Michael Perry's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T2D and the Windows Surface Pro | Sounds like you are close to an answer then. It should be trivial to update the Windows platform cod... read more | 06/10/2013 (8:38 am) |
| I am New | @Steve - I prefer MTG, as you know.... read more | 06/10/2013 (8:26 am) |
| T2D and the Windows Surface Pro | [quote]1280 720 32 as the desktop resolution (wrong). [/quote] That's what I suspected. Go to en... read more | 06/10/2013 (8:25 am) |
| I am New | Welcome to the community Josh. I wish you the best of luck with your development.... read more | 06/10/2013 (5:56 am) |
| T2D and the Windows Surface Pro | In script, call this before the screen mode is set: [code] echo(getDesktopResolution()); [/code... read more | 06/10/2013 (5:55 am) |
| Game Engines & Games | Very passionate post. Love the enthusiasm. I have a quick question. You mention the desire to have a... read more | 06/10/2013 (5:55 am) |
| LITURGICAL NOOB AHEAD you've been warned! | Ah, ok. I'm moving this to the Torque Game Builder forum then. That's the legacy engine. The latest ... read more | 06/06/2013 (3:55 pm) |
| LITURGICAL NOOB AHEAD you've been warned! | @Richard =) @Charley - Happy to help. We're excited to see our community growing and the new proj... read more | 06/06/2013 (8:56 am) |
| Proposal :) | From [url=https://github.com/GarageGames/Torque3D/wiki]The Torque 3D Wiki[/url] [h3]Pre-compiled ... read more | 06/06/2013 (7:51 am) |
| ToolBox | From [url=https://github.com/GarageGames/Torque3D/wiki]The Torque 3D Wiki[/url] [h3]Pre-compiled ... read more | 06/06/2013 (5:45 am) |
| LITURGICAL NOOB AHEAD you've been warned! | Are you using Torque 2D MIT or legacy Torque 2D (aka Torque Game Builder)? The legacy version has th... read more | 06/06/2013 (5:44 am) |
| getLogical/LocalPosition on composite sprite | Nifty. Thanks again Jonathan. By the way, I just wanted to confirm that you received my e-mail. I us... read more | 06/04/2013 (7:06 am) |
| Committee Meeting Notes: 06/03/2013 | As an employee of GG and forever a supporter of Torque technology, I want to personally thank Ron fo... read more | 06/03/2013 (2:14 pm) |
| Perlin noise | @Jonathan - Nifty! I'll check this out as well. [quote]Do i need to register the _ScriptBinding.h... read more | 05/31/2013 (10:46 am) |
| Collision shapes id (not index...) | @Jonathan - Thanks! That will be useful.... read more | 05/31/2013 (10:38 am) |
| Collision shapes id (not index...) | @Jonathan - Greatly appreciate the contribution. I'll help with reviewing the code this weekend. Do ... read more | 05/31/2013 (6:57 am) |
| Collision Groups Intended Behaviour | I think that might be a mistake. I'll look at the code itself, but I thought it was 32 bits. 31 for ... read more | 05/28/2013 (6:51 am) |
| Collision Groups Intended Behaviour | @Chase - All you need to know about collision groups and layers can be found here: [url=https://gith... read more | 05/28/2013 (6:29 am) |
| Collision Groups Intended Behaviour | Remember, with one or two very intended exemptions, everything in T2D starts at index 0. So if there... read more | 05/28/2013 (6:27 am) |
| porting and interacting iTorque 2D games with native ios | It's possible to separate iTorque 2D into a static lib, which can be included and loaded by another ... read more | 05/28/2013 (6:24 am) |
| Updating 2nd Window HUD information | Glad you found the answer Rob. Good luck with future development.... read more | 05/28/2013 (6:20 am) |
| Where to Buy/Download? | @David - Simon's answers are perfect. I thought I would chime in with some details on existing tool ... read more | 05/28/2013 (6:19 am) |
| Using .ogg files in T2D again.... | @Richard - Yeah. Because of the platform differences, audio support is really sticky at this point. ... read more | 05/22/2013 (5:19 pm) |
| Class Reference | [url=http://www.garagegames.com/community/forums/viewthread/133971]We're working on it[/url].... read more | 05/20/2013 (9:07 am) |
| Wiimote Support In Torque? | I can't speak for the T3D development team, nor the T3D community. However, here are my notes: 1.... read more | 05/19/2013 (8:12 am) |
| Limiting Point Force Controller Effects to specific objects? | Looking at the code, it is not currently possible. New code would have to be added to the source. It... read more | 05/18/2013 (5:57 am) |
| Using .ogg files in T2D again.... | If we can also support compressed audio for iOS and OS X, I'm all for it. The problematic part is th... read more | 05/18/2013 (5:51 am) |
| T3D tutorials en masse | [url=http://www.garagegames.com/community/resources/view/21702]T3D Zombie Resource[/url]... read more | 05/15/2013 (5:21 am) |
| Setting up for iPhone | @Christian - iTorque did not really have a simulator. You could run the game at different resolution... read more | 05/15/2013 (5:19 am) |
| Why is Torque so underrated? | [quote]I was just looking at the reviews and people were like "ENGINE IS CRUD, UNITY IS BETTER&... read more | 05/13/2013 (8:53 am) |
| Extremely meta-newbie question | Good answers guys. Thanks for helping out @Mikael - Welcome to GarageGames. The above advice is s... read more | 05/12/2013 (5:03 am) |
| 8 direction top-down style movement | Ah sorry, hadn't had my coffee yet so I missed some of the point. Go with Richard's suggestion.... read more | 05/10/2013 (6:56 am) |
| 8 direction top-down style movement | Why not a single, simple if statement to check if you are already accelerating in the startMove meth... read more | 05/10/2013 (6:01 am) |
| Torque 2d Getting Started Video 6 problem | You should fix that "desteroy" as well in your module definition, as Chase said.... read more | 05/10/2013 (4:48 am) |
| Torque 2d Getting Started Video 6 problem | You have this: [code]%spirte.Image = "ToyAssets:football";[/code] You spelled %sprit... read more | 05/10/2013 (4:48 am) |
| How should we promote T3D? | On the topic of sandbox games, just wanted to hop in and present an idea for Torque 2D. The two bigg... read more | 05/08/2013 (10:45 am) |
| A Better Torque? Start with the Editor. | A central location for feature requests already exist: [url=https://garagegames.uservoice.com/forums... read more | 05/06/2013 (5:37 am) |
| Modernized and User-Supported T2D Docs | I can't be the only one tearing up over this work. As a docs guy at heart, this is the kind of work ... read more | 05/02/2013 (4:38 pm) |
| Something went wrong. | I changed your thread title, sorry. It was a bit of an eyesore. Now, what problem are you having?... read more | 05/01/2013 (12:10 pm) |
| trying to learn from the sandbox | [quote]Out of curiosity, are there any plans for pixel shaders ?[/quote] Based on what I will be wo... read more | 04/30/2013 (3:52 pm) |
| trying to learn from the sandbox | I will be posting a general roadmap soon. This Friday I will be posting a blog to talk about documen... read more | 04/30/2013 (1:55 pm) |
| Callback function as Behavior field | Glad you guys find it useful. We'll have the full Behavior guide up in the next week. This is not to... read more | 04/30/2013 (1:35 pm) |
| trying to learn from the sandbox | @RicoD - We are going to revamp all the modules in the near future. One such change will include put... read more | 04/30/2013 (1:33 pm) |
| How should we promote T3D? | Spot on Nathan. A tech is proven capable by the end result.... read more | 04/30/2013 (1:17 pm) |
| How should we promote T3D? | Very great thread. I'm glad someone outside of GG and the committees has started this topic, as I've... read more | 04/30/2013 (9:25 am) |
| Callback function as Behavior field | Here is the important code to focus on: [b]Setup:[/b] [code] %outTemplate = new BehaviorTemplat... read more | 04/30/2013 (7:34 am) |
| Callback function as Behavior field | Alright, I haven't reviewed this doc fully. It was written a while ago when we first added this func... read more | 04/30/2013 (7:29 am) |
| Callback function as Behavior field | There is a way, actually, but we haven't fully documented it. We added a new feature to the behavior... read more | 04/30/2013 (7:26 am) |
| Sprite Key mode doesn't work | Ahhh, I see. Different use for KEY then. You are talking about a color key? I'll have to download th... read more | 04/30/2013 (7:19 am) |
| Sprite Key mode doesn't work | KEY mode, which is a really bad format to use, is for piecing together multiple images together. If ... read more | 04/30/2013 (4:52 am) |