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Michael Perry's Forum Posts

Thread Post Date Posted
T2D and the Windows Surface Pro Sounds like you are close to an answer then. It should be trivial to update the Windows platform cod... read more 06/10/2013 (8:38 am)
I am New @Steve - I prefer MTG, as you know.... read more 06/10/2013 (8:26 am)
T2D and the Windows Surface Pro [quote]1280 720 32 as the desktop resolution (wrong). [/quote] That's what I suspected. Go to en... read more 06/10/2013 (8:25 am)
I am New Welcome to the community Josh. I wish you the best of luck with your development.... read more 06/10/2013 (5:56 am)
T2D and the Windows Surface Pro In script, call this before the screen mode is set: [code] echo(getDesktopResolution()); [/code... read more 06/10/2013 (5:55 am)
Game Engines & Games Very passionate post. Love the enthusiasm. I have a quick question. You mention the desire to have a... read more 06/10/2013 (5:55 am)
LITURGICAL NOOB AHEAD you've been warned! Ah, ok. I'm moving this to the Torque Game Builder forum then. That's the legacy engine. The latest ... read more 06/06/2013 (3:55 pm)
LITURGICAL NOOB AHEAD you've been warned! @Richard =) @Charley - Happy to help. We're excited to see our community growing and the new proj... read more 06/06/2013 (8:56 am)
Proposal :) From [url=https://github.com/GarageGames/Torque3D/wiki]The Torque 3D Wiki[/url] [h3]Pre-compiled ... read more 06/06/2013 (7:51 am)
ToolBox From [url=https://github.com/GarageGames/Torque3D/wiki]The Torque 3D Wiki[/url] [h3]Pre-compiled ... read more 06/06/2013 (5:45 am)
LITURGICAL NOOB AHEAD you've been warned! Are you using Torque 2D MIT or legacy Torque 2D (aka Torque Game Builder)? The legacy version has th... read more 06/06/2013 (5:44 am)
getLogical/LocalPosition on composite sprite Nifty. Thanks again Jonathan. By the way, I just wanted to confirm that you received my e-mail. I us... read more 06/04/2013 (7:06 am)
Committee Meeting Notes: 06/03/2013 As an employee of GG and forever a supporter of Torque technology, I want to personally thank Ron fo... read more 06/03/2013 (2:14 pm)
Perlin noise @Jonathan - Nifty! I'll check this out as well. [quote]Do i need to register the _ScriptBinding.h... read more 05/31/2013 (10:46 am)
Collision shapes id (not index...) @Jonathan - Thanks! That will be useful.... read more 05/31/2013 (10:38 am)
Collision shapes id (not index...) @Jonathan - Greatly appreciate the contribution. I'll help with reviewing the code this weekend. Do ... read more 05/31/2013 (6:57 am)
Collision Groups Intended Behaviour I think that might be a mistake. I'll look at the code itself, but I thought it was 32 bits. 31 for ... read more 05/28/2013 (6:51 am)
Collision Groups Intended Behaviour @Chase - All you need to know about collision groups and layers can be found here: [url=https://gith... read more 05/28/2013 (6:29 am)
Collision Groups Intended Behaviour Remember, with one or two very intended exemptions, everything in T2D starts at index 0. So if there... read more 05/28/2013 (6:27 am)
porting and interacting iTorque 2D games with native ios It's possible to separate iTorque 2D into a static lib, which can be included and loaded by another ... read more 05/28/2013 (6:24 am)
Updating 2nd Window HUD information Glad you found the answer Rob. Good luck with future development.... read more 05/28/2013 (6:20 am)
Where to Buy/Download? @David - Simon's answers are perfect. I thought I would chime in with some details on existing tool ... read more 05/28/2013 (6:19 am)
Using .ogg files in T2D again.... @Richard - Yeah. Because of the platform differences, audio support is really sticky at this point. ... read more 05/22/2013 (5:19 pm)
Class Reference [url=http://www.garagegames.com/community/forums/viewthread/133971]We're working on it[/url].... read more 05/20/2013 (9:07 am)
Wiimote Support In Torque? I can't speak for the T3D development team, nor the T3D community. However, here are my notes: 1.... read more 05/19/2013 (8:12 am)
Limiting Point Force Controller Effects to specific objects? Looking at the code, it is not currently possible. New code would have to be added to the source. It... read more 05/18/2013 (5:57 am)
Using .ogg files in T2D again.... If we can also support compressed audio for iOS and OS X, I'm all for it. The problematic part is th... read more 05/18/2013 (5:51 am)
T3D tutorials en masse [url=http://www.garagegames.com/community/resources/view/21702]T3D Zombie Resource[/url]... read more 05/15/2013 (5:21 am)
Setting up for iPhone @Christian - iTorque did not really have a simulator. You could run the game at different resolution... read more 05/15/2013 (5:19 am)
Why is Torque so underrated? [quote]I was just looking at the reviews and people were like "ENGINE IS CRUD, UNITY IS BETTER&... read more 05/13/2013 (8:53 am)
Extremely meta-newbie question Good answers guys. Thanks for helping out @Mikael - Welcome to GarageGames. The above advice is s... read more 05/12/2013 (5:03 am)
8 direction top-down style movement Ah sorry, hadn't had my coffee yet so I missed some of the point. Go with Richard's suggestion.... read more 05/10/2013 (6:56 am)
8 direction top-down style movement Why not a single, simple if statement to check if you are already accelerating in the startMove meth... read more 05/10/2013 (6:01 am)
Torque 2d Getting Started Video 6 problem You should fix that "desteroy" as well in your module definition, as Chase said.... read more 05/10/2013 (4:48 am)
Torque 2d Getting Started Video 6 problem You have this: [code]%spirte.Image = "ToyAssets:football";[/code] You spelled %sprit... read more 05/10/2013 (4:48 am)
How should we promote T3D? On the topic of sandbox games, just wanted to hop in and present an idea for Torque 2D. The two bigg... read more 05/08/2013 (10:45 am)
A Better Torque? Start with the Editor. A central location for feature requests already exist: [url=https://garagegames.uservoice.com/forums... read more 05/06/2013 (5:37 am)
Modernized and User-Supported T2D Docs I can't be the only one tearing up over this work. As a docs guy at heart, this is the kind of work ... read more 05/02/2013 (4:38 pm)
Something went wrong. I changed your thread title, sorry. It was a bit of an eyesore. Now, what problem are you having?... read more 05/01/2013 (12:10 pm)
trying to learn from the sandbox [quote]Out of curiosity, are there any plans for pixel shaders ?[/quote] Based on what I will be wo... read more 04/30/2013 (3:52 pm)
trying to learn from the sandbox I will be posting a general roadmap soon. This Friday I will be posting a blog to talk about documen... read more 04/30/2013 (1:55 pm)
Callback function as Behavior field Glad you guys find it useful. We'll have the full Behavior guide up in the next week. This is not to... read more 04/30/2013 (1:35 pm)
trying to learn from the sandbox @RicoD - We are going to revamp all the modules in the near future. One such change will include put... read more 04/30/2013 (1:33 pm)
How should we promote T3D? Spot on Nathan. A tech is proven capable by the end result.... read more 04/30/2013 (1:17 pm)
How should we promote T3D? Very great thread. I'm glad someone outside of GG and the committees has started this topic, as I've... read more 04/30/2013 (9:25 am)
Callback function as Behavior field Here is the important code to focus on: [b]Setup:[/b] [code] %outTemplate = new BehaviorTemplat... read more 04/30/2013 (7:34 am)
Callback function as Behavior field Alright, I haven't reviewed this doc fully. It was written a while ago when we first added this func... read more 04/30/2013 (7:29 am)
Callback function as Behavior field There is a way, actually, but we haven't fully documented it. We added a new feature to the behavior... read more 04/30/2013 (7:26 am)
Sprite Key mode doesn't work Ahhh, I see. Different use for KEY then. You are talking about a color key? I'll have to download th... read more 04/30/2013 (7:19 am)
Sprite Key mode doesn't work KEY mode, which is a really bad format to use, is for piecing together multiple images together. If ... read more 04/30/2013 (4:52 am)