Michael Perry's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGE 1.5.1 Released | @Jaimi - Yeah, my first run through just using Fraps and TGE's in game FPS gauge are showing decr... read more | 04/06/2007 (8:01 am) |
| TGE 1.5.1 Released | Yes, it is Allyn. The 1.5.0 download is gone, and has been replaced with 1.5.1. Good thing I have ... read more | 04/06/2007 (7:45 am) |
| Thanks for Constructor | Here here! Thanks and gracias for allowing us into the beta, and for the free release of Constructor... read more | 04/06/2007 (7:00 am) |
| TGE 1.5.1 and AFX | Nice. . .I'll continue with my merge anyway and post any useful results you guys can use in your upd... read more | 04/06/2007 (6:58 am) |
| TGE 1.5.1 and AFX | This priority one for me this weekend John. I need to make sure the Optimization Kit changes haven'... read more | 04/06/2007 (6:30 am) |
| TGE 1.5.1 Released | I'll download and give this a test run tonight. I love the sound of it so far, but I'm skeptical. ... read more | 04/06/2007 (6:25 am) |
| Mission Load sequence | The best way to search for stuff in .cs files is to use Torsion or Codeweaver to build a project, th... read more | 04/06/2007 (5:26 am) |
| Is Torque Capable for creating MMORPG'S | That really depends on the perspective and type of the MMO. I think TGB, with modified engine netwo... read more | 04/06/2007 (5:21 am) |
| 2 playable characters | Happy to help out.... read more | 04/05/2007 (8:11 am) |
| 2 playable characters | Ok, so just switch %player and %player2 for $playerOne and $playerTwo respectively.... read more | 04/05/2007 (8:07 am) |
| 2 playable characters | When you create the player 2 object, set a variable: [b]Pseudo code:[/b] [code] function creatP... read more | 04/05/2007 (8:01 am) |
| 2 playable characters | You would probably pass in the ID of the player2 object created, or store it as a global variable on... read more | 04/05/2007 (7:51 am) |
| Mission Load sequence | Absolutely Rojalee. You can modify SM_StartMission, or write a whole new script function. Let's sa... read more | 04/05/2007 (5:47 am) |
| Is Torque Capable for creating MMORPG'S | For Jaren, J Sears, and those who mentioned a FAQ, it's moving along nicely: [url=http://tdn.gara... read more | 04/05/2007 (5:35 am) |
| Awesome game idea, what next? | Document the idea. Design the game concept, goal, characters, story, levels, etc etc. Have it down... read more | 04/04/2007 (9:01 am) |
| Agile Developme - Those doing development planning - read this. | Ummm. . .use what works best for you and your team, but don't dismiss a development process, managem... read more | 04/02/2007 (9:22 am) |
| TGE poorly documented | Everyone please keep in mind the purpose of this thread is to talk about what can be done, by those ... read more | 04/02/2007 (9:14 am) |
| TGE poorly documented | Again, you've made some valid statements Berserk. Yes I do like Garage Games. I understand Engli... read more | 03/31/2007 (8:00 am) |
| TGE poorly documented | Quick announcement. Ed and I have had our first talk and compared notes. This is going to be a goo... read more | 03/30/2007 (8:51 pm) |
| Garage Games tells MMO-Kit to stop selling. Why? | Yup, I'm done watching this thread, as it has no more opportunity to be helpful, gain information, o... read more | 03/30/2007 (6:51 pm) |
| Garage Games tells MMO-Kit to stop selling. Why? | While your concerns [b]might[/b] be validated if there were no announcements or promises from the co... read more | 03/30/2007 (3:16 pm) |
| Quick "::create" function question | I'm pretty sure MissionMarkerData will always take precedence, same with other classes: datablock... read more | 03/30/2007 (9:49 am) |
| Another question with GamePad | Btn_a is the XBox controller reference to Torque's button0. All of the button references are in t... read more | 03/30/2007 (8:32 am) |
| Removing "Host Multi-Player" option in GUI | This is based on the starter.fps example: [b]In starter.fps\client\gui\startMissionGui.gui:[/b] ... read more | 03/30/2007 (6:50 am) |
| StaticShape / TSStatic / Collision Questions | Hey Jake, sorry to have made things so complicated before (bad tendency of mine). I should have jus... read more | 03/30/2007 (6:32 am) |
| Pointers for troubleshooting a problem | Check in the example folder, should be named console.log.... read more | 03/29/2007 (1:26 pm) |
| Movie as a texture on an object | I don't have the exact implementation and documentation with me at the moment, but you'll probably e... read more | 03/29/2007 (12:53 pm) |
| Any simpler way to save and load game? | You can use that system, just write out the data in format other than XML, which appears to be the o... read more | 03/29/2007 (10:05 am) |
| TGE poorly documented | @Thomas, @Arild, @Badguy - All valid points, which is why some of us are now taking the time to addr... read more | 03/29/2007 (9:34 am) |
| TGE poorly documented | Hey Ed, if you want help with the collaboration, we can probably share some resources and documentat... read more | 03/29/2007 (9:23 am) |
| Pointers for troubleshooting a problem | Well, you have started the right process. Here's my general debugging steps: [b]Desired results ... read more | 03/29/2007 (8:32 am) |
| TGE poorly documented | Glad that might be of some help. If you are still stuck, I'll try to help out personally with the p... read more | 03/29/2007 (8:05 am) |
| New user Q&A doc... help needed | Hey Tim and Joseph, looks like I beat you to it =) [url=http://tdn.garagegames.com/wiki/Category:Get... read more | 03/29/2007 (6:16 am) |
| TGE poorly documented | Did you actually go to the section that contained links to non-"light" documentation? [url=http:/... read more | 03/29/2007 (6:11 am) |
| Broadcast Address | I just found this section of code a few weeks ago while creating some new network protocol, here's w... read more | 03/28/2007 (7:19 pm) |
| TGE poorly documented | [url=http://tdn.garagegames.com/wiki/Category:Getting_Started/FAQ]New TDN FAQ[/url] It's a work i... read more | 03/28/2007 (7:06 pm) |
| Network insanity | I tried at first, but there were some issues with implementation: [b]In engine\platformWin32\winN... read more | 03/28/2007 (8:35 am) |
| Network insanity | Thanks for providing that option guys. I'm looking into it now and getting the proposal together. ... read more | 03/28/2007 (6:57 am) |
| Network insanity | So, I may be having a bad day with my searching capabilities, but how does one obtain PyTGE to try o... read more | 03/28/2007 (6:47 am) |
| Problem initiating AIPlayer.cs with prototype MazeRunner | You can try putting [b]trace(1);[/b] at the start of your code. That might show you what specific f... read more | 03/28/2007 (6:37 am) |
| Is the documentation thats hidden great? | I know it is a bit of a stretch, but part of that "hidden documentation" (IMO) is the usage of priva... read more | 03/28/2007 (5:40 am) |
| New Tdn Faq Need Help | I've updated the FAQ. I think I've written all I need for Section 1 since it is so basic. If there... read more | 03/27/2007 (10:48 am) |
| Scripters / Modders using Documentation? | @Justin - BTW, for the specific TDN article you were talking about, a lot of the info was posted in ... read more | 03/27/2007 (8:11 am) |
| Just Curious | This is an ongoing issue, which we've been told by employees is being fixed slowly but surely. Woul... read more | 03/27/2007 (6:33 am) |
| Beginner looking into TGE | You'll get the full source code, access to TDN, and access to the private forums. Those are the mai... read more | 03/27/2007 (5:43 am) |
| Scripters / Modders using Documentation? | So...[b]like I said[/b]....I am grabbing a lot of [b]already existing documentation (for script, eng... read more | 03/26/2007 (5:30 pm) |
| Network insanity | Thanks very much Bryce. I'm looking into PyTGe. While I have never mentioned it in the forums, I a... read more | 03/26/2007 (5:08 pm) |
| TSShapeConstructor | The functionality actually comes from a combination of classes: [ul][li]TSShapeConstructor[li]TSS... read more | 03/26/2007 (12:54 pm) |
| Cannot Find Procedure Error in Script Editor... | [url=http://tdn.garagegames.com/wiki/DTS/Maya/Downloading_and_Installing_the_Exporter]TDN Tutorial[/... read more | 03/26/2007 (12:46 pm) |
| 2D Line Drawing | You can use simple OpenGL calls to draw lines. Have a look at how it's done in WorldEditor.cc. The... read more | 03/26/2007 (12:38 pm) |