Game Development Community

Michael Perry's Forum Posts

Thread Post Date Posted
TGE 1.5.1 Released @Jaimi - Yeah, my first run through just using Fraps and TGE's in game FPS gauge are showing decr... read more 04/06/2007 (8:01 am)
TGE 1.5.1 Released Yes, it is Allyn. The 1.5.0 download is gone, and has been replaced with 1.5.1. Good thing I have ... read more 04/06/2007 (7:45 am)
Thanks for Constructor Here here! Thanks and gracias for allowing us into the beta, and for the free release of Constructor... read more 04/06/2007 (7:00 am)
TGE 1.5.1 and AFX Nice. . .I'll continue with my merge anyway and post any useful results you guys can use in your upd... read more 04/06/2007 (6:58 am)
TGE 1.5.1 and AFX This priority one for me this weekend John. I need to make sure the Optimization Kit changes haven'... read more 04/06/2007 (6:30 am)
TGE 1.5.1 Released I'll download and give this a test run tonight. I love the sound of it so far, but I'm skeptical. ... read more 04/06/2007 (6:25 am)
Mission Load sequence The best way to search for stuff in .cs files is to use Torsion or Codeweaver to build a project, th... read more 04/06/2007 (5:26 am)
Is Torque Capable for creating MMORPG'S That really depends on the perspective and type of the MMO. I think TGB, with modified engine netwo... read more 04/06/2007 (5:21 am)
2 playable characters Happy to help out.... read more 04/05/2007 (8:11 am)
2 playable characters Ok, so just switch %player and %player2 for $playerOne and $playerTwo respectively.... read more 04/05/2007 (8:07 am)
2 playable characters When you create the player 2 object, set a variable: [b]Pseudo code:[/b] [code] function creatP... read more 04/05/2007 (8:01 am)
2 playable characters You would probably pass in the ID of the player2 object created, or store it as a global variable on... read more 04/05/2007 (7:51 am)
Mission Load sequence Absolutely Rojalee. You can modify SM_StartMission, or write a whole new script function. Let's sa... read more 04/05/2007 (5:47 am)
Is Torque Capable for creating MMORPG'S For Jaren, J Sears, and those who mentioned a FAQ, it's moving along nicely: [url=http://tdn.gara... read more 04/05/2007 (5:35 am)
Awesome game idea, what next? Document the idea. Design the game concept, goal, characters, story, levels, etc etc. Have it down... read more 04/04/2007 (9:01 am)
Agile Developme - Those doing development planning - read this. Ummm. . .use what works best for you and your team, but don't dismiss a development process, managem... read more 04/02/2007 (9:22 am)
TGE poorly documented Everyone please keep in mind the purpose of this thread is to talk about what can be done, by those ... read more 04/02/2007 (9:14 am)
TGE poorly documented Again, you've made some valid statements Berserk. Yes I do like Garage Games. I understand Engli... read more 03/31/2007 (8:00 am)
TGE poorly documented Quick announcement. Ed and I have had our first talk and compared notes. This is going to be a goo... read more 03/30/2007 (8:51 pm)
Garage Games tells MMO-Kit to stop selling. Why? Yup, I'm done watching this thread, as it has no more opportunity to be helpful, gain information, o... read more 03/30/2007 (6:51 pm)
Garage Games tells MMO-Kit to stop selling. Why? While your concerns [b]might[/b] be validated if there were no announcements or promises from the co... read more 03/30/2007 (3:16 pm)
Quick "::create" function question I'm pretty sure MissionMarkerData will always take precedence, same with other classes: datablock... read more 03/30/2007 (9:49 am)
Another question with GamePad Btn_a is the XBox controller reference to Torque's button0. All of the button references are in t... read more 03/30/2007 (8:32 am)
Removing "Host Multi-Player" option in GUI This is based on the starter.fps example: [b]In starter.fps\client\gui\startMissionGui.gui:[/b] ... read more 03/30/2007 (6:50 am)
StaticShape / TSStatic / Collision Questions Hey Jake, sorry to have made things so complicated before (bad tendency of mine). I should have jus... read more 03/30/2007 (6:32 am)
Pointers for troubleshooting a problem Check in the example folder, should be named console.log.... read more 03/29/2007 (1:26 pm)
Movie as a texture on an object I don't have the exact implementation and documentation with me at the moment, but you'll probably e... read more 03/29/2007 (12:53 pm)
Any simpler way to save and load game? You can use that system, just write out the data in format other than XML, which appears to be the o... read more 03/29/2007 (10:05 am)
TGE poorly documented @Thomas, @Arild, @Badguy - All valid points, which is why some of us are now taking the time to addr... read more 03/29/2007 (9:34 am)
TGE poorly documented Hey Ed, if you want help with the collaboration, we can probably share some resources and documentat... read more 03/29/2007 (9:23 am)
Pointers for troubleshooting a problem Well, you have started the right process. Here's my general debugging steps: [b]Desired results ... read more 03/29/2007 (8:32 am)
TGE poorly documented Glad that might be of some help. If you are still stuck, I'll try to help out personally with the p... read more 03/29/2007 (8:05 am)
New user Q&A doc... help needed Hey Tim and Joseph, looks like I beat you to it =) [url=http://tdn.garagegames.com/wiki/Category:Get... read more 03/29/2007 (6:16 am)
TGE poorly documented Did you actually go to the section that contained links to non-"light" documentation? [url=http:/... read more 03/29/2007 (6:11 am)
Broadcast Address I just found this section of code a few weeks ago while creating some new network protocol, here's w... read more 03/28/2007 (7:19 pm)
TGE poorly documented [url=http://tdn.garagegames.com/wiki/Category:Getting_Started/FAQ]New TDN FAQ[/url] It's a work i... read more 03/28/2007 (7:06 pm)
Network insanity I tried at first, but there were some issues with implementation: [b]In engine\platformWin32\winN... read more 03/28/2007 (8:35 am)
Network insanity Thanks for providing that option guys. I'm looking into it now and getting the proposal together. ... read more 03/28/2007 (6:57 am)
Network insanity So, I may be having a bad day with my searching capabilities, but how does one obtain PyTGE to try o... read more 03/28/2007 (6:47 am)
Problem initiating AIPlayer.cs with prototype MazeRunner You can try putting [b]trace(1);[/b] at the start of your code. That might show you what specific f... read more 03/28/2007 (6:37 am)
Is the documentation thats hidden great? I know it is a bit of a stretch, but part of that "hidden documentation" (IMO) is the usage of priva... read more 03/28/2007 (5:40 am)
New Tdn Faq Need Help I've updated the FAQ. I think I've written all I need for Section 1 since it is so basic. If there... read more 03/27/2007 (10:48 am)
Scripters / Modders using Documentation? @Justin - BTW, for the specific TDN article you were talking about, a lot of the info was posted in ... read more 03/27/2007 (8:11 am)
Just Curious This is an ongoing issue, which we've been told by employees is being fixed slowly but surely. Woul... read more 03/27/2007 (6:33 am)
Beginner looking into TGE You'll get the full source code, access to TDN, and access to the private forums. Those are the mai... read more 03/27/2007 (5:43 am)
Scripters / Modders using Documentation? So...[b]like I said[/b]....I am grabbing a lot of [b]already existing documentation (for script, eng... read more 03/26/2007 (5:30 pm)
Network insanity Thanks very much Bryce. I'm looking into PyTGe. While I have never mentioned it in the forums, I a... read more 03/26/2007 (5:08 pm)
TSShapeConstructor The functionality actually comes from a combination of classes: [ul][li]TSShapeConstructor[li]TSS... read more 03/26/2007 (12:54 pm)
Cannot Find Procedure Error in Script Editor... [url=http://tdn.garagegames.com/wiki/DTS/Maya/Downloading_and_Installing_the_Exporter]TDN Tutorial[/... read more 03/26/2007 (12:46 pm)
2D Line Drawing You can use simple OpenGL calls to draw lines. Have a look at how it's done in WorldEditor.cc. The... read more 03/26/2007 (12:38 pm)