Michael Perry's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGE 1.5.1 Released | Last I heard, if you want the source code you have negotiate a license fee from the creators. Makes... read more | 04/18/2007 (11:16 am) |
| Advanced Camera queston | Cool...always happy to help =) [gge_user=MPerry]... read more | 04/18/2007 (7:47 am) |
| Advanced Camera queston | You are most likely going to have to make a server command for this to work: [b]example\starter.f... read more | 04/18/2007 (5:50 am) |
| Controls Question | [b]Easy Way:[/b] [ul][li]Search for all instances of [b]GlobalActionMap.bind(keyboard, "f10", GuiEd... read more | 04/17/2007 (5:01 pm) |
| Stand alone TGE tools? | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=23589]Reducing Level Load Times[/url]... read more | 04/17/2007 (9:16 am) |
| Prairie Games MMOKit Atlas question | Good point David. And quit following me! =)... read more | 04/17/2007 (7:54 am) |
| Prairie Games MMOKit Atlas question | [url=http://www.garagegames.com/blogs/44904/12553]Check this link out[/url]... read more | 04/17/2007 (7:46 am) |
| Stand alone TGE tools? | Due to the thread topic, I feel no shame for plugging my tool =). I'm writing a WYSIWYG editor for ... read more | 04/17/2007 (5:55 am) |
| Linking" interiors... | Hey Maddermadcat, are you familiar with the ::onCollision() script routine associated with the playe... read more | 04/16/2007 (5:50 pm) |
| Kynogon AI | It's a lot. It's also a pain in the ass to integrate. . .I'm not allowed to go into details, but su... read more | 04/16/2007 (5:42 pm) |
| Is it ok to distribute source to other Torque owners? | *Edited*- Misread David's post. Valid point made.... read more | 04/16/2007 (11:20 am) |
| Is it ok to distribute source to other Torque owners? | Why an employee? Here are the EULAs stating what you can do with the Indie license of the products: ... read more | 04/16/2007 (9:13 am) |
| Tgea Versus Tge? | @Arcanor - Atlas terrain will have absolutely nothing to do with rendering/shading. The modernizati... read more | 04/16/2007 (8:34 am) |
| The things I like most | Beautifully written code and ease of use aside, I love the response time of Jeff and his team in reg... read more | 04/16/2007 (7:54 am) |
| TGEA Demo - where is Getting Started pdf? | Another point, you might want to follow the tutorials and documentation I'll be uploading over the n... read more | 04/16/2007 (7:52 am) |
| Is it ok to distribute source to other Torque owners? | I'll further elaborate on what David said: Owners of the same SDK can share code with each other,... read more | 04/16/2007 (7:49 am) |
| TGEA Demo - where is Getting Started pdf? | Tim made a good point. You can start by downloading TGE and follow its tutorials and gettingStarted... read more | 04/16/2007 (7:36 am) |
| Is it ok to distribute source to other Torque owners? | Resources on this site provide snippets of code changes, and not the entire source solution.... read more | 04/16/2007 (7:05 am) |
| New Tdn Faq Need Help | Here's an update: [url=http://www.garagegames.com/blogs/44571/12722]Latest Blog with links[/url]... read more | 04/16/2007 (6:23 am) |
| Is it ok to distribute source to other Torque owners? | The only thing you cannot distribute is the engine source (C++) code. Everything else is fine: scri... read more | 04/16/2007 (6:21 am) |
| TGE architecture -> extendability | Hopefully, if no more storms or tornadoes run through my area, I'll be able to meet my deadline and ... read more | 04/15/2007 (12:23 pm) |
| TGE architecture -> extendability | You'll need engine code access, but here is the [url=http://www.garagegames.com/index.php?sec=mg&mod... read more | 04/15/2007 (8:29 am) |
| TGE architecture -> extendability | In my opinion, extending TGE with 3rd party libraries and systems is relatively easy. There are two... read more | 04/14/2007 (12:34 pm) |
| Constructor generates hollow geometry | Hey Marton, I had a similar problem when I flattened a sphere to create a rounded altar platform. Y... read more | 04/14/2007 (12:18 pm) |
| As a beginner, what is your biggest hurdle so far? | When I first started using Torque, it was for the final project game course at Full Sail, during the... read more | 04/14/2007 (7:30 am) |
| Documentation Organization | John, let me save you some time, check these links out: [url=http://www.garagegames.com/blogs/445... read more | 04/13/2007 (4:06 pm) |
| Anyone having any luck with Constructor | [url=http://www.garagegames.com/blogs/44571/12704]Example[/url] Not much, but it's something.... read more | 04/13/2007 (11:03 am) |
| Character Saving | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6636]Example save system... read more | 04/13/2007 (6:18 am) |
| Character Saving | What kind of information do you want to save? Player position? Inventory? Mission?... read more | 04/13/2007 (6:16 am) |
| Graphic user interface for building effects / spells | [url=http://www.garagegames.com/blogs/44571/12704]Sneak Peak[/url]... read more | 04/12/2007 (7:43 am) |
| I own TGEA, but can't read TGE documentation why? | Feel free to e-mail me (using the address listed in my profile) topics you want covered in the upcom... read more | 04/12/2007 (5:29 am) |
| Help With TGEA Front-End | I'll help further if you need it. *edit* n/m... Your coder disappeared because of a girl? Pfth! w... read more | 04/11/2007 (8:12 pm) |
| Help With TGEA Front-End | Go to your mod folder (example, starter.fps)\client\ui\ That's where your GUI files are stored,... read more | 04/11/2007 (8:01 pm) |
| Help With TGEA Front-End | I might be missing something too....can't you just copy your GUIs over?... read more | 04/11/2007 (7:41 pm) |
| Help With TGEA Front-End | What kind of help do ya need Greg?... read more | 04/11/2007 (5:57 pm) |
| Graphic user interface for building effects / spells | Alright....here's what I'll do then. I'll finish polishing the current version of the AFX Creator... read more | 04/11/2007 (1:46 pm) |
| Graphic user interface for building effects / spells | I don't want anyone to freak out about this post, especially since there is a chance that Jeff and h... read more | 04/11/2007 (6:38 am) |
| Console function - copy file to file | Glad that got you what you needed... read more | 04/10/2007 (8:30 am) |
| Multiplayer Internet Connection | Try having a look through these threads to see if you find any useful information: [url=http://ww... read more | 04/10/2007 (6:38 am) |
| Scripting ideas??? | I've written a couple of script routines for handling texture management, door locations (so you don... read more | 04/09/2007 (10:12 am) |
| Portals and ground intersecting interiors | 1. Yes, portals work 2. The terrain was most likely lowered before the placement of the interior.... read more | 04/09/2007 (10:09 am) |
| Constructor TDN Access | Just a heads up, and this is a completely shameless plug, keep an eye on my .plans because I've just... read more | 04/09/2007 (6:19 am) |
| TGE poorly documented | @N R Bharathae - Thank you for the supportive comment. This is the last post I will make in this ... read more | 04/08/2007 (1:45 pm) |
| Console function - copy file to file | Well, I don't know if this will help you or not, but have a look here: [url=http://www.garagegame... read more | 04/07/2007 (4:18 pm) |
| Where is a Reference Manual At? | You can find a lot of links to documentation, FAQ, and manuals in this TDN page. [url=http://tdn.... read more | 04/07/2007 (4:11 pm) |
| Other programs needed with TGE to make a good game? | TGE with the SDK is about 80 MB, approximately. Express VS2K5 does not have as many features as t... read more | 04/07/2007 (4:04 pm) |
| Other programs needed with TGE to make a good game? | [b]If you have the money:[/b] [ul][li]Visual Studio 2005 for C++ modification[li]Maya or 3D Studio ... read more | 04/07/2007 (11:54 am) |
| TGE 1.5.1 Released | @John - I've only been able to test on one machine so far: Pentium IV 2.6 GHz 2 GB RAM ATI Rade... read more | 04/06/2007 (11:01 am) |
| Mission Load sequence | Oh no no no. You don't want to do this kind of stuff in GameConnection::startMission(). That's whe... read more | 04/06/2007 (8:40 am) |
| TGE 1.5.1 Released | I know my results are probably preliminary and require more testing, but I just implemented the glFi... read more | 04/06/2007 (8:09 am) |