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Michael Perry's Forum Posts

Thread Post Date Posted
TGE 1.5.1 Released Last I heard, if you want the source code you have negotiate a license fee from the creators. Makes... read more 04/18/2007 (11:16 am)
Advanced Camera queston Cool...always happy to help =) [gge_user=MPerry]... read more 04/18/2007 (7:47 am)
Advanced Camera queston You are most likely going to have to make a server command for this to work: [b]example\starter.f... read more 04/18/2007 (5:50 am)
Controls Question [b]Easy Way:[/b] [ul][li]Search for all instances of [b]GlobalActionMap.bind(keyboard, "f10", GuiEd... read more 04/17/2007 (5:01 pm)
Stand alone TGE tools? [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=23589]Reducing Level Load Times[/url]... read more 04/17/2007 (9:16 am)
Prairie Games MMOKit Atlas question Good point David. And quit following me! =)... read more 04/17/2007 (7:54 am)
Prairie Games MMOKit Atlas question [url=http://www.garagegames.com/blogs/44904/12553]Check this link out[/url]... read more 04/17/2007 (7:46 am)
Stand alone TGE tools? Due to the thread topic, I feel no shame for plugging my tool =). I'm writing a WYSIWYG editor for ... read more 04/17/2007 (5:55 am)
Linking" interiors... Hey Maddermadcat, are you familiar with the ::onCollision() script routine associated with the playe... read more 04/16/2007 (5:50 pm)
Kynogon AI It's a lot. It's also a pain in the ass to integrate. . .I'm not allowed to go into details, but su... read more 04/16/2007 (5:42 pm)
Is it ok to distribute source to other Torque owners? *Edited*- Misread David's post. Valid point made.... read more 04/16/2007 (11:20 am)
Is it ok to distribute source to other Torque owners? Why an employee? Here are the EULAs stating what you can do with the Indie license of the products: ... read more 04/16/2007 (9:13 am)
Tgea Versus Tge? @Arcanor - Atlas terrain will have absolutely nothing to do with rendering/shading. The modernizati... read more 04/16/2007 (8:34 am)
The things I like most Beautifully written code and ease of use aside, I love the response time of Jeff and his team in reg... read more 04/16/2007 (7:54 am)
TGEA Demo - where is Getting Started pdf? Another point, you might want to follow the tutorials and documentation I'll be uploading over the n... read more 04/16/2007 (7:52 am)
Is it ok to distribute source to other Torque owners? I'll further elaborate on what David said: Owners of the same SDK can share code with each other,... read more 04/16/2007 (7:49 am)
TGEA Demo - where is Getting Started pdf? Tim made a good point. You can start by downloading TGE and follow its tutorials and gettingStarted... read more 04/16/2007 (7:36 am)
Is it ok to distribute source to other Torque owners? Resources on this site provide snippets of code changes, and not the entire source solution.... read more 04/16/2007 (7:05 am)
New Tdn Faq Need Help Here's an update: [url=http://www.garagegames.com/blogs/44571/12722]Latest Blog with links[/url]... read more 04/16/2007 (6:23 am)
Is it ok to distribute source to other Torque owners? The only thing you cannot distribute is the engine source (C++) code. Everything else is fine: scri... read more 04/16/2007 (6:21 am)
TGE architecture -> extendability Hopefully, if no more storms or tornadoes run through my area, I'll be able to meet my deadline and ... read more 04/15/2007 (12:23 pm)
TGE architecture -> extendability You'll need engine code access, but here is the [url=http://www.garagegames.com/index.php?sec=mg&mod... read more 04/15/2007 (8:29 am)
TGE architecture -> extendability In my opinion, extending TGE with 3rd party libraries and systems is relatively easy. There are two... read more 04/14/2007 (12:34 pm)
Constructor generates hollow geometry Hey Marton, I had a similar problem when I flattened a sphere to create a rounded altar platform. Y... read more 04/14/2007 (12:18 pm)
As a beginner, what is your biggest hurdle so far? When I first started using Torque, it was for the final project game course at Full Sail, during the... read more 04/14/2007 (7:30 am)
Documentation Organization John, let me save you some time, check these links out: [url=http://www.garagegames.com/blogs/445... read more 04/13/2007 (4:06 pm)
Anyone having any luck with Constructor [url=http://www.garagegames.com/blogs/44571/12704]Example[/url] Not much, but it's something.... read more 04/13/2007 (11:03 am)
Character Saving [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6636]Example save system... read more 04/13/2007 (6:18 am)
Character Saving What kind of information do you want to save? Player position? Inventory? Mission?... read more 04/13/2007 (6:16 am)
Graphic user interface for building effects / spells [url=http://www.garagegames.com/blogs/44571/12704]Sneak Peak[/url]... read more 04/12/2007 (7:43 am)
I own TGEA, but can't read TGE documentation why? Feel free to e-mail me (using the address listed in my profile) topics you want covered in the upcom... read more 04/12/2007 (5:29 am)
Help With TGEA Front-End I'll help further if you need it. *edit* n/m... Your coder disappeared because of a girl? Pfth! w... read more 04/11/2007 (8:12 pm)
Help With TGEA Front-End Go to your mod folder (example, starter.fps)\client\ui\ That's where your GUI files are stored,... read more 04/11/2007 (8:01 pm)
Help With TGEA Front-End I might be missing something too....can't you just copy your GUIs over?... read more 04/11/2007 (7:41 pm)
Help With TGEA Front-End What kind of help do ya need Greg?... read more 04/11/2007 (5:57 pm)
Graphic user interface for building effects / spells Alright....here's what I'll do then. I'll finish polishing the current version of the AFX Creator... read more 04/11/2007 (1:46 pm)
Graphic user interface for building effects / spells I don't want anyone to freak out about this post, especially since there is a chance that Jeff and h... read more 04/11/2007 (6:38 am)
Console function - copy file to file Glad that got you what you needed... read more 04/10/2007 (8:30 am)
Multiplayer Internet Connection Try having a look through these threads to see if you find any useful information: [url=http://ww... read more 04/10/2007 (6:38 am)
Scripting ideas??? I've written a couple of script routines for handling texture management, door locations (so you don... read more 04/09/2007 (10:12 am)
Portals and ground intersecting interiors 1. Yes, portals work 2. The terrain was most likely lowered before the placement of the interior.... read more 04/09/2007 (10:09 am)
Constructor TDN Access Just a heads up, and this is a completely shameless plug, keep an eye on my .plans because I've just... read more 04/09/2007 (6:19 am)
TGE poorly documented @N R Bharathae - Thank you for the supportive comment. This is the last post I will make in this ... read more 04/08/2007 (1:45 pm)
Console function - copy file to file Well, I don't know if this will help you or not, but have a look here: [url=http://www.garagegame... read more 04/07/2007 (4:18 pm)
Where is a Reference Manual At? You can find a lot of links to documentation, FAQ, and manuals in this TDN page. [url=http://tdn.... read more 04/07/2007 (4:11 pm)
Other programs needed with TGE to make a good game? TGE with the SDK is about 80 MB, approximately. Express VS2K5 does not have as many features as t... read more 04/07/2007 (4:04 pm)
Other programs needed with TGE to make a good game? [b]If you have the money:[/b] [ul][li]Visual Studio 2005 for C++ modification[li]Maya or 3D Studio ... read more 04/07/2007 (11:54 am)
TGE 1.5.1 Released @John - I've only been able to test on one machine so far: Pentium IV 2.6 GHz 2 GB RAM ATI Rade... read more 04/06/2007 (11:01 am)
Mission Load sequence Oh no no no. You don't want to do this kind of stuff in GameConnection::startMission(). That's whe... read more 04/06/2007 (8:40 am)
TGE 1.5.1 Released I know my results are probably preliminary and require more testing, but I just implemented the glFi... read more 04/06/2007 (8:09 am)