Game Development Community

Michael Perry's Forum Posts

Thread Post Date Posted
How to create a Save/load system Sharing C++ and engine information is prohibited. Sharing Torque Script information and help is all... read more 05/17/2007 (6:17 am)
Any way of freezing the run animation when character off ground? I think you would call the object method pauseThread(). So, if you were in a function where your ... read more 05/17/2007 (6:14 am)
Mouse events in the game Hey Tiago. The first few code sections from the [url=http://www.garagegames.com/index.php?sec=mg&mo... read more 05/17/2007 (5:50 am)
Way to write to console from server\scripts\player.cs? Eikon got it right. Echo is the most common command I use for debugging TS. [b]Echo a string:[/b... read more 05/17/2007 (5:48 am)
Documentation is tough work... E-mail sent, Matt (Fairfax).... read more 05/16/2007 (8:27 am)
Implement damage from another player landing on head? $50 reward I have to say I'm a real big fan of bounty systems too. Normally, I'm very happy to provide help fo... read more 05/15/2007 (8:13 pm)
TGE 1.5.2 Released Man, if I were Jeff I would be screaming right now. In fact, since I have to go ahead and merge thi... read more 05/15/2007 (11:50 am)
Implement damage from another player landing on head? $50 reward Guess I need to get a pay pal account, huh? Happy to help out too, that's a nifty idea all togeth... read more 05/15/2007 (11:41 am)
Implement damage from another player landing on head? $50 reward Ah, so it would. There ya go Highlander, test away.... read more 05/15/2007 (11:08 am)
Implement damage from another player landing on head? $50 reward [code] function Armor::onImpact(%this, %obj, %collidedObject, %vec, %vecLen) { if($obj.getCl... read more 05/15/2007 (11:05 am)
Implement damage from another player landing on head? $50 reward Close, but not quite Paul. You actually want to get the min and max of the bounding box for the p... read more 05/15/2007 (10:59 am)
Implement damage from another player landing on head? $50 reward Check my edits I posted before your reply =). I'm getting that code in now.... read more 05/15/2007 (10:11 am)
Implement damage from another player landing on head? $50 reward [b]In example\starter.fps\server\scripts\player.cs:[/b] [code] function Armor::onImpact(%this, %... read more 05/15/2007 (9:42 am)
How do you orbit rotate around a object? You are probably going to want to make heavy use of mSin and mCos, but most of this should be pretty... read more 05/15/2007 (7:42 am)
Map OverLay Haha! Nice Andy, that's exactly what I've done. I've modified the GuiCommanderMap resource by Ben, ... read more 05/15/2007 (6:55 am)
Map OverLay Well, this shouldn't be too tricky. I'm going to take a crack at this using two different methods. ... read more 05/15/2007 (6:12 am)
Documentation is tough work... I'd be very appreciative to have that template, Berserk, just in case. Thanks. Ok, while the fin... read more 05/15/2007 (5:34 am)
Documentation is tough work... Thanks for the input so far everyone. I definitely want to convert to the files I'm uploading (curr... read more 05/14/2007 (4:05 pm)
Moving Objects Have you checked this thread out: [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=571... read more 05/14/2007 (10:14 am)
Licensing issue Sure thing. Good luck with development =)... read more 05/14/2007 (9:56 am)
Licensing issue That seems like one spin on the licensing difference, so if I were to counter with the other "Pros" ... read more 05/14/2007 (9:34 am)
Torque 1.5 Download A smart practice would be to download each iteration of the engine and burn it to disc or save to a ... read more 05/14/2007 (9:02 am)
Licensing issue You would need a Commercial license to retain the license if the user left, as far as I know. That'... read more 05/14/2007 (9:01 am)
Scripting a simple shape Hey Ben. For future reference, anything script related gets posted in the TGE Public forums, and an... read more 05/12/2007 (7:53 am)
Platforms One license covers all platforms from both development and publishing.... read more 05/11/2007 (9:53 am)
Publishing Tutorial.base Ah, then you should be good to go for just showing off a proof of concept to your instructors. This... read more 05/11/2007 (5:30 am)
Changing gui profile in code It's fine for you to use James. I use it for a lot of objects, such a precipitation, sun, and sky. ... read more 05/10/2007 (9:44 am)
Artwork Licence Question You can the art from 1.5, you just can't try to sell the art and claim it as your own. But for use ... read more 05/10/2007 (7:48 am)
Datablock From String Sim::findObject("datablock name"); That's the command you want in C++. Just pass the string cont... read more 05/09/2007 (5:18 pm)
Publishing Tutorial.base Maybe my question wasn't clear. Have you purchased a copy of Torque, yourself? If you don't own a ... read more 05/09/2007 (4:37 pm)
Publishing Tutorial.base [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=12721]Tutorial 1[/url] ... read more 05/09/2007 (7:52 am)
Vacation Time Enjoy the vacation Jeff. I'm sure we'll all get along just fine, and thanks for the AFX 1.0.1 relea... read more 05/09/2007 (7:47 am)
Is the documentation thats hidden great? Whether you think it's the community's responsibility or not, you can find existing documentation on... read more 05/06/2007 (7:19 am)
Loop through GUI Children from engine code (C++) You might find some useful code here as well: [url=http://www.garagegames.com/index.php?sec=mg&mod=... read more 05/04/2007 (11:30 am)
Kills Counter Check this out: [b]In example\server\scripts\player.cs, function Armor::damage():[/b] [code] ... read more 05/03/2007 (5:13 am)
Creating StaticShape object from C++ code Happy to help out. Let me know if you have any further questions.... read more 04/23/2007 (10:16 pm)
Button1 && button0 The %val that gets passed into the function is what determines if a button is released. It's a 1 if... read more 04/23/2007 (3:49 pm)
Creating StaticShape object from C++ code This thread might help: [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=57338]Manual ... read more 04/23/2007 (11:45 am)
Button1 && button0 This is just "shooting from the hip," but have you tried this approach: [code] $leftMouseIsDown ... read more 04/23/2007 (11:15 am)
Where can i learn TS? What do you need a link to .ZixX?... read more 04/23/2007 (9:05 am)
Problems with Portals using Constructor How did you get this information Scott? Another thread or directly from a Constructor developer? ... read more 04/23/2007 (8:34 am)
Why gg do not make installer like windows What difficulty are you having Daniel? As far as I know, the TGE installer works as you describe. ... read more 04/22/2007 (1:17 pm)
Where can i learn TS? You can follow the new tutorials and documentation being posted by Ed Johnson and myself. I hope to... read more 04/22/2007 (1:16 pm)
I'd like to get more involved with the community.... I think Ed Johnson is taking care of that in his new art guide/tutorial.... read more 04/21/2007 (5:23 am)
Screen width/height in script I can't remember the exact way to get this from script, but you can always expose the functionality ... read more 04/20/2007 (3:42 pm)
Trying to get fxLight to flicker Thanks for posting a question with the follow-up answer for us Andy =). Works well.... read more 04/20/2007 (9:59 am)
Why recent TGE 1.5 so bad? While everyone's dev experiences will probably vary, I've never had an upgrade problem with the exce... read more 04/20/2007 (6:07 am)
Kills Counter About 80% of your work is already performed in starter.fps. The last 20% is making the GUI and cycl... read more 04/19/2007 (6:04 pm)
Rotating [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=10199]Applying rotation[/url] [url=h... read more 04/19/2007 (10:50 am)
Mouse question [code] function straife(%val) { if(%val > 0) moveRight(%val); else if(%val <... read more 04/19/2007 (8:15 am)