Michael Perry's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How do you define a game-engine? | Mmmm...cookie crumb crust....mmmm.... I'm now one step further away from being able to describe m... read more | 07/24/2008 (6:07 pm) |
| Official AFX Creator Thread | I'm currently in the middle of my move to Oregon, so I won't be able to get the source right now. I... read more | 07/24/2008 (7:58 am) |
| Official AFX Creator Thread | From my side of things, yes. The dedication and work load I will be taking on for Torque documentat... read more | 07/24/2008 (6:23 am) |
| Official AFX Creator Thread | The following is a quote from [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=77340]t... read more | 07/24/2008 (5:18 am) |
| Is there a GUI for artist to create/edit AFX effects? | Just jumping in to confirm what Jeff said. AFX Creator was a side project; a poorly managed one at ... read more | 07/23/2008 (11:55 am) |
| GarageGames Group on Vimeo | Good point...tutorial video series probably won't cut it with them.... read more | 07/23/2008 (11:44 am) |
| GarageGames Group on Vimeo | I had to read back through the announcement a few times, and here is my take: As artists and deve... read more | 07/23/2008 (11:34 am) |
| Official TGE Documentation Feedback | @John - I'm thinking TDN needs to be organized the way TGB's section is. I think the TGB section on... read more | 07/22/2008 (10:19 am) |
| Would Garage Games mind.... | @Martyn - I too am looking forward to seeing what you can come up with =) Creating a video out o... read more | 07/22/2008 (6:33 am) |
| Official TGB Documentation Feedback | @Shaz and Blue Raja - The minimize and maximize (or vice versa) will temporarily fix the issue. I t... read more | 07/22/2008 (5:57 am) |
| Proofreading requested - new TGE tutorial | Awesome Orion!... read more | 07/22/2008 (5:42 am) |
| Official TGB Documentation Feedback | @James - Well, in the feature tutorials there is a section that introduces how to use particle emitt... read more | 07/21/2008 (10:06 am) |
| Getting started with Torque | There are lots of sites that contain video tutorials, which I'm compiling into a list. The official... read more | 07/20/2008 (8:51 am) |
| TorqueScript Question | To chime in here, if you copy code from the official docs or from online pages, you might end up wit... read more | 07/20/2008 (8:45 am) |
| Torque X Class Documentation | For the time being, most of the class/method definitions for TorqueX can be found in the offline doc... read more | 07/20/2008 (8:42 am) |
| GarageGames Group on Vimeo | I'm very excited to have this feature now =) And I can't think of a better first video post by a ... read more | 07/17/2008 (7:07 pm) |
| Official TGB Documentation Feedback | @Blue Raja - [quote] hey tell you to drag the image from the webpage - it doesn't work for me. Ne... read more | 07/15/2008 (11:58 am) |
| Bullet time in torque | You would probably need to integrate bullet time into all your game systems: physics, rendering, ent... read more | 07/15/2008 (9:55 am) |
| Bullet time in torque | @Mohammad - Check out [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=21358]this thre... read more | 07/15/2008 (8:39 am) |
| Setting up Microsoft Visual C++ 2008 Express | Very handy Steven =) Let me know when you have it up on TDN.... read more | 07/15/2008 (6:05 am) |
| I Want My Money Back | @Gary - Compiler updates are actually what help reduce undefined behavior. For instance, at one poi... read more | 07/14/2008 (3:50 pm) |
| I Want My Money Back | I said the following in my last post:[quote]I spent the rest of my afternoon researching [b]Undefine... read more | 07/14/2008 (12:50 pm) |
| I Want My Money Back | Hey All. I wish I could have seen this post earlier, but things have a been a bit busy for me latel... read more | 07/14/2008 (5:46 am) |
| Official TGB Documentation Feedback | @Blue Raja - Thanks for the compiled list =) There are couple in there I haven't caught/fixed yet. ... read more | 07/13/2008 (3:14 pm) |
| Proofreading requested - new TGE tutorial | Got my eye on this tutorial and thread =)... read more | 07/12/2008 (9:20 pm) |
| Main Menu Loading Levels Tutorial | @Kevin - There is a new place as well. On top of submitting your tutorials to TDN and GG resources,... read more | 07/12/2008 (9:20 pm) |
| Example Design Document | @Mark - Send me an e-mail, I have some for you =)... read more | 07/11/2008 (10:42 am) |
| Torque world units vs physical units | @Edward - A legacy terrain tile is 2x2 square km... read more | 07/11/2008 (7:46 am) |
| Official TorqueX Builder Documentation Feedback | [url=http://www.garagegames.com/blogs/44571/15053]Big Announcement About Documentation[/url]... read more | 07/11/2008 (5:25 am) |
| Official Torque X Documentation Feedback | [url=http://www.garagegames.com/blogs/44571/15053]Big Announcement About Documentation[/url]... read more | 07/11/2008 (5:25 am) |
| Official TGB Documentation Feedback | [url=http://www.garagegames.com/blogs/44571/15053]Big Announcement About Documentation[/url]... read more | 07/11/2008 (5:25 am) |
| Official TGEA Documentation Feedback | [url=http://www.garagegames.com/blogs/44571/15053]Big Announcement About Documentation[/url]... read more | 07/11/2008 (5:25 am) |
| Official TGE Documentation Feedback | [url=http://www.garagegames.com/blogs/44571/15053]Big Announcement About Documentation[/url]... read more | 07/11/2008 (5:25 am) |
| Torque 2 Tranparent Development | @Edel - [url=http://www.garagegames.com/blogs/44571/15053]I'm working on it =)[/url]... read more | 07/10/2008 (8:04 pm) |
| Web Developer Contract Cost | Again, some pretty good advice. Thanks David =) Maybe when I crawl out of my documentation hole ... read more | 07/09/2008 (1:02 pm) |
| Web Developer Contract Cost | @Kevin - Thanks for the advice and the interest. Unfortunately, this website was tied to my dev tea... read more | 07/09/2008 (12:27 pm) |
| Slow motion? | @Alexander - The variable you want to start with is [b]$timeScale[/b]. Do a search on the site for t... read more | 07/08/2008 (6:49 am) |
| How do you define a game-engine? | While we are sharing anecdotes, I had to explain game engine technology over the weekend as well. I... read more | 07/07/2008 (1:00 pm) |
| Documentation for callbacks eg onCollision? | Off the top of my head, I can't think of a single source that contains that information. As I menti... read more | 07/07/2008 (8:13 am) |
| Official TGE Documentation Feedback | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=76849]Script Callback Inquiry[/url] ... read more | 07/07/2008 (7:39 am) |
| Documentation for callbacks eg onCollision? | Since it involves a doc question, I'm linking to this thread in the [url=http://www.garagegames.com/... read more | 07/07/2008 (7:38 am) |
| Official TGE Documentation Feedback | @Phil - Good feedback, thanks! I've mentioned in the other feedback threads that a big part of the ... read more | 07/07/2008 (6:31 am) |
| Official TGB Documentation Feedback | @Kevin - Every post so far has been extremely helpful! Feedback is critical to improvement, and the... read more | 07/07/2008 (6:25 am) |
| Official TGB Documentation Feedback | @Shaz - Talk about thorough =) Very good finds, and I like the attention to detail, such as the "ba... read more | 07/07/2008 (5:16 am) |
| Havok for Torque | @Kyle and Edward - No one has claimed they have integrated Havok yet. Currently, most everyone is i... read more | 07/02/2008 (7:33 pm) |
| Havok for Torque | I finished porting it my head...does that count? =) On a serious note, I have a good idea of what... read more | 07/02/2008 (2:07 pm) |
| Havok for Torque | If anyone is sick of seeing me post the following...tough! [quote]Read. Read Code. Code[/quote] ... read more | 07/02/2008 (1:50 pm) |
| Torquescript tip: duplicate case statements | @Dave - Actually, penicillin was discovered by John Rhys-Davies when he "slid" into a parallel unive... read more | 07/02/2008 (12:11 pm) |
| Havok for Torque | @Nathan - I'm going on record and stating that your approach is a "bad idea." Trust me on this. St... read more | 07/02/2008 (12:11 pm) |
| Havok for Torque | Judging by the documentation I've been reading, it looks like it is easier to integrate than PhysX. ... read more | 07/02/2008 (12:06 pm) |