Matt Van Gorkom's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque2D Supports Networking? | Yes. Right now it's only early adopter and so from what I understand the networking isn't fully impl... read more | 03/08/2005 (2:35 pm) |
| Development Milestones? | I second what they said :) It's nice to be able to plan ahead.... read more | 03/08/2005 (8:14 am) |
| Possible feature request discussion | @Melv: will do. Though... my code is rather scary...... read more | 03/08/2005 (4:59 am) |
| Possible feature request discussion | @Melv: I'll post my vehicle code as soon as I can. Unfortunately I've got class until 10pm tonight ... read more | 03/08/2005 (4:33 am) |
| Masking tilemap layers | I'm very interested in this subject also as I'm hoping to implement it in my own game.... read more | 03/07/2005 (8:23 pm) |
| Possible feature request discussion | @Melv: Heh! I've got a vehicle kinda working as you described, but I can't get the physics worked ou... read more | 03/07/2005 (3:27 pm) |
| Possible feature request discussion | I don't know how refraction would be done (if I knew I'd do it myself :) ) but it'd be very use... read more | 03/07/2005 (11:12 am) |
| Possible feature request discussion | One thing I'd like to see is effects such as refraction and such on objects. I'd find that quite use... read more | 03/07/2005 (4:33 am) |
| FxSceneObject.applyXXXForce | Maybe I'm understanding incorrectly but couldn't you do something like: %newX = getWord($ship.g... read more | 03/06/2005 (9:00 pm) |
| Physics Timing Issues | @Melv: I've been applying a constant gravitic force to a ball that is shot out of a cannon using a p... read more | 03/06/2005 (5:09 pm) |
| Ball and Chain physics?... | I'm having difficulty finding anything either. Could ya help us out here Josh?... read more | 03/06/2005 (2:20 pm) |
| Ball and Chain physics?... | Thanks for the info. It doesn't have to be perfect. @Joe: I know the Gish guys were thinking abou... read more | 03/06/2005 (5:36 am) |
| Debug Gui (simple gui example/to use) | Very nice. I've already found it useful... read more | 03/05/2005 (6:53 pm) |
| Simple Character Physics | @Seth: Perhaps you could run a loop while a key is pressed that uncreases velocity up to where you w... read more | 03/05/2005 (4:25 pm) |
| SetCollisionMasks() help... | Yes! That worked. Thank you. Yet one more step forward!... read more | 03/05/2005 (4:22 pm) |
| Simple Character Physics | This post may help you: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=26706[/url]... read more | 03/05/2005 (4:14 pm) |
| SetCollisionMasks() help... | Ah ha! I missed that in the tech docs. Thanks for the help. I was just going to move the linkpoint o... read more | 03/05/2005 (3:29 pm) |
| Free sprites inside :) | These you'll be useful. Thanks a bunch!... read more | 03/05/2005 (3:08 pm) |
| SetCollisionMasks() help... | Thanks for the help. I also found another thread on it here: http://www.garagegames.com/mg/forums/r... read more | 03/05/2005 (3:03 pm) |
| SetCollisionMasks() help... | Ummm.... "you have to use the BIT() command... you cannot use a number on its own..." OK, got it, ... read more | 03/05/2005 (2:09 pm) |
| Biplane Battle - Beta 1 | Ooh! Source. I won't laugh...too much... :)... read more | 03/05/2005 (5:52 am) |
| Biplane Battle - Beta 1 | Err... would you mind posting the code for us to see anyway? Pretty please? :) And I'm a Mac us... read more | 03/04/2005 (6:44 pm) |
| Advice needed on approach to "nice movements" | @Stephen: Where did you find this "stacked boxes" demo?... read more | 03/04/2005 (3:28 pm) |
| Thank you | Thank you so much for all that you've done and all that you will do Melv. T2D is the dream of making... read more | 03/03/2005 (8:09 pm) |
| Officially unannounced | Nice looking :)... read more | 03/02/2005 (5:23 pm) |
| Docs T2D only users? | This is still just the early adopter release. Melv and Josh are still making documentation, tutorial... read more | 03/02/2005 (3:11 pm) |
| Bouncing ball physics | Yes you can: %obj.setRestitution( 1 ); // 1 = perfect bounce, 0 = no bounce be sure to make s... read more | 03/02/2005 (2:30 pm) |
| Turret rotation... | OK, I finally got my code working. It was a problem with how I was mounting the turret: would not... read more | 03/02/2005 (2:08 pm) |
| Turret rotation... | But no way to rotate an mounted object without rotating the parent unless you reference the mounted ... read more | 03/02/2005 (1:53 pm) |
| Turret rotation... | Hmmm.... I get the same problem with your code. The problem must be elsewhere in my code. Is there ... read more | 03/02/2005 (1:27 pm) |
| Ideas/suggestions/Feature requests! | @Melv: Like what Melv? Tell us! Tell us! :) Edit: By-the-way, I know everyone has already congr... read more | 03/01/2005 (3:27 pm) |
| Tiles other than square? | Cool. Thanks Melv. That's something like what I was hoping for.... read more | 03/01/2005 (5:06 am) |
| Okay everybody represent your `hood(neighborhood that is) | Saint Cloud, Florida... read more | 03/01/2005 (5:02 am) |
| The mac download link? | I assume the website is still being uploaded/updated... read more | 02/28/2005 (5:34 pm) |
| Mac version when? :) | Yes! The link is up for the Mac version... but I guess the actual file is still being processed :) ... read more | 02/28/2005 (5:33 pm) |
| Mac version when? :) | Yes! I too await with bated breath!... read more | 02/28/2005 (11:35 am) |
| Mac version when? :) | Heh! Monday begins my new cycle of sleep-deprivation! I can hardly wait!... read more | 02/27/2005 (5:02 am) |
| I'm a T2D Developer! | May the Torque be with us all.... read more | 02/26/2005 (3:02 pm) |
| Loading maps in realtime...? | Hmmm... I was hoping there'd be a way to load everything, including lighting the map, before switchi... read more | 02/23/2005 (2:50 pm) |
| Version? | Yeah, if downloaded the version number is part of the file name. Thanks for the help... read more | 02/22/2005 (6:17 am) |
| Hello and question: creating levels w/o QuArK? | Ah... Quiver looks to be about 8 yrs old. Does it work alright? I'm new to TGE so I wouldn't be able... read more | 02/20/2005 (7:14 pm) |
| Version? | I don't really know how to use CVS though I've been trying. How would I use CVS to find the version ... read more | 02/19/2005 (7:13 pm) |
| Need some help please | Hmmm... the code off of my copy of the CD did also, but only for about 5 seconds then it worked. ... read more | 01/05/2005 (4:02 pm) |
| Need some help please | I just managed (after 3 more hours of frustration) to fix the problem and have gotten it to work. I ... read more | 01/05/2005 (11:43 am) |
| Need some help please | I too am experiencing this problem. I don't know if it's any help but I used trace(true); and... read more | 01/05/2005 (9:58 am) |
| Another noob question... about the command line | 1) check 2) check 3) check the ... at the beginning of the path were just to save space rather... read more | 01/03/2005 (11:50 am) |
| Chapter 3 heart.dts directory difficulty | DRAT!!! Why is debugging so stinkin' annoying?!!!!!! I figured out the reason heart.dts wasn't lo... read more | 12/28/2004 (3:09 pm) |
| Chapter 3 heart.dts directory difficulty | It didn't work but what does: category = "TestShapes"; do? The Show tool can see the model,... read more | 12/28/2004 (2:43 pm) |
| Chapter 3 heart.dts directory difficulty | I realized I ought to have posted the code right-off-the-bat. Here it is: datablock ItemData(Te... read more | 12/25/2004 (5:02 pm) |
| Another noob question... about the command line | Full source: The working runShowTool.command: #!/bin/tcsh # if launched from the finder, we... read more | 12/25/2004 (3:11 pm) |