Game Development Community

Matt Van Gorkom's Forum Posts

Thread Post Date Posted
Torque2D Supports Networking? Yes. Right now it's only early adopter and so from what I understand the networking isn't fully impl... read more 03/08/2005 (2:35 pm)
Development Milestones? I second what they said :) It's nice to be able to plan ahead.... read more 03/08/2005 (8:14 am)
Possible feature request discussion @Melv: will do. Though... my code is rather scary...... read more 03/08/2005 (4:59 am)
Possible feature request discussion @Melv: I'll post my vehicle code as soon as I can. Unfortunately I've got class until 10pm tonight ... read more 03/08/2005 (4:33 am)
Masking tilemap layers I'm very interested in this subject also as I'm hoping to implement it in my own game.... read more 03/07/2005 (8:23 pm)
Possible feature request discussion @Melv: Heh! I've got a vehicle kinda working as you described, but I can't get the physics worked ou... read more 03/07/2005 (3:27 pm)
Possible feature request discussion I don't know how refraction would be done (if I knew I'd do it myself :) ) but it'd be very use... read more 03/07/2005 (11:12 am)
Possible feature request discussion One thing I'd like to see is effects such as refraction and such on objects. I'd find that quite use... read more 03/07/2005 (4:33 am)
FxSceneObject.applyXXXForce Maybe I'm understanding incorrectly but couldn't you do something like: %newX = getWord($ship.g... read more 03/06/2005 (9:00 pm)
Physics Timing Issues @Melv: I've been applying a constant gravitic force to a ball that is shot out of a cannon using a p... read more 03/06/2005 (5:09 pm)
Ball and Chain physics?... I'm having difficulty finding anything either. Could ya help us out here Josh?... read more 03/06/2005 (2:20 pm)
Ball and Chain physics?... Thanks for the info. It doesn't have to be perfect. @Joe: I know the Gish guys were thinking abou... read more 03/06/2005 (5:36 am)
Debug Gui (simple gui example/to use) Very nice. I've already found it useful... read more 03/05/2005 (6:53 pm)
Simple Character Physics @Seth: Perhaps you could run a loop while a key is pressed that uncreases velocity up to where you w... read more 03/05/2005 (4:25 pm)
SetCollisionMasks() help... Yes! That worked. Thank you. Yet one more step forward!... read more 03/05/2005 (4:22 pm)
Simple Character Physics This post may help you: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=26706[/url]... read more 03/05/2005 (4:14 pm)
SetCollisionMasks() help... Ah ha! I missed that in the tech docs. Thanks for the help. I was just going to move the linkpoint o... read more 03/05/2005 (3:29 pm)
Free sprites inside :) These you'll be useful. Thanks a bunch!... read more 03/05/2005 (3:08 pm)
SetCollisionMasks() help... Thanks for the help. I also found another thread on it here: http://www.garagegames.com/mg/forums/r... read more 03/05/2005 (3:03 pm)
SetCollisionMasks() help... Ummm.... "you have to use the BIT() command... you cannot use a number on its own..." OK, got it, ... read more 03/05/2005 (2:09 pm)
Biplane Battle - Beta 1 Ooh! Source. I won't laugh...too much... :)... read more 03/05/2005 (5:52 am)
Biplane Battle - Beta 1 Err... would you mind posting the code for us to see anyway? Pretty please? :) And I'm a Mac us... read more 03/04/2005 (6:44 pm)
Advice needed on approach to "nice movements" @Stephen: Where did you find this "stacked boxes" demo?... read more 03/04/2005 (3:28 pm)
Thank you Thank you so much for all that you've done and all that you will do Melv. T2D is the dream of making... read more 03/03/2005 (8:09 pm)
Officially unannounced Nice looking :)... read more 03/02/2005 (5:23 pm)
Docs T2D only users? This is still just the early adopter release. Melv and Josh are still making documentation, tutorial... read more 03/02/2005 (3:11 pm)
Bouncing ball physics Yes you can: %obj.setRestitution( 1 ); // 1 = perfect bounce, 0 = no bounce be sure to make s... read more 03/02/2005 (2:30 pm)
Turret rotation... OK, I finally got my code working. It was a problem with how I was mounting the turret: would not... read more 03/02/2005 (2:08 pm)
Turret rotation... But no way to rotate an mounted object without rotating the parent unless you reference the mounted ... read more 03/02/2005 (1:53 pm)
Turret rotation... Hmmm.... I get the same problem with your code. The problem must be elsewhere in my code. Is there ... read more 03/02/2005 (1:27 pm)
Ideas/suggestions/Feature requests! @Melv: Like what Melv? Tell us! Tell us! :) Edit: By-the-way, I know everyone has already congr... read more 03/01/2005 (3:27 pm)
Tiles other than square? Cool. Thanks Melv. That's something like what I was hoping for.... read more 03/01/2005 (5:06 am)
Okay everybody represent your `hood(neighborhood that is) Saint Cloud, Florida... read more 03/01/2005 (5:02 am)
The mac download link? I assume the website is still being uploaded/updated... read more 02/28/2005 (5:34 pm)
Mac version when? :) Yes! The link is up for the Mac version... but I guess the actual file is still being processed :) ... read more 02/28/2005 (5:33 pm)
Mac version when? :) Yes! I too await with bated breath!... read more 02/28/2005 (11:35 am)
Mac version when? :) Heh! Monday begins my new cycle of sleep-deprivation! I can hardly wait!... read more 02/27/2005 (5:02 am)
I'm a T2D Developer! May the Torque be with us all.... read more 02/26/2005 (3:02 pm)
Loading maps in realtime...? Hmmm... I was hoping there'd be a way to load everything, including lighting the map, before switchi... read more 02/23/2005 (2:50 pm)
Version? Yeah, if downloaded the version number is part of the file name. Thanks for the help... read more 02/22/2005 (6:17 am)
Hello and question: creating levels w/o QuArK? Ah... Quiver looks to be about 8 yrs old. Does it work alright? I'm new to TGE so I wouldn't be able... read more 02/20/2005 (7:14 pm)
Version? I don't really know how to use CVS though I've been trying. How would I use CVS to find the version ... read more 02/19/2005 (7:13 pm)
Need some help please Hmmm... the code off of my copy of the CD did also, but only for about 5 seconds then it worked. ... read more 01/05/2005 (4:02 pm)
Need some help please I just managed (after 3 more hours of frustration) to fix the problem and have gotten it to work. I ... read more 01/05/2005 (11:43 am)
Need some help please I too am experiencing this problem. I don't know if it's any help but I used trace(true); and... read more 01/05/2005 (9:58 am)
Another noob question... about the command line 1) check 2) check 3) check the ... at the beginning of the path were just to save space rather... read more 01/03/2005 (11:50 am)
Chapter 3 heart.dts directory difficulty DRAT!!! Why is debugging so stinkin' annoying?!!!!!! I figured out the reason heart.dts wasn't lo... read more 12/28/2004 (3:09 pm)
Chapter 3 heart.dts directory difficulty It didn't work but what does: category = "TestShapes"; do? The Show tool can see the model,... read more 12/28/2004 (2:43 pm)
Chapter 3 heart.dts directory difficulty I realized I ought to have posted the code right-off-the-bat. Here it is: datablock ItemData(Te... read more 12/25/2004 (5:02 pm)
Another noob question... about the command line Full source: The working runShowTool.command: #!/bin/tcsh # if launched from the finder, we... read more 12/25/2004 (3:11 pm)