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Matt Van Gorkom's Forum Posts

Thread Post Date Posted
Swept Path Collision? Well, "rigid" makes use of the rigid body physics and makes the world limits as if they're solid. "... read more 03/29/2005 (5:28 am)
Swept Path Collision? I had this problem, but it was because I had the worldlimit set to bounce instead of rigid.... read more 03/29/2005 (4:01 am)
T2D Image DataBlock Tool *Version 1.2 Updated 7-25-05 Very nice. I'll definitely be using this in the future. Thanks a bunch Chris.... read more 03/28/2005 (8:43 pm)
Show your progress :) @Chris: Well, I see it the other way: you're lucky cause you can code. You can make the computer do... read more 03/28/2005 (8:16 pm)
Show your progress :) @Charlie & Jason: Thanks guys, I hope to really push it when I actually finish wrestling with the c... read more 03/28/2005 (7:24 pm)
Question about isometrics Sigh...... read more 03/28/2005 (3:14 pm)
Sizes and Positions @ John: What are you doing in photoshop may I ask?... read more 03/28/2005 (2:44 pm)
More Collision/Physics Difficulties... Which object is without physics? When I turn off physics, onCollision doesn't seem to even get calle... read more 03/28/2005 (3:45 am)
Particle Editor docs? The reference docs do have some info on what you can do with particles in script, but I've not reall... read more 03/27/2005 (6:44 pm)
TorqueWiki.com Launched! Ah... what exactly is a Wiki? Create and edit what kind of content?... code, models, textures, etc? ... read more 03/27/2005 (6:41 pm)
Particle Editor docs? The current particle editor is just a stand-in until they make a "real" one. I dunno about docs. May... read more 03/27/2005 (6:32 pm)
Rotate effect? @ Teck Lee: Ah ha! And I thought it was just me :p... read more 03/27/2005 (6:20 pm)
Show your progress :) [image]i3.photobucket.com/albums/y58/MattVG/Battle_Game_pic.jpg[/image] My early attempt at a pse... read more 03/27/2005 (5:41 pm)
WorldLimit Wrap? I believe I saw Wrap suggested for worldLimit in another thread and Melv sounded pretty upbeat about... read more 03/26/2005 (8:01 pm)
Book recommendations... Well, it's not specific to games, but on the animation side of things: [b]"The Animator's Survival ... read more 03/26/2005 (7:59 pm)
More Collision/Physics Difficulties... @ Matt L: On another of the threads I noticed you and your team are also doing a pseudo-iso game...... read more 03/26/2005 (7:56 pm)
T2D Isometric? I dunno about old X-Com games, but there are some people doing a Diablo-style iso game in T2D. I mys... read more 03/26/2005 (6:57 pm)
More Collision/Physics Difficulties... OK, it was my collision code. My player can collide with the pillar if the collisionphysics are a... read more 03/26/2005 (4:02 pm)
More Collision/Physics Difficulties... The reason the collision map only covers half the pillar is because I'm creating a pseudo-isometric ... read more 03/26/2005 (3:36 pm)
Question about isometrics This doesn't answer your question either but, I've started a pseudo-isometric game so I know it's po... read more 03/26/2005 (12:49 pm)
More Collision/Physics Difficulties... My code still isn't working. Anybody got any ideas why? Player can collide with box, box can coll... read more 03/26/2005 (11:45 am)
Problem with walkthrough Looks like you're still missing something...... read more 03/26/2005 (9:07 am)
More Collision/Physics Difficulties... My code for player, pillar, box and onCollision as it now stands: [code] // Player 1 $player1... read more 03/25/2005 (7:44 pm)
More Collision/Physics Difficulties... Somehow I have managed to still not have it working. It partially works because a little box I have ... read more 03/25/2005 (5:36 pm)
More Collision/Physics Difficulties... @Melv: I tried what you said and I think it might be working... I can collide with some stuff withou... read more 03/25/2005 (4:02 pm)
Stupid Newb question The reason no changes are occuring is probably because you've got an error so the script is not reco... read more 03/25/2005 (2:33 pm)
Little animated waves So... how many ice cream scones have we eaten? Melv, how close are we to reaching the number requir... read more 03/24/2005 (10:42 pm)
T2D Quick Reference Hmmm.... I get the error: can't find script.js EDIT: Nevermind. I see now, you've uploaded the a... read more 03/24/2005 (1:36 pm)
The dirt in Scorched Earth Yeah, I'm interested in this as well. I've never played Scorched Earth, but I've been thinking on wa... read more 03/24/2005 (1:19 pm)
Possible feature request discussion Will the tilemap editor allow us to place our own sprites on the tilemap or will we have to position... read more 03/24/2005 (6:21 am)
Show your progress :) @Chris: Heh! I can shoot and move while choosing a map! I'm so cool! :P It's cool to see what ... read more 03/23/2005 (8:28 pm)
Wow Wait until they get the REAL tilemap and particle editors into T2D :))... read more 03/23/2005 (7:31 pm)
Mount confusion Yes, you are mounting $player to $playerWings. $playerWings.mount($player, etc... ); would be mount... read more 03/20/2005 (2:21 pm)
Vector Utilities... Thank you. That helps me sort it out a bit better in my brain.... read more 03/19/2005 (7:24 pm)
SetLayerDrawOrder() problem That's what I thought, but I couldn't remember why I was thinking it X)... read more 03/19/2005 (10:16 am)
SetLayerDrawOrder() problem Thanks for that Melv. Question: is there a limit to the number of layers we can have in a scene?... read more 03/19/2005 (9:11 am)
Graphic Layers change with Collision? @Charlie: That's the exact idea I'm trying for. I assume we can %obj.setLayer() on the fly. That's ... read more 03/18/2005 (4:12 am)
Graphic Layers change with Collision? On the same note: is it possible to force a sprite from say layer 5 to draw in front of a sprite on ... read more 03/17/2005 (8:47 pm)
Help with platform collision Check your collision material for your player. You may need to mess with the damping or friction. ... read more 03/17/2005 (8:57 am)
Help with platform collision You're not using T2Ds built in physics to keep your character from going through?... read more 03/17/2005 (8:46 am)
Cloudburst: GG private release Requesting Mac build, pretty pleeeeze? :)... read more 03/11/2005 (6:49 pm)
Can particles inherit their emitter's velocity? I'm interested in this as well.... read more 03/09/2005 (7:06 pm)
Help with "look at" ( using vector ops? ) Ah ha! That works. Thank you Melv and sorry to take up so much of your posting time.... read more 03/09/2005 (9:39 am)
Help with "look at" ( using vector ops? ) And yes, the sprite is rotating. What you gave me works on the x-axis so long as the mouse doesn't w... read more 03/09/2005 (9:25 am)
Help with "look at" ( using vector ops? ) Hmmm... that didn't seem to work... probably a problem on my end, but it turns up the same as what I... read more 03/09/2005 (9:06 am)
Help with "look at" ( using vector ops? ) I'm having a similar problem: thanks to you guys I've got the rotation working, but I need the sprit... read more 03/09/2005 (8:48 am)
I'm a T2D Developer! Anybody needing traditional/2D animation training should check out "The Animator's Survival Kit". I... read more 03/08/2005 (8:35 pm)
Interesting facts about TorqueScript Thanks for the heads up, though I've never come across this before in any docs or examples. But then... read more 03/08/2005 (8:24 pm)
Possible feature request discussion Ya know what would be cool? If someone *hint hint* were to take the concepts of a 3D animation progr... read more 03/08/2005 (8:12 pm)
Game on free time Now, if only I had free time... ;P... read more 03/08/2005 (6:49 pm)