Matt Van Gorkom's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Swept Path Collision? | Well, "rigid" makes use of the rigid body physics and makes the world limits as if they're solid. "... read more | 03/29/2005 (5:28 am) |
| Swept Path Collision? | I had this problem, but it was because I had the worldlimit set to bounce instead of rigid.... read more | 03/29/2005 (4:01 am) |
| T2D Image DataBlock Tool *Version 1.2 Updated 7-25-05 | Very nice. I'll definitely be using this in the future. Thanks a bunch Chris.... read more | 03/28/2005 (8:43 pm) |
| Show your progress :) | @Chris: Well, I see it the other way: you're lucky cause you can code. You can make the computer do... read more | 03/28/2005 (8:16 pm) |
| Show your progress :) | @Charlie & Jason: Thanks guys, I hope to really push it when I actually finish wrestling with the c... read more | 03/28/2005 (7:24 pm) |
| Question about isometrics | Sigh...... read more | 03/28/2005 (3:14 pm) |
| Sizes and Positions | @ John: What are you doing in photoshop may I ask?... read more | 03/28/2005 (2:44 pm) |
| More Collision/Physics Difficulties... | Which object is without physics? When I turn off physics, onCollision doesn't seem to even get calle... read more | 03/28/2005 (3:45 am) |
| Particle Editor docs? | The reference docs do have some info on what you can do with particles in script, but I've not reall... read more | 03/27/2005 (6:44 pm) |
| TorqueWiki.com Launched! | Ah... what exactly is a Wiki? Create and edit what kind of content?... code, models, textures, etc? ... read more | 03/27/2005 (6:41 pm) |
| Particle Editor docs? | The current particle editor is just a stand-in until they make a "real" one. I dunno about docs. May... read more | 03/27/2005 (6:32 pm) |
| Rotate effect? | @ Teck Lee: Ah ha! And I thought it was just me :p... read more | 03/27/2005 (6:20 pm) |
| Show your progress :) | [image]i3.photobucket.com/albums/y58/MattVG/Battle_Game_pic.jpg[/image] My early attempt at a pse... read more | 03/27/2005 (5:41 pm) |
| WorldLimit Wrap? | I believe I saw Wrap suggested for worldLimit in another thread and Melv sounded pretty upbeat about... read more | 03/26/2005 (8:01 pm) |
| Book recommendations... | Well, it's not specific to games, but on the animation side of things: [b]"The Animator's Survival ... read more | 03/26/2005 (7:59 pm) |
| More Collision/Physics Difficulties... | @ Matt L: On another of the threads I noticed you and your team are also doing a pseudo-iso game...... read more | 03/26/2005 (7:56 pm) |
| T2D Isometric? | I dunno about old X-Com games, but there are some people doing a Diablo-style iso game in T2D. I mys... read more | 03/26/2005 (6:57 pm) |
| More Collision/Physics Difficulties... | OK, it was my collision code. My player can collide with the pillar if the collisionphysics are a... read more | 03/26/2005 (4:02 pm) |
| More Collision/Physics Difficulties... | The reason the collision map only covers half the pillar is because I'm creating a pseudo-isometric ... read more | 03/26/2005 (3:36 pm) |
| Question about isometrics | This doesn't answer your question either but, I've started a pseudo-isometric game so I know it's po... read more | 03/26/2005 (12:49 pm) |
| More Collision/Physics Difficulties... | My code still isn't working. Anybody got any ideas why? Player can collide with box, box can coll... read more | 03/26/2005 (11:45 am) |
| Problem with walkthrough | Looks like you're still missing something...... read more | 03/26/2005 (9:07 am) |
| More Collision/Physics Difficulties... | My code for player, pillar, box and onCollision as it now stands: [code] // Player 1 $player1... read more | 03/25/2005 (7:44 pm) |
| More Collision/Physics Difficulties... | Somehow I have managed to still not have it working. It partially works because a little box I have ... read more | 03/25/2005 (5:36 pm) |
| More Collision/Physics Difficulties... | @Melv: I tried what you said and I think it might be working... I can collide with some stuff withou... read more | 03/25/2005 (4:02 pm) |
| Stupid Newb question | The reason no changes are occuring is probably because you've got an error so the script is not reco... read more | 03/25/2005 (2:33 pm) |
| Little animated waves | So... how many ice cream scones have we eaten? Melv, how close are we to reaching the number requir... read more | 03/24/2005 (10:42 pm) |
| T2D Quick Reference | Hmmm.... I get the error: can't find script.js EDIT: Nevermind. I see now, you've uploaded the a... read more | 03/24/2005 (1:36 pm) |
| The dirt in Scorched Earth | Yeah, I'm interested in this as well. I've never played Scorched Earth, but I've been thinking on wa... read more | 03/24/2005 (1:19 pm) |
| Possible feature request discussion | Will the tilemap editor allow us to place our own sprites on the tilemap or will we have to position... read more | 03/24/2005 (6:21 am) |
| Show your progress :) | @Chris: Heh! I can shoot and move while choosing a map! I'm so cool! :P It's cool to see what ... read more | 03/23/2005 (8:28 pm) |
| Wow | Wait until they get the REAL tilemap and particle editors into T2D :))... read more | 03/23/2005 (7:31 pm) |
| Mount confusion | Yes, you are mounting $player to $playerWings. $playerWings.mount($player, etc... ); would be mount... read more | 03/20/2005 (2:21 pm) |
| Vector Utilities... | Thank you. That helps me sort it out a bit better in my brain.... read more | 03/19/2005 (7:24 pm) |
| SetLayerDrawOrder() problem | That's what I thought, but I couldn't remember why I was thinking it X)... read more | 03/19/2005 (10:16 am) |
| SetLayerDrawOrder() problem | Thanks for that Melv. Question: is there a limit to the number of layers we can have in a scene?... read more | 03/19/2005 (9:11 am) |
| Graphic Layers change with Collision? | @Charlie: That's the exact idea I'm trying for. I assume we can %obj.setLayer() on the fly. That's ... read more | 03/18/2005 (4:12 am) |
| Graphic Layers change with Collision? | On the same note: is it possible to force a sprite from say layer 5 to draw in front of a sprite on ... read more | 03/17/2005 (8:47 pm) |
| Help with platform collision | Check your collision material for your player. You may need to mess with the damping or friction. ... read more | 03/17/2005 (8:57 am) |
| Help with platform collision | You're not using T2Ds built in physics to keep your character from going through?... read more | 03/17/2005 (8:46 am) |
| Cloudburst: GG private release | Requesting Mac build, pretty pleeeeze? :)... read more | 03/11/2005 (6:49 pm) |
| Can particles inherit their emitter's velocity? | I'm interested in this as well.... read more | 03/09/2005 (7:06 pm) |
| Help with "look at" ( using vector ops? ) | Ah ha! That works. Thank you Melv and sorry to take up so much of your posting time.... read more | 03/09/2005 (9:39 am) |
| Help with "look at" ( using vector ops? ) | And yes, the sprite is rotating. What you gave me works on the x-axis so long as the mouse doesn't w... read more | 03/09/2005 (9:25 am) |
| Help with "look at" ( using vector ops? ) | Hmmm... that didn't seem to work... probably a problem on my end, but it turns up the same as what I... read more | 03/09/2005 (9:06 am) |
| Help with "look at" ( using vector ops? ) | I'm having a similar problem: thanks to you guys I've got the rotation working, but I need the sprit... read more | 03/09/2005 (8:48 am) |
| I'm a T2D Developer! | Anybody needing traditional/2D animation training should check out "The Animator's Survival Kit". I... read more | 03/08/2005 (8:35 pm) |
| Interesting facts about TorqueScript | Thanks for the heads up, though I've never come across this before in any docs or examples. But then... read more | 03/08/2005 (8:24 pm) |
| Possible feature request discussion | Ya know what would be cool? If someone *hint hint* were to take the concepts of a 3D animation progr... read more | 03/08/2005 (8:12 pm) |
| Game on free time | Now, if only I had free time... ;P... read more | 03/08/2005 (6:49 pm) |