Game Development Community

Matt Van Gorkom's Forum Posts

Thread Post Date Posted
T2D updates coming soon Wowser :)... read more 04/18/2005 (1:18 pm)
T2D updates coming soon What sort of new features can we look forward to in the update? The first update was mainly bug fixe... read more 04/18/2005 (12:26 pm)
Need to know where to start? A roadmap would help me immensely. I'm not thinking so much of templates(those would be useful too) ... read more 04/16/2005 (5:16 am)
T2D updates coming soon Well, it should be about 5:25 over there in Oregon where Josh is I believe. Maybe no update today...... read more 04/15/2005 (5:25 pm)
Sinking into the Ground @Melv: [quote]Just thought I'd also say that lots of people won't be interested in the rigid-body s... read more 04/14/2005 (10:09 am)
T2D updates coming soon Actually the Mac version has been 101 since they put it up. I've wondered about it also. I wish we h... read more 04/14/2005 (9:59 am)
Monokey (one button) game: HotWired! @Alex: The version of Hotwired you have above for download is an .exe file which means I can't do a... read more 04/12/2005 (8:55 pm)
Forum Decorum :) [quote] Its just damn frustrating at times when it seems people wan't me to write thier freakin gam... read more 04/12/2005 (8:13 pm)
Monokey (one button) game: HotWired! Sniff, everyone is giving it high praises but I can't because it's... sniff... it's only for windows... read more 04/11/2005 (1:17 pm)
Coding/Content Packs ... opinions In that case, I'd say go for it. You'll get my money if you do :)... read more 04/08/2005 (10:44 am)
Coding/Content Packs ... opinions Yeah, it does seem a bit soon to be putting stuff out for T2D. I probably won't buy extras for T2D u... read more 04/08/2005 (7:17 am)
Chomping at the bit Oh, I'm chomping at the bit all right, but I'm still struggling to learn coding. I have tons of idea... read more 04/07/2005 (8:14 pm)
Just arrived Welcome!... read more 04/07/2005 (9:31 am)
The dirt in Scorched Earth @Alex: Boolean operations would be pretty neat :) I'd like to see that also because it could b... read more 04/07/2005 (7:27 am)
T2D Tutorial Mouse Object Selection and Moving Thank you once again for your work Matt L. Your tutorials have really helped me and I'm looking forw... read more 04/06/2005 (9:06 pm)
The dirt in Scorched Earth Heh, I have no idea what Melv just said...... read more 04/05/2005 (5:21 pm)
Bump mapping I already requested this elsewhere, but now that we have a Suggestions section I'll put it here. I t... read more 04/05/2005 (5:27 am)
Sprite Masking... Thanks Smaug! That's really helpful.... read more 04/04/2005 (2:44 pm)
Sprite Masking... But does setBlending() work for just my player sprite, for instance, without affecting the backgroun... read more 04/04/2005 (11:54 am)
Best way to capture walking collisions? @Jeremy: Nope. I don't get any movement I don't want.... read more 04/04/2005 (6:43 am)
GID#11 - One Knight Army Ooh! I like the art too!... read more 04/03/2005 (6:44 pm)
Best way to capture walking collisions? What I did was use onCollision to see what's being collided with. If it's something I want the playe... read more 04/03/2005 (6:35 pm)
Game In a Day Where's the link to GID? I know I saw it somewhere but I've forgotten where... :P EDIT: Ah ha... read more 04/02/2005 (8:08 am)
24 tiles in 24 hours They look somewhat old-school :) Me likey. Nice job.... read more 04/01/2005 (6:05 pm)
Nearest neighbor filter? Are you blowing your art up above its original size? That'd make it blurry also.... read more 04/01/2005 (5:25 pm)
CAC - Tool for making celled images for T2D Something like this would make a nice addition to Chris Newman's Image DataBlock Tool.... read more 04/01/2005 (5:10 pm)
Path Finding Demo Definitely cool. I will definately have a need for this in the future since my AI skills are null. A... read more 04/01/2005 (2:44 pm)
Forum split! Nice splitting. Does the Show Off subsection allow only finished work? If so maybe we need a W.I.P. ... read more 04/01/2005 (3:58 am)
Forum split! I know there already is a math forum for TGE but it'd be nice, in my humble opinion, to have a T2D m... read more 03/31/2005 (7:50 pm)
Forum split! I like the art forum idea also, but I dunno about the advanced scripting. How would I know when I'm ... read more 03/31/2005 (7:33 pm)
T2D updates coming soon Hey! Who let Josh out of his cage?! ;P Well if you don't get the update out today you better ha... read more 03/31/2005 (9:23 am)
Weird speed problem Actually I believe this is a known issue to be fixed in the next update. I hope so anyway because I ... read more 03/31/2005 (8:52 am)
I'm a T2D Developer! Welcome one and all!!! :) EDIT: and half a month later he fixes his typos...... read more 03/31/2005 (8:35 am)
Show your progress :) Has anyone entered the Game in a Day "contest" yet?... read more 03/30/2005 (7:34 pm)
Fish Demo Does this mean that the next T2D update will be up soon? Huh? Huh? ... read more 03/30/2005 (7:33 pm)
Cursor doesn't work properly Well, you could implement it in TorqueScript. Just make it invisible when it approaches the the came... read more 03/30/2005 (7:27 pm)
Fish Demo Hip-hip hoorah for Melv and Josh!!!!... read more 03/30/2005 (6:20 pm)
Most eagerly awaited T2D improvement? I concur with Smaug on both accounts. But I know Melv is already thinking about an animation system ... read more 03/30/2005 (11:11 am)
Dealing with Multiple Key Presses... Oh, thanks. I still don't get all that stuff yet :P EDIT: Changed my code above to current code... read more 03/30/2005 (10:09 am)
Dealing with Multiple Key Presses... OK, I almost have it. I'll post the corrected code above when I get it right, but now I have another... read more 03/30/2005 (9:52 am)
Utility to create anim strips from seperate frames? Ah, well under OS X I have this: [url]www.smoonstore.com/silverstreaksoftware/spriteLiner.shtml[/... read more 03/30/2005 (9:14 am)
Dealing with Multiple Key Presses... So can anyone help us out with this? It looks to me like it ought to work.... read more 03/30/2005 (7:42 am)
NonLinear movement Well, maybe you could do a bunch of math (at which I stink) to calculate the movement or you could m... read more 03/29/2005 (5:03 pm)
A few more questions @ Joeseph: Ooh. So a scene that overlays the game scene for things like an in-game interface. Very ... read more 03/29/2005 (4:46 pm)
A few more questions Ah, I had to look it up. See my first post. I edited it and included what may help you: getCurrent ... read more 03/29/2005 (4:38 pm)
A few more questions Yup. That you are.... read more 03/29/2005 (4:36 pm)
A few more questions You may be able to use getCurrent CameraArea(x/y/width/height) to do what you want with the sprite. ... read more 03/29/2005 (4:31 pm)
Dealing with Multiple Key Presses... The functions called by the actionMap: [code] function playerUp( %player, %vel ) { // %player = w... read more 03/29/2005 (4:25 pm)
FxSceneObject2D Overhead I've no idea, but please do post here when you find out. I'm interested in T2D limits as well, but h... read more 03/29/2005 (3:27 pm)
Bit()? I don't really get it either, but so you can continue programming, the answer to your question regar... read more 03/29/2005 (6:47 am)