Matt Van Gorkom's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T2D updates coming soon | Wowser :)... read more | 04/18/2005 (1:18 pm) |
| T2D updates coming soon | What sort of new features can we look forward to in the update? The first update was mainly bug fixe... read more | 04/18/2005 (12:26 pm) |
| Need to know where to start? | A roadmap would help me immensely. I'm not thinking so much of templates(those would be useful too) ... read more | 04/16/2005 (5:16 am) |
| T2D updates coming soon | Well, it should be about 5:25 over there in Oregon where Josh is I believe. Maybe no update today...... read more | 04/15/2005 (5:25 pm) |
| Sinking into the Ground | @Melv: [quote]Just thought I'd also say that lots of people won't be interested in the rigid-body s... read more | 04/14/2005 (10:09 am) |
| T2D updates coming soon | Actually the Mac version has been 101 since they put it up. I've wondered about it also. I wish we h... read more | 04/14/2005 (9:59 am) |
| Monokey (one button) game: HotWired! | @Alex: The version of Hotwired you have above for download is an .exe file which means I can't do a... read more | 04/12/2005 (8:55 pm) |
| Forum Decorum :) | [quote] Its just damn frustrating at times when it seems people wan't me to write thier freakin gam... read more | 04/12/2005 (8:13 pm) |
| Monokey (one button) game: HotWired! | Sniff, everyone is giving it high praises but I can't because it's... sniff... it's only for windows... read more | 04/11/2005 (1:17 pm) |
| Coding/Content Packs ... opinions | In that case, I'd say go for it. You'll get my money if you do :)... read more | 04/08/2005 (10:44 am) |
| Coding/Content Packs ... opinions | Yeah, it does seem a bit soon to be putting stuff out for T2D. I probably won't buy extras for T2D u... read more | 04/08/2005 (7:17 am) |
| Chomping at the bit | Oh, I'm chomping at the bit all right, but I'm still struggling to learn coding. I have tons of idea... read more | 04/07/2005 (8:14 pm) |
| Just arrived | Welcome!... read more | 04/07/2005 (9:31 am) |
| The dirt in Scorched Earth | @Alex: Boolean operations would be pretty neat :) I'd like to see that also because it could b... read more | 04/07/2005 (7:27 am) |
| T2D Tutorial Mouse Object Selection and Moving | Thank you once again for your work Matt L. Your tutorials have really helped me and I'm looking forw... read more | 04/06/2005 (9:06 pm) |
| The dirt in Scorched Earth | Heh, I have no idea what Melv just said...... read more | 04/05/2005 (5:21 pm) |
| Bump mapping | I already requested this elsewhere, but now that we have a Suggestions section I'll put it here. I t... read more | 04/05/2005 (5:27 am) |
| Sprite Masking... | Thanks Smaug! That's really helpful.... read more | 04/04/2005 (2:44 pm) |
| Sprite Masking... | But does setBlending() work for just my player sprite, for instance, without affecting the backgroun... read more | 04/04/2005 (11:54 am) |
| Best way to capture walking collisions? | @Jeremy: Nope. I don't get any movement I don't want.... read more | 04/04/2005 (6:43 am) |
| GID#11 - One Knight Army | Ooh! I like the art too!... read more | 04/03/2005 (6:44 pm) |
| Best way to capture walking collisions? | What I did was use onCollision to see what's being collided with. If it's something I want the playe... read more | 04/03/2005 (6:35 pm) |
| Game In a Day | Where's the link to GID? I know I saw it somewhere but I've forgotten where... :P EDIT: Ah ha... read more | 04/02/2005 (8:08 am) |
| 24 tiles in 24 hours | They look somewhat old-school :) Me likey. Nice job.... read more | 04/01/2005 (6:05 pm) |
| Nearest neighbor filter? | Are you blowing your art up above its original size? That'd make it blurry also.... read more | 04/01/2005 (5:25 pm) |
| CAC - Tool for making celled images for T2D | Something like this would make a nice addition to Chris Newman's Image DataBlock Tool.... read more | 04/01/2005 (5:10 pm) |
| Path Finding Demo | Definitely cool. I will definately have a need for this in the future since my AI skills are null. A... read more | 04/01/2005 (2:44 pm) |
| Forum split! | Nice splitting. Does the Show Off subsection allow only finished work? If so maybe we need a W.I.P. ... read more | 04/01/2005 (3:58 am) |
| Forum split! | I know there already is a math forum for TGE but it'd be nice, in my humble opinion, to have a T2D m... read more | 03/31/2005 (7:50 pm) |
| Forum split! | I like the art forum idea also, but I dunno about the advanced scripting. How would I know when I'm ... read more | 03/31/2005 (7:33 pm) |
| T2D updates coming soon | Hey! Who let Josh out of his cage?! ;P Well if you don't get the update out today you better ha... read more | 03/31/2005 (9:23 am) |
| Weird speed problem | Actually I believe this is a known issue to be fixed in the next update. I hope so anyway because I ... read more | 03/31/2005 (8:52 am) |
| I'm a T2D Developer! | Welcome one and all!!! :) EDIT: and half a month later he fixes his typos...... read more | 03/31/2005 (8:35 am) |
| Show your progress :) | Has anyone entered the Game in a Day "contest" yet?... read more | 03/30/2005 (7:34 pm) |
| Fish Demo |
Does this mean that the next T2D update will be up soon? Huh? Huh? |
03/30/2005 (7:33 pm) |
| Cursor doesn't work properly | Well, you could implement it in TorqueScript. Just make it invisible when it approaches the the came... read more | 03/30/2005 (7:27 pm) |
| Fish Demo | Hip-hip hoorah for Melv and Josh!!!!... read more | 03/30/2005 (6:20 pm) |
| Most eagerly awaited T2D improvement? | I concur with Smaug on both accounts. But I know Melv is already thinking about an animation system ... read more | 03/30/2005 (11:11 am) |
| Dealing with Multiple Key Presses... | Oh, thanks. I still don't get all that stuff yet :P EDIT: Changed my code above to current code... read more | 03/30/2005 (10:09 am) |
| Dealing with Multiple Key Presses... | OK, I almost have it. I'll post the corrected code above when I get it right, but now I have another... read more | 03/30/2005 (9:52 am) |
| Utility to create anim strips from seperate frames? | Ah, well under OS X I have this: [url]www.smoonstore.com/silverstreaksoftware/spriteLiner.shtml[/... read more | 03/30/2005 (9:14 am) |
| Dealing with Multiple Key Presses... | So can anyone help us out with this? It looks to me like it ought to work.... read more | 03/30/2005 (7:42 am) |
| NonLinear movement | Well, maybe you could do a bunch of math (at which I stink) to calculate the movement or you could m... read more | 03/29/2005 (5:03 pm) |
| A few more questions | @ Joeseph: Ooh. So a scene that overlays the game scene for things like an in-game interface. Very ... read more | 03/29/2005 (4:46 pm) |
| A few more questions | Ah, I had to look it up. See my first post. I edited it and included what may help you: getCurrent ... read more | 03/29/2005 (4:38 pm) |
| A few more questions | Yup. That you are.... read more | 03/29/2005 (4:36 pm) |
| A few more questions | You may be able to use getCurrent CameraArea(x/y/width/height) to do what you want with the sprite. ... read more | 03/29/2005 (4:31 pm) |
| Dealing with Multiple Key Presses... | The functions called by the actionMap: [code] function playerUp( %player, %vel ) { // %player = w... read more | 03/29/2005 (4:25 pm) |
| FxSceneObject2D Overhead | I've no idea, but please do post here when you find out. I'm interested in T2D limits as well, but h... read more | 03/29/2005 (3:27 pm) |
| Bit()? | I don't really get it either, but so you can continue programming, the answer to your question regar... read more | 03/29/2005 (6:47 am) |