Chris Byars's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Finding the angle between the player and an object | For anyone who finds this in the future, the above post's code has a typo, %vec2Perp should read %ve... read more | 05/01/2010 (9:46 pm) |
| TGE -> TGEA porting | Yep, easy enough. Takes a bit of patience if your code is heavily modified, but it's no problem.... read more | 01/08/2009 (2:36 pm) |
| NextGen Gaming In TGEA | Yep, seen this blog, love it. I dearly hope you release this in either a resource or for sale. I'll ... read more | 09/21/2008 (6:57 pm) |
| Camouflage similar to Octocamo in Metal Gear 4 | Easy, done with scripts, setting skinName, etc. if else statements.... read more | 08/26/2008 (11:47 am) |
| I can not beleve this so easy bug exist so many years | Likewise.... read more | 06/08/2008 (5:58 pm) |
| Polysoup Shadows for TGEA 1.0.3? | [quote]One is the changes made to the terrain code, they have made it incompatible with my material ... read more | 04/07/2008 (7:39 am) |
| Torque strengths/weeknesses | [b]Strengths[/b]: Engine [b]Weaknesses[/b]: Ignorant Users I agree fully with Ramen-sama.... read more | 03/31/2008 (7:27 am) |
| Torsion 1.1.390 Release Candidate | ....?... read more | 03/30/2008 (3:03 pm) |
| Moving eye node. | I'm pretty sure this problem is covered in that resource's comments.... read more | 03/23/2008 (6:01 pm) |
| TGEA 1.7.0 Beta 1 - Polysoup/Character Collision | Jeramy, I think you made a mistake buying this engine. Your blog, your posts, all uneducated, ignora... read more | 03/21/2008 (12:41 pm) |
| CodeWeaver vs. Torsion | Codeweaver ftw.... read more | 03/20/2008 (9:18 pm) |
| TSE Anti aliasing option | I figured you'd say something like that. KillerBunny and his ultimate wisdom. :) Doesn't really n... read more | 03/18/2008 (9:45 am) |
| TSE Anti aliasing option | ^NO WAI! Epic win!... read more | 03/17/2008 (5:35 pm) |
| TSE Anti aliasing option | I'm afraid you are wrong. Games, and screenshots without jaggies look ULTIMATELY better than ones wi... read more | 03/17/2008 (2:19 pm) |
| TSE Anti aliasing option | I would gladly pay extra for FSAA support (at the moment I force it on using the ATI controls) that ... read more | 03/17/2008 (11:03 am) |
| Models not receiving fog | Scaling is the problem. That thread has the fix, thought it was integrated into the new versions of ... read more | 03/17/2008 (8:27 am) |
| TSE Anti aliasing option | Ya, it screws a lot of things up. There's been a few threads on this. This is a very important th... read more | 03/17/2008 (8:25 am) |
| How to animate an object on impact? | I'm pretty sure using the ::onCollision function does not require you to enable physical collision. ... read more | 03/17/2008 (8:23 am) |
| 1st person weapon rendering | Good choice on the XM8! My favorite weapon. Here's ours: [url]http://www.ion-productions.com/rende... read more | 03/17/2008 (6:09 am) |
| Player Knock Down | Disable movement keys if knocked down is happening. Set up a variable in your knocked down state, th... read more | 03/16/2008 (2:29 pm) |
| Was my trust misplaced? | That's because if after 30 days you do not claim your payment, it will be refunded to the sender. (A... read more | 03/15/2008 (12:30 pm) |
| Help switching weapons.... | Things like this work for both engines. Differences in engines are minimal and rendering related. ... read more | 03/13/2008 (6:54 pm) |
| KillerBunny xD | Epic repost [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=18485[/url] There's a... read more | 03/13/2008 (5:01 pm) |
| Using an anmiated .gif as the background image? | Yup, Theora's the way to go.... read more | 03/12/2008 (10:04 am) |
| Button Hover --> Function | Edit: Nevermind, stupid error.... read more | 03/11/2008 (4:54 pm) |
| Button Hover --> Function | Brilliant! Works like a charm. Thank you so much.... read more | 03/11/2008 (3:41 pm) |
| Button Hover --> Function | OnMouseEnter doesn't appear to do a thing. I named one of my GuiBitmapButtonCtrls "createInternet" a... read more | 03/11/2008 (1:10 pm) |
| Did I just make a $295 mistake? | And 99% of TGE 1.5.2 is coming into TGEA as part of the free huge update, so no worries.... read more | 03/10/2008 (6:53 pm) |
| Hammer Time | Agreed, would make a fun melee weapon >_>... read more | 03/10/2008 (7:28 am) |
| Torsion 1.1.390 Release Candidate | [B]OFF TOPIC[/B]: What's the status on the TGEA version of the forestPack code? Never got an answer ... read more | 03/10/2008 (6:46 am) |
| Torque for iPhone... is it possible? | Everything is possible when you have the source... dedicate enough people/time/money/research and an... read more | 03/09/2008 (6:25 pm) |
| Psychic Crossbow? | Lol..... read more | 02/11/2008 (7:13 am) |
| Don't read. There's nothing here | O RLY?... read more | 01/27/2008 (3:37 pm) |
| Singularity FPS beta 2 now available | 55 FPS now, when I tested it again, must've been some other issue at the time.... read more | 01/05/2008 (8:48 am) |
| Singularity FPS beta 2 now available | All I know is you have a lot of action going on, along with MANY high poly objects, with a HUGE view... read more | 01/04/2008 (5:14 pm) |
| Singularity FPS beta 2 now available | Ouch, 0-3 FPS. Pentium 4 w/HT 3.31GHz 2048MB Dual Channel DDR400 Radeon X1600PRO 512MB Hope... read more | 01/04/2008 (8:07 am) |
| TGEA 1.0.3 FSAA Not working | It'd be nice if someone implemented something, because AA only works if I force it via the ATI contr... read more | 12/27/2007 (6:08 am) |
| Bullet impact sparks on ground, interriors, etc. HELP NEEDED | Haha thanks Ron, I just need to get it working with TGEA.... read more | 12/23/2007 (9:56 am) |
| Bullet impact sparks on ground, interriors, etc. HELP NEEDED | Ron Nelson has this code, he sent it to me, see if he'll send it to you.... read more | 12/22/2007 (7:38 pm) |
| Problem with fade effect | Hm, I suppose. Crysis doesn't even utilize distance fading on their world objects/trees/etc.... read more | 11/15/2007 (6:15 pm) |
| Problem with fade effect | Indeed. Too bad it wasn't integrated into the official release.... read more | 11/15/2007 (3:17 pm) |
| Bad fog on scaled objects | Thanks. :)... read more | 11/09/2007 (5:58 pm) |
| Bad fog on scaled objects | 'getScale' : is not a member of 'MatrixF' According to my error output.... read more | 11/08/2007 (6:21 pm) |
| Good Easter Egg Method | Lol..... read more | 11/06/2007 (5:27 pm) |
| A lot of game ready character models are on sale (50% off) | BTW, it's [image] not [img]... read more | 11/06/2007 (8:03 am) |
| Renderfirstperson = false, but still does it | People are/were still having trouble with this? It's worked out of the box for me since TGEA 1.0 I t... read more | 11/05/2007 (8:16 pm) |
| Holding Weapon | My resource... read more | 11/05/2007 (4:00 pm) |
| Dynamicly deformed terrain | Yup, might want to try in the private forums, there's plenty of threads on this, and resources, I be... read more | 11/03/2007 (8:06 pm) |
| Does "WeaponFireLight" work in 1.0.3? | It doesn't work at the moment. No one knows how it works, apparently. I've never gotten a straight a... read more | 11/03/2007 (3:33 pm) |
| Does "WeaponFireLight" work in 1.0.3? | X2, hah, it never works out of the box anymore.... read more | 11/03/2007 (12:56 pm) |