Game Development Community

Chris Byars's Forum Posts

Thread Post Date Posted
Finding the angle between the player and an object For anyone who finds this in the future, the above post's code has a typo, %vec2Perp should read %ve... read more 05/01/2010 (9:46 pm)
TGE -> TGEA porting Yep, easy enough. Takes a bit of patience if your code is heavily modified, but it's no problem.... read more 01/08/2009 (2:36 pm)
NextGen Gaming In TGEA Yep, seen this blog, love it. I dearly hope you release this in either a resource or for sale. I'll ... read more 09/21/2008 (6:57 pm)
Camouflage similar to Octocamo in Metal Gear 4 Easy, done with scripts, setting skinName, etc. if else statements.... read more 08/26/2008 (11:47 am)
I can not beleve this so easy bug exist so many years Likewise.... read more 06/08/2008 (5:58 pm)
Polysoup Shadows for TGEA 1.0.3? [quote]One is the changes made to the terrain code, they have made it incompatible with my material ... read more 04/07/2008 (7:39 am)
Torque strengths/weeknesses [b]Strengths[/b]: Engine [b]Weaknesses[/b]: Ignorant Users I agree fully with Ramen-sama.... read more 03/31/2008 (7:27 am)
Torsion 1.1.390 Release Candidate ....?... read more 03/30/2008 (3:03 pm)
Moving eye node. I'm pretty sure this problem is covered in that resource's comments.... read more 03/23/2008 (6:01 pm)
TGEA 1.7.0 Beta 1 - Polysoup/Character Collision Jeramy, I think you made a mistake buying this engine. Your blog, your posts, all uneducated, ignora... read more 03/21/2008 (12:41 pm)
CodeWeaver vs. Torsion Codeweaver ftw.... read more 03/20/2008 (9:18 pm)
TSE Anti aliasing option I figured you'd say something like that. KillerBunny and his ultimate wisdom. :) Doesn't really n... read more 03/18/2008 (9:45 am)
TSE Anti aliasing option ^NO WAI! Epic win!... read more 03/17/2008 (5:35 pm)
TSE Anti aliasing option I'm afraid you are wrong. Games, and screenshots without jaggies look ULTIMATELY better than ones wi... read more 03/17/2008 (2:19 pm)
TSE Anti aliasing option I would gladly pay extra for FSAA support (at the moment I force it on using the ATI controls) that ... read more 03/17/2008 (11:03 am)
Models not receiving fog Scaling is the problem. That thread has the fix, thought it was integrated into the new versions of ... read more 03/17/2008 (8:27 am)
TSE Anti aliasing option Ya, it screws a lot of things up. There's been a few threads on this. This is a very important th... read more 03/17/2008 (8:25 am)
How to animate an object on impact? I'm pretty sure using the ::onCollision function does not require you to enable physical collision. ... read more 03/17/2008 (8:23 am)
1st person weapon rendering Good choice on the XM8! My favorite weapon. Here's ours: [url]http://www.ion-productions.com/rende... read more 03/17/2008 (6:09 am)
Player Knock Down Disable movement keys if knocked down is happening. Set up a variable in your knocked down state, th... read more 03/16/2008 (2:29 pm)
Was my trust misplaced? That's because if after 30 days you do not claim your payment, it will be refunded to the sender. (A... read more 03/15/2008 (12:30 pm)
Help switching weapons.... Things like this work for both engines. Differences in engines are minimal and rendering related. ... read more 03/13/2008 (6:54 pm)
KillerBunny xD Epic repost [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=18485[/url] There's a... read more 03/13/2008 (5:01 pm)
Using an anmiated .gif as the background image? Yup, Theora's the way to go.... read more 03/12/2008 (10:04 am)
Button Hover --> Function Edit: Nevermind, stupid error.... read more 03/11/2008 (4:54 pm)
Button Hover --> Function Brilliant! Works like a charm. Thank you so much.... read more 03/11/2008 (3:41 pm)
Button Hover --> Function OnMouseEnter doesn't appear to do a thing. I named one of my GuiBitmapButtonCtrls "createInternet" a... read more 03/11/2008 (1:10 pm)
Did I just make a $295 mistake? And 99% of TGE 1.5.2 is coming into TGEA as part of the free huge update, so no worries.... read more 03/10/2008 (6:53 pm)
Hammer Time Agreed, would make a fun melee weapon >_>... read more 03/10/2008 (7:28 am)
Torsion 1.1.390 Release Candidate [B]OFF TOPIC[/B]: What's the status on the TGEA version of the forestPack code? Never got an answer ... read more 03/10/2008 (6:46 am)
Torque for iPhone... is it possible? Everything is possible when you have the source... dedicate enough people/time/money/research and an... read more 03/09/2008 (6:25 pm)
Psychic Crossbow? Lol..... read more 02/11/2008 (7:13 am)
Don't read. There's nothing here O RLY?... read more 01/27/2008 (3:37 pm)
Singularity FPS beta 2 now available 55 FPS now, when I tested it again, must've been some other issue at the time.... read more 01/05/2008 (8:48 am)
Singularity FPS beta 2 now available All I know is you have a lot of action going on, along with MANY high poly objects, with a HUGE view... read more 01/04/2008 (5:14 pm)
Singularity FPS beta 2 now available Ouch, 0-3 FPS. Pentium 4 w/HT 3.31GHz 2048MB Dual Channel DDR400 Radeon X1600PRO 512MB Hope... read more 01/04/2008 (8:07 am)
TGEA 1.0.3 FSAA Not working It'd be nice if someone implemented something, because AA only works if I force it via the ATI contr... read more 12/27/2007 (6:08 am)
Bullet impact sparks on ground, interriors, etc. HELP NEEDED Haha thanks Ron, I just need to get it working with TGEA.... read more 12/23/2007 (9:56 am)
Bullet impact sparks on ground, interriors, etc. HELP NEEDED Ron Nelson has this code, he sent it to me, see if he'll send it to you.... read more 12/22/2007 (7:38 pm)
Problem with fade effect Hm, I suppose. Crysis doesn't even utilize distance fading on their world objects/trees/etc.... read more 11/15/2007 (6:15 pm)
Problem with fade effect Indeed. Too bad it wasn't integrated into the official release.... read more 11/15/2007 (3:17 pm)
Bad fog on scaled objects Thanks. :)... read more 11/09/2007 (5:58 pm)
Bad fog on scaled objects 'getScale' : is not a member of 'MatrixF' According to my error output.... read more 11/08/2007 (6:21 pm)
Good Easter Egg Method Lol..... read more 11/06/2007 (5:27 pm)
A lot of game ready character models are on sale (50% off) BTW, it's [image] not [img]... read more 11/06/2007 (8:03 am)
Renderfirstperson = false, but still does it People are/were still having trouble with this? It's worked out of the box for me since TGEA 1.0 I t... read more 11/05/2007 (8:16 pm)
Holding Weapon My resource... read more 11/05/2007 (4:00 pm)
Dynamicly deformed terrain Yup, might want to try in the private forums, there's plenty of threads on this, and resources, I be... read more 11/03/2007 (8:06 pm)
Does "WeaponFireLight" work in 1.0.3? It doesn't work at the moment. No one knows how it works, apparently. I've never gotten a straight a... read more 11/03/2007 (3:33 pm)
Does "WeaponFireLight" work in 1.0.3? X2, hah, it never works out of the box anymore.... read more 11/03/2007 (12:56 pm)
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