Allan Brown's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Animation for Multiple AI models | Ive renamed the datablocks in the two .cs files, also changed the model, and .cs file names themself... read more | 10/11/2005 (8:06 am) |
| Animation for Multiple AI models | Both the models (red and blue) work with animations when they are the first one being used. When I ... read more | 10/11/2005 (7:24 am) |
| Animation for Multiple AI models | To get the diffrent models (a red guy and a blue guy) ive just taken the original model, renamed the... read more | 10/11/2005 (5:04 am) |
| Animation for Multiple AI models | Im using the block guy, but using two diffrent colours of him. One colour (the 1st one) goes into th... read more | 10/11/2005 (4:45 am) |
| Detail Level? | Its not really that the level of detail is changing, its more that it looks so massivly bad once it ... read more | 03/15/2005 (5:08 am) |
| Detail Level? | Any idea how that would be corrected? (If it is that) Although im not sure its a resizing issue...... read more | 03/15/2005 (4:57 am) |
| Possibly a stupid question... | So is there no way of converting the way a model looks in a program like XSI or 3DS MAX into a textu... read more | 02/16/2005 (11:02 am) |
| Water in TSE? | Thanks for the reply Do you know when milestone 2 is due to be finished?... read more | 01/25/2005 (2:38 pm) |
| 130+ model tree pack | Is there screenshots or something? Never got to look at them :)... read more | 01/15/2005 (5:57 am) |
| 130+ model tree pack | This not available at all any more?... read more | 01/15/2005 (5:30 am) |
| Easy to Reproduce Lag Issue (FPS RTS hybrid) | Lol Ian, my project sounds very similar to yours :)... read more | 12/24/2004 (2:05 am) |
| Easy to Reproduce Lag Issue (FPS RTS hybrid) | Looks like a good thread for me to keep an eye on, working on a FPS/RTS hybrid game and will hopeful... read more | 12/23/2004 (3:58 am) |
| Rts / Fps | A month or so might suit me, currently just going to mess with torque for a few weeks get to know it... read more | 12/17/2004 (9:32 am) |