Game Development Community

Firas's Forum Posts

Thread Post Date Posted
Physique thanks... read more 09/29/2002 (9:39 am)
Draw thanks you all... read more 09/28/2002 (8:40 pm)
Draw can you please tell me about some learning sites?... read more 09/26/2002 (5:03 am)
Buy and download thanks... read more 09/25/2002 (2:22 pm)
Buy and download Sorry for my question but what is CVS and how can we deal with?... read more 09/24/2002 (9:37 am)
New tecnology Ryan Greate news So TGE will be updated with the last Graphicals Tecnology wow ;) is there a spec... read more 08/31/2002 (6:48 am)
New tecnology Melv May you are really a good person (very respectfully) coz when you know you make a wrong or mist... read more 08/30/2002 (5:28 am)
AI So can we add some AI classes to the engine? and can we have some help from the engine team?... read more 08/27/2002 (3:23 pm)
Documentation Thanks... read more 08/27/2002 (6:47 am)
5-sens A.I Did you implement this in any game or did you test it with a real game?... read more 08/19/2001 (12:59 am)
BSP Tree Will thanks for your replay Max but my game is FPS but not exactly like Unreal or Quake3 will it's l... read more 08/19/2001 (12:43 am)
outstanding games Max thanks for you opinion and I like to hear from the GG employee also. but Max I think if what ... read more 08/18/2001 (11:52 pm)
BSP Tree Max I'm sure that V12 is the best at this price rate but I read in some sites that V12 have not supp... read more 08/18/2001 (11:38 pm)
Explain please Ok then I wont to use the engine Should I know DirectX and OpenGL porgramming?... read more 08/18/2001 (10:39 pm)
BSP Tree Will think it's need more explain, Can I make with this engine a First Person Shoot (FPS) game with ... read more 08/18/2001 (10:22 pm)
Explain please Ok now I know C++ well but I'm not very good in Win32 programming so do I need to learn win32 progr... read more 08/16/2001 (2:51 am)
Explain please Thanks for your replay but can you tell me exactly what is the low level routines in this engine is ... read more 08/15/2001 (9:37 pm)
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