Firas's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Terrain height how to? | I try echo(terrain.getTerrainHeight("1 1")); but the same problem... read more | 06/29/2005 (11:51 am) |
| Terrain height how to? | Yes I do but the same result I try terrain.dump(); Methods: clearScopeToClient() - delete... read more | 06/29/2005 (11:50 am) |
| What a bout physics? | Ok I wont similar movement so what can I do ? if I make a ball model and create a vehicle dataBlock ... read more | 06/27/2005 (12:52 pm) |
| Navigation graph | Ben thanks for the link but what I found is really didn't give me a good start I know I compla... read more | 06/27/2005 (8:06 am) |
| Navigation graph | Clint I sow Mark resource and I implement it but it cover nothing about navigation graph. Ben: f... read more | 06/24/2005 (4:28 pm) |
| Problem with AI Pathfinding with CTF Demo resource | Thanks a lot I didn't think about qoutes now I will try to implement the save/load resource t... read more | 06/23/2005 (11:34 am) |
| MS2 doc. | Thanks... read more | 06/18/2005 (6:29 am) |
| TGE 1.4 Release | Ben what is : "finish up terrain for ms2" is it the terrain of milestone 2 for TSE?... read more | 05/11/2005 (12:23 am) |
| TGE 1.4 Release | Ben what is : "finish up terrain for ms2" is it the terrain of milestone 2 for TSE?... read more | 05/11/2005 (12:16 am) |
| Weapons problem | Thanks Ed Johnson my problem is that I forget to change the /starter.fps/client/config.cs also ... read more | 04/23/2005 (11:52 pm) |
| Performance problem with Tim Aset contant pack | Thanks tim for this info. so you are sugget that I reduce the texture size and LOD , I will try this... read more | 04/08/2005 (7:05 am) |
| Performance problem with Tim Aset contant pack | Not hundreds it's somthing like tens of buildings, I don't know why this happen but just a second... read more | 04/07/2005 (12:47 am) |
| Performance problem with Tim Aset contant pack | Anyone here?... read more | 04/05/2005 (11:57 pm) |
| Performance problem with Tim Aset contant pack | Ben I'm using demo mission that Tim created for the vedio demo, I download it from this link: http:... read more | 04/04/2005 (2:35 pm) |
| Tge 1.4 | So is the main changes between TGE 1.3 and TGE 1.4 is: Improve vehicle collision handling. is t... read more | 03/11/2005 (8:39 am) |
| Should I be a painter to make a 2D game? | Guys do you have a links to any sites that learn 2D... read more | 02/23/2005 (5:06 am) |
| Newbies question | Any tutorial or articals about that?... read more | 02/20/2005 (12:02 pm) |
| *** The Emergency Alert System Has Been Activated!!! *** | Gonzo what hppen to your Code pack when it will be release?... read more | 02/12/2005 (6:16 am) |
| Torque Course | I suggest to make this training an online traning so anyone can join even the guys outside USA.... read more | 02/05/2005 (1:49 pm) |
| Terrain Exporter | First press F11 to go to level editor and from window menu choose Terraform editor and then go to fi... read more | 01/22/2005 (5:52 am) |
| Building as DTS | Thanks will for teh advice but I'm thinking to buy this software after version 5 is release I d... read more | 01/21/2005 (11:52 pm) |
| Building as DTS | Thanks guys I will test your files tonight thanks agine... read more | 01/19/2005 (2:04 pm) |
| Building as DTS | Thanks Will but how can I solve this problem I down't like Quark or world craft is there any way ... read more | 01/18/2005 (9:08 am) |
| Building as DTS | I try this before but it will not work with maya 6.0 and I dont have maya SDK? so is there any onth... read more | 01/17/2005 (12:02 am) |
| Building as DTS | Ok then is there any way that I can export my models from maya 6.0 to dif files or is there any way ... read more | 01/16/2005 (11:56 pm) |
| Building as DTS | Are you trying to say that there wil bo no collision detection for the objects if I export it using ... read more | 01/16/2005 (11:38 pm) |
| Can I? | Ok I start studing the fxRenderObject and compaire it with interiorInstance.cc to know how can I imp... read more | 01/01/2005 (6:18 am) |
| Can I? | Thanks alot this will really help.... read more | 12/28/2004 (10:12 pm) |
| Can I? | Thanks ben I will start to try implementing a bsp and I hoppe I can do somthing here, my bsp cod... read more | 12/26/2004 (11:34 pm) |
| Can I? | Thanks eric I have the BSP information and what I need now to know? from what part on the TGE I s... read more | 12/26/2004 (12:20 pm) |
| Newbies to quark help | Thanks kjell for your info. but could you explain this in more detial: "you need to put a poly i... read more | 12/22/2004 (11:34 am) |
| How To Make AI Discussion | Stephen, mark did a great job I really like his work, as you say this is the best AI artical tell no... read more | 12/21/2004 (11:50 am) |
| How To Make AI Discussion | Stephen, mark did a great job I really like his work, as you say this is the best AI artical tell no... read more | 12/21/2004 (11:27 am) |
| How To Make AI Discussion | Hi mark it was really a long day I spent more than 5 houres solving my car problems, It's 12:30 AM ... read more | 12/20/2004 (11:56 am) |
| Fruitbats Medieval/fantasy content pack | FruitBatInShades you did a greate job this pack is great and the price is good 25 - 35 $ but le... read more | 12/20/2004 (9:05 am) |
| How To Make AI Discussion | Ok thanks man I will give it a try tonight. Regards... read more | 12/19/2004 (9:02 pm) |
| How To Make AI Discussion | Dear mark I integrate your resource with the Lightning Pack + TGE 1.3 I have 1 problem which ... read more | 12/19/2004 (1:33 pm) |
| How To Make AI Discussion | Dear mark I integrate your resource with the Lightning Pack + TGE 1.3 I have 1 problem which ... read more | 12/19/2004 (1:12 pm) |
| How To Make AI Discussion | Mark there is a problem on your resorce there is 2 missing files : 1. Copy ctfbot.cc and ctfbot.h... read more | 12/19/2004 (11:02 am) |
| AIMovingInterior | Can we use this resource to : moving door and elevators inside interiors?... read more | 12/19/2004 (10:29 am) |
| How To Make AI Discussion | Mark thanks for your resource. I have just a small question can I use this resources for non ctf ga... read more | 12/18/2004 (11:58 pm) |
| How To Make AI Discussion | Mark this is great, do you know when I see your name on any post I will so happy to read it :), keep... read more | 12/18/2004 (11:33 am) |
| Normal Mapping show off | How many poly. this character is?... read more | 12/18/2004 (3:43 am) |
| Newbies to quark help | What about the entities , there is some entity for torque like portal entity and light entity ... et... read more | 12/18/2004 (3:29 am) |
| How To Make AI Discussion | Mark I have some question for you: 1- are you planing to add team ai for the new AI resource? 2-... read more | 12/17/2004 (11:28 pm) |
| How To Make AI Discussion | Mark is there any estimated release date for the New AI?... read more | 12/16/2004 (8:17 pm) |
| How to compile a new map2dif for the new lighting pack 1.2 | Guys I found tools/map2dif/torque.fgd on the lightning pack , but where should I place it on Quark ... read more | 12/10/2004 (10:02 am) |
| Need help | Ok is thats mean I can use that build to add my code ?? will this create any problems or differance?... read more | 12/09/2004 (12:09 pm) |
| How To Make AI Discussion | Yes mark it's work thanks for your support.... read more | 12/03/2004 (11:19 pm) |
| How To Make AI Discussion | Mark greate work but I have 2 problems but before I list my problems I like to say that AIGard work... read more | 12/03/2004 (1:24 am) |