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Kayley's Forum Posts

Thread Post Date Posted
Multiple Players Yes.. sorry... what I really meant was.. which scripts do I have to change so that I can change ... read more 01/28/2005 (7:42 am)
Simple Terrain Awesome. thanks :) Ah, only if I knew the solution was this easy... there I was recompiling the ... read more 01/25/2005 (11:56 am)
Simple Terrain Cool - I got it :) Thanks so much!... read more 01/25/2005 (11:49 am)
Simple Terrain How do you create this "block" for the player to walk on? .. in Quark, correct? Then just position ... read more 01/25/2005 (11:35 am)
Simple Terrain Which folder would I place the new heightmap/.ter file? Is there a .cfg file where I need to spec... read more 01/25/2005 (11:18 am)
Simple Terrain Hahahah when I do that, my avatar is falling endlessly down and down and down :P I can create a f... read more 01/25/2005 (11:06 am)
Terrain-sculpting Can someone give me a rundown of HOW to have a heightmap AFFECT the terrain?? I am trying to crea... read more 01/25/2005 (10:53 am)
Simple Terrain So I have finally got my terrain from repeating :) But still, with squaresize = 1, it is way too ... read more 01/25/2005 (10:22 am)
Using Max instead of MilkShake in Emaga6 Connect request from: IPX:A87C2001:4E0000003700:0 Connection established 1259 XXXXXXXXXXXXXXXXXXXX... read more 01/21/2005 (11:48 am)
Using Max instead of MilkShake in Emaga6 Loading compiled script common/ui/defaultProfiles.cs. Loading compiled script common/ui/GuiEditorGu... read more 01/21/2005 (11:47 am)
Using Max instead of MilkShake in Emaga6 ... there doesn't even seem to errors! ???? thanks! -------------------- //------------------... read more 01/21/2005 (11:47 am)
Exporting Simple Character Model It seems that max7 does not support multires::bodymesh.... But yah, after that was taken out, eve... read more 01/19/2005 (6:26 am)
Max Character insertion into Emaga6 troubles Matthew is absolutely right! I matched up the detail numbers this morning and bam, I got my charact... read more 01/19/2005 (6:24 am)
Max Character insertion into Emaga6 troubles Yes I do Tom - I pasted the green texture of the green dude in the directory!... read more 01/18/2005 (2:00 pm)
Max Character insertion into Emaga6 troubles Hi Rex, In my player.cs file I have already specified the name of the sequence to be root: ... read more 01/18/2005 (1:24 pm)
Exporting Simple Character Model Hmmmm.... Where is this multires::bodymesh option?? Do you have character studio in max5? T... read more 01/18/2005 (12:21 pm)
Exporting Simple Character Model Are there any settings/options in Max that you checked/unchecked?? Upon loading in the default .m... read more 01/18/2005 (11:19 am)
Exporting Simple Character Model When I do that.... ie overwrite orc player.dts with green guy player.dts My character does not ... read more 01/18/2005 (11:10 am)
Exporting Simple Character Model I have max7. how do you mean, just replace the orc... did you export just the .dts or all the .ds... read more 01/18/2005 (10:29 am)
Exporting Simple Character Model THANKS SO MUCH Billy!! :) :) :)... read more 01/18/2005 (10:04 am)
Exporting Simple Character Model I have been waiting for a response for a few days now... I really am hoping someone can help me out!... read more 01/18/2005 (6:59 am)
Exporting Simple Character Model Regardless of how my sample programs are reacting... if all you wanted was a stick avatar in your ga... read more 01/17/2005 (5:58 am)
3DGPAi1 VS official Torque Engine Quite the discussion we got going on here! I emailed Ken - and he has confirmed that all that nee... read more 01/17/2005 (5:57 am)
Exporting Simple Character Model I have exported a .dsq using the baseshape without the mesh (with collapse transform still off) as p... read more 01/14/2005 (1:03 pm)
Exporting Simple Character Model How many sequences do i need (in the default file there are 29 sequences....) ALSO, more importan... read more 01/14/2005 (12:38 pm)
3DGPAi1 VS official Torque Engine So would I be correct in saying that I will not be able to apply patches in Emaga6 since that involv... read more 01/14/2005 (7:20 am)
Problems exporting simple dts How do you "affect the pivot points" and "zero out the rotation"?? Thanks!... read more 01/13/2005 (1:11 pm)
Chapter 6 - dedicated server on the net Hi Daniel, Please do! Thanks so much :)... read more 01/13/2005 (11:31 am)
Chapter 6 - dedicated server on the net I don't have a picture (or even half a picture) on my page 233 :P And the link directs me to a pa... read more 01/13/2005 (8:45 am)
3DGPAi1 VS official Torque Engine The thing is though.. I DO have the 100 source licence... So if I were to apply patches and mod... read more 01/13/2005 (8:09 am)
Problems exporting simple dts Another question.... Even though I have made my simple dts object facing in the forward Y-directi... read more 01/13/2005 (6:19 am)
Sequence Object Parameters What parameters are involved in 3dsMAX7 such that the animated object exports in the correct orienta... read more 01/12/2005 (8:27 am)
MAX 6 and 7 Exporter Http://www.garagegames.com/mg/projects/torque1/artist.php#DTS Cheers!... read more 01/12/2005 (7:54 am)
Problems exporting simple dts Thanks Matthew.. I got a static dts working.... However now I need help with exporting the animat... read more 01/12/2005 (7:33 am)
Simple Terrain Gotcha.. thanks. As for this Squaresize: I found this chunk with a .mis file... new Mis... read more 01/11/2005 (7:23 am)
How can you decrease overall size? Hi, I'm a newbie - could you please explain HOW to turn off the terrain repeating and do reduced ... read more 01/10/2005 (1:15 pm)
Default Male Avatar Size Is there a way to change the height of the default avatar without playing with Milkshake? @Max: U... read more 01/05/2005 (9:04 am)
MacroScript help Thanks a bunch guys! Also, for anyone else having the same troubles as me, I found this great sit... read more 12/22/2004 (6:47 am)
Motion Capture Ah... correct me if I am wrong but am I getting the impression here that mocap can't be directly fed... read more 12/21/2004 (8:52 am)
Tutorials within official docs help Thanks Josh. Will these tutorials/documentation be updated rather than just removed?? Also, fo... read more 12/12/2004 (4:47 pm)
Stereo Capability We have wildcat 3 and wildcat 5 as stereo hardware. any suggestions as to how to start learning... read more 12/09/2004 (8:52 am)
Stereo Capability Hi Luis, ooo, awesome. Good to hear that it's possible! Now, what about programming wise with ... read more 12/08/2004 (9:23 am)
Stereoscopic capable for Torque-OpenGL Hi again, Just went through the manual of my head mounted device and it actually supports: 1)i... read more 12/08/2004 (7:10 am)
Stereoscopic capable for Torque-OpenGL I'm new with Torque but the ultimate goal is to incorporate stereo vision into the program I will be... read more 12/08/2004 (6:54 am)
DirectX bad framerates and Opengl stereo I'm new with Torque but the ultimate goal is to incorporate stereo vision into the program I will be... read more 12/08/2004 (6:53 am)