Kayley's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Multiple Players | Yes.. sorry... what I really meant was.. which scripts do I have to change so that I can change ... read more | 01/28/2005 (7:42 am) |
| Simple Terrain | Awesome. thanks :) Ah, only if I knew the solution was this easy... there I was recompiling the ... read more | 01/25/2005 (11:56 am) |
| Simple Terrain | Cool - I got it :) Thanks so much!... read more | 01/25/2005 (11:49 am) |
| Simple Terrain | How do you create this "block" for the player to walk on? .. in Quark, correct? Then just position ... read more | 01/25/2005 (11:35 am) |
| Simple Terrain | Which folder would I place the new heightmap/.ter file? Is there a .cfg file where I need to spec... read more | 01/25/2005 (11:18 am) |
| Simple Terrain | Hahahah when I do that, my avatar is falling endlessly down and down and down :P I can create a f... read more | 01/25/2005 (11:06 am) |
| Terrain-sculpting | Can someone give me a rundown of HOW to have a heightmap AFFECT the terrain?? I am trying to crea... read more | 01/25/2005 (10:53 am) |
| Simple Terrain | So I have finally got my terrain from repeating :) But still, with squaresize = 1, it is way too ... read more | 01/25/2005 (10:22 am) |
| Using Max instead of MilkShake in Emaga6 | Connect request from: IPX:A87C2001:4E0000003700:0 Connection established 1259 XXXXXXXXXXXXXXXXXXXX... read more | 01/21/2005 (11:48 am) |
| Using Max instead of MilkShake in Emaga6 | Loading compiled script common/ui/defaultProfiles.cs. Loading compiled script common/ui/GuiEditorGu... read more | 01/21/2005 (11:47 am) |
| Using Max instead of MilkShake in Emaga6 | ... there doesn't even seem to errors! ???? thanks! -------------------- //------------------... read more | 01/21/2005 (11:47 am) |
| Exporting Simple Character Model | It seems that max7 does not support multires::bodymesh.... But yah, after that was taken out, eve... read more | 01/19/2005 (6:26 am) |
| Max Character insertion into Emaga6 troubles | Matthew is absolutely right! I matched up the detail numbers this morning and bam, I got my charact... read more | 01/19/2005 (6:24 am) |
| Max Character insertion into Emaga6 troubles | Yes I do Tom - I pasted the green texture of the green dude in the directory!... read more | 01/18/2005 (2:00 pm) |
| Max Character insertion into Emaga6 troubles | Hi Rex, In my player.cs file I have already specified the name of the sequence to be root: ... read more | 01/18/2005 (1:24 pm) |
| Exporting Simple Character Model | Hmmmm.... Where is this multires::bodymesh option?? Do you have character studio in max5? T... read more | 01/18/2005 (12:21 pm) |
| Exporting Simple Character Model | Are there any settings/options in Max that you checked/unchecked?? Upon loading in the default .m... read more | 01/18/2005 (11:19 am) |
| Exporting Simple Character Model | When I do that.... ie overwrite orc player.dts with green guy player.dts My character does not ... read more | 01/18/2005 (11:10 am) |
| Exporting Simple Character Model | I have max7. how do you mean, just replace the orc... did you export just the .dts or all the .ds... read more | 01/18/2005 (10:29 am) |
| Exporting Simple Character Model | THANKS SO MUCH Billy!! :) :) :)... read more | 01/18/2005 (10:04 am) |
| Exporting Simple Character Model | I have been waiting for a response for a few days now... I really am hoping someone can help me out!... read more | 01/18/2005 (6:59 am) |
| Exporting Simple Character Model | Regardless of how my sample programs are reacting... if all you wanted was a stick avatar in your ga... read more | 01/17/2005 (5:58 am) |
| 3DGPAi1 VS official Torque Engine | Quite the discussion we got going on here! I emailed Ken - and he has confirmed that all that nee... read more | 01/17/2005 (5:57 am) |
| Exporting Simple Character Model | I have exported a .dsq using the baseshape without the mesh (with collapse transform still off) as p... read more | 01/14/2005 (1:03 pm) |
| Exporting Simple Character Model | How many sequences do i need (in the default file there are 29 sequences....) ALSO, more importan... read more | 01/14/2005 (12:38 pm) |
| 3DGPAi1 VS official Torque Engine | So would I be correct in saying that I will not be able to apply patches in Emaga6 since that involv... read more | 01/14/2005 (7:20 am) |
| Problems exporting simple dts | How do you "affect the pivot points" and "zero out the rotation"?? Thanks!... read more | 01/13/2005 (1:11 pm) |
| Chapter 6 - dedicated server on the net | Hi Daniel, Please do! Thanks so much :)... read more | 01/13/2005 (11:31 am) |
| Chapter 6 - dedicated server on the net | I don't have a picture (or even half a picture) on my page 233 :P And the link directs me to a pa... read more | 01/13/2005 (8:45 am) |
| 3DGPAi1 VS official Torque Engine | The thing is though.. I DO have the 100 source licence... So if I were to apply patches and mod... read more | 01/13/2005 (8:09 am) |
| Problems exporting simple dts | Another question.... Even though I have made my simple dts object facing in the forward Y-directi... read more | 01/13/2005 (6:19 am) |
| Sequence Object Parameters | What parameters are involved in 3dsMAX7 such that the animated object exports in the correct orienta... read more | 01/12/2005 (8:27 am) |
| MAX 6 and 7 Exporter | Http://www.garagegames.com/mg/projects/torque1/artist.php#DTS Cheers!... read more | 01/12/2005 (7:54 am) |
| Problems exporting simple dts | Thanks Matthew.. I got a static dts working.... However now I need help with exporting the animat... read more | 01/12/2005 (7:33 am) |
| Simple Terrain | Gotcha.. thanks. As for this Squaresize: I found this chunk with a .mis file... new Mis... read more | 01/11/2005 (7:23 am) |
| How can you decrease overall size? | Hi, I'm a newbie - could you please explain HOW to turn off the terrain repeating and do reduced ... read more | 01/10/2005 (1:15 pm) |
| Default Male Avatar Size | Is there a way to change the height of the default avatar without playing with Milkshake? @Max: U... read more | 01/05/2005 (9:04 am) |
| MacroScript help | Thanks a bunch guys! Also, for anyone else having the same troubles as me, I found this great sit... read more | 12/22/2004 (6:47 am) |
| Motion Capture | Ah... correct me if I am wrong but am I getting the impression here that mocap can't be directly fed... read more | 12/21/2004 (8:52 am) |
| Tutorials within official docs help | Thanks Josh. Will these tutorials/documentation be updated rather than just removed?? Also, fo... read more | 12/12/2004 (4:47 pm) |
| Stereo Capability | We have wildcat 3 and wildcat 5 as stereo hardware. any suggestions as to how to start learning... read more | 12/09/2004 (8:52 am) |
| Stereo Capability | Hi Luis, ooo, awesome. Good to hear that it's possible! Now, what about programming wise with ... read more | 12/08/2004 (9:23 am) |
| Stereoscopic capable for Torque-OpenGL | Hi again, Just went through the manual of my head mounted device and it actually supports: 1)i... read more | 12/08/2004 (7:10 am) |
| Stereoscopic capable for Torque-OpenGL | I'm new with Torque but the ultimate goal is to incorporate stereo vision into the program I will be... read more | 12/08/2004 (6:54 am) |
| DirectX bad framerates and Opengl stereo | I'm new with Torque but the ultimate goal is to incorporate stereo vision into the program I will be... read more | 12/08/2004 (6:53 am) |