Jonathan Wetherall's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque MMO Kit - C++ MMORPG Extensions | Is the link broken?... read more | 11/24/2007 (4:13 pm) |
| Maya Lockup on Export | Make sure you triangulate the model and all components/ check the dump.html log as the last thing me... read more | 11/03/2007 (3:17 am) |
| TGE and Vista | I have had exactly the same problem apparently the Open GL drivers for ATI are poor under vista. Wh... read more | 10/30/2007 (3:23 pm) |
| Is School really the best route into the games industry? | For Artists yes, the problem as an Artist is making your skills distinct. Increasingly the whole me... read more | 10/29/2007 (1:47 pm) |
| Torque 2 | But the user still has to install something on their computer? A one time only stub or and install ... read more | 10/12/2007 (1:56 pm) |
| So who the heck is IAC? | It is not that things will go wrong GarageGames could be as successful as they could possibly imagin... read more | 10/10/2007 (2:23 am) |
| So who the heck is IAC? | I am a bit late to the party on this, but if anyone is left. We all knew that eventually GG wou... read more | 10/06/2007 (2:46 pm) |
| TorqueX equals an incomplete TGEA | Wow you GG guys are in a hard place, as professional developers we have all been in this situation ... read more | 08/17/2007 (2:29 pm) |
| Error 26: bone missing from shape | We actually had a bone which wasn't in the model anywhere! Exactly as the error reported... read more | 07/06/2007 (2:53 pm) |
| TGE 1.5 Bug on New Generation ATI Graphics Card. | I have the same problem on ATI 1600 on Vista must be drivers but equally is there anything we can fi... read more | 06/26/2007 (3:15 am) |
| Wheeled Vehicles - Don"t Work Over Internet | All seems like good advice, what is the basic frame rate on your host when not dedicated, if it star... read more | 12/20/2006 (1:31 pm) |
| Billboarding in Maya | I have tried the above but am confused i would like to generate a BillboardZ. I have managed this i... read more | 11/17/2006 (8:41 am) |
| TSE Starter.fps download | Um frustrating, i did take a clean build as of about 3 days ago, this helped alot. Otherwise i am n... read more | 07/10/2006 (10:28 am) |
| TSE Starter.fps download | There is another file materials.cs (note the s) in the terrain folder it is a list of shaders to cal... read more | 07/10/2006 (2:24 am) |
| TSE Starter.fps download | In the terrains folder there is a file materials.cs i cut and pasted from the equivalent in terrain_... read more | 07/09/2006 (3:12 pm) |
| TSE Starter.fps download | In the terrains folder there is a file materials.cs i cut and pasted from the equivalent in terrain_... read more | 07/09/2006 (1:53 pm) |
| TSE Starter.fps download | Ah that explains the strange colouring artifacts i have been having on the legacy terrains for the l... read more | 07/08/2006 (11:32 am) |
| TSE Starter.fps download | Thanks Vincent i had already done that but still needed to add the shaders.cs from the new release a... read more | 07/08/2006 (5:55 am) |
| TSE Starter.fps download | If you try this with Milestone 3.5 remember to copy across C:\tse\example\starter.fps\client\scripts... read more | 07/08/2006 (5:29 am) |
| TSE "Milestone 3.5" Update | I changed the jpg for a new one, 2048 square and it all worked, thanks for you help Ben. Also fix... read more | 07/08/2006 (2:21 am) |
| TSE "Milestone 3.5" Update | Thanks for all your help, but i am still a bit stuck. The sample terrain comes out very pretty but ... read more | 07/07/2006 (5:08 pm) |
| TSE "Milestone 3.5" Update | Yep clean build seems to fix most things, though it might have been cause i was trying to look at st... read more | 07/07/2006 (9:18 am) |
| TSE "Milestone 3.5" Update | Similar but different problems, i am building on VC 2005. Made an Atlas 2 map, got it to parse thro... read more | 07/07/2006 (8:30 am) |
| Link Errors Compiling TSE - Could use some help | ANSWER FOUND - the build is broken for us skinflints who use VC 2005 (cause it is free and very good... read more | 06/30/2006 (3:56 pm) |
| Link Errors Compiling TSE - Could use some help | Hi Phil nice to see you keeping unsocial hours... Noticed on the other thread http://www.garageg... read more | 06/30/2006 (3:54 pm) |
| TSE "Milestone 3.5" Update | I think i was over on the wrong thread. There are some CVS problems the VC8 build is out of date it... read more | 06/30/2006 (3:54 pm) |
| Link Errors Compiling TSE - Could use some help | Hi Phil nice to see you keeping unsocial hours... Noticed on the other thread http://www.garageg... read more | 06/30/2006 (3:42 pm) |
| Link Errors Compiling TSE - Could use some help | Hi Phil nice to see you keeping unsocial hours... Noticed on the other thread http://www.garageg... read more | 06/30/2006 (3:37 pm) |
| Link Errors Compiling TSE - Could use some help | Is this a broken build, i had a working build before took the head from CVS. The VC8 project is mis... read more | 06/30/2006 (2:08 pm) |
| E3 Shader based examples | Unfortunately GTA1 - 3 were not really indie, GTA 1 and 2 were in part developed when DMA were owne... read more | 06/13/2005 (2:04 am) |
| E3 Shader based examples | It is clearly not easier to do Next Gen, but if it gets much harder the majors won't be able to do i... read more | 06/12/2005 (10:01 am) |
| E3 Shader based examples | I think that many of the interesting arguements voiced here kind of miss the point. The freedom and... read more | 06/12/2005 (3:07 am) |
| Fog of war | Sorry been stupid, should have read the post closer, thanks for all your help will get the latest re... read more | 04/04/2005 (2:04 pm) |
| Fog of war | Could i have a look at it, might be able to fix it for you!... read more | 04/04/2005 (8:46 am) |
| Fog of war | Has there been any progress on this one, could do with a fix to disable fog of war... read more | 04/04/2005 (3:23 am) |
| ATI Moble card lockup with Demo | I had the same problem, i upgraded the drivers, to the latest release, from your laptop provider! an... read more | 11/22/2004 (1:13 pm) |