Game Development Community

Jonathan Wetherall's Forum Posts

Thread Post Date Posted
Torque MMO Kit - C++ MMORPG Extensions Is the link broken?... read more 11/24/2007 (4:13 pm)
Maya Lockup on Export Make sure you triangulate the model and all components/ check the dump.html log as the last thing me... read more 11/03/2007 (3:17 am)
TGE and Vista I have had exactly the same problem apparently the Open GL drivers for ATI are poor under vista. Wh... read more 10/30/2007 (3:23 pm)
Is School really the best route into the games industry? For Artists yes, the problem as an Artist is making your skills distinct. Increasingly the whole me... read more 10/29/2007 (1:47 pm)
Torque 2 But the user still has to install something on their computer? A one time only stub or and install ... read more 10/12/2007 (1:56 pm)
So who the heck is IAC? It is not that things will go wrong GarageGames could be as successful as they could possibly imagin... read more 10/10/2007 (2:23 am)
So who the heck is IAC? I am a bit late to the party on this, but if anyone is left. We all knew that eventually GG wou... read more 10/06/2007 (2:46 pm)
TorqueX equals an incomplete TGEA Wow you GG guys are in a hard place, as professional developers we have all been in this situation ... read more 08/17/2007 (2:29 pm)
Error 26: bone missing from shape We actually had a bone which wasn't in the model anywhere! Exactly as the error reported... read more 07/06/2007 (2:53 pm)
TGE 1.5 Bug on New Generation ATI Graphics Card. I have the same problem on ATI 1600 on Vista must be drivers but equally is there anything we can fi... read more 06/26/2007 (3:15 am)
Wheeled Vehicles - Don"t Work Over Internet All seems like good advice, what is the basic frame rate on your host when not dedicated, if it star... read more 12/20/2006 (1:31 pm)
Billboarding in Maya I have tried the above but am confused i would like to generate a BillboardZ. I have managed this i... read more 11/17/2006 (8:41 am)
TSE Starter.fps download Um frustrating, i did take a clean build as of about 3 days ago, this helped alot. Otherwise i am n... read more 07/10/2006 (10:28 am)
TSE Starter.fps download There is another file materials.cs (note the s) in the terrain folder it is a list of shaders to cal... read more 07/10/2006 (2:24 am)
TSE Starter.fps download In the terrains folder there is a file materials.cs i cut and pasted from the equivalent in terrain_... read more 07/09/2006 (3:12 pm)
TSE Starter.fps download In the terrains folder there is a file materials.cs i cut and pasted from the equivalent in terrain_... read more 07/09/2006 (1:53 pm)
TSE Starter.fps download Ah that explains the strange colouring artifacts i have been having on the legacy terrains for the l... read more 07/08/2006 (11:32 am)
TSE Starter.fps download Thanks Vincent i had already done that but still needed to add the shaders.cs from the new release a... read more 07/08/2006 (5:55 am)
TSE Starter.fps download If you try this with Milestone 3.5 remember to copy across C:\tse\example\starter.fps\client\scripts... read more 07/08/2006 (5:29 am)
TSE "Milestone 3.5" Update I changed the jpg for a new one, 2048 square and it all worked, thanks for you help Ben. Also fix... read more 07/08/2006 (2:21 am)
TSE "Milestone 3.5" Update Thanks for all your help, but i am still a bit stuck. The sample terrain comes out very pretty but ... read more 07/07/2006 (5:08 pm)
TSE "Milestone 3.5" Update Yep clean build seems to fix most things, though it might have been cause i was trying to look at st... read more 07/07/2006 (9:18 am)
TSE "Milestone 3.5" Update Similar but different problems, i am building on VC 2005. Made an Atlas 2 map, got it to parse thro... read more 07/07/2006 (8:30 am)
Link Errors Compiling TSE - Could use some help ANSWER FOUND - the build is broken for us skinflints who use VC 2005 (cause it is free and very good... read more 06/30/2006 (3:56 pm)
Link Errors Compiling TSE - Could use some help Hi Phil nice to see you keeping unsocial hours... Noticed on the other thread http://www.garageg... read more 06/30/2006 (3:54 pm)
TSE "Milestone 3.5" Update I think i was over on the wrong thread. There are some CVS problems the VC8 build is out of date it... read more 06/30/2006 (3:54 pm)
Link Errors Compiling TSE - Could use some help Hi Phil nice to see you keeping unsocial hours... Noticed on the other thread http://www.garageg... read more 06/30/2006 (3:42 pm)
Link Errors Compiling TSE - Could use some help Hi Phil nice to see you keeping unsocial hours... Noticed on the other thread http://www.garageg... read more 06/30/2006 (3:37 pm)
Link Errors Compiling TSE - Could use some help Is this a broken build, i had a working build before took the head from CVS. The VC8 project is mis... read more 06/30/2006 (2:08 pm)
E3 Shader based examples Unfortunately GTA1 - 3 were not really indie, GTA 1 and 2 were in part developed when DMA were owne... read more 06/13/2005 (2:04 am)
E3 Shader based examples It is clearly not easier to do Next Gen, but if it gets much harder the majors won't be able to do i... read more 06/12/2005 (10:01 am)
E3 Shader based examples I think that many of the interesting arguements voiced here kind of miss the point. The freedom and... read more 06/12/2005 (3:07 am)
Fog of war Sorry been stupid, should have read the post closer, thanks for all your help will get the latest re... read more 04/04/2005 (2:04 pm)
Fog of war Could i have a look at it, might be able to fix it for you!... read more 04/04/2005 (8:46 am)
Fog of war Has there been any progress on this one, could do with a fix to disable fog of war... read more 04/04/2005 (3:23 am)
ATI Moble card lockup with Demo I had the same problem, i upgraded the drivers, to the latest release, from your laptop provider! an... read more 11/22/2004 (1:13 pm)