Tim Hutcheson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Parabolic Aiming Calculation Help Needed. | Jason, About a year ago I was in a thread called "Mortar Ballistics" where we worked out some cod... read more | 06/30/2008 (6:35 pm) |
| TGE 1.5.3 | Amazing! For a little while there, I was beginning to doubt! ;o)... read more | 05/13/2008 (3:23 pm) |
| TGE 1.5.3 | I asked, "Will this thread ever end?" It said, "My sources say, 'No'."... read more | 05/12/2008 (12:12 pm) |
| TGE 1.5.3 | All, This 8-Ball Oracle thing reminds me of my favorite joke, one that gets a laugh in any situat... read more | 05/09/2008 (1:44 pm) |
| TGE 1.5.3 | Hey David, that's a really clever link. I asked, "Will Barack Obama win?" and the 8-Ball replied,... read more | 05/09/2008 (10:55 am) |
| Rotating and Moving an Object | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9480[/url]... read more | 12/12/2007 (5:54 am) |
| Get Visual Studio 2005 Standard For Free | I also took advantage of this. And I didn't even have to sit through the wecasts..just started them... read more | 06/01/2007 (3:08 pm) |
| Rotational/Circular Movement | Matahari, it seems like you coud make the angular increment size a function of the radius, speed and... read more | 05/23/2007 (5:55 am) |
| Smoothly move a shape using script? | Let us know how well your rock moves. :o) I didn't really try it much with anything but a wheele... read more | 05/07/2007 (2:26 pm) |
| Torque Console | You have to load a mission first.... read more | 05/07/2007 (10:21 am) |
| Smoothly move a shape using script? | So after playng with this for a while, two things become obvious. One, trying to move TSStatic obje... read more | 05/07/2007 (4:06 am) |
| Smoothly move a shape using script? | So here's my first version of this. Rather than using a datablock to store the state, I chose to si... read more | 05/06/2007 (8:53 pm) |
| Smoothly move a shape using script? | Ok, I'll labor on with my methods. I'm taking a more general approach to the problem using numerica... read more | 05/05/2007 (7:27 am) |
| Smoothly move a shape using script? | Tim, it seemed to work fine for me. Here's my console output: ==>echo(tbot01.gettransform()); -... read more | 05/05/2007 (6:15 am) |
| Smoothly move a shape using script? | Ok, thanks, I'll have to look into that right away today as I have a bunch of code that I haven't te... read more | 05/05/2007 (6:02 am) |
| Smoothly move a shape using script? | Tim, I never knew that setTransform had a resolution of only .1, is that right? If so, it sounds ve... read more | 05/05/2007 (4:50 am) |
| Smoothly move a shape using script? | I wrote the majority of the methods needed last night. I created a script based system of moving an... read more | 05/04/2007 (2:45 pm) |
| Smoothly move a shape using script? | Anton, I don't think so. I would just move the shape according to simple motion laws relating accel... read more | 05/02/2007 (4:17 pm) |
| Smoothly move a shape using script? | I think I'll expand my resource. It would not be hard to add a trapezoidal acceleration profile con... read more | 05/02/2007 (3:06 pm) |
| Angle of acceleration required | Take a look at this resource, chapters 6-10 in particular. Ch. 6 is about uniformly accelerating mo... read more | 04/27/2007 (4:52 am) |
| Problem with fluent rotation | Here's the way I do it: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&q... read more | 04/23/2007 (7:30 am) |
| Modifying the racing intro | If startup freezes on loading after deleting the dso files, then some .cs files are missing from you... read more | 04/05/2007 (7:33 am) |
| Modifying the racing intro | Simon, I don't think anyone mentioned this but be aware that you should manually delete the .dso fil... read more | 04/05/2007 (6:37 am) |
| Modifying the racing intro | Wherever 'countThree' was called or scheduled, calling 'startRace' should fix that.... read more | 04/02/2007 (6:37 am) |
| Automatically follow another player | It is complicated at the documentation level to follow but devilishly straightforward to implement o... read more | 03/28/2007 (6:01 am) |
| Automatically follow another player | A Kalman filter.... read more | 03/27/2007 (3:36 pm) |
| A object-turning problem in script... | I wrestled with getting this right a while back and wrote a little resource, which you can find here... read more | 03/06/2007 (8:26 am) |
| Forum search kinda blows | Just noticed that if I ask Google to display the "less relevant" ones from all document search, then... read more | 01/05/2007 (12:44 pm) |
| Forum search kinda blows | I just searched for "ballistics" in all documents and only 4 were returned. But when I 'limited' th... read more | 01/05/2007 (12:34 pm) |
| How to calculate ballistic projectile target. | Here's a thread that went into the problem at length: [url]http://www.garagegames.com/mg/forums/r... read more | 01/05/2007 (12:20 pm) |
| Wish: "ignore thread | It'd be awesome if i could prevent threads like [url=www.garagegames.com/mg/forums/result.thread.php... read more | 01/04/2007 (1:25 pm) |
| Scripted Object Rotation - Problems on 240-360 degrees | @Rubes: I agree about the switching from positive to negative. But if you look carefully at the re... read more | 12/17/2006 (10:14 am) |
| Scripted Object Rotation - Problems on 240-360 degrees | You'll find that you are not doing anything "wrong". Because of the way the engine is implemented, ... read more | 12/16/2006 (10:10 pm) |
| Scripted Object Rotation - Problems on 240-360 degrees | Use my RotateShape resource instead, it implements all the changes you need and adds some nifty feat... read more | 12/16/2006 (8:04 am) |
| AIWheeledVehicle | I recall that there were some special case errors in the trigonometry of the original AIWheeledVehic... read more | 12/11/2006 (7:22 am) |
| AIWheeledVehicle | I worked on the steering code of AIWheeledVehicle once, found it had some bugs, and wound up posting... read more | 12/09/2006 (5:13 pm) |
| Why doesn't int** equal to int[][]??? | Lol, your very welcome. I remember many years ago when I first understood pointers. It was like d... read more | 10/18/2006 (1:07 pm) |
| Why doesn't int** equal to int[][]??? | Yes 2*x. If you think of the x as counting the rows and y as counting the columns, then address has... read more | 10/18/2006 (7:55 am) |
| Why doesn't int** equal to int[][]??? | You can reference it either way. In both cases, a reference pointer is passed to the method. but t... read more | 10/18/2006 (5:17 am) |
| Why doesn't int** equal to int[][]??? | [quote] By the way, as far as I know, however you define an array of array it still is a pointer t... read more | 10/17/2006 (5:29 am) |
| Why doesn't int** equal to int[][]??? | Remember that you have created to different kinds of arrays: one is an array of pointers to rows of... read more | 10/16/2006 (1:07 pm) |
| Rotations In Script-HOW?? | You could just use this: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&... read more | 09/05/2006 (9:46 am) |
| Torque/1.5/WhatsNew | In other words, youve got to be smarter than your tools.... read more | 08/29/2006 (11:56 am) |
| Snakes on a Plane | "Snakes on Toast" [image]http://msnbcmedia.msn.com/j/msnbc/Components/Video/060822/n_snakes_toast... read more | 08/23/2006 (3:09 pm) |
| Snakes on a Plane | "Orcs on a Plain"... read more | 08/23/2006 (7:42 am) |
| Snakes on a Plane | You mean see it with a crowd like this: [b]"Flakes on a Train"[/b] [image]http://www.cs.virg... read more | 08/18/2006 (5:57 am) |
| RtNEAT AI engine resource | I vote for 3, it may well be possible that a few preprocessor definitions would take care of the pro... read more | 08/16/2006 (6:31 am) |
| RtNEAT AI engine resource | Link to the rtNeat patent application: go here: [url]http://appft1.uspto.gov/netahtml/PTO/search... read more | 08/15/2006 (3:40 pm) |
| RtNEAT AI engine resource | So I guess the real question is how do I get rtNEAT to play nice so that I don't have to disable the... read more | 08/15/2006 (3:02 pm) |
| RtNEAT AI engine resource | Anyone merging rtNEAT into TGE will need to go into winMemory.cc, locate where the operator new is r... read more | 08/15/2006 (12:06 pm) |