arteria3d's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| What does the Mission Area do? | Isnt there a way of getting the players current position, and then if his position is greater or les... read more | 12/22/2004 (7:15 am) |
| Mirrors used as relfective water? | Hi that link takes me to gareg games homepage - i have typed in Poacher - but doesnt come up with an... read more | 12/21/2004 (5:22 am) |
| Major terrain crash with lightpack | No - remember as i explained - i did system restore to 2 weeks ago - ad using the file from then whe... read more | 12/21/2004 (3:01 am) |
| Major terrain crash with lightpack | No the performance changes didnt cause the problem. The reason it was highlighted when i implemente... read more | 12/20/2004 (1:19 pm) |
| FxGrass Discussion: Performance | Although i have read the info for FX Grass and FX Foilage, can u please explain maybe... why they ar... read more | 12/20/2004 (2:19 am) |
| Help on AudioEmitters for an Ocean | Right - well ur last comment makes sense - so i simply add my sound to the filename??? and then it s... read more | 12/19/2004 (9:21 am) |
| Help on AudioEmitters for an Ocean | I think the first thing confusing me - is that even though i have made the audio emitter small just ... read more | 12/19/2004 (9:09 am) |
| Terrain sounds.. how to? | Gonna make the changes right now... but having probs, cos i messed around with the player file so mu... read more | 12/19/2004 (8:07 am) |
| Help on AudioEmitters for an Ocean | But the sound will not fade in or out will it? using this aproach... read more | 12/19/2004 (8:06 am) |
| Help on AudioEmitters for an Ocean | I have just inserted an ocean sound too. Guys... u honestly mean the the emitters dont have automat... read more | 12/19/2004 (7:44 am) |
| Terrain sounds.. how to? | Thanks Bill.... Gonna make the alteration now.. looking forward to this... Steve... read more | 12/19/2004 (1:51 am) |
| Terrain sounds.. how to? | Is it easy to setup - as i have been trying to no such luck Steve... read more | 12/18/2004 (6:13 pm) |
| Terrain sounds.. how to? | Billy - when i did the changes, torque just stayed with one sound continuously looping?? Straight as... read more | 12/18/2004 (5:43 pm) |
| Terrain sounds.. how to? | If its already in the engine why doesnt it work! I have tried and tried in what seems like a simp... read more | 12/18/2004 (4:46 pm) |
| Terrain sounds.. how to? | Hey Stephen hy there... Thanks for your help again.. I am a lot more happy with performance now too!... read more | 12/18/2004 (4:06 pm) |
| _Comprehensive_ guide and reference for Torque Script | I totally agree with you Hugo. I am finding learing and progressing tough, cos there is no good ref... read more | 12/18/2004 (2:38 pm) |
| Grass Rep | Okay - initially when i still had the 5700 - i took service pack 2 off on Tuesday, cos one of my app... read more | 12/17/2004 (2:20 am) |
| Grass Rep | Hi mate, Stephen - something very interestin has happened... and i should have noted this... T... read more | 12/16/2004 (8:37 pm) |
| F P S | Hmmmm.. my error then.. WOnder what the poly count is. Rememebr all those objects have LODs, plus t... read more | 12/16/2004 (8:45 am) |
| F P S | Yeah but check your poly count on that picture - thats why!! The count is 8.10 polys. Add enou... read more | 12/16/2004 (8:31 am) |
| F P S | Loaded the demo, untouched, turning the camera around - 25,000 polys was getting rendered, fps fell ... read more | 12/16/2004 (8:07 am) |
| F P S | I loaded the FPS demo. Added so many instances of the trees that came with it, also the player mode... read more | 12/16/2004 (7:56 am) |
| F P S | Cool - Stephen , thanx. What is your addy please?... read more | 12/16/2004 (7:10 am) |
| F P S | I have just seen this article on the web, detailing that if i soft-mod the SE it becomes a PRO!! - a... read more | 12/16/2004 (7:08 am) |
| F P S | I would like you to see a picture of my scene to get an idea. I dont have a website - is there any ... read more | 12/16/2004 (7:06 am) |
| F P S | Sure, we are all wizards - we are trying to make amazin games!!!! No probs billy - as i say mate ... read more | 12/16/2004 (7:01 am) |
| F P S | CHARLIE - THankyou oh Thankyou - u have seen my point of view. If all users take a look at the gett... read more | 12/16/2004 (6:16 am) |
| F P S | Why is everyone so defensive on these forumns. It seems if u make a mistake, or duplicata a thread,... read more | 12/16/2004 (6:11 am) |
| F P S | Actually its cold water for nerves mate...lol... read more | 12/16/2004 (4:46 am) |
| F P S | You know it really does annoy me posts like above. The line 'if u spend more time to learn' Please... read more | 12/16/2004 (4:16 am) |
| F P S | Mate i run farcry at top spec, everquest 2 at top spec - and all is smooth. i run torque on 40k p... read more | 12/15/2004 (5:13 pm) |
| Fps | Hi Dave, When u say triangle strips - what exactly do u mean. For my foilage i am using the fo... read more | 12/15/2004 (2:39 pm) |
| F P S | Hi mate it is set to release Cheers Steve... read more | 12/15/2004 (1:04 pm) |
| Fps | Can someone advise me on this. I have actually just got a 9800 Se - but not opened the box yet - so... read more | 12/15/2004 (12:25 pm) |
| FxGrass Discussion: Performance | I cant seem to get the FX GRass to work on my machine. It asks for an image filename but doesnt do ... read more | 12/15/2004 (12:18 pm) |
| Fps | I am gonna change the video card - can anyone tell me a good ati card to get?? Also - How does Fa... read more | 12/15/2004 (11:34 am) |
| Fps | Luckily my card is new - and i cant take it back.. I have about ... read more | 12/15/2004 (6:44 am) |
| Fps | Yes i use LOD Anything oustide the immediate camera view is changed to a 80 poly tree, then chang... read more | 12/15/2004 (6:18 am) |
| Fps | Even if the shape replicator gave beetter performance i couldnt use it - cos my objects are very spe... read more | 12/15/2004 (6:04 am) |
| Fps | @Anthony - no - itsd not just a tree!!! (well it is!) but i dont think 200 polys each is too much - ... read more | 12/15/2004 (5:58 am) |
| Fps | Stephen can i send u my tree for u to look at Each tree has three levels of detail. The first 20... read more | 12/15/2004 (5:55 am) |
| Fps | 3000 - i would like to see u make half decent trees in a farcryish styleised game with a max tree po... read more | 12/15/2004 (5:50 am) |
| Fps | What do u mean - am i nuts... read more | 12/15/2004 (5:50 am) |
| Fps | Also this does not make sense. Most objects to some degree use transparency - whether a building, p... read more | 12/15/2004 (5:45 am) |
| Fps | I havent implemented any animations of any sorts yet mate. Just the bare basic trees, made with a p... read more | 12/15/2004 (5:41 am) |
| Fps | Yes transprency - why does this kill FPS????? All games use transparency for tree and foilage reps ... read more | 12/15/2004 (5:35 am) |
| Fps | No mate The scene was comprised of 30, 170poly trees, approx 20, 90poly rocks. So basically a... read more | 12/15/2004 (5:28 am) |
| Console and objects | 'script hook' - explain please. With regards to the onAdd, i now believe that all details within th... read more | 12/15/2004 (4:20 am) |
| Attaching scripts to objects | Ha !!! so i did datablock StaticShapeData(Palmsc) { category = "Palms"; shapeFil... read more | 12/14/2004 (10:28 am) |
| Attaching scripts to objects | Hi, Again Billy - thanks for the help. I have written the below script, which should when a tr... read more | 12/14/2004 (10:23 am) |