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arteria3d's Forum Posts

Thread Post Date Posted
What does the Mission Area do? Isnt there a way of getting the players current position, and then if his position is greater or les... read more 12/22/2004 (7:15 am)
Mirrors used as relfective water? Hi that link takes me to gareg games homepage - i have typed in Poacher - but doesnt come up with an... read more 12/21/2004 (5:22 am)
Major terrain crash with lightpack No - remember as i explained - i did system restore to 2 weeks ago - ad using the file from then whe... read more 12/21/2004 (3:01 am)
Major terrain crash with lightpack No the performance changes didnt cause the problem. The reason it was highlighted when i implemente... read more 12/20/2004 (1:19 pm)
FxGrass Discussion: Performance Although i have read the info for FX Grass and FX Foilage, can u please explain maybe... why they ar... read more 12/20/2004 (2:19 am)
Help on AudioEmitters for an Ocean Right - well ur last comment makes sense - so i simply add my sound to the filename??? and then it s... read more 12/19/2004 (9:21 am)
Help on AudioEmitters for an Ocean I think the first thing confusing me - is that even though i have made the audio emitter small just ... read more 12/19/2004 (9:09 am)
Terrain sounds.. how to? Gonna make the changes right now... but having probs, cos i messed around with the player file so mu... read more 12/19/2004 (8:07 am)
Help on AudioEmitters for an Ocean But the sound will not fade in or out will it? using this aproach... read more 12/19/2004 (8:06 am)
Help on AudioEmitters for an Ocean I have just inserted an ocean sound too. Guys... u honestly mean the the emitters dont have automat... read more 12/19/2004 (7:44 am)
Terrain sounds.. how to? Thanks Bill.... Gonna make the alteration now.. looking forward to this... Steve... read more 12/19/2004 (1:51 am)
Terrain sounds.. how to? Is it easy to setup - as i have been trying to no such luck Steve... read more 12/18/2004 (6:13 pm)
Terrain sounds.. how to? Billy - when i did the changes, torque just stayed with one sound continuously looping?? Straight as... read more 12/18/2004 (5:43 pm)
Terrain sounds.. how to? If its already in the engine why doesnt it work! I have tried and tried in what seems like a simp... read more 12/18/2004 (4:46 pm)
Terrain sounds.. how to? Hey Stephen hy there... Thanks for your help again.. I am a lot more happy with performance now too!... read more 12/18/2004 (4:06 pm)
_Comprehensive_ guide and reference for Torque Script I totally agree with you Hugo. I am finding learing and progressing tough, cos there is no good ref... read more 12/18/2004 (2:38 pm)
Grass Rep Okay - initially when i still had the 5700 - i took service pack 2 off on Tuesday, cos one of my app... read more 12/17/2004 (2:20 am)
Grass Rep Hi mate, Stephen - something very interestin has happened... and i should have noted this... T... read more 12/16/2004 (8:37 pm)
F P S Hmmmm.. my error then.. WOnder what the poly count is. Rememebr all those objects have LODs, plus t... read more 12/16/2004 (8:45 am)
F P S Yeah but check your poly count on that picture - thats why!! The count is 8.10 polys. Add enou... read more 12/16/2004 (8:31 am)
F P S Loaded the demo, untouched, turning the camera around - 25,000 polys was getting rendered, fps fell ... read more 12/16/2004 (8:07 am)
F P S I loaded the FPS demo. Added so many instances of the trees that came with it, also the player mode... read more 12/16/2004 (7:56 am)
F P S Cool - Stephen , thanx. What is your addy please?... read more 12/16/2004 (7:10 am)
F P S I have just seen this article on the web, detailing that if i soft-mod the SE it becomes a PRO!! - a... read more 12/16/2004 (7:08 am)
F P S I would like you to see a picture of my scene to get an idea. I dont have a website - is there any ... read more 12/16/2004 (7:06 am)
F P S Sure, we are all wizards - we are trying to make amazin games!!!! No probs billy - as i say mate ... read more 12/16/2004 (7:01 am)
F P S CHARLIE - THankyou oh Thankyou - u have seen my point of view. If all users take a look at the gett... read more 12/16/2004 (6:16 am)
F P S Why is everyone so defensive on these forumns. It seems if u make a mistake, or duplicata a thread,... read more 12/16/2004 (6:11 am)
F P S Actually its cold water for nerves mate...lol... read more 12/16/2004 (4:46 am)
F P S You know it really does annoy me posts like above. The line 'if u spend more time to learn' Please... read more 12/16/2004 (4:16 am)
F P S Mate i run farcry at top spec, everquest 2 at top spec - and all is smooth. i run torque on 40k p... read more 12/15/2004 (5:13 pm)
Fps Hi Dave, When u say triangle strips - what exactly do u mean. For my foilage i am using the fo... read more 12/15/2004 (2:39 pm)
F P S Hi mate it is set to release Cheers Steve... read more 12/15/2004 (1:04 pm)
Fps Can someone advise me on this. I have actually just got a 9800 Se - but not opened the box yet - so... read more 12/15/2004 (12:25 pm)
FxGrass Discussion: Performance I cant seem to get the FX GRass to work on my machine. It asks for an image filename but doesnt do ... read more 12/15/2004 (12:18 pm)
Fps I am gonna change the video card - can anyone tell me a good ati card to get?? Also - How does Fa... read more 12/15/2004 (11:34 am)
Fps Luckily my card is new - and i cant take it back.. I have about ... read more 12/15/2004 (6:44 am)
Fps Yes i use LOD Anything oustide the immediate camera view is changed to a 80 poly tree, then chang... read more 12/15/2004 (6:18 am)
Fps Even if the shape replicator gave beetter performance i couldnt use it - cos my objects are very spe... read more 12/15/2004 (6:04 am)
Fps @Anthony - no - itsd not just a tree!!! (well it is!) but i dont think 200 polys each is too much - ... read more 12/15/2004 (5:58 am)
Fps Stephen can i send u my tree for u to look at Each tree has three levels of detail. The first 20... read more 12/15/2004 (5:55 am)
Fps 3000 - i would like to see u make half decent trees in a farcryish styleised game with a max tree po... read more 12/15/2004 (5:50 am)
Fps What do u mean - am i nuts... read more 12/15/2004 (5:50 am)
Fps Also this does not make sense. Most objects to some degree use transparency - whether a building, p... read more 12/15/2004 (5:45 am)
Fps I havent implemented any animations of any sorts yet mate. Just the bare basic trees, made with a p... read more 12/15/2004 (5:41 am)
Fps Yes transprency - why does this kill FPS????? All games use transparency for tree and foilage reps ... read more 12/15/2004 (5:35 am)
Fps No mate The scene was comprised of 30, 170poly trees, approx 20, 90poly rocks. So basically a... read more 12/15/2004 (5:28 am)
Console and objects 'script hook' - explain please. With regards to the onAdd, i now believe that all details within th... read more 12/15/2004 (4:20 am)
Attaching scripts to objects Ha !!! so i did datablock StaticShapeData(Palmsc) { category = "Palms"; shapeFil... read more 12/14/2004 (10:28 am)
Attaching scripts to objects Hi, Again Billy - thanks for the help. I have written the below script, which should when a tr... read more 12/14/2004 (10:23 am)