arteria3d's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Mirrors used as relfective water? | Jmac, no matter how big i am scaling the mirror in quark, it still shows up small in torque!! and wh... read more | 12/31/2004 (5:44 am) |
| Errors.. errors and more... | Tom - i dont have instances of that at all. The following is what my shader file looks like: ... read more | 12/31/2004 (4:09 am) |
| Errors.. errors and more... | Do i need to alter the actual hlsl shader? as in TSE/example/shader folder? If so its a very small ... read more | 12/30/2004 (5:07 pm) |
| Errors.. errors and more... | The TSE demo doesnt contain that shader....... read more | 12/30/2004 (4:59 pm) |
| Errors.. errors and more... | Yeah it definatally is the same, except for the 4 pipelines. I believe though i can actually get a ... read more | 12/30/2004 (4:56 pm) |
| Errors.. errors and more... | By the way i forgot to say - i ran the TSE demo and that worked - but maybe the demo was made before... read more | 12/30/2004 (4:47 pm) |
| Errors.. errors and more... | 30/11/2004 Driver version: 6.14.10.6497... read more | 12/30/2004 (4:37 pm) |
| Errors.. errors and more... | Thanks for that mate The error i now get is : Unable to compile pixel shader/planarReflectP.hl... read more | 12/30/2004 (4:30 pm) |
| Errors.. errors and more... | Does anybody use TSE with a Radeon 9800 SE, cos fot the live of me - i cannot get it to work right w... read more | 12/30/2004 (7:52 am) |
| Triggered sounds | Also using %val to determine whether a movement key is being pressed and if its not - then within th... read more | 12/29/2004 (2:17 pm) |
| Triggered sounds | Okay i got the code working. Also realised i dont need a collision box too, to trigger the event. ... read more | 12/29/2004 (12:31 pm) |
| Triggered sounds | I havent got to the foilage reps yet. At the moment i just want to trigger bushes and foilage i am p... read more | 12/29/2004 (12:14 pm) |
| Errors.. errors and more... | Yeah i do - i have just downloaded a complete fresh copy of TSE - and compiled it and the error stil... read more | 12/29/2004 (9:57 am) |
| Triggered sounds | Does the item need a collision box to make the collision???? because foilage i dont want to have col... read more | 12/29/2004 (5:32 am) |
| Mirrors used as relfective water? | I got the code working - and i am using the mirror from the torque demo. When i try to scale it, th... read more | 12/29/2004 (3:54 am) |
| Errors.. errors and more... | My card is a Radeon 9800 SE - so it can do pixel shaders... read more | 12/29/2004 (2:31 am) |
| Errors.. errors and more... | Fatal:(C:\tse\example\TSE_debug.exe Unable to compile pixel shader... read more | 12/29/2004 (2:30 am) |
| Errors.. errors and more... | Okay sorted all that. When i run TSE when it trys to locate the datablocks, it stops and says 'c... read more | 12/28/2004 (5:30 pm) |
| Mirrors used as relfective water? | Thanks again. Are u using this in your games at the moment? I am surprised that this has never b... read more | 12/28/2004 (4:34 pm) |
| Mirrors used as relfective water? | Thankyou! Cant wait to try it out in a mo Steve... read more | 12/28/2004 (4:29 pm) |
| Mirrors used as relfective water? | Wow that is cool Jmac. Can u please explain how u got this to work. In the TGE DEMO, i tried to si... read more | 12/28/2004 (4:15 pm) |
| Camera mocement code | A question on the actual topic in hand... When i write a a script that will determine whether the... read more | 12/28/2004 (8:17 am) |
| Mirrors used as relfective water? | Thanks Jmac - please do post the fix and pic!! Looiking forward to it If it kills the frame rate,... read more | 12/28/2004 (7:43 am) |
| Camera mocement code | Note... you are the only one here.... speaking to me like this.. Check out Charlies, Mathews and Ste... read more | 12/28/2004 (7:11 am) |
| Camera mocement code | You mean keep my mouth shut to an insulting, moronic, 'i know it all' jerk like you...... never I... read more | 12/28/2004 (7:10 am) |
| Camera mocement code | Doesnt make sense - cant u read english... oh i forgot the semi colon Its not good you know; or c... read more | 12/28/2004 (7:04 am) |
| Camera mocement code | Well Gonzo - i am glad i finally made everyone see how rude you are.......nuff said... read more | 12/28/2004 (7:02 am) |
| What does the Mission Area do? | Thankyou Gonzo - its nice getting some help..... It seems lots of my posts on diff forumns are ge... read more | 12/28/2004 (6:50 am) |
| Camera mocement code | Thanks Mathew... read more | 12/28/2004 (6:22 am) |
| Camera mocement code | In basic, we had the command 'Get terrain height' i.e. Please note in db basic - Y is considered th... read more | 12/28/2004 (6:16 am) |
| Camera mocement code | Thanks Stephen.. that means a lot, that u can see i am trying!! Actually i have just purchase a g... read more | 12/28/2004 (6:10 am) |
| Camera mocement code | Thanks Charlie - thankyou indeed. So what i now need to determine is a way of unlocking the avata... read more | 12/28/2004 (6:00 am) |
| Camera mocement code | Stephen - its not that i dont spend time looking - its just that as my fundamentals with C like lang... read more | 12/28/2004 (5:57 am) |
| Camera mocement code | Thankyou Charlie for seeing a side from my perspective. Your bang on right when u said about the edi... read more | 12/28/2004 (5:43 am) |
| Camera mocement code | At this point right now... i aint bothered whether i get criticised, called on the IRC or what. If ... read more | 12/28/2004 (5:34 am) |
| Camera mocement code | Gonzo - i just wished people like u would credit newbies with a bit more respect. Time and Time aga... read more | 12/28/2004 (4:51 am) |
| Camera mocement code | Gonzo - your line 'Obviously the DB manual wasn\\\'t so great, or you wouldn\\\'t be here.' U us... read more | 12/27/2004 (10:50 pm) |
| Camera mocement code | Man - why are u getting so defencive again... i thought we had got over this! 3 years.... so the ... read more | 12/23/2004 (3:20 pm) |
| Camera mocement code | Stephen, i am surprised - with this comment 'and why, but that\\\'s what source code is for--lo... read more | 12/23/2004 (3:10 pm) |
| Camera mocement code | Hi Blitz User!!! hey remember that nice guide for all the commands u got with blitz - thats the s... read more | 12/23/2004 (3:01 pm) |
| Camera mocement code | But it is its weakness..... Even those docs listed above are not very well explained... We nee... read more | 12/23/2004 (2:53 pm) |
| 3ds max | Right, i have made a simple shape - just to test this out. I recorded a few simple movements, and t... read more | 12/23/2004 (5:29 am) |
| 3ds max | Hi mate, Right ive sorted all that and now i have my sequence in, with start/stop. Right, now re... read more | 12/23/2004 (2:21 am) |
| 3ds max | Hi, What i mean, is that - on the toolbar, i press the helper icon, then select DTS object from t... read more | 12/23/2004 (1:51 am) |
| Camera mocement code | Stephen neither does DB PRO!!. I cam here becasue DB PRO lacks performance, but really my swim code... read more | 12/23/2004 (1:37 am) |
| Major terrain crash with lightpack | Hi, Dont know whether this is anything to do with it, but i looked in my console file - and this ... read more | 12/22/2004 (5:26 pm) |
| 3ds max | Hi - thankyou for helping me.. I have pressed the sequence button, and underneath i see Name and Co... read more | 12/22/2004 (4:28 pm) |
| Camera mocement code | No - u get me wrong Eric - maybe its the way i explained it. In dark basic u dont even have a water... read more | 12/22/2004 (2:46 pm) |
| What does the Mission Area do? | Gonzo can u be more specific please - on how to use this.. i understand what the if is, but not the ... read more | 12/22/2004 (9:55 am) |
| Camera mocement code | I looked in there but it doesnt contain much info at all. Is there not a script that is actually wr... read more | 12/22/2004 (9:51 am) |