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arteria3d's Forum Posts

Thread Post Date Posted
Attaching scripts to objects I need to place them via script - cos certain ones i place - i wish to move side to side as if they ... read more 12/14/2004 (6:24 am)
Attaching scripts to objects Hi mate, Just check that out - yeah i have read that - but that is actually for using animations ... read more 12/14/2004 (6:00 am)
Attaching scripts to objects Yeah i know - the rock was only an example. Okay I want to add a tree, and sway it slightly si... read more 12/14/2004 (5:39 am)
Attaching scripts to objects To do this would i insert the object actually by way of the script and if so can u explain how i act... read more 12/14/2004 (5:21 am)
Attaching scripts to objects So in affect the ONadd function means....... that On Adding this object, whateveris contained withii... read more 12/14/2004 (4:54 am)
If you see my shadows, please send them home! I changed the setting as requested - but still no shadows. On my larger items such as rocks, i do n... read more 12/13/2004 (1:27 am)
If you see my shadows, please send them home! I have set the azimuth to 269 - as funny enough my azimuth was 270... but i still get no shadows ren... read more 12/12/2004 (5:50 pm)
Reference commands THANKS for that mate. i just noticed a command : getTerrainHeight(Point2I pos) In Db Pro ... read more 12/11/2004 (2:15 pm)
If you see my shadows, please send them home! Is this the same for all shapes? - i.e. You have to rotate them a little. If so - why is this??... read more 12/09/2004 (6:30 am)
No datablocks in mission editor Guys - i am a bit confused with the above. As the lightpack comes as a standard C compile - when i ... read more 12/08/2004 (10:04 am)
Specular and Bump mapping! HI - u mentioned about adding bump map information in photoshop. Would this be the same in 3ds max?... read more 12/08/2004 (10:00 am)
No datablocks in mission editor I am the same - in the demo the lights are all there, but when trying to add a lilght to my scene -... read more 12/07/2004 (12:32 pm)
Shadows I know about the time consume thing!!! I use a building creator called cartographer shop, which has ... read more 12/07/2004 (12:26 pm)
Shadows Not so much difficulty mate - just that i want the actual branches to apear as shadows, so u can eff... read more 12/07/2004 (12:20 pm)
Shadows As an extra thought i wonder whether anyone has had a go at manipulatng the existing stencil shadowi... read more 12/07/2004 (12:08 pm)
Shadows Why on earth does it use the collision boxes??? Is this something to do with the way the torque eng... read more 12/07/2004 (12:05 pm)
How to increase sun lighting level So for example the main model;s i wish to cast shadows are my trees - at the moment i only have a sm... read more 12/06/2004 (4:56 am)
How to increase sun lighting level If i have read Sam's responce above right, does this mean that the l;ighting pack only renders a sha... read more 12/06/2004 (4:39 am)
Quark It has helped mate - thanyou for taking the time to help me out Cheers Steve... read more 12/04/2004 (10:13 pm)
Please can someone check this code Westy - i got yer - and understand what ur saying. Thanks - after weeks of trying to get my head ar... read more 12/04/2004 (4:53 pm)
Please can someone check this code Thankyou. i notice also even though i added mass as 0, thatthe object moveed choppy up and down... read more 12/04/2004 (4:52 pm)
Please can someone check this code Thanks - that was the problem. Could u explain to me why that actually works, cos ur context looks ... read more 12/04/2004 (4:46 pm)
My firts script not working... please could someone look at this Thanks for everybodys help. i got the following to work - but why doesnt it display the object made... read more 12/03/2004 (7:21 pm)
My firts script not working... please could someone look at this @Anthony Hi mate - i have initialised the shape file in the line :%shape = new staticShape(){ ... read more 12/03/2004 (12:53 pm)
My firts script not working... please could someone look at this Hi, I am really confsed... The code is as follows: datablock staticshapedata(palms) { ... read more 12/03/2004 (2:31 am)
Quark Hi JMac, I suzzed th scaling - i need to know the U V offset - so when i scale, i can adjust acco... read more 12/03/2004 (2:02 am)
Quark Yeah i have read through those docs, but i couldnt find the part on scaling u V- thats why i posted ... read more 12/02/2004 (5:35 pm)
Quark Okay I know how to alter the sizing of the texture now - how do i actually move the U V???? and scal... read more 12/02/2004 (4:35 pm)
Quark Hi again This always happens..... No sooner had i typed the above, i did a bit more looking an... read more 12/02/2004 (3:02 pm)
Quark Jmac - sorry to seem a total novice with quark(hey i am!) - but u said there is a face pane on the b... read more 12/02/2004 (3:00 pm)
Lighting Pack version 1.1.5 Q&A Hi Yes me too, after being told the same as u Fruit I have tried implementing the version i have... read more 12/02/2004 (2:31 pm)
Quark Thankyou for replying - i really apreciate it. GOnna try that now. Also another question if i coul... read more 12/02/2004 (12:06 pm)
Simple shape from MAX 7 Everything is set up - the models show in show tool when i alter the detail slider - they just aint ... read more 11/26/2004 (3:52 pm)
Simple shape from MAX 7 Mate i have been racking my brains on this 24 hrs a day literally.... for four days now and i cannot... read more 11/26/2004 (3:40 pm)
Simple shape from MAX 7 Hi Jacob, I have exactly the same problem as you. My LODs do not show up. I have passed the sha... read more 11/26/2004 (3:22 pm)
Crash on loading terrain textures manually Thanks Tom for helping without moaning at me..... I am finding a lot of people on these forumn who ... read more 11/24/2004 (12:43 pm)
Crash on loading terrain textures manually I installed map2dif, but when run it just shows a prompt window and flashes off. How is it supposed... read more 11/24/2004 (11:23 am)
Simple tree animation Maybe 50 dotted over the lansscape in between all the stagnant ones. Why would scirpt be in-effici... read more 11/24/2004 (4:38 am)
Simple tree animation Hi Simon - not even if i within a loop, move the x transform using cos???? and the then repositionin... read more 11/24/2004 (3:42 am)
Simple tree animation Buts thats what i was after - simple sway routine rather than a complex milkshake/3ds animation - es... read more 11/24/2004 (3:23 am)
Crash on loading terrain textures manually Thankyou Tom for helping me out - much apreaciated. I wonder how the existing TGE terrains are gonn... read more 11/23/2004 (4:16 pm)
Simple tree animation Can u explain a little further. I have only been with torque three weeks now. I would apreaciate it... read more 11/23/2004 (4:06 pm)
Crash on loading terrain textures manually Cool - i got it working so now my textures dont crash the system.. Two other things. 1) Is the T... read more 11/23/2004 (1:06 pm)
Crash on loading terrain textures manually Thankyou!!!! Also is there any reason why the terrains load up black even though the textures are i... read more 11/23/2004 (8:19 am)
Serious bug in RefObjectRef::set() Hi, WHich file do u alter please???? What is its name Steve... read more 11/23/2004 (3:44 am)
Crash on loading terrain textures manually Hi Nick, I know this - but where is he resource to change it>!>?????? with the code i need - i ... read more 11/23/2004 (3:39 am)
Crash on loading terrain textures manually I downloaded TSE yesterday - and this happens in this version. Has another one been released today??... read more 11/23/2004 (3:06 am)
Drop this "big box" Hi, Yes u probably havent rotated the top image by 180 degrees. Thats all u need to do - cant rem... read more 11/22/2004 (10:38 am)
Weird lighting Problems. I know the release of the lightpack is iminient, but how close????? Stevie... read more 11/21/2004 (1:40 pm)
FXgrassreplicator Arghh thats ehy then Stefan - cos when i click the editor button , indeed nothing seems to happen. ... read more 11/19/2004 (9:17 am)