Jeff Gran's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Putting clothes and armor on characters. | Interesting! You learn something new everyday. :)... read more | 05/05/2005 (12:55 pm) |
| Putting clothes and armor on characters. | Christopher: I think you may have misunderstood what you read... If you flag a texture as "double-s... read more | 05/05/2005 (12:01 pm) |
| Music to code by. | Oh and also stuff like Massive Attack, Chemical Brothers, Dust Brothers (Fight Club soundtrack), Aph... read more | 05/05/2005 (11:56 am) |
| Music to code by. | Well, I'm usually art-ing not programming, but all I can say is: Dark Side of the Moon on repeat.... read more | 05/05/2005 (11:51 am) |
| Framerate Discrepancy with Players | Jameson: Thanks for the info. I looked in the dump file and counted all the bones it registered...... read more | 05/03/2005 (5:07 pm) |
| Framerate Discrepancy with Players | Just did a couple more tests. The framerate stays the same with a shorter animation, and one with ... read more | 05/03/2005 (11:25 am) |
| Framerate Discrepancy with Players | Interesting... I have the animations as separate dsqs. Looking at the dump files, it DOES look... read more | 05/03/2005 (11:04 am) |
| Framerate Discrepancy with Players | I'm running an nVidia fx 5900. Thanks for posting. Anyone else?... read more | 05/03/2005 (10:12 am) |
| Getting a new model to animate as player | It's my understanding that the player class expects to see certain animations, otherwise it doesn't ... read more | 05/02/2005 (6:56 pm) |
| Rig a character | I agree with Dreamer, you should be able to load up the Orc and delete the mesh, then skin your mesh... read more | 04/21/2005 (2:33 pm) |
| Reuse animation sequence | There's a tool coming out soon that will help with this. Check out my last [url=http://www.garagega... read more | 04/21/2005 (1:50 pm) |
| Two Questions | Thanks! I'll direct my programmer-type-guy to this thread and have him patch it up.... read more | 04/20/2005 (12:54 pm) |
| Two Questions | Thanks again for the quick reply, John. So I did some more testing just now and here is what I foun... read more | 04/19/2005 (11:57 pm) |
| Two Questions | Thanks for the replies! FruitBat: I scoffed at your "A and B are the same colour" and had to exp... read more | 04/19/2005 (11:08 am) |
| Dts And Dsq | You can have two completely separate dts's with different meshes, that use the same dsq, as long as ... read more | 04/13/2005 (1:58 pm) |
| Wacom Tablets | Here's a tutorial I like by an artist I like. It covers a few different techniques and some broader... read more | 04/13/2005 (1:09 pm) |
| Huge Models | You have to reset the scale after you scale your stuff down. If you hit F12 to bring up the display... read more | 04/09/2005 (5:38 pm) |
| Real time deformation/ blend shapes/ smooth bind | 3) All you have to do is separate into separate objects and parent them to the head bone, and then ... read more | 04/08/2005 (10:41 am) |
| Using Numpad in Gui and Map Editor | Ya, this problem annoys me too. And what about pressing enter instead of having to click 'apply' ev... read more | 04/06/2005 (3:06 pm) |
| Interior with soft edges | He means gouraud shading instead of flat shading on "curved" surfaces such as columns or arches, whi... read more | 04/04/2005 (11:14 am) |
| Creating and mounting a melee weapon | Just create a dummy or a locator or a point helper or whatever you have in your software and call it... read more | 03/31/2005 (10:05 am) |
| Show me some work! | Torque doesn't do multi-layered textures on interiors.... read more | 03/29/2005 (10:40 pm) |
| DTS export and DSQ export compatibility? | This is one of the things that Joe and the other Bravetree guys did with the girl pack. If you get ... read more | 03/07/2005 (12:45 pm) |
| Problem exporting every part of Biped animation | In the sequence properties, try checking "force transform animation" also try in the exporter dia... read more | 03/06/2005 (11:16 am) |
| Mission editor units | In Quark, as long as your geometry_detail specific of the worldspawn is still 32 (the default), 32 u... read more | 03/01/2005 (8:58 pm) |
| Fov | Well I understand what you mean but I don't think you really need that little pyramid. I think all ... read more | 02/27/2005 (8:15 pm) |
| Game ideas you | There's already been a 3d frogger. it was good too. stayed true to the original gameplay.... read more | 02/25/2005 (8:32 pm) |
| Higher polycount in Show tool than in Milkshape | I've had similar issues. And I believe you're correct, Jordan. The bone objects get exported and c... read more | 02/25/2005 (3:54 pm) |
| Incredible Machine. | LOL.....WTF?... read more | 02/24/2005 (3:59 pm) |
| Should I be a painter to make a 2D game? | Http://www.conceptart.org... read more | 02/23/2005 (8:10 am) |
| DTS: max texture res? how many textures? performance? | So it seems nobody knows! I'll ask around when I get back to the GG offices on wednesday.... read more | 02/21/2005 (10:26 pm) |
| DTS: max texture res? how many textures? performance? | Hehe. Yay Rex for checking the docs! I stand corrected. I still wonder what's happening to the ... read more | 02/21/2005 (12:01 pm) |
| DTS: max texture res? how many textures? performance? | Don't worry. You're not alone in being confused by this. As I'm sure you're probably already aware... read more | 02/20/2005 (12:05 am) |
| Putting clothes and armor on characters. | Good point. I guess i did read it a bit wrong. Obviously most armor doesn't flex in real life so y... read more | 02/19/2005 (10:05 am) |
| Putting clothes and armor on characters. | OK ===========Quote============ the animations could not be shared between the skirt dts with ju... read more | 02/18/2005 (11:31 am) |
| Idea (probably a bad one) | Scott - the idea sounds really cool. I have the same issues as you when playing games like warcraft... read more | 02/18/2005 (10:47 am) |
| Building texture pack | Berndt - This pack would be extremely useful for the project I'm working on. We are building a euro... read more | 02/14/2005 (11:09 pm) |
| How many levels of detail? | Yes, you should use LODs for all shapes in my opinion, unless the full resolution is less then say 2... read more | 02/13/2005 (1:23 pm) |
| Putting clothes and armor on characters. | Hey that looks good so far. It sounds like your plan will work... Definitely keep us updated as to... read more | 02/13/2005 (1:17 pm) |
| Dynamic LOD? | The TGE supports multiple LODs for both DTS shapes and DIF 'interiors'. Read up in the documentatio... read more | 02/13/2005 (1:10 pm) |
| Putting clothes and armor on characters. | First, a disclaimer: I'm not an expert. Never shipped a game. I have thought about this issue b... read more | 02/11/2005 (10:29 pm) |