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Jeff Gran's Forum Posts

Thread Post Date Posted
Putting clothes and armor on characters. Interesting! You learn something new everyday. :)... read more 05/05/2005 (12:55 pm)
Putting clothes and armor on characters. Christopher: I think you may have misunderstood what you read... If you flag a texture as "double-s... read more 05/05/2005 (12:01 pm)
Music to code by. Oh and also stuff like Massive Attack, Chemical Brothers, Dust Brothers (Fight Club soundtrack), Aph... read more 05/05/2005 (11:56 am)
Music to code by. Well, I'm usually art-ing not programming, but all I can say is: Dark Side of the Moon on repeat.... read more 05/05/2005 (11:51 am)
Framerate Discrepancy with Players Jameson: Thanks for the info. I looked in the dump file and counted all the bones it registered...... read more 05/03/2005 (5:07 pm)
Framerate Discrepancy with Players Just did a couple more tests. The framerate stays the same with a shorter animation, and one with ... read more 05/03/2005 (11:25 am)
Framerate Discrepancy with Players Interesting... I have the animations as separate dsqs. Looking at the dump files, it DOES look... read more 05/03/2005 (11:04 am)
Framerate Discrepancy with Players I'm running an nVidia fx 5900. Thanks for posting. Anyone else?... read more 05/03/2005 (10:12 am)
Getting a new model to animate as player It's my understanding that the player class expects to see certain animations, otherwise it doesn't ... read more 05/02/2005 (6:56 pm)
Rig a character I agree with Dreamer, you should be able to load up the Orc and delete the mesh, then skin your mesh... read more 04/21/2005 (2:33 pm)
Reuse animation sequence There's a tool coming out soon that will help with this. Check out my last [url=http://www.garagega... read more 04/21/2005 (1:50 pm)
Two Questions Thanks! I'll direct my programmer-type-guy to this thread and have him patch it up.... read more 04/20/2005 (12:54 pm)
Two Questions Thanks again for the quick reply, John. So I did some more testing just now and here is what I foun... read more 04/19/2005 (11:57 pm)
Two Questions Thanks for the replies! FruitBat: I scoffed at your "A and B are the same colour" and had to exp... read more 04/19/2005 (11:08 am)
Dts And Dsq You can have two completely separate dts's with different meshes, that use the same dsq, as long as ... read more 04/13/2005 (1:58 pm)
Wacom Tablets Here's a tutorial I like by an artist I like. It covers a few different techniques and some broader... read more 04/13/2005 (1:09 pm)
Huge Models You have to reset the scale after you scale your stuff down. If you hit F12 to bring up the display... read more 04/09/2005 (5:38 pm)
Real time deformation/ blend shapes/ smooth bind 3) All you have to do is separate into separate objects and parent them to the head bone, and then ... read more 04/08/2005 (10:41 am)
Using Numpad in Gui and Map Editor Ya, this problem annoys me too. And what about pressing enter instead of having to click 'apply' ev... read more 04/06/2005 (3:06 pm)
Interior with soft edges He means gouraud shading instead of flat shading on "curved" surfaces such as columns or arches, whi... read more 04/04/2005 (11:14 am)
Creating and mounting a melee weapon Just create a dummy or a locator or a point helper or whatever you have in your software and call it... read more 03/31/2005 (10:05 am)
Show me some work! Torque doesn't do multi-layered textures on interiors.... read more 03/29/2005 (10:40 pm)
DTS export and DSQ export compatibility? This is one of the things that Joe and the other Bravetree guys did with the girl pack. If you get ... read more 03/07/2005 (12:45 pm)
Problem exporting every part of Biped animation In the sequence properties, try checking "force transform animation" also try in the exporter dia... read more 03/06/2005 (11:16 am)
Mission editor units In Quark, as long as your geometry_detail specific of the worldspawn is still 32 (the default), 32 u... read more 03/01/2005 (8:58 pm)
Fov Well I understand what you mean but I don't think you really need that little pyramid. I think all ... read more 02/27/2005 (8:15 pm)
Game ideas you There's already been a 3d frogger. it was good too. stayed true to the original gameplay.... read more 02/25/2005 (8:32 pm)
Higher polycount in Show tool than in Milkshape I've had similar issues. And I believe you're correct, Jordan. The bone objects get exported and c... read more 02/25/2005 (3:54 pm)
Incredible Machine. LOL.....WTF?... read more 02/24/2005 (3:59 pm)
Should I be a painter to make a 2D game? Http://www.conceptart.org... read more 02/23/2005 (8:10 am)
DTS: max texture res? how many textures? performance? So it seems nobody knows! I'll ask around when I get back to the GG offices on wednesday.... read more 02/21/2005 (10:26 pm)
DTS: max texture res? how many textures? performance? Hehe. Yay Rex for checking the docs! I stand corrected. I still wonder what's happening to the ... read more 02/21/2005 (12:01 pm)
DTS: max texture res? how many textures? performance? Don't worry. You're not alone in being confused by this. As I'm sure you're probably already aware... read more 02/20/2005 (12:05 am)
Putting clothes and armor on characters. Good point. I guess i did read it a bit wrong. Obviously most armor doesn't flex in real life so y... read more 02/19/2005 (10:05 am)
Putting clothes and armor on characters. OK ===========Quote============ the animations could not be shared between the skirt dts with ju... read more 02/18/2005 (11:31 am)
Idea (probably a bad one) Scott - the idea sounds really cool. I have the same issues as you when playing games like warcraft... read more 02/18/2005 (10:47 am)
Building texture pack Berndt - This pack would be extremely useful for the project I'm working on. We are building a euro... read more 02/14/2005 (11:09 pm)
How many levels of detail? Yes, you should use LODs for all shapes in my opinion, unless the full resolution is less then say 2... read more 02/13/2005 (1:23 pm)
Putting clothes and armor on characters. Hey that looks good so far. It sounds like your plan will work... Definitely keep us updated as to... read more 02/13/2005 (1:17 pm)
Dynamic LOD? The TGE supports multiple LODs for both DTS shapes and DIF 'interiors'. Read up in the documentatio... read more 02/13/2005 (1:10 pm)
Putting clothes and armor on characters. First, a disclaimer: I'm not an expert. Never shipped a game. I have thought about this issue b... read more 02/11/2005 (10:29 pm)
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