Game Development Community

Jeff Gran's Forum Posts

Thread Post Date Posted
LOD - better to do it manually or let the engine do it? TGE does not auto-generate LOD models. The 3DS Max exporter can do it at export time, using the Mul... read more 06/22/2005 (4:00 pm)
Bad blends I think the problem is that you misunderstand how blend animations work. [quote] I'd ideally li... read more 06/22/2005 (2:39 pm)
Bad blends It's very hard to tell from what you've posted what it is you're trying to achieve. From what I can... read more 06/22/2005 (12:32 pm)
Missing bones after export... Have you tried using a .cfg file to "alwaysExport" the missing bones? Is there animation on the bon... read more 06/21/2005 (3:41 pm)
Max2DTS Tutorial Complete Matthew, another way to scale your character down without using the box trick is to go into vertex m... read more 06/10/2005 (4:13 pm)
A skin is a skin is a.... Try instead of applying a separate skin modifier to each piece, selecting all the pieces at once and... read more 06/06/2005 (11:28 am)
Milkshape or Blender? [quote]n Blender you can link a mesh to an armature by 3 methods, but if you plan to use it for Torq... read more 06/06/2005 (11:14 am)
Blender 2.37 is out. OMG This is a HUGE improvement over the previous GUI and workflow. I did some modeling with it last nig... read more 06/03/2005 (10:25 am)
Does Blender suck or rule? DOOOD! Blender 2.37 just got released, and it has the transform gizmo, planar constraints, and lots... read more 06/02/2005 (5:26 pm)
Ascending when animated Well, here's a clue: the stock animations use a CS biped as well. IMHO Biped causes too many pro... read more 06/02/2005 (3:16 pm)
Ascending when animated Just make sure that you don't have any translation keyframes on anything. I animate almost exclusiv... read more 06/02/2005 (2:10 pm)
Problems applying animation to several characters. Magnus: as an update to this issue, I have just found out that it always compares the rotational inf... read more 06/02/2005 (1:41 pm)
Ascending when animated The problem is that the stock dsqs have transform animation on 4 nodes (Pelvis, Spine, R_Thigh, and ... read more 06/02/2005 (12:08 pm)
Maya - Noob modeler needs help I didn't download the files, but I would recommend looking at the dump file that gets output with th... read more 06/02/2005 (11:41 am)
8bit alpha transparency with Interiors John, Hmm. Again, I'm just an artist, so I'm slow to pick up on these things... so are you sayi... read more 06/02/2005 (11:37 am)
Does Blender suck or rule? [quote]At the end of the day Blender is not a Max, Maya beater. It never will be.[/quote] It can ... read more 05/27/2005 (10:15 pm)
Does Blender suck or rule? [quote]G,X to move on X. This is actually quicker than using the gizmos. Most gizmos are not that ea... read more 05/27/2005 (10:15 pm)
Does Blender suck or rule? [quote]You don't have to remove doubles every time, finish your merging and editing and then run rem... read more 05/27/2005 (10:14 pm)
Does Blender suck or rule? [quote]and another note. you should "never" haVE TO use the interface in blender. Learn the key comm... read more 05/26/2005 (6:06 pm)
Does Blender suck or rule? [quote]I find that most 3d apps overcomplicate things with the 4 views idea. The programmer in me li... read more 05/26/2005 (4:09 pm)
Does Blender suck or rule? Everyone: Wow! 35 posts between 3AM and 11AM... I started a hell of a discussion, didn't I? Thank... read more 05/26/2005 (12:20 pm)
Does Blender suck or rule? Continued: ***************************** Blender: To make a cut, you have to (1) select e... read more 05/26/2005 (2:38 am)
Does Blender suck or rule? Vincent: You're right, it's B not ALT-B. I stand corrected on that. But see below. Walter: This ... read more 05/26/2005 (2:37 am)
3DS modeling and scale [quote]The bottom line is in either case; it would be a whole lot nicer if we could just work at 100... read more 05/25/2005 (3:22 pm)
Does Blender suck or rule? [quote]Understand, I really really want to like blender, but don't feel I should have to unlearn and... read more 05/25/2005 (3:08 pm)
3DS modeling and scale Magnus... try it man. Just click the FOV button, click and drag in the viewport to zoom in, then ju... read more 05/25/2005 (1:19 pm)
3DS modeling and scale Hey, thanks Danny, you're a life-saver! Good call on the FOV, that works like a charm. Now I'm emb... read more 05/25/2005 (12:34 pm)
8bit alpha transparency with Interiors The original resource: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=... read more 05/25/2005 (11:31 am)
Download our prototype to our game please Uhh, if there was a link to it in your post I would be downloading it now.... read more 05/25/2005 (10:55 am)
Custom interior ambient_light Cool, thanks for the reply. I contacted my programmer about upgrading to the 1.3 interior code (cau... read more 05/25/2005 (1:09 am)
Bounds scaling No, I mean the exact opposite. That's the way I thought it worked, but I was wrong. I meant it whe... read more 05/19/2005 (5:00 pm)
Bounds scaling I just did a test. And you're right, Logan. I was wrong about that. The boundingBox variable in t... read more 05/19/2005 (4:25 pm)
Bounds scaling [quote]I had read that the exporter bounds was used to basically say - 'export everything inside me'... read more 05/19/2005 (1:55 pm)
Exporting Character with objects The problem might be that you have two separate "bone" structures, and the dts format can only recog... read more 05/19/2005 (12:55 pm)
Bounds scaling Stephen is exactly right. The other side of the coin is that if you make the width and depth of yo... read more 05/19/2005 (12:46 pm)
How do I create a DSQ compatible skeleton Those animations were created with a Character Studio Biped skeleton (3dstudio Max). Theoretically ... read more 05/19/2005 (12:31 pm)
Bounds scaling Todd- [quote] The bounding box does NOT need to fully enclose the model. It can be ultra-tiny if ... read more 05/19/2005 (12:04 pm)
Help!!!!!!!! Start by learning to spell and punctuate the english language correctly. You will find that it's ea... read more 05/17/2005 (1:24 pm)
Orphaned polygon warning in map2dif is a bug Good find Tom! Matt, is he right? :)... read more 05/17/2005 (10:29 am)
Worldcraft and torque link Select the brush choose "tie to entity" enter "portal" as the entity type... read more 05/16/2005 (1:59 pm)
Textures? Need more detail to figure out the problem..wtf? What tools are you using? how can you "not seem t... read more 05/16/2005 (11:49 am)
We must stop the trend of shallow games! I just wanted to chime in regarding your comment on Super Metroid, yet-another-3d-zelda-game, and 2D... read more 05/16/2005 (10:14 am)
Exporting multiple DSQ's with one file? -Save out 3 copies of the file with the animation in it. -For each one, delete two of the sequences... read more 05/12/2005 (5:00 pm)
Sticky: Biped+Extra Models @Logan: Interesting. I've never used the Skin Wrap modifier before. Seems like I should do some e... read more 05/12/2005 (1:38 pm)
Sticky: Biped+Extra Models 1. Just link your mount node to the head bone, animate the head bone appropriately, and when you mo... read more 05/12/2005 (12:24 pm)
Website for Torque Projects (?) Sounds like a good idea to me. I guess that's what the "Projects" section of this site is for... bu... read more 05/11/2005 (11:07 am)
3DS modeling and scale I don't know, but the real question is, does it have any positive effects?... read more 05/08/2005 (12:00 pm)
3DS modeling and scale [soapbox] IMHO it IS a deficiency of MAX that it is barely useable for modeling at small sizes. ... read more 05/08/2005 (11:40 am)
Problems applying animation to several characters. Magnus: Glad I could help. :) That script for adding keys seems like it could be useful to others... read more 05/07/2005 (10:45 am)
Problems applying animation to several characters. The rotational information for your finger bones is not getting exported because it's not changing. ... read more 05/06/2005 (5:34 pm)