Jeff Gran's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Meet Claude (v0.1) | One thing I'm planning to do (as long as it's alright with you) is to take this and make a video tut... read more | 08/02/2005 (9:38 am) |
| Meet Claude (v0.1) | Cool, thanks for releasing this. :) I've downloaded it and will play with it when I have the time.... read more | 08/02/2005 (9:29 am) |
| Which character pack should I buy? | [quote]I successfully changed the girl pack into a skeleton that was used in the boomball bot (witho... read more | 08/02/2005 (9:00 am) |
| Which character pack should I buy? | The big differences are: Bravetree Pack: Max, Maya and Milkshape source files. The skeleton is f... read more | 08/02/2005 (8:02 am) |
| Garage Games at PAX!? | Josh W will be throwing down on Soul Caliber, AFAIK. :) Edit: Or I guess it would be Tekken 5?... read more | 08/01/2005 (8:43 pm) |
| Assertion faild on skin object? | [quote]... bummer a day has to go by so fast.[/quote] Ain't that the truth.... read more | 08/01/2005 (7:16 am) |
| Assertion faild on skin object? | Haha, Magnus you're like my 3dsmax kung fu master. Seems not a day goes by without me learning a fa... read more | 08/01/2005 (5:23 am) |
| Assertion faild on skin object? | Skinned objects have to be editable meshes, not editable polys. -Save the skin envelopes -coll... read more | 08/01/2005 (4:12 am) |
| Which App do you use for DTS creation? | I'll start: I use 3DSMax. I'm heavily considering switching to XSI when the new exporter gets ... read more | 07/31/2005 (6:14 am) |
| Getting triggers to work with Maya | Oh, that's interesting. I know in MAX the sequence has to have "ground transform" enabled for the t... read more | 07/30/2005 (2:37 am) |
| Custom character problems | The "mirror man" thing is a quirk of the milkshape exporter. When you don't put a texture on someth... read more | 07/29/2005 (3:57 am) |
| Detail numbers have no relation to pixel size | Cool, thanks Magnus. I had to change it a little bit for my needs, but this is even faster now. :)... read more | 07/29/2005 (3:52 am) |
| Bounding and collision | In response to the last post: 1 - Yep. Collision markers are really the same thing as detail mar... read more | 07/28/2005 (1:08 pm) |
| Detail numbers have no relation to pixel size | Todd - Thanks for the tip... actually I found your resource when I was searching for the unmess.exe ... read more | 07/28/2005 (1:02 pm) |
| Detail numbers have no relation to pixel size | Joe, I just tried it, and that did the trick. Heh, after all this time I finally find a use for UnM... read more | 07/28/2005 (9:33 am) |
| Mesh Not Found Even thou I have selected it. UTSutility | It's for LOD purposes. You can have multiple versions of the same mesh (character, object, whatever... read more | 07/28/2005 (9:16 am) |
| Detail numbers have no relation to pixel size | Yeah, I've been trying crazy numbers just for the sake of testing. I just went back to max 5 sinc... read more | 07/28/2005 (9:12 am) |
| Detail numbers have no relation to pixel size | I just tried an experiment using multires and the same model I was using before. I got slightly dif... read more | 07/28/2005 (8:51 am) |
| Mesh Not Found Even thou I have selected it. UTSutility | Check your hierarchy. You need the root_JNT (it doesn't have to be called that) to be parented to t... read more | 07/28/2005 (8:29 am) |
| Detail numbers have no relation to pixel size | Hmmm. Are you using MultiRes or manually decimated models? Me = manual.... read more | 07/28/2005 (7:50 am) |
| Poser as a Animation tool. | That sounds like it will work. But, why not just animate in lightwave? Is poser really that much b... read more | 07/28/2005 (4:50 am) |
| Whats required to create new root pose? | Yes, as TenRhook says, it sounds like there's blending going on. The most likely case is that your ... read more | 07/27/2005 (3:09 am) |
| So who's making games out there anyway? | I'm working on a game using Torque, but it's still secret (for another week or so... look for a dev ... read more | 07/27/2005 (2:56 am) |
| Problem player mesh | Oh, the root sequence needs to be called "root" too. so: sequence0 = "./player_root.dsq root... read more | 07/26/2005 (7:27 am) |
| Problem player mesh | A player model does not need and should not have a collision mesh. The collision for a player is de... read more | 07/26/2005 (12:11 am) |
| Whats required to create new root pose? | The root pose should not be a 1 frame animation. It should be a cyclic animation. Make sure you're... read more | 07/26/2005 (12:06 am) |
| Invisable objects? | Just don't make a mesh at all. A dts is a dts whether or not it has a mesh associated with it. All... read more | 07/25/2005 (11:48 am) |
| Maya exporting problem | I don't mean to be rude... sorry. Feel free to keep asking questions when you get stuck, but always... read more | 07/25/2005 (8:07 am) |
| ---- | For our game we had the characters around 2500 triangles and 56 bones (number of bones makes a big d... read more | 07/24/2005 (8:28 pm) |
| Running custom animation. | That, I'm not quite clear on. The way I *think* it works is that if it is named correctly DSQ file,... read more | 07/24/2005 (5:07 am) |
| Maya exporting problem | Dude, you seriously need to READ FOR YOURSELF and stop expecting people to hold your hand through ev... read more | 07/23/2005 (9:30 pm) |
| Morphing in DTS or DSQ? | They can be dsqs. Make sure you turn the frame rate to 30 (every frame) since it doesn't blend from... read more | 07/23/2005 (9:23 pm) |
| Holes in a mesh? Whats the prob? | "heres a pic of the model if it helps" hehe, showoff. ;) Nice looking model! No, the mesh d... read more | 07/23/2005 (9:10 pm) |
| Another blow for game devs in general | ACK! Visible nipples and pubic hair! The downfall of civilization! We should ban the sale of mirro... read more | 07/23/2005 (3:47 am) |
| Running custom animation. | In /client/scripts you will find a file called default.bind.cs. The part you're looking for looks l... read more | 07/21/2005 (7:35 pm) |
| Map2Dif Alpha ver 0.96 | Haha. Looks like you're the only one left.... read more | 07/20/2005 (7:59 pm) |
| How do you use more than default animations? | It depends. if you just want to play an animation based on a keypress or mouse or whatever, it's pr... read more | 07/19/2005 (6:24 am) |
| Animation linkage problems | Are you trying to load it up by using the "load dts and cs" button? Have you tried just loading the... read more | 07/18/2005 (4:43 am) |
| Default player animations | If the game crashes, my guess is that it can't find the root animation. I have heard that that will... read more | 07/18/2005 (2:55 am) |
| Animation linkage problems | A picture is worth a thousand words.... [image]http://jboy.menlofarms.net/stuff/nodemismatch.jpg[... read more | 07/17/2005 (3:22 pm) |
| Sharing data between max and maya? | It sounds like it's too late for this to be useful to you, but check this out: [url]http://www.garag... read more | 07/17/2005 (8:07 am) |
| Creating collision... | Thc - the player's collision box is defined in /server/scripts/player.cs -- search for boundingbox. ... read more | 07/17/2005 (8:03 am) |
| No mesh visible in ShowTool | Good point, it's a subtree as well. Never thought of it that way before.... read more | 07/17/2005 (7:18 am) |
| No mesh visible in ShowTool | The root of the skeleton (probably "bip01") should be linked to the start node. There needs to be a... read more | 07/17/2005 (6:22 am) |
| Animation linkage problems | When you get the "nothing happens" when loading a dsq in the showtool Pro, it's usually because ther... read more | 07/17/2005 (6:10 am) |
| DTS works in ShowTool Pro but not in-game | I've never seen anything like that before... Is your model all one contiguous mesh? Have you... read more | 07/16/2005 (3:27 pm) |
| Modeling for Torque - Quads or Tris? | Magnus, Nice detective work! It's been bothering me for a while that the polycounts are differe... read more | 07/16/2005 (3:07 pm) |
| Need help in Using Bones | 1. One would need much more specific information your problem than "I can't get it to work" to actu... read more | 07/13/2005 (5:57 pm) |
| Good Bug/Task software? | We have a 3 man team and just started using the free bug tracker at [url]www.elementool.com[/url]. ... read more | 07/13/2005 (3:12 pm) |
| Animating a mount point? | It may just be that the animation is not exporting... check the dump file to see the mount0 node got... read more | 07/12/2005 (4:49 pm) |