Jeff Gran's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| DTS to DIF shadow problem | John's got it. It's just that the light scale is too big so the shadows are getting as close as the... read more | 09/28/2005 (3:29 pm) |
| Gothic Blocks 3 | Yep, it's very fun. In my opinion the weakest part is the time limit being the only adversary. I... read more | 09/26/2005 (1:33 pm) |
| Two skeletons for one scene | Just a question... why are you doing that? Do you want two characters to be tied together? It's ... read more | 09/25/2005 (4:25 pm) |
| TorqueSkeleton Generator | John - weird... I had another user say that it works fine in Maya 7 except that sometimes (when usin... read more | 09/24/2005 (4:18 pm) |
| Soldier pack fix | The mount node and the gun's mount point were aligned on different axes than the "standard" orientat... read more | 09/20/2005 (2:07 pm) |
| Does Torque support character deformation? | You could use skeletal animation, have a separate dsq animation for each axis of each bone and then ... read more | 09/12/2005 (8:36 am) |
| Newbie Extremely Lost | F10 and F11... read more | 09/11/2005 (12:03 pm) |
| Savannah College (SCAD) Feedback | I graduated from SCAD in 2003. There were 2 teachers whose (game/computer related) classes I felt w... read more | 09/08/2005 (1:12 pm) |
| Help With Bad Dif Mipmapping | I'm interested in this issue as well... is there any way to _tell_ the engine when the models are ou... read more | 09/08/2005 (12:40 pm) |
| Walking over stuff | Muchas Gracias!... read more | 09/07/2005 (8:45 am) |
| Help Needed Max7 to DTS | Email me a file and I'll set it up correctly for you.... read more | 09/01/2005 (2:52 pm) |
| DTS to DIF shadow problem | [image]http://jboy.menlofarms.net/stuff/3DL/lightingproblem/fixed.jpg[/image] lol. Well we fig... read more | 08/31/2005 (6:28 pm) |
| IK Animations in Blender | Back = bake :) Actually, I believe that even if you go back and delete those keyframes the same a... read more | 08/31/2005 (1:54 pm) |
| Map2Dif Plus | Matt, just a heads up: The portals with ambient_light = 0 issue, which I previously thought to be... read more | 08/31/2005 (12:28 pm) |
| Billboarding in Maya | Not to the detail marker, but to the actual mesh that you want to be a billboard. Also keep in mind... read more | 08/31/2005 (11:58 am) |
| Cinematic orc model | Looking good! As LoTekk says, the anatomy is pretty accurate. I like the face Maybe not so good f... read more | 08/31/2005 (12:03 am) |
| Crazy steven hawkings jell-o arms with blend animation | First off: LOL About your question: What you want is to have multiple animation threads running ... read more | 08/29/2005 (1:05 pm) |
| 3D World Studio public test (formerly know as Cartography Shop) | Eeew, VisGroups. :( Too bad you guys copied that from hammer, that's its worst feature IMHO. Tha... read more | 08/29/2005 (10:51 am) |
| Not all bones animate on export? | Maybe "bone*" should be "Bone*" ?... read more | 08/29/2005 (10:48 am) |
| Crazy steven hawkings jell-o arms with blend animation | You seem to have a mild case of don't-understand-how-blend-animations-really-work-itis. Luckily I h... read more | 08/29/2005 (9:11 am) |
| Not all bones animate on export? | Dunno. Have you tried forcing them to export with a .cfg file?... read more | 08/29/2005 (9:02 am) |
| Falling Apart | [url]Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8226[/url]... read more | 08/28/2005 (7:22 pm) |
| Player Bounds and Collision | You're not off base, you're thinking of creative solutions to your problem, which is exactly what yo... read more | 08/27/2005 (2:26 pm) |
| Player Bounds and Collision | Hm, good question. I don't know, I've never tried it. You could always just adjust your player's B... read more | 08/27/2005 (1:46 pm) |
| Skin Wrap" modifier in 3ds Max 7 | Um, I've never used it, but as far as I can see this is how it works: skin a mesh to some bones. ... read more | 08/27/2005 (1:41 pm) |
| Player Bounds and Collision | The "player" object is a special case in Torque. It is the only object whose collision box/bounding... read more | 08/27/2005 (1:37 pm) |
| Select and Uniform Scale" in 3ds Max | I don't like scaling things because of the trouble it can cause. I get around the problem by just a... read more | 08/26/2005 (9:00 pm) |
| Bounding box importing at astronomical sizes | It's probably scaled down in max. I would just delete the bounds box and re-create it, making sure ... read more | 08/26/2005 (11:05 am) |
| Exporting error when using bones | I have a feeling it has to do with your scene hierarchy. Can you post as to how you have the scene ... read more | 08/24/2005 (1:19 pm) |
| Portals making room go full bright | When you set "don't allow ambient pass through", the ambient light inside the dif is controlled by t... read more | 08/24/2005 (9:16 am) |
| Animations restirctions | Are there restrictions on the number of bones? Not that I know of, but you will see the performance... read more | 08/18/2005 (9:47 pm) |
| Head bob on movement? | It's in the animation. parent the eye node to the head bone. should work. What error are you gett... read more | 08/18/2005 (5:55 pm) |
| Which App do you use for DTS creation? | Results so far: MAX = 16 Blender = 13 MilkShape = 12 Lightwave = 7 GameSpace/TrueSpace = 6 M... read more | 08/14/2005 (9:37 pm) |
| Detail numbers have no relation to pixel size | I found out part of my problem was that in the Prefs.cs there was a line called [code]$pref::TS:... read more | 08/12/2005 (3:02 pm) |
| We need an indie version of THIS | I've been thinking about this for a while... and I had a good talk about it with Jeff T over beers o... read more | 08/10/2005 (11:30 am) |
| Sticky: Biped+Extra Models | Try skinning them both with the same skin modifier... select both meshes and apply the skin to both ... read more | 08/09/2005 (9:49 am) |
| Need help with recoil and look animations. (screenshots) | If your look and recoil animations are *actually* blend animations (double check by looking at the s... read more | 08/07/2005 (9:46 am) |
| Need help with recoil and look animations. (screenshots) | The recoil animation should be a blend animation and the first frame of it should be with your chara... read more | 08/06/2005 (6:46 pm) |
| Animation Basics | Check the console, in either the game or the show tool (show tool's easier) and it will tell you whi... read more | 08/06/2005 (1:13 pm) |
| Mount, Cam, "Eye Utility Nodes Help | Make sure it's parented to something in the hierarchy. Then make sure you have a .cfg that says alw... read more | 08/06/2005 (10:49 am) |
| Custom interior ambient_light | Um... somehow, today, it's working! So, never mind me, I'm just an idiot.... (Still don't know why ... read more | 08/04/2005 (1:27 pm) |
| Mount0 node - Weapons looking wrong (1st & 3rd person) | Don't know much about milkshape except that I don't like it.... is your mount0 a bone? it doesn't n... read more | 08/04/2005 (1:25 pm) |
| Mount0 node - Weapons looking wrong (1st & 3rd person) | You CAN and should rotate the mount0 node. The standard orientation is for the mount node to be (ro... read more | 08/04/2005 (12:48 pm) |
| Custom interior ambient_light | OK here ya go: I have only the sun as a light source (for now). The sun's color = 0.8 0.75 0.7... read more | 08/03/2005 (10:27 pm) |
| Custom interior ambient_light | Heh, ya, I'm not quite sure if I understand you correctly either... [quote]If i do a portal with... read more | 08/03/2005 (9:54 pm) |
| Custom interior ambient_light | 1) Well, you can't have "dynamic" lights without the lighting pack. 2) I can make it fully bright o... read more | 08/03/2005 (6:56 pm) |
| Custom interior ambient_light | I regretfully report that this issue has not yet been fixed in the latest map2dif_plus (using the st... read more | 08/03/2005 (5:19 pm) |
| Detail numbers have no relation to pixel size | Yeah.... normally I would agree with you. My main problem is that the one thing I'm really trying t... read more | 08/03/2005 (5:03 pm) |
| Detail numbers have no relation to pixel size | Hmm, well I just tried taking screen captures and verifying the pixel heights reported in the showto... read more | 08/03/2005 (3:16 pm) |
| Detail numbers have no relation to pixel size | Um, "re-opening" this issue. When I run my models through unmessdts the LODs display correctly in t... read more | 08/03/2005 (1:52 pm) |