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Jeff Gran's Forum Posts

Thread Post Date Posted
A step up from the "Which dot" pic.. *bump*... read more 07/12/2006 (9:49 pm)
Things I need to use Constructor for real Cool, thanks Dave! :)... read more 07/05/2006 (9:52 pm)
Please Try out This Completed Game For Me(Anton Bursch) I tried it, it worked fine for me - went up to level 2-0. Win XP SP2 Athlon 64 3400+ GeForce FX... read more 06/30/2006 (9:48 pm)
Things I need to use Constructor for real Cool. :)... read more 06/28/2006 (1:22 pm)
Things I need to use Constructor for real Ah, thanks John, that was it. I did notice some strange behavior with the spotlight... the actu... read more 06/26/2006 (8:42 pm)
Disappearing cube face Here is a tutorial about using "face sharing" in QuArK, which could be useful in places like that wh... read more 02/15/2006 (2:48 pm)
Is it possible to lock UVs in Maya? It's hard to tell exactly what the problem is without seeing it in effect, but here are some ideas: ... read more 02/15/2006 (2:39 pm)
Seek help with multiple animation sequences Well I don't know much about the code side of it, but it sounds like you're doing it correctly for t... read more 02/11/2006 (5:17 pm)
... @joseph have you heard/seen anything about this? [url]http://www.elysiun.com/forum/viewtopic.php?... read more 01/11/2006 (8:39 pm)
... Sweet. Nice work Joseph.... read more 01/10/2006 (8:51 pm)
Soldier pack animation issue? Yes, this is a (now) known problem with the update. Somehow the back.dsq got corrupted on export or... read more 01/09/2006 (5:16 pm)
Hyperlink from a button Yep thanks. Searching for "link" "web" and "command" brought me straight here. :)... read more 12/27/2005 (11:07 pm)
Blender 2.4 released It really does look cool. I would guess that the old exporter won't work, with all the little chang... read more 12/23/2005 (1:42 pm)
Soldier pack In some (well, most) of the soldier's animation files, the hands are constrained to the "gun control... read more 12/23/2005 (1:33 pm)
Death animations still causing tons of trouble... grrr... I was struggling with this today, and.. Yep, that's the solution. The bounds object needs to actual... read more 12/13/2005 (4:41 pm)
Show all 3d models in wireframe possible in torque? Yeah you just have to press F9.... read more 11/29/2005 (2:03 am)
Max animations not right in torque - hmm, I've never had that problem with my bipeds.. - yes, that makes sense. The exporter just c... read more 11/28/2005 (12:48 pm)
Max animations not right in torque Magnus: The way I see it, there's only one way to animate the root/pelvis area of a Biped going up ... read more 11/26/2005 (9:02 pm)
Max animations not right in torque Well, looking at your heirarchy, you actually need a "base01" and a "start01" before the bip01. The... read more 11/26/2005 (12:25 pm)
Max animations not right in torque Link the "cam" node to the "start01" (or whatever), so it is a "brother" of Bip01 not a child. That... read more 11/25/2005 (3:28 pm)
Greying out GUI controls If you're using a bitmap button, you have to make the bitmap with the _i (for inactive) grey or what... read more 11/24/2005 (7:03 pm)
Greying out GUI controls I'm pretty sure it's setActive.... read more 11/24/2005 (6:01 pm)
.DTS with Multiple Animations... what's the secret? Maybe [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1522]this[/url] is... read more 11/15/2005 (1:33 am)
Maya or 3ds max Weston: LOL, woops. I didn't notice that or mean for it to be that way... ah well. I use both, but... read more 11/14/2005 (5:18 pm)
Maya or 3ds max Person 1: MAX RULES MAYA SUX!! Person 2: NO WAY STFU MAX IS THE BEST MAYA IS STUPID! Persons 3... read more 11/14/2005 (9:09 am)
Soldier Pack quirk Yes, I double-checked just now and the fixed version is in fact up. So anyone who runs into this pr... read more 11/11/2005 (5:16 pm)
Who takes the time to read GG community blogs? I skim all, and fully read many. I'm addicted. [quote]I'm not too interested in seeing what peop... read more 11/10/2005 (10:21 am)
Maya Multires? The DTS Plus SDK has an automatic LOD generator/decimator. The upcoming Max and XSI exporters from ... read more 11/10/2005 (9:47 am)
Do open edges cause problem for dts shapes? You can have whatever open edges you want. You can have as many separate meshes as you want as well... read more 11/09/2005 (2:17 pm)
Skinning Question You use the nomenclature of the texture files to enable them to be switched out. export the model u... read more 11/09/2005 (8:38 am)
MilkShape 3D Users Feedback Request Simple 2 bone IK... read more 11/08/2005 (2:23 pm)
Back to Basics: Arrays and ways around them Thank you Dreamer, this is very informative and helpful to me. Have you put this stuff on TDN yet?... read more 11/06/2005 (1:15 am)
More IGC 2005 videos Thanks! I missed some of these in person and had really wanted to see them.... read more 10/26/2005 (8:21 pm)
How do I create global variables? Use a $, like $myGlobalVariable . % is for local.... read more 10/26/2005 (5:07 pm)
Two player control, single set of movement functions *shrug* does that work? Then yeah that's easier isn't it. :)... read more 10/22/2005 (1:29 pm)
Two player control, single set of movement functions PlayerUp ("$player1") and playerUp("$player2") and then playerUp(%whoeverIsMoving) { e... read more 10/21/2005 (3:32 pm)
A step up from the "Which dot" pic.. That's damn cool. Somebody putting the google maps API to good use. :) Only problem will be keepi... read more 10/20/2005 (3:23 pm)
Adding a walk animation In /server/player.cs you can change the speed - I think it's called MaxForwardSpeed, MaxBackwardSpee... read more 10/19/2005 (11:44 pm)
Animated skeletons You can buy one of the character content packs here at GG and re-use the skeleton/animations.... read more 10/19/2005 (11:04 pm)
Moving/Animating Mount Points Haha - I didn't realize this was a t2d thread when I first commented. oops.... read more 10/19/2005 (8:19 pm)
Chris Crawford talk at IGC Alex - probably one of the many books in the "choose your own adventure" series. I used to love tho... read more 10/19/2005 (12:32 am)
Editing Soldier Pack in 3D Studio Max It is the clipping planes. The problem is that for Torque, you have a 1 to 1 ratio from Max units (... read more 10/18/2005 (9:40 pm)
Girl Pack: problems adapting Yeah... skin weighting is an art form in itself, and it can be tedious and/or difficult at times. T... read more 10/16/2005 (9:50 pm)
Girl Pack: problems adapting The base model is just a reference for how your character should be posed. Also, you'll notice that... read more 10/16/2005 (11:53 am)
Girl Pack: problems adapting Nmuta: You might want to check out [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=3... read more 10/16/2005 (10:53 am)
Girl Pack: problems adapting Yeah.... it is coming.... someday.... read more 10/15/2005 (5:20 pm)
Girl Pack: problems adapting It is possible to do what you wish, but it is difficult. If you want more specific instructions on ... read more 10/15/2005 (4:53 pm)
Moving/Animating Mount Points You mean like Ray Man? I would just make a skeleton in your 3d app, and parent the individual meshe... read more 10/14/2005 (7:03 pm)
IGC05 showoff center games (unofficial listing) 3D Language: Spain will be there... I don't know what the official "showoff area" is all about but I... read more 09/28/2005 (6:34 pm)