Jeff Gran's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| A step up from the "Which dot" pic.. | *bump*... read more | 07/12/2006 (9:49 pm) |
| Things I need to use Constructor for real | Cool, thanks Dave! :)... read more | 07/05/2006 (9:52 pm) |
| Please Try out This Completed Game For Me(Anton Bursch) | I tried it, it worked fine for me - went up to level 2-0. Win XP SP2 Athlon 64 3400+ GeForce FX... read more | 06/30/2006 (9:48 pm) |
| Things I need to use Constructor for real | Cool. :)... read more | 06/28/2006 (1:22 pm) |
| Things I need to use Constructor for real | Ah, thanks John, that was it. I did notice some strange behavior with the spotlight... the actu... read more | 06/26/2006 (8:42 pm) |
| Disappearing cube face | Here is a tutorial about using "face sharing" in QuArK, which could be useful in places like that wh... read more | 02/15/2006 (2:48 pm) |
| Is it possible to lock UVs in Maya? | It's hard to tell exactly what the problem is without seeing it in effect, but here are some ideas: ... read more | 02/15/2006 (2:39 pm) |
| Seek help with multiple animation sequences | Well I don't know much about the code side of it, but it sounds like you're doing it correctly for t... read more | 02/11/2006 (5:17 pm) |
| ... | @joseph have you heard/seen anything about this? [url]http://www.elysiun.com/forum/viewtopic.php?... read more | 01/11/2006 (8:39 pm) |
| ... | Sweet. Nice work Joseph.... read more | 01/10/2006 (8:51 pm) |
| Soldier pack animation issue? | Yes, this is a (now) known problem with the update. Somehow the back.dsq got corrupted on export or... read more | 01/09/2006 (5:16 pm) |
| Hyperlink from a button | Yep thanks. Searching for "link" "web" and "command" brought me straight here. :)... read more | 12/27/2005 (11:07 pm) |
| Blender 2.4 released | It really does look cool. I would guess that the old exporter won't work, with all the little chang... read more | 12/23/2005 (1:42 pm) |
| Soldier pack | In some (well, most) of the soldier's animation files, the hands are constrained to the "gun control... read more | 12/23/2005 (1:33 pm) |
| Death animations still causing tons of trouble... grrr... | I was struggling with this today, and.. Yep, that's the solution. The bounds object needs to actual... read more | 12/13/2005 (4:41 pm) |
| Show all 3d models in wireframe possible in torque? | Yeah you just have to press F9.... read more | 11/29/2005 (2:03 am) |
| Max animations not right in torque | - hmm, I've never had that problem with my bipeds.. - yes, that makes sense. The exporter just c... read more | 11/28/2005 (12:48 pm) |
| Max animations not right in torque | Magnus: The way I see it, there's only one way to animate the root/pelvis area of a Biped going up ... read more | 11/26/2005 (9:02 pm) |
| Max animations not right in torque | Well, looking at your heirarchy, you actually need a "base01" and a "start01" before the bip01. The... read more | 11/26/2005 (12:25 pm) |
| Max animations not right in torque | Link the "cam" node to the "start01" (or whatever), so it is a "brother" of Bip01 not a child. That... read more | 11/25/2005 (3:28 pm) |
| Greying out GUI controls | If you're using a bitmap button, you have to make the bitmap with the _i (for inactive) grey or what... read more | 11/24/2005 (7:03 pm) |
| Greying out GUI controls | I'm pretty sure it's setActive.... read more | 11/24/2005 (6:01 pm) |
| .DTS with Multiple Animations... what's the secret? | Maybe [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1522]this[/url] is... read more | 11/15/2005 (1:33 am) |
| Maya or 3ds max | Weston: LOL, woops. I didn't notice that or mean for it to be that way... ah well. I use both, but... read more | 11/14/2005 (5:18 pm) |
| Maya or 3ds max | Person 1: MAX RULES MAYA SUX!! Person 2: NO WAY STFU MAX IS THE BEST MAYA IS STUPID! Persons 3... read more | 11/14/2005 (9:09 am) |
| Soldier Pack quirk | Yes, I double-checked just now and the fixed version is in fact up. So anyone who runs into this pr... read more | 11/11/2005 (5:16 pm) |
| Who takes the time to read GG community blogs? | I skim all, and fully read many. I'm addicted. [quote]I'm not too interested in seeing what peop... read more | 11/10/2005 (10:21 am) |
| Maya Multires? | The DTS Plus SDK has an automatic LOD generator/decimator. The upcoming Max and XSI exporters from ... read more | 11/10/2005 (9:47 am) |
| Do open edges cause problem for dts shapes? | You can have whatever open edges you want. You can have as many separate meshes as you want as well... read more | 11/09/2005 (2:17 pm) |
| Skinning Question | You use the nomenclature of the texture files to enable them to be switched out. export the model u... read more | 11/09/2005 (8:38 am) |
| MilkShape 3D Users Feedback Request | Simple 2 bone IK... read more | 11/08/2005 (2:23 pm) |
| Back to Basics: Arrays and ways around them | Thank you Dreamer, this is very informative and helpful to me. Have you put this stuff on TDN yet?... read more | 11/06/2005 (1:15 am) |
| More IGC 2005 videos | Thanks! I missed some of these in person and had really wanted to see them.... read more | 10/26/2005 (8:21 pm) |
| How do I create global variables? | Use a $, like $myGlobalVariable . % is for local.... read more | 10/26/2005 (5:07 pm) |
| Two player control, single set of movement functions | *shrug* does that work? Then yeah that's easier isn't it. :)... read more | 10/22/2005 (1:29 pm) |
| Two player control, single set of movement functions | PlayerUp ("$player1") and playerUp("$player2") and then playerUp(%whoeverIsMoving) { e... read more | 10/21/2005 (3:32 pm) |
| A step up from the "Which dot" pic.. | That's damn cool. Somebody putting the google maps API to good use. :) Only problem will be keepi... read more | 10/20/2005 (3:23 pm) |
| Adding a walk animation | In /server/player.cs you can change the speed - I think it's called MaxForwardSpeed, MaxBackwardSpee... read more | 10/19/2005 (11:44 pm) |
| Animated skeletons | You can buy one of the character content packs here at GG and re-use the skeleton/animations.... read more | 10/19/2005 (11:04 pm) |
| Moving/Animating Mount Points | Haha - I didn't realize this was a t2d thread when I first commented. oops.... read more | 10/19/2005 (8:19 pm) |
| Chris Crawford talk at IGC | Alex - probably one of the many books in the "choose your own adventure" series. I used to love tho... read more | 10/19/2005 (12:32 am) |
| Editing Soldier Pack in 3D Studio Max | It is the clipping planes. The problem is that for Torque, you have a 1 to 1 ratio from Max units (... read more | 10/18/2005 (9:40 pm) |
| Girl Pack: problems adapting | Yeah... skin weighting is an art form in itself, and it can be tedious and/or difficult at times. T... read more | 10/16/2005 (9:50 pm) |
| Girl Pack: problems adapting | The base model is just a reference for how your character should be posed. Also, you'll notice that... read more | 10/16/2005 (11:53 am) |
| Girl Pack: problems adapting | Nmuta: You might want to check out [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=3... read more | 10/16/2005 (10:53 am) |
| Girl Pack: problems adapting | Yeah.... it is coming.... someday.... read more | 10/15/2005 (5:20 pm) |
| Girl Pack: problems adapting | It is possible to do what you wish, but it is difficult. If you want more specific instructions on ... read more | 10/15/2005 (4:53 pm) |
| Moving/Animating Mount Points | You mean like Ray Man? I would just make a skeleton in your 3d app, and parent the individual meshe... read more | 10/14/2005 (7:03 pm) |
| IGC05 showoff center games (unofficial listing) | 3D Language: Spain will be there... I don't know what the official "showoff area" is all about but I... read more | 09/28/2005 (6:34 pm) |