Game Development Community

Vinh Tran's Forum Posts

Thread Post Date Posted
Prelim Wii Integration Hey, had a few people contact me recently for these so I guess that means their old location is no l... read more 10/04/2008 (10:18 am)
Client calling Server, do yo hear Server? I just used this code to create a drop down for player model selection. One additional thing I h... read more 01/29/2008 (11:53 pm)
Prelim Wii Integration Check to see what bluetooth stack you are using. I know it works with toshiba bluetooth stacks. I've... read more 10/22/2007 (1:23 pm)
Modernization Kit Beta I took 1.5.2, merged in the latest AFX (the one built for 1.5.2), and then tried to merge in the 1.5... read more 06/23/2007 (4:17 pm)
Remapping Axis input I decided to implement a "Calibrate Joystick" button that watches for Axis input. It basically promp... read more 07/18/2006 (8:36 am)
Remapping Axis input Well what i'm really looking for is a way to get the xaxis/yaxis to be mappable by the user from wit... read more 07/17/2006 (3:54 pm)
Remapping Axis input So did you ever get this to work because i need it bad..... read more 07/17/2006 (2:58 pm)
Particle system in the GUI? Was anyone able to get something together for this? Currently i've got a 100% GUI based game and I w... read more 07/17/2006 (8:13 am)
Complete MMORPG Development Guide Registered as xxreaperxx... read more 03/30/2006 (10:46 am)
ProjectileObjectType problems I just used this article to help me get triggers working with projectiles. It also gave me some more... read more 08/21/2005 (8:52 pm)
Problem Rotating Vector (or matrix) Also, at the most basic level what I want to do is take the eye transform of the player, and rotate ... read more 08/16/2005 (9:16 pm)
Problem Rotating Vector (or matrix) Hi jeremy, I saw that the other day and gave it a try. I tried using this to rotate my Upvector b... read more 08/16/2005 (9:13 pm)
Projectile Rotation after Orientation Sounds like a good idea, I'll give that a try first. Thanks... read more 08/08/2005 (2:38 pm)
Triggers and Shapes Thank the lord!~ I'm glad i found this resource because I really needed it, so to help everyone o... read more 05/25/2005 (6:21 pm)
GetMuzzlePoint during Animation It seems like that these muzzlepoint calls get the point or vector where the muzzle *should* be. I g... read more 05/13/2005 (6:56 am)
GetMuzzlePoint during Animation Under /server/scripts/player.cs on the Armor::onTrigger(...) function I'm checking to see if we are ... read more 05/12/2005 (9:09 pm)
Frisbee or Disc Flight I've got a little follow up question. I've been looking at the code for both Projectile and Item. Is... read more 05/10/2005 (7:30 pm)
Frisbee or Disc Flight @Andy Its a disc golf game, currently its just for a school project. However, after that I believ... read more 05/09/2005 (9:40 am)
Frisbee or Disc Flight Thanks Stephen, I am pretty sure I understand what you are saying about the commandToServer function... read more 05/09/2005 (9:39 am)
Scripting Animation without DSQ (No DTS) So if the DTS has the sequences with the proper names, it should work automatically once I specifiy ... read more 05/02/2005 (11:20 am)