Vinh Tran's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Prelim Wii Integration | Hey, had a few people contact me recently for these so I guess that means their old location is no l... read more | 10/04/2008 (10:18 am) |
| Client calling Server, do yo hear Server? | I just used this code to create a drop down for player model selection. One additional thing I h... read more | 01/29/2008 (11:53 pm) |
| Prelim Wii Integration | Check to see what bluetooth stack you are using. I know it works with toshiba bluetooth stacks. I've... read more | 10/22/2007 (1:23 pm) |
| Modernization Kit Beta | I took 1.5.2, merged in the latest AFX (the one built for 1.5.2), and then tried to merge in the 1.5... read more | 06/23/2007 (4:17 pm) |
| Remapping Axis input | I decided to implement a "Calibrate Joystick" button that watches for Axis input. It basically promp... read more | 07/18/2006 (8:36 am) |
| Remapping Axis input | Well what i'm really looking for is a way to get the xaxis/yaxis to be mappable by the user from wit... read more | 07/17/2006 (3:54 pm) |
| Remapping Axis input | So did you ever get this to work because i need it bad..... read more | 07/17/2006 (2:58 pm) |
| Particle system in the GUI? | Was anyone able to get something together for this? Currently i've got a 100% GUI based game and I w... read more | 07/17/2006 (8:13 am) |
| Complete MMORPG Development Guide | Registered as xxreaperxx... read more | 03/30/2006 (10:46 am) |
| ProjectileObjectType problems | I just used this article to help me get triggers working with projectiles. It also gave me some more... read more | 08/21/2005 (8:52 pm) |
| Problem Rotating Vector (or matrix) | Also, at the most basic level what I want to do is take the eye transform of the player, and rotate ... read more | 08/16/2005 (9:16 pm) |
| Problem Rotating Vector (or matrix) | Hi jeremy, I saw that the other day and gave it a try. I tried using this to rotate my Upvector b... read more | 08/16/2005 (9:13 pm) |
| Projectile Rotation after Orientation | Sounds like a good idea, I'll give that a try first. Thanks... read more | 08/08/2005 (2:38 pm) |
| Triggers and Shapes | Thank the lord!~ I'm glad i found this resource because I really needed it, so to help everyone o... read more | 05/25/2005 (6:21 pm) |
| GetMuzzlePoint during Animation | It seems like that these muzzlepoint calls get the point or vector where the muzzle *should* be. I g... read more | 05/13/2005 (6:56 am) |
| GetMuzzlePoint during Animation | Under /server/scripts/player.cs on the Armor::onTrigger(...) function I'm checking to see if we are ... read more | 05/12/2005 (9:09 pm) |
| Frisbee or Disc Flight | I've got a little follow up question. I've been looking at the code for both Projectile and Item. Is... read more | 05/10/2005 (7:30 pm) |
| Frisbee or Disc Flight | @Andy Its a disc golf game, currently its just for a school project. However, after that I believ... read more | 05/09/2005 (9:40 am) |
| Frisbee or Disc Flight | Thanks Stephen, I am pretty sure I understand what you are saying about the commandToServer function... read more | 05/09/2005 (9:39 am) |
| Scripting Animation without DSQ (No DTS) | So if the DTS has the sequences with the proper names, it should work automatically once I specifiy ... read more | 05/02/2005 (11:20 am) |