Jacob's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Can't activate Torsion | Working now, thanks :)... read more | 09/14/2011 (11:07 am) |
| Can't activate Torsion | Not able to activate Torsion either. Thanks in advance!... read more | 09/13/2011 (7:10 pm) |
| TGEA 1.0.3 Released | Thanks to all responsible for your efforts - It is very appreciated!... read more | 09/03/2007 (12:16 pm) |
| Seeking advice | @ Mark: that could work and I think I had a similar idea if I din't come up with something else :) ... read more | 08/31/2007 (1:43 pm) |
| Seeking advice | Thanks guys for the suggestions. @ Stephen: I see what you are saying and I may give that a try i... read more | 08/31/2007 (8:02 am) |
| Feature List-Bug List Discussion Do NOT post your bugs here. | Not sure if it's video card related - I am using a Radeon X1900 XTX and I can consistently reproduce... read more | 08/28/2007 (10:45 am) |
| Scripting | The "print" script command has been replaced with "echo" in TGE 1.3 and above...thus in TGEA too. A... read more | 08/26/2007 (9:14 am) |
| Feature List-Bug List Discussion Do NOT post your bugs here. | I still have the "click to windows" issue discussed [url=http://garagegames.com/mg/forums/result.thr... read more | 08/25/2007 (10:45 am) |
| New plugin ideas | I look forward to whatever you release! :)... read more | 08/24/2007 (5:35 pm) |
| GuiMLText tags | I haven't actually used this but you should be able to use scrollToTag(tagID) to scroll to the first... read more | 08/24/2007 (1:27 pm) |
| Problems renaming project | There is a script function that creates the canvas and that's where the window name is set, if that'... read more | 08/21/2007 (5:53 pm) |
| Fixed bug in TelnetDebugger TGEA 1.0.2 preventing Torsion debug | Thank You!... read more | 08/21/2007 (11:10 am) |
| Constant Gui Update | There is a guiTickControl that updates on every tick (32ms by default). Check out iTickable.h/.cpp ... read more | 08/17/2007 (6:37 am) |
| Mouse not over call and Right click select | If you are using this for any kind of a button control, you may need to add the Con::executef into g... read more | 08/17/2007 (5:04 am) |
| Mouse right-click inside GUIs | You could make GuiControl::onRightMouseUp (in guiControl.cpp) look like the following: [code] vo... read more | 08/16/2007 (11:05 am) |
| Quit() | OnExit() is your script function that gets called on quit() - so that's a good place to put what you... read more | 08/15/2007 (8:52 am) |
| Buttons in TGEA | I suppose I haven't tried out "all" of the features of TGEA's GUI controls and compared them to the ... read more | 08/11/2007 (10:02 am) |
| Buttons in TGEA | Glad to help. There are some areas that TGEA is still being updated/perfected on but in the GUI c... read more | 08/11/2007 (9:16 am) |
| Buttons in TGEA | If you don't want the button to highlight when you mouse over, you could duplicate your button_n and... read more | 08/11/2007 (8:44 am) |
| Buttons in TGEA | It has worked for me without any modification to the engine...The feature of 4-stage bitmap buttons ... read more | 08/11/2007 (7:14 am) |
| Full Screen Mode and GUIs | I have experienced this many times as well and would like it to be be addressed. Edit: Please :)... read more | 08/10/2007 (9:09 am) |
| Detail Textures on Terrain | Welcome! Just one terrain detail texture out of the box but there may be some resources to allow ... read more | 08/09/2007 (11:08 am) |
| Tooltips | TDN guide added: [url=http://tdn.garagegames.com/wiki/Torque_Shader_Engine/GUI/Resources/Tooltips... read more | 08/09/2007 (10:06 am) |
| Tooltips | I was thinking about that as well. I can wrap it up in a resource and maybe put it on TDN. I'll gi... read more | 08/09/2007 (4:58 am) |
| Need 1.5.2 Mouseover Buttons | @kingdutka - That functionality works just fine in 1.5.2 (it's built into the engine). You can have... read more | 08/08/2007 (1:36 pm) |
| Tooltips | Works good, Thanks again for your time Frank. I found that any gui control type that wants to be ... read more | 08/08/2007 (9:46 am) |
| How do you turn on .dso's in tgea? | Just comment out [code] #define TORQUE_NO_DSO_GENERATION[/code] in torqueConfig.h... read more | 08/07/2007 (3:36 pm) |
| Tooltips | Hey, you didn't even give me a chance to try and figure it out myself - just kidding :) Thank You, ... read more | 08/07/2007 (8:12 am) |
| Newbie question | The book you have is using an older code base and the command "print" has been replaced by "echo". ... read more | 08/07/2007 (5:00 am) |
| Tooltips | Thanks Frank, that makes sense and explains the quick flash on the screen :) I will try to figure o... read more | 08/06/2007 (7:25 am) |
| Tooltips | I think you're right J.C. I just thought that a GG employee might chime in and explain if they shou... read more | 08/05/2007 (2:27 pm) |
| Tooltips | A workaround was created since there were no replies here.... I would still like to find out if a... read more | 08/04/2007 (9:54 am) |
| Tooltips | So does anyone have tooltips working?... read more | 08/02/2007 (1:51 pm) |
| Why is the reference documentation so lacking | I also suggest checking the "CLASS_DIAGRAMS" box which will give you a very helpful class hierarchy ... read more | 08/01/2007 (11:04 am) |
| Torus Plugin | Hmmm...I haven't looked at Constructor for a while and I just found out the torus is already in ther... read more | 07/30/2007 (4:24 pm) |
| Torus Plugin | Jaimi - I'll be happy to use the plugin even if it only makes a "true" torus :)... read more | 07/30/2007 (2:50 pm) |
| Issue with guiPopUpCtrl? | SOLUTION: the GuiPopUpMenuProfile had the borderThickness set at 2. Reducing this to 1 solved the i... read more | 07/29/2007 (9:48 am) |
| Encrypt game data | Check out [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7253]This[/url... read more | 07/26/2007 (10:34 am) |
| TGEA .dso files | It's a #define in torqueConfig.h... read more | 07/18/2007 (3:09 pm) |
| Prefs hell | Only thing that comes to mind is that there is another location where pref::Game::Info is being load... read more | 07/13/2007 (1:28 pm) |
| Character creation | You could take a look at the [url=http://www.mmoworkshop.com/trac/mom]MMOWorkshop[/url] being develo... read more | 07/13/2007 (8:04 am) |
| Export Preferences | That is a nice explanation - Thanks Matt and Jason for the link...and yes, my search results didn't ... read more | 07/11/2007 (7:28 am) |
| New plugin ideas | Actually Jaimi, creating a set of brushes in a block would do perfectly. I just realized what you m... read more | 07/09/2007 (9:02 am) |
| Modify tools stopped working | SOLUTION: I realized that I did in fact change some of the default Constructor settings. The settin... read more | 07/09/2007 (7:21 am) |
| Modify tools stopped working | Thanks Jared but I have done all you suggested and even more. I have even restarted Constructor and... read more | 07/09/2007 (5:58 am) |
| Modify tools stopped working | Well, it happened again - same issue; none of the modify tools work. This time I haven't changed an... read more | 07/08/2007 (2:17 pm) |
| New plugin ideas | I didn't think of that - good point!... read more | 07/08/2007 (12:22 pm) |
| New plugin ideas | First of all - awsome job on all your plugins so far Jaimi! I would love a path extrude like the ... read more | 07/08/2007 (8:53 am) |
| Stairs plugin uploaded | Thank You for all your plugins :)... read more | 07/07/2007 (10:29 am) |
| Error placing interior in TGEA (most recent) | That's what I figured - I am not in any hurry.... read more | 07/04/2007 (7:13 pm) |