Game Development Community

Edward Pollard's Forum Posts

Thread Post Date Posted
Platformer-esque Movement - is it possible? By default TGE only supports one strafe animation. I poked around in the player class, and tried to ... read more 04/06/2005 (1:34 pm)
Platformer-esque Movement - is it possible? Well, I've added a "straferight" animation (that is the character running sideways) but it seems to ... read more 04/04/2005 (8:52 am)
Invalid .sln file?? This thread documents my trials with the same issue: http://www.garagegames.com/mg/forums/result.th... read more 03/29/2005 (8:38 pm)
What do I need to do different RE: Character Animations in DTS? Seems I'm restricted to using the same sequence names. After changing the names I had great success.... read more 03/09/2005 (6:52 pm)
RTSUnits and Weapons Part of our desire to have the flexibility in weapons was a concession in terms of unit numbers. We'... read more 01/12/2005 (5:14 pm)
RTSUnits and Weapons I hear you, I'm just not wanting to dance that specific dance. Customizable units in a RTS is coo... read more 01/09/2005 (5:34 pm)
How to grab my gun? My search for "crossbow" had case sensitivity turned on. I'm so embarassed.... read more 01/09/2005 (3:20 pm)
How to grab my gun? I'm looking for where weapons get connected with players. I don't see it. Can someone, for exa... read more 01/09/2005 (2:03 pm)
Getting Started With Blended Animation Oh. So the process is not documented in any way?... read more 12/13/2004 (5:37 pm)
Units Tilting (at Windmills?) Well, the Tanks in that pack are based on a vehicle class. I'm also not actually making tanks, thats... read more 11/23/2004 (8:50 pm)
The Dirt on Terrains What about something as probably stupid and naive as starting with a DTS?... read more 11/16/2004 (7:48 pm)
Repeating a command while control is active (solution/technique) Thanks for the attention guys. Combined with [url=http://www.garagegames.com/mg/forums/result.thread... read more 11/01/2004 (4:46 pm)
Repeating a command while control is active (solution/technique) Thanks Ben. I've only been working with TGE for a day now, so I'm wondering if you can point me i... read more 10/31/2004 (8:58 pm)
Repeating a command while control is active (solution/technique) Let me rephrase my quandry: The examples provided elsewhere for orbit-cams all bind camera rotati... read more 10/31/2004 (8:17 pm)
Repeating a command while control is active (solution/technique) Can someone give me some tips on how to take this theory and apply it to keyboard input? (e.g. th... read more 10/31/2004 (12:52 pm)