Clint S. Brewer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Get node transform | Hi David, if you are doing this on the server, then by default the skeleton doesn't animate there. ... read more | 02/14/2008 (11:22 am) |
| Default values for AddField() ? | Huh, weird I just got a reply in email to this, but I don't see the reply here. the reply was [q... read more | 12/12/2007 (9:21 am) |
| Programming a Gravity Gun | That looks so fun... read more | 07/18/2007 (5:42 pm) |
| Multi-processor parallel programming in TGE | Hi Duncan, thanks for the reply, I understand. Was just surprised at exactly how much slower it was... read more | 05/24/2007 (9:37 am) |
| Multi-processor parallel programming in TGE | Hi Duncan, I just tried this out in our app (the one orion has pictures of) I've got a laptop wit... read more | 05/23/2007 (7:12 pm) |
| Garage Games Featured Partners? | [url=developer.nvidia.com] developer.nvidia.com[/url] for what it's worth, I've had great experie... read more | 02/26/2007 (1:57 pm) |
| Performance in observer mode | I ran into one small problem after makign this change, we had depended on the player's clientside i... read more | 02/16/2007 (2:52 am) |
| Performance in observer mode | Just did some testing in standalone and client server for themusiclounge, all seemed ok. Maybe a ... read more | 02/15/2007 (2:20 pm) |
| Performance in observer mode | Maybe it wasn't added because the original coder was thinking that it didn't need to be rendered.... read more | 02/15/2007 (1:13 pm) |
| Performance in observer mode | I'm getting ready to test with it added to the scene. just looking at the code, I don't see any... read more | 02/15/2007 (1:05 pm) |
| Performance in observer mode | I just checked tge 1.5 and this is still the same in there, with the camera not adding itself to the... read more | 02/15/2007 (12:50 pm) |
| Performance in observer mode | Old thread but I just ran into this same problem.. is there any reason that the camera was not or... read more | 02/15/2007 (12:46 pm) |
| Bug in explosion.cc | Definitely seems right to me, shouldn't be doing anything after deleteObject is called! this b... read more | 02/07/2007 (12:22 pm) |
| Altivec optimized point3F_normalize | Well that didn't work, I made my invsqrt just call your sse function instead...making mSqrt call y... read more | 01/27/2007 (7:33 pm) |
| Altivec optimized point3F_normalize | Mmm thats good stuff Tim, trying out in my code now. and using this for invSqrt which hits a few t... read more | 01/27/2007 (6:19 pm) |
| Save game / saving and loading single player game thoughts. | And slightly interesting ai group saving to show how thats done note that this is done with my cust... read more | 01/24/2007 (1:14 pm) |
| Save game / saving and loading single player game thoughts. | And for completeness, here's where it all starts off when you load a saved game [code] //---------... read more | 01/24/2007 (1:05 pm) |
| Save game / saving and loading single player game thoughts. | With the caveats of the above being, I'm making a single player game, and the game only exists in ... read more | 01/24/2007 (11:05 am) |
| Save game / saving and loading single player game thoughts. | For the game states, here are the funcs that I use to set and test [code] function getGameState(... read more | 01/24/2007 (11:02 am) |
| Save game / saving and loading single player game thoughts. | Here's how the gamestate group is created for a new game, you can see that it's just a simgroup usi... read more | 01/24/2007 (10:59 am) |
| Save game / saving and loading single player game thoughts. | Might as well share some :) for example, heres my basic save funcs [code] //////////////////// ... read more | 01/24/2007 (10:57 am) |
| Save game / saving and loading single player game thoughts. | I think that Nick and I both had some blog entries about it as well if you look through our history.... read more | 01/24/2007 (10:52 am) |
| Save game / saving and loading single player game thoughts. | Hey Infinitum3D, for me it has been done entirely in script. It's pretty worked out for my game s... read more | 01/24/2007 (10:51 am) |
| M_matF_x_point3F() and m_matF_x_vectorF() | Hey orion, while in the debugging, right click -> go to disassembly.... read more | 01/22/2007 (10:20 am) |
| A better Interior::setupActivePolyList() | Right now that codes just been moved into CalcFC which does basically the same code everytime you ca... read more | 01/18/2007 (5:31 pm) |
| A better Interior::setupActivePolyList() | "Well, if it's inlining it, then you save a few instructions per calc," but only because we've mo... read more | 01/18/2007 (5:01 pm) |
| A better Interior::setupActivePolyList() | How do you see the fog stuff helping? using CalcFC the only thing it looks like it's saving is one... read more | 01/18/2007 (11:26 am) |
| A better Interior::setupActivePolyList() | Hey Ben, I'm on Win32 no I haven't been checking the assembly. just changing and running perf te... read more | 01/18/2007 (10:33 am) |
| A better Interior::setupActivePolyList() | Sorry Andy no luck here with our setup. I took your functions exactly. after your changes it d... read more | 01/18/2007 (10:19 am) |
| A better Interior::setupActivePolyList() | Andy, I was avoiding using your entire functions as I know we've changed a lot and though that we ha... read more | 01/18/2007 (9:49 am) |
| A better Interior::setupActivePolyList() | Hi Andy, I'm using FC fog. I tried pulling the planesides stuff out to the top like you did, the... read more | 01/17/2007 (6:02 pm) |
| A better Interior::setupActivePolyList() | Testing things out for the music lounge with this on WinXP 2ghz 2gb ram using VC 2005. doing it pie... read more | 01/17/2007 (4:17 pm) |
| Idea: rendering GuiControls with ZBuffer enabled | It's a good thought, (and good to do for any of the VR displays, so the hud appears at the right pla... read more | 01/09/2007 (3:05 pm) |
| New Editor Tree cannot select simgroup and move objects | Very welcome Billy, should do the trick. I'll post the select all children function here when I... read more | 11/14/2006 (8:53 pm) |
| New Editor Tree cannot select simgroup and move objects | Ok about being able to select simgroups and change its name. the GuiTreeViewCtrl doesn't call onIn... read more | 11/13/2006 (3:11 pm) |
| New Editor Tree cannot select simgroup and move objects | New functions... [code] void expandChildren(Item * item); void expandAllChildren(S32 ... read more | 11/13/2006 (2:53 pm) |
| New Editor Tree cannot select simgroup and move objects | I see that it's a bit difficult now since simgroups can get selected themselves, but this is pretty ... read more | 11/13/2006 (1:46 pm) |
| Different TGE 1.5's | Thanks for clarification everyone :)... read more | 11/09/2006 (2:23 pm) |
| Different TGE 1.5's | So the upgrade doesn't get us everything that a new user would get? I don't see that info on any of... read more | 11/08/2006 (8:03 pm) |
| Now Fixed:GuiTreeViewCtrl cannot select single object internally | And now for something completely different: so when you add the selection, it will call scrollVi... read more | 11/08/2006 (6:23 pm) |
| Now Fixed:GuiTreeViewCtrl cannot select single object internally | A couple places.. in GuiTreeViewCtrl::setItemSelected a lot of this code looks like it's not su... read more | 11/08/2006 (6:10 pm) |
| New Editor Tree cannot select simgroup and move objects | You got it, the new EditorTree was added in 1.4 in 1.3 it worked the way I describe... read more | 11/08/2006 (4:33 pm) |
| Now Fixed:GuiTreeViewCtrl cannot select single object internally | Ok, I'm crazy there are not two mousedowns being called. in setItemSelected, at the beginning of ... read more | 11/08/2006 (4:09 pm) |
| New Editor Tree cannot select simgroup and move objects | My description fo the problem is sort of confusing, a rewording: Select simgroup does not a... read more | 11/08/2006 (4:03 pm) |
| New Editor Tree cannot select simgroup and move objects | You can run the example.. click once on the SimGroup - PlayerDropPoints and then you get an axis... read more | 11/08/2006 (4:02 pm) |
| Now Fixed:GuiTreeViewCtrl cannot select single object internally | I don't think the problem is related to teh forum post I posted above. I am only getting two device... read more | 11/08/2006 (3:53 pm) |
| Now Fixed:GuiTreeViewCtrl cannot select single object internally | MSelectItems also behaves wankily when doing multiselect. if I click on one, then shift click ... read more | 11/08/2006 (3:14 pm) |
| Now Fixed:GuiTreeViewCtrl cannot select single object internally | It seems that for each item I select, two items are selected. When I select two items, mSelectedIt... read more | 11/08/2006 (3:09 pm) |
| Potential exploit in AbstractClassRep::create. | Thanks Stefan!... read more | 11/07/2006 (9:37 am) |
| What do you think of TGE 1.4.2/1.5 | Since this is a public forum and people might be deciding about TGE just want to add that if I were ... read more | 11/07/2006 (9:23 am) |