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Clint S. Brewer's Forum Posts

Thread Post Date Posted
Get node transform Hi David, if you are doing this on the server, then by default the skeleton doesn't animate there. ... read more 02/14/2008 (11:22 am)
Default values for AddField() ? Huh, weird I just got a reply in email to this, but I don't see the reply here. the reply was [q... read more 12/12/2007 (9:21 am)
Programming a Gravity Gun That looks so fun... read more 07/18/2007 (5:42 pm)
Multi-processor parallel programming in TGE Hi Duncan, thanks for the reply, I understand. Was just surprised at exactly how much slower it was... read more 05/24/2007 (9:37 am)
Multi-processor parallel programming in TGE Hi Duncan, I just tried this out in our app (the one orion has pictures of) I've got a laptop wit... read more 05/23/2007 (7:12 pm)
Garage Games Featured Partners? [url=developer.nvidia.com] developer.nvidia.com[/url] for what it's worth, I've had great experie... read more 02/26/2007 (1:57 pm)
Performance in observer mode I ran into one small problem after makign this change, we had depended on the player's clientside i... read more 02/16/2007 (2:52 am)
Performance in observer mode Just did some testing in standalone and client server for themusiclounge, all seemed ok. Maybe a ... read more 02/15/2007 (2:20 pm)
Performance in observer mode Maybe it wasn't added because the original coder was thinking that it didn't need to be rendered.... read more 02/15/2007 (1:13 pm)
Performance in observer mode I'm getting ready to test with it added to the scene. just looking at the code, I don't see any... read more 02/15/2007 (1:05 pm)
Performance in observer mode I just checked tge 1.5 and this is still the same in there, with the camera not adding itself to the... read more 02/15/2007 (12:50 pm)
Performance in observer mode Old thread but I just ran into this same problem.. is there any reason that the camera was not or... read more 02/15/2007 (12:46 pm)
Bug in explosion.cc Definitely seems right to me, shouldn't be doing anything after deleteObject is called! this b... read more 02/07/2007 (12:22 pm)
Altivec optimized point3F_normalize Well that didn't work, I made my invsqrt just call your sse function instead...making mSqrt call y... read more 01/27/2007 (7:33 pm)
Altivec optimized point3F_normalize Mmm thats good stuff Tim, trying out in my code now. and using this for invSqrt which hits a few t... read more 01/27/2007 (6:19 pm)
Save game / saving and loading single player game thoughts. And slightly interesting ai group saving to show how thats done note that this is done with my cust... read more 01/24/2007 (1:14 pm)
Save game / saving and loading single player game thoughts. And for completeness, here's where it all starts off when you load a saved game [code] //---------... read more 01/24/2007 (1:05 pm)
Save game / saving and loading single player game thoughts. With the caveats of the above being, I'm making a single player game, and the game only exists in ... read more 01/24/2007 (11:05 am)
Save game / saving and loading single player game thoughts. For the game states, here are the funcs that I use to set and test [code] function getGameState(... read more 01/24/2007 (11:02 am)
Save game / saving and loading single player game thoughts. Here's how the gamestate group is created for a new game, you can see that it's just a simgroup usi... read more 01/24/2007 (10:59 am)
Save game / saving and loading single player game thoughts. Might as well share some :) for example, heres my basic save funcs [code] //////////////////// ... read more 01/24/2007 (10:57 am)
Save game / saving and loading single player game thoughts. I think that Nick and I both had some blog entries about it as well if you look through our history.... read more 01/24/2007 (10:52 am)
Save game / saving and loading single player game thoughts. Hey Infinitum3D, for me it has been done entirely in script. It's pretty worked out for my game s... read more 01/24/2007 (10:51 am)
M_matF_x_point3F() and m_matF_x_vectorF() Hey orion, while in the debugging, right click -> go to disassembly.... read more 01/22/2007 (10:20 am)
A better Interior::setupActivePolyList() Right now that codes just been moved into CalcFC which does basically the same code everytime you ca... read more 01/18/2007 (5:31 pm)
A better Interior::setupActivePolyList() "Well, if it's inlining it, then you save a few instructions per calc," but only because we've mo... read more 01/18/2007 (5:01 pm)
A better Interior::setupActivePolyList() How do you see the fog stuff helping? using CalcFC the only thing it looks like it's saving is one... read more 01/18/2007 (11:26 am)
A better Interior::setupActivePolyList() Hey Ben, I'm on Win32 no I haven't been checking the assembly. just changing and running perf te... read more 01/18/2007 (10:33 am)
A better Interior::setupActivePolyList() Sorry Andy no luck here with our setup. I took your functions exactly. after your changes it d... read more 01/18/2007 (10:19 am)
A better Interior::setupActivePolyList() Andy, I was avoiding using your entire functions as I know we've changed a lot and though that we ha... read more 01/18/2007 (9:49 am)
A better Interior::setupActivePolyList() Hi Andy, I'm using FC fog. I tried pulling the planesides stuff out to the top like you did, the... read more 01/17/2007 (6:02 pm)
A better Interior::setupActivePolyList() Testing things out for the music lounge with this on WinXP 2ghz 2gb ram using VC 2005. doing it pie... read more 01/17/2007 (4:17 pm)
Idea: rendering GuiControls with ZBuffer enabled It's a good thought, (and good to do for any of the VR displays, so the hud appears at the right pla... read more 01/09/2007 (3:05 pm)
New Editor Tree cannot select simgroup and move objects Very welcome Billy, should do the trick. I'll post the select all children function here when I... read more 11/14/2006 (8:53 pm)
New Editor Tree cannot select simgroup and move objects Ok about being able to select simgroups and change its name. the GuiTreeViewCtrl doesn't call onIn... read more 11/13/2006 (3:11 pm)
New Editor Tree cannot select simgroup and move objects New functions... [code] void expandChildren(Item * item); void expandAllChildren(S32 ... read more 11/13/2006 (2:53 pm)
New Editor Tree cannot select simgroup and move objects I see that it's a bit difficult now since simgroups can get selected themselves, but this is pretty ... read more 11/13/2006 (1:46 pm)
Different TGE 1.5's Thanks for clarification everyone :)... read more 11/09/2006 (2:23 pm)
Different TGE 1.5's So the upgrade doesn't get us everything that a new user would get? I don't see that info on any of... read more 11/08/2006 (8:03 pm)
Now Fixed:GuiTreeViewCtrl cannot select single object internally And now for something completely different: so when you add the selection, it will call scrollVi... read more 11/08/2006 (6:23 pm)
Now Fixed:GuiTreeViewCtrl cannot select single object internally A couple places.. in GuiTreeViewCtrl::setItemSelected a lot of this code looks like it's not su... read more 11/08/2006 (6:10 pm)
New Editor Tree cannot select simgroup and move objects You got it, the new EditorTree was added in 1.4 in 1.3 it worked the way I describe... read more 11/08/2006 (4:33 pm)
Now Fixed:GuiTreeViewCtrl cannot select single object internally Ok, I'm crazy there are not two mousedowns being called. in setItemSelected, at the beginning of ... read more 11/08/2006 (4:09 pm)
New Editor Tree cannot select simgroup and move objects My description fo the problem is sort of confusing, a rewording: Select simgroup does not a... read more 11/08/2006 (4:03 pm)
New Editor Tree cannot select simgroup and move objects You can run the example.. click once on the SimGroup - PlayerDropPoints and then you get an axis... read more 11/08/2006 (4:02 pm)
Now Fixed:GuiTreeViewCtrl cannot select single object internally I don't think the problem is related to teh forum post I posted above. I am only getting two device... read more 11/08/2006 (3:53 pm)
Now Fixed:GuiTreeViewCtrl cannot select single object internally MSelectItems also behaves wankily when doing multiselect. if I click on one, then shift click ... read more 11/08/2006 (3:14 pm)
Now Fixed:GuiTreeViewCtrl cannot select single object internally It seems that for each item I select, two items are selected. When I select two items, mSelectedIt... read more 11/08/2006 (3:09 pm)
Potential exploit in AbstractClassRep::create. Thanks Stefan!... read more 11/07/2006 (9:37 am)
What do you think of TGE 1.4.2/1.5 Since this is a public forum and people might be deciding about TGE just want to add that if I were ... read more 11/07/2006 (9:23 am)
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