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Malcolm's Forum Posts

Thread Post Date Posted
Shape Editor and Collision Meshs 2 Yeah probably Jeff, I might give your method a try with future models I'm using where the collision ... read more 01/05/2012 (5:16 am)
Shape Editor and Collision Meshs 2 I've looked into Carrara using the world coords and it looks like I still need to pipeline my art th... read more 01/03/2012 (11:19 pm)
Shape Editor and Collision Meshs 2 Hi Frank, I think you are onto something here. Does Carrara use world coordinates and object coo... read more 01/02/2012 (8:57 pm)
Shape Editor and Collision Meshs 2 Okay, once again I seem to have solved my own question. I'll post the answers in case anyone else... read more 01/01/2012 (10:24 pm)
Shape Editor and Collision Meshs 2 Okay I found some more information in the destructable objects, wish I read that document earlier ho... read more 01/01/2012 (8:45 pm)
Shape Editor and Collision Meshs 2 Hi Joseph, I looked into that post and copied the hierarchy however still no collisions. I used th... read more 01/01/2012 (12:46 am)
Shape Editor and Collision Meshs 2 I've finally found a post in the forums to try and find a solution. I've found a post from Steve wh... read more 12/31/2011 (9:31 pm)
Shape Editor and Collision Meshs Hi guys, I've struck a major problem that I've been on for days with various failures to get my col... read more 12/30/2011 (11:06 pm)
Model Animations vs Morphing Yeah thanks Dean, I was hoping in my case I would be okay as I'm only wanting the mouth of my fish t... read more 12/16/2011 (5:51 pm)
T3D Camera Hi Robert, Have a look at the following from the documentation about T3D and the camera to compare ... read more 11/30/2011 (8:43 pm)
Materials explained? I'm pretty sure there is m8 in the tutorials and T3D documentation. I believe when I was setting up... read more 11/30/2011 (8:30 pm)
Model Animations vs Morphing Thanks Ken, I'm new at the artwork modelling side of things. I've found some cool video tutoria... read more 11/30/2011 (8:28 pm)
Ai animation sequences Hey guys, Just to give closure, I checked out the player.cs and I was looking through the script fi... read more 11/29/2011 (2:42 am)
Model Animations vs Morphing Ah no worries guys, thanks for saving me the time of continually exporting in different ways to get ... read more 11/28/2011 (8:48 pm)
Ai animation sequences [Twisted Genius] Thanks for your input, I've made no AI changes so it must be due to either the data... read more 11/28/2011 (8:43 pm)
Ai animation sequences Yep no problems, thanks for your help with this. btw I updated it's behaviour and now although the ... read more 11/28/2011 (5:47 am)
Ai animation sequences Thanks for your reply, 1) There might be something with the model, I tried the Swim_Root etcc and... read more 11/28/2011 (12:18 am)
issues porting mission fromT3D 1.1 to1.2 ah that was different to what I did. I copied in the files etc.. however I recompiled the code firs... read more 11/27/2011 (8:36 pm)
issues porting mission fromT3D 1.1 to1.2 Thats weird Kory, I can tell you that when I upgraded from 1.1 to 1.2 my level ported over no proble... read more 11/24/2011 (9:13 pm)
Can't load custom terrain textures No problem Kevin, as I said I meant no offence and I'm sorry for my humor, really I was after a bi... read more 11/20/2011 (5:17 pm)
Can't load custom terrain textures Hmm, not sure what your doing there Kevin. Could you give more information such as the steps you us... read more 11/17/2011 (9:31 pm)
Upgrade to 1.2 question Wow $20 to upgrade, thats awsome. Thanks Edward, upgraded to 1.2. Paula, like Edward Says go int... read more 11/17/2011 (2:21 am)
Shape Editor and Collision Meshs Thanks Steve I'll check out that Documentation tonight when I get home. Thanks Michael for your ... read more 11/10/2011 (4:06 pm)
Shape Editor and Collision Meshs To answer my own question in case someone else has the same issue. You use a proxy collision mesh... read more 11/09/2011 (8:23 pm)
Installing VC++ Express 2010 Information Really? Wow, when I opened the solution in VC++ 2010 the IDE started saying it was checking all the ... read more 10/12/2011 (10:37 pm)
Installing VC++ Express 2010 Information No problems Geoff, glad to help where I can.... read more 10/12/2011 (5:07 pm)
Moving around INSIDE vehicles? I think your really onto something here Daniel. Thanks for the information.... read more 02/18/2009 (8:50 pm)
Newbie Question - Moving Interiors in Torque? Any progress on this guys?... read more 02/08/2009 (2:55 am)
L3dt Thanks Mark, I did try that however it seems that the engine is still running the old map not my ne... read more 04/28/2007 (10:54 pm)
Titas (mmokit For Tse) Licensing Thread Malcolm Brand brand_malcolm@hotmail.com I don't have a username it didn't ask for one when I order... read more 04/02/2007 (6:28 am)
New here. Saying hi Welcome along, GG is pumping at the moment so it's a great time to get into the community. If you n... read more 03/16/2007 (6:30 pm)
Mmorpg Wondering Geesh Ishbuu, Leave Jaren alone, he wants to know the answer to a question.... read more 03/09/2007 (4:50 am)
Free Sci-fi Texture Samples - Dexsoft-games Looks very nice, I wish your special was going into December my birthday is comming up.... read more 11/05/2006 (9:00 pm)
C++ Builder6 Hi Attila, I would have to say no simply because in order for you to do this you would have to prac... read more 11/01/2006 (9:40 pm)
Sound in the Interfaces Thanks berserk I'll try that out tonight.... read more 10/22/2006 (9:08 pm)
EarthSculptor Looks good now if I could just get it working...... read more 10/21/2006 (11:35 am)
Ejecting from planes I would go with David Blake's Idea. They use a simular method I think in Battle Field 2 when ejecti... read more 10/17/2006 (9:57 pm)
Arteria launch Tropical building/foilage pack Heh Stevie I also really like the look of your sci fi pack. I have to wait until next pay though be... read more 10/14/2006 (7:45 am)
Creating an interior as an object Nice, I probably could. My sample was just a quick and dirty play with script that I extracted from... read more 10/14/2006 (7:31 am)
AI tools pool Where'd everybody go?... read more 10/14/2006 (7:21 am)
Torque editors You can also custom all your gui files with image buttons and backgrounds etc.. so you could probabl... read more 10/14/2006 (7:16 am)
Weapon Viewpoint One thing that I have noticed a lot with the Torque samples is that the offset in 1st person view al... read more 10/14/2006 (7:05 am)
130+ model tree pack Didn't download for me. ....hmm.... read more 10/14/2006 (12:38 am)
Free Soldier Model Lol Tim I love the new threads. :)... read more 10/14/2006 (12:33 am)
Most influential Torque Engine users? Oh, lol.... read more 10/13/2006 (9:38 am)
Creating an interior as an object Yep, thanks hplus. I'm thinking of tackling it all a different way because it seems too many people... read more 10/13/2006 (1:56 am)
Weapon Viewpoint Off course, Cheers Mal :)... read more 10/13/2006 (1:46 am)
Multi opening building Definately Chad is right, I had the same problems with my interiors until I put the texture files in... read more 10/11/2006 (6:30 am)
In need of programmers and others MSN however, I'm never on much because I'm quite busy atm.... read more 10/10/2006 (9:55 pm)
C4 Engine/Wow All I can say is no way and how can you, even on the gg forum. TSE, TGE rules...... read more 10/10/2006 (9:50 pm)
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