Malcolm's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Shape Editor and Collision Meshs 2 | Yeah probably Jeff, I might give your method a try with future models I'm using where the collision ... read more | 01/05/2012 (5:16 am) |
| Shape Editor and Collision Meshs 2 | I've looked into Carrara using the world coords and it looks like I still need to pipeline my art th... read more | 01/03/2012 (11:19 pm) |
| Shape Editor and Collision Meshs 2 | Hi Frank, I think you are onto something here. Does Carrara use world coordinates and object coo... read more | 01/02/2012 (8:57 pm) |
| Shape Editor and Collision Meshs 2 | Okay, once again I seem to have solved my own question. I'll post the answers in case anyone else... read more | 01/01/2012 (10:24 pm) |
| Shape Editor and Collision Meshs 2 | Okay I found some more information in the destructable objects, wish I read that document earlier ho... read more | 01/01/2012 (8:45 pm) |
| Shape Editor and Collision Meshs 2 | Hi Joseph, I looked into that post and copied the hierarchy however still no collisions. I used th... read more | 01/01/2012 (12:46 am) |
| Shape Editor and Collision Meshs 2 | I've finally found a post in the forums to try and find a solution. I've found a post from Steve wh... read more | 12/31/2011 (9:31 pm) |
| Shape Editor and Collision Meshs | Hi guys, I've struck a major problem that I've been on for days with various failures to get my col... read more | 12/30/2011 (11:06 pm) |
| Model Animations vs Morphing | Yeah thanks Dean, I was hoping in my case I would be okay as I'm only wanting the mouth of my fish t... read more | 12/16/2011 (5:51 pm) |
| T3D Camera | Hi Robert, Have a look at the following from the documentation about T3D and the camera to compare ... read more | 11/30/2011 (8:43 pm) |
| Materials explained? | I'm pretty sure there is m8 in the tutorials and T3D documentation. I believe when I was setting up... read more | 11/30/2011 (8:30 pm) |
| Model Animations vs Morphing | Thanks Ken, I'm new at the artwork modelling side of things. I've found some cool video tutoria... read more | 11/30/2011 (8:28 pm) |
| Ai animation sequences | Hey guys, Just to give closure, I checked out the player.cs and I was looking through the script fi... read more | 11/29/2011 (2:42 am) |
| Model Animations vs Morphing | Ah no worries guys, thanks for saving me the time of continually exporting in different ways to get ... read more | 11/28/2011 (8:48 pm) |
| Ai animation sequences | [Twisted Genius] Thanks for your input, I've made no AI changes so it must be due to either the data... read more | 11/28/2011 (8:43 pm) |
| Ai animation sequences | Yep no problems, thanks for your help with this. btw I updated it's behaviour and now although the ... read more | 11/28/2011 (5:47 am) |
| Ai animation sequences | Thanks for your reply, 1) There might be something with the model, I tried the Swim_Root etcc and... read more | 11/28/2011 (12:18 am) |
| issues porting mission fromT3D 1.1 to1.2 | ah that was different to what I did. I copied in the files etc.. however I recompiled the code firs... read more | 11/27/2011 (8:36 pm) |
| issues porting mission fromT3D 1.1 to1.2 | Thats weird Kory, I can tell you that when I upgraded from 1.1 to 1.2 my level ported over no proble... read more | 11/24/2011 (9:13 pm) |
| Can't load custom terrain textures | No problem Kevin, as I said I meant no offence and I'm sorry for my humor, really I was after a bi... read more | 11/20/2011 (5:17 pm) |
| Can't load custom terrain textures | Hmm, not sure what your doing there Kevin. Could you give more information such as the steps you us... read more | 11/17/2011 (9:31 pm) |
| Upgrade to 1.2 question | Wow $20 to upgrade, thats awsome. Thanks Edward, upgraded to 1.2. Paula, like Edward Says go int... read more | 11/17/2011 (2:21 am) |
| Shape Editor and Collision Meshs | Thanks Steve I'll check out that Documentation tonight when I get home. Thanks Michael for your ... read more | 11/10/2011 (4:06 pm) |
| Shape Editor and Collision Meshs | To answer my own question in case someone else has the same issue. You use a proxy collision mesh... read more | 11/09/2011 (8:23 pm) |
| Installing VC++ Express 2010 Information | Really? Wow, when I opened the solution in VC++ 2010 the IDE started saying it was checking all the ... read more | 10/12/2011 (10:37 pm) |
| Installing VC++ Express 2010 Information | No problems Geoff, glad to help where I can.... read more | 10/12/2011 (5:07 pm) |
| Moving around INSIDE vehicles? | I think your really onto something here Daniel. Thanks for the information.... read more | 02/18/2009 (8:50 pm) |
| Newbie Question - Moving Interiors in Torque? | Any progress on this guys?... read more | 02/08/2009 (2:55 am) |
| L3dt | Thanks Mark, I did try that however it seems that the engine is still running the old map not my ne... read more | 04/28/2007 (10:54 pm) |
| Titas (mmokit For Tse) Licensing Thread | Malcolm Brand brand_malcolm@hotmail.com I don't have a username it didn't ask for one when I order... read more | 04/02/2007 (6:28 am) |
| New here. Saying hi | Welcome along, GG is pumping at the moment so it's a great time to get into the community. If you n... read more | 03/16/2007 (6:30 pm) |
| Mmorpg Wondering | Geesh Ishbuu, Leave Jaren alone, he wants to know the answer to a question.... read more | 03/09/2007 (4:50 am) |
| Free Sci-fi Texture Samples - Dexsoft-games | Looks very nice, I wish your special was going into December my birthday is comming up.... read more | 11/05/2006 (9:00 pm) |
| C++ Builder6 | Hi Attila, I would have to say no simply because in order for you to do this you would have to prac... read more | 11/01/2006 (9:40 pm) |
| Sound in the Interfaces | Thanks berserk I'll try that out tonight.... read more | 10/22/2006 (9:08 pm) |
| EarthSculptor | Looks good now if I could just get it working...... read more | 10/21/2006 (11:35 am) |
| Ejecting from planes | I would go with David Blake's Idea. They use a simular method I think in Battle Field 2 when ejecti... read more | 10/17/2006 (9:57 pm) |
| Arteria launch Tropical building/foilage pack | Heh Stevie I also really like the look of your sci fi pack. I have to wait until next pay though be... read more | 10/14/2006 (7:45 am) |
| Creating an interior as an object | Nice, I probably could. My sample was just a quick and dirty play with script that I extracted from... read more | 10/14/2006 (7:31 am) |
| AI tools pool | Where'd everybody go?... read more | 10/14/2006 (7:21 am) |
| Torque editors | You can also custom all your gui files with image buttons and backgrounds etc.. so you could probabl... read more | 10/14/2006 (7:16 am) |
| Weapon Viewpoint | One thing that I have noticed a lot with the Torque samples is that the offset in 1st person view al... read more | 10/14/2006 (7:05 am) |
| 130+ model tree pack | Didn't download for me. ....hmm.... read more | 10/14/2006 (12:38 am) |
| Free Soldier Model | Lol Tim I love the new threads. :)... read more | 10/14/2006 (12:33 am) |
| Most influential Torque Engine users? | Oh, lol.... read more | 10/13/2006 (9:38 am) |
| Creating an interior as an object | Yep, thanks hplus. I'm thinking of tackling it all a different way because it seems too many people... read more | 10/13/2006 (1:56 am) |
| Weapon Viewpoint | Off course, Cheers Mal :)... read more | 10/13/2006 (1:46 am) |
| Multi opening building | Definately Chad is right, I had the same problems with my interiors until I put the texture files in... read more | 10/11/2006 (6:30 am) |
| In need of programmers and others | MSN however, I'm never on much because I'm quite busy atm.... read more | 10/10/2006 (9:55 pm) |
| C4 Engine/Wow | All I can say is no way and how can you, even on the gg forum. TSE, TGE rules...... read more | 10/10/2006 (9:50 pm) |