Game Development Community

Jack Stone's Forum Posts

Thread Post Date Posted
T3D Dedicated Server on Raspberry Pi Ah, I hadn't even considered that the actual Chip itself might be a problem! I thought about the RAM... read more 10/09/2015 (9:35 am)
Dynamically Combining Multiple Meshes into One Object Hello, Thanks for your reply. That seems like an excellent idea, is it possible to mount that man... read more 08/28/2015 (11:29 am)
Custom Collision in T3D Yeah, I spent all day working on this, and it just seems like something obvious that I can't figure ... read more 12/21/2014 (8:15 pm)
Custom Collision in T3D I have now tried every typemask, and still no player collision. What I have noticed though, is that ... read more 12/21/2014 (3:59 pm)
Custom Collision in T3D Yes, indeed it should, good catch! My type masks are set to: [code] mTypeMask |= StaticObject... read more 12/21/2014 (8:53 am)
Custom Collision in T3D I have made some progress with this. I have created a collision mesh, and I can see it in the editor... read more 12/20/2014 (5:48 pm)
Custom Collision in T3D @Daniel: I found your very useful fxRoad resource on an archive site, which contains a convex obj... read more 12/20/2014 (10:36 am)
Custom Collision in T3D The Terrain system used it's own Convex Object type, called "TerrainConvex". I had looked ... read more 12/18/2014 (6:09 pm)
Custom Collision in T3D I have been working on this for some time, and I can't seem to get my head around the polysoup colli... read more 12/17/2014 (9:34 pm)
Custom Collision in T3D That's exactly what I did, but I found buildPolyList() required a shape instance for a call to "... read more 12/12/2014 (2:22 pm)
Custom Collision in T3D Thanks Daniel, I had a good look through the wiki, and I managed to get the boxConvex Collision wo... read more 12/10/2014 (4:20 pm)
Custom Collision in T3D Ah, thank you, that is excellent information! I have implemented what I think is a correct solution ... read more 12/08/2014 (5:04 pm)
Spherical Terrain in T3D Thank you, yeah I am very pleased with it :) The collision system is going to be tricky though!... read more 12/05/2014 (8:28 pm)
Spherical Terrain in T3D Olexiy, Thank you very much! You have been very helpful! I actually just noticed your post, but you ... read more 12/04/2014 (10:17 am)
Spherical Terrain in T3D Hello, Thank you very much, I have posted quite a lot of images on my site here: [url] http:/... read more 12/01/2014 (8:48 am)
Spherical Terrain in T3D I have made significant progress with this, I have the quad sphere drawn, and I can apply noise to i... read more 11/30/2014 (8:12 am)
Spherical Terrain in T3D @James: Yes, I came across Bill Vee's work, it seems he has done a lot with voxels too? I'll see if ... read more 11/13/2014 (7:42 am)
Spherical Terrain in T3D Oh, not at all, you are absolutely correct! I suspect I will need to implement some kind of compromi... read more 11/12/2014 (12:20 pm)
Spherical Terrain in T3D @Chris: I have had that suggested to me before, and on my previous projects I always implemente... read more 11/10/2014 (5:33 pm)
Spherical Terrain in T3D Hello, Well, thank you very much for your work, that was very kind of you! I believe I have re... read more 11/09/2014 (1:33 pm)
Spherical Terrain in T3D @Simon and David: I have some pictures of some early cylinder-like terrain. I haven't spent much ... read more 11/08/2014 (5:06 pm)
Spherical Terrain in T3D Thanks Simon, I keep forgetting to use Makup Lite! I must remember that in future. I only use code t... read more 11/06/2014 (5:52 pm)
Spherical Terrain in T3D I have made some progress on this. These images: http://phoenixgamedevelopment.com/blog/wp-con... read more 11/06/2014 (9:26 am)
Spherical Terrain in T3D I'm ideally shooting for realistic planets, actually? Now that raises a whole host of other issues, ... read more 11/06/2014 (4:52 am)
Ideas for moving a large number of objects simultaneously Those are excellent suggestions, thanks! @Chris Haigler, I think you got it right with the "... read more 11/05/2014 (12:45 pm)
Non-Square Terrain Thank you, that's exactly what I was looking for!... read more 11/05/2014 (11:29 am)
Ideas for moving a large number of objects simultaneously The problem is that with a large number of objects being updated in processtick, I get a jitter effe... read more 11/02/2014 (2:24 pm)
Problem with setting transform in C++ Ah, Mr Buckmaster, my old friend! Do you just follow me around the forums,solving my maths and physi... read more 10/30/2014 (1:19 pm)
Ideas for moving a large number of objects simultaneously Ah, thanks Paul, that's helpful. OneWorld does look quite similiar to the type of thing I am trying ... read more 10/29/2014 (7:10 pm)
Ideas for moving a large number of objects simultaneously That's a great idea, that would certainly solve the network issues. The transforms of all of thos... read more 10/24/2014 (7:18 am)
Problems creating a new Class Based on tsStatic Sure. I uploaded it here: https://github.com/PhoenixGameDevelopment/DynamicObjects It's basica... read more 09/30/2014 (10:02 am)
Problems creating a new Class Based on tsStatic @Daniel: findContact seems fine, it looks like that object is valid? I'm not seeing anything obvi... read more 09/28/2014 (7:08 pm)
Problems creating a new Class Based on tsStatic Hello, Yes, I have only done a find/replace for the name, and I have checked with WinMerge that I... read more 09/28/2014 (3:35 pm)
fxGuiSnooper T3D For anyone interested, this resource seems to work out of the box with the latest release of T3D MIT... read more 07/20/2014 (9:17 pm)
PostFX Object selecting and colouring shader advice I have posted a resource of my work on this, it can be seen here: http://www.garagegames.com/commun... read more 07/01/2014 (7:38 pm)
PostFX Object selecting and colouring shader advice Ahhh of course, why didn't I think of that! That works great, thanks a lot!... read more 06/29/2014 (11:44 pm)
PostFX Object selecting and colouring shader advice @Andrew: That sounds like an infinitely better plan, unfortunately, my knowledge of shaders and T... read more 06/29/2014 (9:17 pm)
PostFX Object selecting and colouring shader advice Hello, That's an excellent resource, thanks! I think my working solution was the same as your ... read more 06/29/2014 (4:37 pm)
T3D MIT Trigger Bug Thanks Tim, at least I know it's not just my build! I'm surprised noone has found a solution to this... read more 06/09/2014 (10:30 am)
T3D MIT Trigger Bug I have been having some difficulty with triggers again, and I think I may have discovered something ... read more 06/07/2014 (6:27 pm)
Renting out VPS's for Indie Game Hosting/Testing @Duion: I'm not quite sure what types of games you were hosting, or how fast your internet connec... read more 05/18/2014 (8:12 pm)
Renting out VPS's for Indie Game Hosting/Testing It wouldn't take that many subscribers to fill one server, but I would not be aiming this entirely a... read more 05/18/2014 (4:31 pm)
Testing an intenet game from a local network @Richard: Would a DMZ work? That's an interesting idea... I have a pretty basic router/modem thou... read more 04/05/2014 (2:01 pm)
Testing an intenet game from a local network Hello, Yes, that is what I am doing now, and it seems to be working, but I am very wary of releas... read more 03/31/2014 (10:53 am)
T3D MIT Trigger Bug Yes, It seems that triggers in 3.5 are effectively not working. Since almost every game needs trigge... read more 02/11/2014 (10:49 pm)
Complex mouse click offset bug... Thanks for your reply Robert. I actually figured this out. It was much simpler than I thought. I ha... read more 02/09/2014 (4:01 pm)
T3D MIT Trigger Bug That would be great Richard, thanks! I don't remember which build I was using when I last used trigg... read more 01/24/2014 (4:52 pm)
T3D MIT Trigger Bug It is bizarre, it's made triggers essentially unusuable for me, I've had to implement a solution usi... read more 01/24/2014 (11:08 am)
Need help porting to PS2 I read that thinking, and hoping, that the OP meant "Pixel Shader 2" and not "Playsta... read more 01/21/2014 (7:56 pm)
Projectile following a parabolic trajectory to a designated point Richard, thank you! That's fantastic, your function worked great! It's a very clever way of doing... read more 01/12/2014 (9:30 pm)
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