James Litton's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| RTS/ TGE ver 1.4 build solution | I messed with the health bars quite a bit: [url]http://www.garagegames.com/mg/forums/result.thread.... read more | 05/12/2006 (7:33 am) |
| Wall's | My condolences, the second build always turns out better, unless it never happens.... read more | 05/11/2006 (7:36 am) |
| Collision,triggers and updates to RTS | Yeah, I've seen that piece of code, now that you mention it. I did the following as was recommended... read more | 02/10/2006 (12:31 pm) |
| Collision,triggers and updates to RTS | So I just have one very large waterblock, and a very detailed ship hovering over the water (Very Sim... read more | 02/10/2006 (8:26 am) |
| How can I hide the chat hud? | In a client side cs file somewhere: MainChatHud.setVisible(false);... read more | 01/06/2006 (6:44 am) |
| Client's global variable visible on server? | And I guess if I use the same globals I better be sure to use unique names on my server and client, ... read more | 01/05/2006 (3:42 pm) |
| Client's global variable visible on server? | Yeah, I think the right way to do this would be for the server to keep an array of profiled units, o... read more | 01/05/2006 (3:38 pm) |
| RTS Pack with 1.4 Release candidate 1 | Worked for me thanks, also had to move some private sections into protected sections as suggested by... read more | 01/05/2006 (2:01 pm) |
| I place a Shape and see no mesh. Why? | Great Summary! I am glad I found it. Another subject I wish I knew months ago.... read more | 01/05/2006 (8:18 am) |
| The RTS starter kit? | I have my RTS kit working with Torque 1.4, but I had to make some engine changes as recommended on t... read more | 01/05/2006 (7:11 am) |
| "World Domination through Collaboration" RTS mod is available | I've been using the RTS kit at work for stuff. Now I've installed it at home, to try the World Domi... read more | 01/02/2006 (11:02 pm) |
| Error When Compiling RTS Merged with 1.3 | This helped me fix the same error in shapeBase.h I had to move mSoundThread, the whole Thread struc... read more | 01/02/2006 (10:38 pm) |
| Locking the camera to a unit? | No time for a full answer, and I don't have the original code anymore because I have changed it so m... read more | 12/12/2005 (11:21 am) |
| Will we be seeing any RTS-SK updates now 1.4 is out? | I am also looking forward to 1.4. Thanks for all the work that goes into it. Kinda trying to avoid... read more | 12/08/2005 (1:44 pm) |
| GUI Question | Thanks, I was trying to get buttons to work onMouseEnter and onMouseLeave. I also had to add the: ... read more | 08/29/2005 (1:38 pm) |
| New Class - Linking Problem at Build time | Thanks for the posts. I added: "IMPLEMENT_CONOBJECT(myGui);" to guiCanvas.cc, ("myGui" is the n... read more | 08/26/2005 (11:57 am) |
| Changes to buff system | Thanks, I was confused by that constructor, and the whole modifier concept. So what about this co... read more | 06/15/2005 (2:27 pm) |
| Setting default camera view for RTS mission | Thanks, it worked nicely. After the following fixes; change function RTSConnection::getStart... read more | 06/10/2005 (3:42 pm) |
| Customize the health-status-bar? | IMPROVING THE BLACK BOX UNDER THE DAMAGE or HEALTH BAR =============== Rather than comment out the... read more | 04/09/2005 (10:02 am) |
| Customize the health-status-bar? | That would be great! That's next on my todo list.... read more | 04/08/2005 (12:08 pm) |
| Customize the health-status-bar? | MANA BAR added above damage bar, and also a COLOR SHIFTING STATUS BAR ----------------- I wanted... read more | 04/07/2005 (2:00 pm) |
| Remove terrain? | @Robert Would you mind explaining in a little more detail how you deleted the terrain? (I am basi... read more | 03/28/2005 (3:14 pm) |
| Spawning units in the RTS. | Hey I am interested in this as well. Would like to know how to add additional information to the peo... read more | 03/21/2005 (2:24 pm) |
| Dynamic creation of buildings based on data | Who knew that dabbling in the dark arts was a prerequisite for Torque. Unfortunately that is kin... read more | 03/21/2005 (1:00 pm) |
| Dynamic creation of buildings based on data | Update: We have worked out a way to get the data (ctdb data) into a map file format. Our next proble... read more | 03/21/2005 (11:36 am) |
| Maya2MAP - compiled for Maya 6.0 | You guys definetly sound like you know what your talking about when it comes to map files. I was won... read more | 03/17/2005 (8:21 am) |
| Map2dif - Hmmm | @Jace Did you ever solve this problem? I am having the same error. Any ideas?... read more | 03/16/2005 (8:27 am) |
| Dynamic creation of buildings based on data | @Dirk: email sent @Matthew: I read your link twice and I just couldn't get things going based on... read more | 01/24/2005 (7:30 am) |
| Dynamic creation of buildings based on data | @Alice - Not yet, that is part of what I am trying to accomplish. Its kind of a two part problem. 1... read more | 01/21/2005 (6:59 am) |
| Dynamic creation of buildings based on data | Thank you for all the quick responses. When I said polygon position and size I wasn't really explai... read more | 01/10/2005 (10:35 am) |