Game Development Community

GregM's Forum Posts

Thread Post Date Posted
Play online with friends? If you want to play online with a friend you do not need to set up a "master server". GarageGames h... read more 04/15/2008 (10:45 am)
Trying to understand TGE No, no and milkshape. There are other tools that will work if you don't like milkshape. Check out ... read more 03/20/2008 (1:56 pm)
The Indie Restrictions I should add that if your project is so successful that you clear over $250,000 in sales on your own... read more 03/04/2008 (11:35 am)
The Indie Restrictions Almost everybody has a day job. The indie license is concerned with companies that have a relations... read more 03/03/2008 (11:09 pm)
Spiral Tutorial Richard when you get that message just click login. That's all I had to do to get access.... read more 04/13/2007 (12:37 pm)
Looking for RTS collision resources for triggers Gurpreet, There is an easy way to get basic collision back into the RTS. It doesn't support trigge... read more 03/30/2007 (10:47 pm)
So I was about to click purchase when.. Braedon, J.C.'s map was 64kilometers X 64kilometers. That's 4096 square kilometers - 30% larger th... read more 03/09/2007 (12:25 am)
So I was about to click purchase when.. @Braedon: Atlas terrains can be absolutely massive. Since Atlas terrains are paged from disk the l... read more 03/07/2007 (8:11 pm)
So I was about to click purchase when.. Berserk, The "ordinary" GEO terrain files are limited in size. Assuming you could re-import them t... read more 03/07/2007 (9:46 am)
Big Atlas2 terrain for test? Hmm, I haven't played with it in a while but I'm certain there was a very large Atlas terrain availa... read more 02/15/2007 (1:18 pm)
TGE 1.5 & FC6 Yep, that's what I had to fix. That thread I linked to Pretty much covers it all.... read more 01/16/2007 (1:44 pm)
TGE 1.5 & FC6 FC6 pretty much requires GCC 4.1 but there should be some packages out there that allow a parallel i... read more 01/16/2007 (11:34 am)
TGE 1.5 & FC6 Sean, The Linux TGE 1.5 SDK doesn't come with a precompiled executable; you have to compile it your... read more 01/13/2007 (7:15 pm)
Amd Or Intel The intel core 2 duo is better than the AMD, but both are "good enough". Deciding factor - is one s... read more 01/06/2007 (2:53 am)
How to get Starter.FPS game working over the internet? Saska, For some unexplained reason many people cannot get their servers to show up on the GG master... read more 12/15/2006 (10:02 am)
Terrain, Detail/Bump texture, OpenGL vs D3D The D3D wrapper did not do this in the past.... read more 11/18/2006 (3:39 pm)
Will the RTS pack be included with TGE 1.5 The RTS environment pack includes a set of FPS compatible assets and an FPS friendly demo map. I be... read more 10/16/2006 (9:25 pm)
SquareSize 8 problem Mike, are you changing your sqauresize with the ingame editor or editing the mission file dire3ctly ... read more 10/16/2006 (12:38 pm)
Casino Royal - who can resist Bond, James Bond What? No Aston Martin? :-)... read more 09/08/2006 (12:26 am)
Ran a WAN game on multiple PCs behind a NAT router? You shouldn't need any fancy port forwarding to connect multiple TGE clients to a WAN game through a... read more 08/10/2006 (10:52 pm)
Visual c++ 2005 Visual C++ 2005 Express Edition is a full function IDE and compiler. It is not test only.... read more 07/31/2006 (11:49 pm)
Open source game? (Noob question) Reading clause iii above it looks to me like you cannot distribute the demo with altered files; that... read more 07/30/2006 (2:38 am)
Programmers vs. teammembers regarding License Yup, that pretty much sums it up. Non-license holders cannot see, use or possess the source code, b... read more 07/26/2006 (9:38 pm)
RTS Starter Kit and Collison @ Nick (UMD #001) I believe triggers are handled by updateMove() whereas collision is handled by ... read more 05/07/2006 (10:52 pm)
The Revolution is over! Nintendo Wii it is. I'll do my homework after I Wii. This is a marketing disaster in the making. Almost on the level... read more 04/29/2006 (8:32 pm)
RTS private forum? It does enable the forum, just not subscribe you to it. If you are viewing your subscriptions you w... read more 04/22/2006 (12:17 pm)
Getiing your game to be listed on the master server. In fact, we can't even get the stock TGE demo to list on the master server.... read more 04/18/2006 (12:44 pm)
Internet multiplay and GG master server Thanks Tim, Have you had any problems either with Windows firewall or connecting from clients behin... read more 04/13/2006 (12:50 pm)
Getting Started Pardon me but, Fight Night Round 3 developer Kudo Tsunoda flatly states that they used 3 million pol... read more 04/12/2006 (11:31 pm)
Dahhh Commercial vs Indie content packs price difference? If I understand it correctly, commercial licenses are for organizations earning over $250,000 in rev... read more 04/12/2006 (10:38 pm)
Dungeons and cliffs Take a look at the RTS Environment Content pack for some clifflike examples. [url]http://www.garage... read more 04/10/2006 (12:58 pm)
Is there a TSE Private Forum? Matt, there is a TSE private forum. just follow this link to edit your forum subscriptions [url]htt... read more 04/10/2006 (12:55 pm)
GG Master Server Down? Further experimentation: I set up a stock RTS-SK dedicated server on my linux box. The linux box... read more 03/21/2006 (11:22 pm)
GG Master Server Down? Pardon me for resurrecting this topic but my team has been having problems getting servers to show u... read more 03/13/2006 (8:29 pm)
How do you build a tunnel that cuts into the terrain? Start the editor choose the "terrain editor", in the action menu select "set empty". Experime... read more 03/12/2006 (5:55 pm)
New Water/Atlas Effects @Adam: Not yet I'm afraid, but it is very simple. Take a look at the orientParticle code in partic... read more 03/02/2006 (9:43 am)
New Water/Atlas Effects Regarding Adam's wave shore effects, I already have a version of this working in plain old TGE. I d... read more 02/27/2006 (10:55 pm)
Looking for RTS collision resources for triggers Sorry Treb, I haven't worked on it at all. I just skipped over it to work on other issues and figur... read more 02/25/2006 (9:32 pm)
Clocking snippers in the grass --edit-- Stephen beat me to it. Perhaps, define small areas of grass or foliage that are always v... read more 02/24/2006 (12:22 pm)
Point3F ---- edit---- Orion beat me to it :-)... read more 01/23/2006 (9:55 am)
New Lighting Pack Announcements! Todd, The new build I sent you is integrated with the v1.3.5 Lighting Kit. Check it out as soon ... read more 11/20/2005 (9:12 pm)
Trying to learn javaScript to help with C If you live in a state where tuition is not prohibitive, I recommend taking a community college cour... read more 11/15/2005 (9:30 pm)
Collisions within units and DIF files Interesting, I am trying to move the Player class collision code over to the RTSunit right now. I f... read more 10/16/2005 (10:17 pm)
Waterblock Crash in RTS There are actually two issues. One, as Stephen points out, is that the waterblock code is hard code... read more 10/09/2005 (3:21 pm)
Waterfalls in TSE I have no doubt that the proper use of particles on that waterblock would make it very convincing in... read more 09/11/2005 (10:25 pm)
Torque being maintained..or improved since inception? I haven't owned TGE for all that long but from reading the forums and GG staff posts I'd agree with ... read more 09/08/2005 (6:08 pm)
Second Edition and the new Advanced book. Well, I emailed amazon, and they have now updated my order placed july 20th to ship on September 15t... read more 09/07/2005 (10:34 pm)
Second Edition and the new Advanced book. Mark, That is how I know my order hasn't shipped :-) I't still showing not shipped and estimated t... read more 09/07/2005 (9:23 am)
Second Edition and the new Advanced book. Heheh, yeah, me too. I just hope my order hasn't become lost in the Amazon system.... read more 09/06/2005 (8:56 pm)
Second Edition and the new Advanced book. Has anyone actually received their Amazon.com order yet? I ordered mine on July 20th, it has not sh... read more 09/06/2005 (6:41 pm)
Page «Previous 1 2