Game Development Community

Pablo Alonso's Forum Posts

Thread Post Date Posted
Why the large performance difference between XNA and TorqueX 2D for sprites? Torque X doesn't use a spritebatch to draw, this is to enable shaders on the images, I didn't imagin... read more 08/05/2009 (2:58 am)
Physics engine It's a puzzle platformer, so I need to have stacking movable objects that my character can also jump... read more 07/29/2009 (7:04 pm)
Installation problems A solution for people facing this issue. Run this from a cmd console. msiexec /a platformersk-3.1... read more 07/28/2009 (4:26 pm)
Installation problems Are there any plans to ever fix this? Now I got 3.1 and can't install psk because I have vs 2008... ... read more 07/28/2009 (3:45 pm)
Input not reset between scenes What I ended up doing is setup the input map at the very beginning of the game and then when I load ... read more 07/21/2009 (1:40 pm)
Anti-alias at runtime Thanks, this worked great.... read more 07/11/2009 (1:45 pm)
Installation problems Nvm managed to install now, I think it was a problem with vs 2008, I just reinstalled into express a... read more 07/01/2009 (8:19 pm)
Installation problems I downloaded the PSK 3.0 and I still get this issue, I'm using VS 2008 and GS 2.0 and 3.0 with torqu... read more 07/01/2009 (12:10 pm)
Mount questions Here's an example just replace the end of client/client.cs with: [code] // *****************... read more 03/03/2005 (3:00 am)
Mount questions Yeah, my problem is that even when I set the mountForce to 0 they don't move exactly the same, they ... read more 03/02/2005 (5:36 pm)
Mount questions Haha thanks, just noticed there were privat eforums.... read more 03/02/2005 (4:48 pm)
World coordinates Thanks a lot everyone, I want this specially to keep thing proporcionate, when I load pngs into spri... read more 03/02/2005 (7:59 am)
Moving interiors Wow the video looks amazing, is the plan to release it as an additional pack or as a resource? If it... read more 02/17/2005 (6:37 am)
Tim Aste:Building Pack Hehe and I entered this topic hoping to hear about a new pack... read more 02/08/2005 (11:35 pm)
C# in the future @Pat Am guessing you got real mad about leaving assembly and using c, right? I mean am sure some... read more 02/08/2005 (8:00 pm)
C# in the future @Dan I see what you mean, I've been trying to get some more info on the real difference on performa... read more 02/08/2005 (6:41 pm)
C# in the future I'm not so sure I mean why else would they put such an effort on managed direct x, it's so it can in... read more 02/08/2005 (5:15 pm)
Character over terrain What worries me it's that there a lot of people using ati, specially game entusiaths, so that is a m... read more 01/28/2005 (5:47 am)
Character over terrain I just installed the latest drivers and the problem persits, so this is an "accepted" bug? no plan ... read more 01/27/2005 (11:33 pm)
Did I miss something??? And you lent John David Funge your model for the cover of his book?... read more 01/26/2005 (6:28 pm)
Did I miss something??? This is weird from Copyright: "... QA76.76.C672F88 2004 794.8'1 526--dc22 2004048651 'Fluffy t... read more 01/26/2005 (3:44 pm)
yes I bought the SDK Bought it too and so far am loving it... read more 01/25/2005 (8:27 pm)
Submit Your Game Design Concept to GID I had an idea for a game named jugglor, it's a sideview game where you have a ball that you have to ... read more 01/25/2005 (8:25 pm)
Making an animated platfom Thanks a lot mathew, we haven't actually started trying it out, becuase we didn't knew if it had to ... read more 01/25/2005 (7:05 pm)
GameSpace: Player-character: Resource+Example Another request here, there's a lot of people stuck in this step me included... read more 01/25/2005 (12:44 pm)
Call for Advanced Camera new features/changes/fixes @Manoel, I think there's one more file moveManager.h, I managed to get rid of most compiling error... read more 01/24/2005 (9:13 pm)
SURVEY: How Old Are You??? 25 springs for me... read more 01/24/2005 (10:13 am)
Call for Advanced Camera new features/changes/fixes @Sam I believe that there's already a track mode that sets the camera to see two objects... read more 01/21/2005 (5:08 pm)
Call for Advanced Camera new features/changes/fixes @Thomas Is AdvancedCamera::interpolateTick the substitute of AdvancedCamera::advanceTime? Than... read more 01/21/2005 (3:49 pm)
Call for Advanced Camera new features/changes/fixes I tried to implement your codemanoel but I have no AdvancedCamera::advanceTime method, maybe you did... read more 01/20/2005 (8:04 pm)
Call for Advanced Camera new features/changes/fixes Wow, I'll try this tonight, thanks a lot Manoel... read more 01/20/2005 (2:38 pm)
Video teaching But there's no camera involved, this is done by a program that directly records all events on screen... read more 01/20/2005 (1:31 pm)
Call for Advanced Camera new features/changes/fixes Am creating a single player game so cheating isn't an issue for me. I want a classic 3d platformer c... read more 01/20/2005 (12:18 pm)
Video teaching This videos are directly recorded from screen, so there's no need for film knowledge and very little... read more 01/20/2005 (12:15 pm)
Call for Advanced Camera new features/changes/fixes I'm using the advanced camera and it works great. One addition I'd like is orbit camera being contro... read more 01/20/2005 (11:17 am)
Video teaching I hope you do, am new to torque and am really suffering with the learning curve, and am sure am not ... read more 01/19/2005 (8:18 pm)
Programming rates general discussion Well... I didn't undertand Gonzo's point... but he seems so convinced that am with him 100%... read more 01/19/2005 (8:14 pm)
Video teaching Well actually a software like [url=http://www.macromedia.com/software/captivate/]Captivate[/url] wou... read more 01/19/2005 (5:32 pm)
PHP - Updating? Well, this deppends on the user actually opening a page, and the cron is independent, so it can run ... read more 01/19/2005 (2:45 pm)
Speech animation I'd buy it too... read more 01/14/2005 (5:12 pm)
World editor Axis Gizmo bug fix I was looking for something to fix this, gets really annoying. Off-topic: I saw you found a solutio... read more 01/12/2005 (3:49 pm)
Auto-aim What it is a billboard? how can I manipulate it and draw it? thanks.... read more 01/12/2005 (10:00 am)
2d coordinates But is this a special object or do I import it like any other dts?... read more 01/11/2005 (7:53 pm)
130+ model tree pack Incredible resouce, congratulations Matthew... read more 01/11/2005 (4:57 pm)
Vertex-level animation So it can be done but isn't recommended, we're planning on doing this just in one character, so the... read more 01/10/2005 (8:06 am)
Vertex-level animation Thanks a lot Mathew, just one question, when you say scaling bones isn't good you mean nopt recommen... read more 01/09/2005 (5:38 pm)
How can I get setAim in my player? Very useful, thanks.... read more 12/17/2004 (7:20 am)
How do I make an enemy? Hi, I was trying the code and I couldn't get it to work, am using the latest sdk(the one with the in... read more 12/08/2004 (7:39 pm)
Bottomless pit Thanks a lot for all your answers, I'll try them out, thanks... read more 12/06/2004 (7:31 am)
Bottomless pit Thanks a lot, maybe with that and a wall made in quark I can get what I want. I'll try that, thanks... read more 12/05/2004 (3:14 pm)
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