Pablo Alonso's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Why the large performance difference between XNA and TorqueX 2D for sprites? | Torque X doesn't use a spritebatch to draw, this is to enable shaders on the images, I didn't imagin... read more | 08/05/2009 (2:58 am) |
| Physics engine | It's a puzzle platformer, so I need to have stacking movable objects that my character can also jump... read more | 07/29/2009 (7:04 pm) |
| Installation problems | A solution for people facing this issue. Run this from a cmd console. msiexec /a platformersk-3.1... read more | 07/28/2009 (4:26 pm) |
| Installation problems | Are there any plans to ever fix this? Now I got 3.1 and can't install psk because I have vs 2008... ... read more | 07/28/2009 (3:45 pm) |
| Input not reset between scenes | What I ended up doing is setup the input map at the very beginning of the game and then when I load ... read more | 07/21/2009 (1:40 pm) |
| Anti-alias at runtime | Thanks, this worked great.... read more | 07/11/2009 (1:45 pm) |
| Installation problems | Nvm managed to install now, I think it was a problem with vs 2008, I just reinstalled into express a... read more | 07/01/2009 (8:19 pm) |
| Installation problems | I downloaded the PSK 3.0 and I still get this issue, I'm using VS 2008 and GS 2.0 and 3.0 with torqu... read more | 07/01/2009 (12:10 pm) |
| Mount questions | Here's an example just replace the end of client/client.cs with: [code] // *****************... read more | 03/03/2005 (3:00 am) |
| Mount questions | Yeah, my problem is that even when I set the mountForce to 0 they don't move exactly the same, they ... read more | 03/02/2005 (5:36 pm) |
| Mount questions | Haha thanks, just noticed there were privat eforums.... read more | 03/02/2005 (4:48 pm) |
| World coordinates | Thanks a lot everyone, I want this specially to keep thing proporcionate, when I load pngs into spri... read more | 03/02/2005 (7:59 am) |
| Moving interiors | Wow the video looks amazing, is the plan to release it as an additional pack or as a resource? If it... read more | 02/17/2005 (6:37 am) |
| Tim Aste:Building Pack | Hehe and I entered this topic hoping to hear about a new pack... read more | 02/08/2005 (11:35 pm) |
| C# in the future | @Pat Am guessing you got real mad about leaving assembly and using c, right? I mean am sure some... read more | 02/08/2005 (8:00 pm) |
| C# in the future | @Dan I see what you mean, I've been trying to get some more info on the real difference on performa... read more | 02/08/2005 (6:41 pm) |
| C# in the future | I'm not so sure I mean why else would they put such an effort on managed direct x, it's so it can in... read more | 02/08/2005 (5:15 pm) |
| Character over terrain | What worries me it's that there a lot of people using ati, specially game entusiaths, so that is a m... read more | 01/28/2005 (5:47 am) |
| Character over terrain | I just installed the latest drivers and the problem persits, so this is an "accepted" bug? no plan ... read more | 01/27/2005 (11:33 pm) |
| Did I miss something??? | And you lent John David Funge your model for the cover of his book?... read more | 01/26/2005 (6:28 pm) |
| Did I miss something??? | This is weird from Copyright: "... QA76.76.C672F88 2004 794.8'1 526--dc22 2004048651 'Fluffy t... read more | 01/26/2005 (3:44 pm) |
| yes I bought the SDK | Bought it too and so far am loving it... read more | 01/25/2005 (8:27 pm) |
| Submit Your Game Design Concept to GID | I had an idea for a game named jugglor, it's a sideview game where you have a ball that you have to ... read more | 01/25/2005 (8:25 pm) |
| Making an animated platfom | Thanks a lot mathew, we haven't actually started trying it out, becuase we didn't knew if it had to ... read more | 01/25/2005 (7:05 pm) |
| GameSpace: Player-character: Resource+Example | Another request here, there's a lot of people stuck in this step me included... read more | 01/25/2005 (12:44 pm) |
| Call for Advanced Camera new features/changes/fixes | @Manoel, I think there's one more file moveManager.h, I managed to get rid of most compiling error... read more | 01/24/2005 (9:13 pm) |
| SURVEY: How Old Are You??? | 25 springs for me... read more | 01/24/2005 (10:13 am) |
| Call for Advanced Camera new features/changes/fixes | @Sam I believe that there's already a track mode that sets the camera to see two objects... read more | 01/21/2005 (5:08 pm) |
| Call for Advanced Camera new features/changes/fixes | @Thomas Is AdvancedCamera::interpolateTick the substitute of AdvancedCamera::advanceTime? Than... read more | 01/21/2005 (3:49 pm) |
| Call for Advanced Camera new features/changes/fixes | I tried to implement your codemanoel but I have no AdvancedCamera::advanceTime method, maybe you did... read more | 01/20/2005 (8:04 pm) |
| Call for Advanced Camera new features/changes/fixes | Wow, I'll try this tonight, thanks a lot Manoel... read more | 01/20/2005 (2:38 pm) |
| Video teaching | But there's no camera involved, this is done by a program that directly records all events on screen... read more | 01/20/2005 (1:31 pm) |
| Call for Advanced Camera new features/changes/fixes | Am creating a single player game so cheating isn't an issue for me. I want a classic 3d platformer c... read more | 01/20/2005 (12:18 pm) |
| Video teaching | This videos are directly recorded from screen, so there's no need for film knowledge and very little... read more | 01/20/2005 (12:15 pm) |
| Call for Advanced Camera new features/changes/fixes | I'm using the advanced camera and it works great. One addition I'd like is orbit camera being contro... read more | 01/20/2005 (11:17 am) |
| Video teaching | I hope you do, am new to torque and am really suffering with the learning curve, and am sure am not ... read more | 01/19/2005 (8:18 pm) |
| Programming rates general discussion | Well... I didn't undertand Gonzo's point... but he seems so convinced that am with him 100%... read more | 01/19/2005 (8:14 pm) |
| Video teaching | Well actually a software like [url=http://www.macromedia.com/software/captivate/]Captivate[/url] wou... read more | 01/19/2005 (5:32 pm) |
| PHP - Updating? | Well, this deppends on the user actually opening a page, and the cron is independent, so it can run ... read more | 01/19/2005 (2:45 pm) |
| Speech animation | I'd buy it too... read more | 01/14/2005 (5:12 pm) |
| World editor Axis Gizmo bug fix | I was looking for something to fix this, gets really annoying. Off-topic: I saw you found a solutio... read more | 01/12/2005 (3:49 pm) |
| Auto-aim | What it is a billboard? how can I manipulate it and draw it? thanks.... read more | 01/12/2005 (10:00 am) |
| 2d coordinates | But is this a special object or do I import it like any other dts?... read more | 01/11/2005 (7:53 pm) |
| 130+ model tree pack | Incredible resouce, congratulations Matthew... read more | 01/11/2005 (4:57 pm) |
| Vertex-level animation | So it can be done but isn't recommended, we're planning on doing this just in one character, so the... read more | 01/10/2005 (8:06 am) |
| Vertex-level animation | Thanks a lot Mathew, just one question, when you say scaling bones isn't good you mean nopt recommen... read more | 01/09/2005 (5:38 pm) |
| How can I get setAim in my player? | Very useful, thanks.... read more | 12/17/2004 (7:20 am) |
| How do I make an enemy? | Hi, I was trying the code and I couldn't get it to work, am using the latest sdk(the one with the in... read more | 12/08/2004 (7:39 pm) |
| Bottomless pit | Thanks a lot for all your answers, I'll try them out, thanks... read more | 12/06/2004 (7:31 am) |
| Bottomless pit | Thanks a lot, maybe with that and a wall made in quark I can get what I want. I'll try that, thanks... read more | 12/05/2004 (3:14 pm) |