Michael \"Evic\" Wales's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| GID#11 - One Knight Army | Yeah, I love that style - I'm trying to come up w/ ideas my self to see what happens.... read more | 04/04/2005 (1:24 pm) |
| Torque DB (possibly moving to C++) | [url=http://www.garagegames.com/blogs/42351/7528]My .plan[/url] This may help you a bit more Matt... read more | 04/04/2005 (12:29 pm) |
| Torque DB (possibly moving to C++) | Oh definitely! I'm thinking the $20-$30 price range. My only concern would be implementing it with T... read more | 04/04/2005 (11:55 am) |
| Torque DB (possibly moving to C++) | I forgot to also note: looking forward to the inter-database features. I would love to offer player'... read more | 04/04/2005 (11:18 am) |
| Torque DB (possibly moving to C++) | Very cool - I can't think of anything more at the moment, other than explaining my intended usage ( ... read more | 04/04/2005 (11:17 am) |
| Torque DB (possibly moving to C++) | I have been watching TorqueDB for quite awhile, as a dynamic content webmaster for the Air Force (me... read more | 04/04/2005 (10:42 am) |
| A UO type game? | I wouldn't recommend coming into T2D now with the expectation to immediately start working on your I... read more | 04/03/2005 (11:33 pm) |
| GID#11 - One Knight Army | Like the rest, I love that style.... read more | 04/03/2005 (6:26 pm) |
| Clipping zones? | Green Layer: Layer #3 Stuff in Green Layer: Layer #2 Gold Border w/ BlackSpace & Blue at the top, ... read more | 04/02/2005 (5:22 am) |
| Primitives (Quads, Lines, circles) | That is correct Charlie ;)... read more | 04/01/2005 (10:26 pm) |
| Anyone know how to use the editor? | [quote]Well you're wrong then aren't you? they are selling points. I am grateful of course, but o... read more | 04/01/2005 (3:57 pm) |
| Anyone know how to use the editor? | I like to view it as such: I paid the $80 (I'm a TGE licensee as well) for the engine. Nothing more,... read more | 04/01/2005 (2:43 pm) |
| World Units, Position, Scaling - Wierd Occurences | I tried changing the order of the two being loaded, and was also forcing the player avatar to Layer ... read more | 04/01/2005 (1:47 pm) |
| World Units, Position, Scaling - Wierd Occurences | Ah thanks for that Matthew, I remember seeing that graph before, I guess I should have paid closer a... read more | 04/01/2005 (1:42 pm) |
| Path Finding Demo | Very cool, I'll have to play around with it a little bit later on tonight - already have a lot of id... read more | 04/01/2005 (12:15 pm) |
| Clipping zones? | Ater reading Phillips post it's starting to make some sense... I think. Could you not make a blac... read more | 04/01/2005 (8:37 am) |
| Clipping zones? | Look into setWorldLimit (I believe that's it). The tutorial PDF included with T2D goes into this.... read more | 04/01/2005 (3:12 am) |
| What script editors do you guys use? | I use Ultra-Edit using the color syntax from the resources section, although I don't like it that mu... read more | 04/01/2005 (2:07 am) |
| Most eagerly awaited T2D improvement? | The thing I would like the most is a complete Tile-Editor Tutorial. One that could be implemented wi... read more | 03/30/2005 (5:49 am) |
| Non (POT bitmap)? and other fun questions of T2D! | @Leroy In concern of your POT errors and your sprite size. I personally, would create my sprite at ... read more | 03/29/2005 (12:55 pm) |
| Packaging Apps for Release | The cs.dso files are you're compiled TorqueScript files, and these are the files you will be distrib... read more | 03/29/2005 (12:44 pm) |
| TorqueWiki.com Launched! | @Wysardry Yes, TorqueWiki.com will point to the TDN (unless I get some amazing and unexpected offer... read more | 03/29/2005 (2:36 am) |
| TorqueWiki.com Launched! | @Pat I spoke with Josh Williams this morning, and Ben Garney was cc'd on the discussion. I was unaw... read more | 03/28/2005 (1:03 pm) |
| TorqueWiki.com Launched! | As we have been discussing in the Private SDK forum, I don't see TorqueWiki progressing to that poin... read more | 03/27/2005 (8:01 pm) |
| TorqueWiki.com Launched! | [quote] How is this going to handle all the Private stuff that should only be shown to TGE, TSE and... read more | 03/27/2005 (7:14 pm) |
| TorqueWiki.com Launched! | Thanks Neil, hit it on the head pretty much. To expound a bit more: a Wiki is pretty much the def... read more | 03/27/2005 (7:07 pm) |
| Planning a Torque site | Wow, wish I would have read this post a few days ago. Wysardry, I would be interested in the two of ... read more | 03/27/2005 (11:02 am) |
| Date for GID8 - 11th/12th December | Yeah, any info on the theme, will T2D be available to use (I remember the last post, this was still ... read more | 11/30/2004 (6:20 am) |
| GID8 - Theme suggestions wanted | Will T2dD be offered again for teh GID?... read more | 11/28/2004 (6:18 pm) |
| Darkhorizons Lore, GuiEditor and WorldEditor MOD | If you support modding, support it whole-heartedly. Look at id (Quake) and Valve (Half-Life). You do... read more | 11/23/2004 (6:37 am) |
| Torque2D | Awesome, just what I wanted to hear Jay - thanks!... read more | 11/22/2004 (12:30 pm) |
| Torque2D | Yeah, I wish I would have known about that offer. I would have liked to get a beta as well. From my ... read more | 11/22/2004 (6:39 am) |
| Keys | Heh, someone is attempting to reproduce Quakeworld's bunnyhopping. I have nothing good to add, I ... read more | 11/20/2004 (4:04 pm) |
| Problem with MinApp | I hit the debug button, got some sort of accessing error - VC6 loaded it up into what appeared to be... read more | 11/18/2004 (3:06 pm) |
| Team Weapons | For the second part, I would make your generic player datablock, then in your spawn player function ... read more | 11/18/2004 (6:31 am) |
| How soon is 'soon'? (Torque Docs) | Thanks KC, that was really easy and I am running through it right now. I'm glad I caught this topic ... read more | 11/17/2004 (9:55 pm) |
| How soon is 'soon'? (Torque Docs) | I see doxygen in the docs folder of the SDK, but what is it? I guess I need to go googling this and ... read more | 11/17/2004 (9:29 pm) |
| Free Models :) | Spaceships, spaceships, spaceships........ read more | 11/17/2004 (3:28 pm) |
| How soon is 'soon'? (Torque Docs) | Will the documents be focusing on the engine and TorqueScript, or merely the engine? I find the docu... read more | 11/16/2004 (11:36 pm) |
| Doors and elevators | There's a resource for doors in the TorqueScript section I believe, just do a search for it.... read more | 11/15/2004 (11:25 pm) |
| Team Weapons | 1) Define a custom team property in your weapon datablocks, then have your OnPickup function check i... read more | 11/15/2004 (5:48 pm) |
| Team Needed | I am curious as to how someone who can't afford web hosting will be able to afford multiple dedicate... read more | 11/15/2004 (3:30 pm) |
| FPS+Raceing | For your first question, yes this is easily possible. No offense, but on the basis of this questi... read more | 11/15/2004 (2:00 am) |
| Mapping mouse button to yaw and pitch | I've only been working with TorqueScript for 2-3 weeks now, and only did player movement a few days ... read more | 11/10/2004 (6:55 am) |
| Torque Learning curve | I've been running through the "3D Programming All in One" book for about 2-3 weeks now (starting Cha... read more | 11/10/2004 (6:42 am) |
| Who knows what the Top 20 Independent Game Companies are? | @Nauris I think Kenneth Finney does a good job of answer this question in his book, 3D Game Program... read more | 10/25/2004 (3:04 pm) |
| Is it time for a new forum? | The main problem I have with the forum is the fact it does not keep track of which threads you view.... read more | 10/24/2004 (7:10 pm) |
| Is it time for a new forum? | If it isn't broke..... don't fix it! But there is, this system is incredibly stupid.... read more | 10/24/2004 (5:25 pm) |
| Real Aerial/Satellite Imagery & DEMs in Torque | I would convert the images to greyscale and make heightmaps out of them. Heightmaps can be created d... read more | 10/04/2004 (12:38 pm) |
| Stranded: Survival Simulation | This really has the potential to be a great game, if you approach it in the same fashion as [i]The S... read more | 10/04/2004 (12:32 pm) |