Game Development Community

Michael \"Evic\" Wales's Forum Posts

Thread Post Date Posted
GID#11 - One Knight Army Yeah, I love that style - I'm trying to come up w/ ideas my self to see what happens.... read more 04/04/2005 (1:24 pm)
Torque DB (possibly moving to C++) [url=http://www.garagegames.com/blogs/42351/7528]My .plan[/url] This may help you a bit more Matt... read more 04/04/2005 (12:29 pm)
Torque DB (possibly moving to C++) Oh definitely! I'm thinking the $20-$30 price range. My only concern would be implementing it with T... read more 04/04/2005 (11:55 am)
Torque DB (possibly moving to C++) I forgot to also note: looking forward to the inter-database features. I would love to offer player'... read more 04/04/2005 (11:18 am)
Torque DB (possibly moving to C++) Very cool - I can't think of anything more at the moment, other than explaining my intended usage ( ... read more 04/04/2005 (11:17 am)
Torque DB (possibly moving to C++) I have been watching TorqueDB for quite awhile, as a dynamic content webmaster for the Air Force (me... read more 04/04/2005 (10:42 am)
A UO type game? I wouldn't recommend coming into T2D now with the expectation to immediately start working on your I... read more 04/03/2005 (11:33 pm)
GID#11 - One Knight Army Like the rest, I love that style.... read more 04/03/2005 (6:26 pm)
Clipping zones? Green Layer: Layer #3 Stuff in Green Layer: Layer #2 Gold Border w/ BlackSpace & Blue at the top, ... read more 04/02/2005 (5:22 am)
Primitives (Quads, Lines, circles) That is correct Charlie ;)... read more 04/01/2005 (10:26 pm)
Anyone know how to use the editor? [quote]Well you're wrong then aren't you? they are selling points. I am grateful of course, but o... read more 04/01/2005 (3:57 pm)
Anyone know how to use the editor? I like to view it as such: I paid the $80 (I'm a TGE licensee as well) for the engine. Nothing more,... read more 04/01/2005 (2:43 pm)
World Units, Position, Scaling - Wierd Occurences I tried changing the order of the two being loaded, and was also forcing the player avatar to Layer ... read more 04/01/2005 (1:47 pm)
World Units, Position, Scaling - Wierd Occurences Ah thanks for that Matthew, I remember seeing that graph before, I guess I should have paid closer a... read more 04/01/2005 (1:42 pm)
Path Finding Demo Very cool, I'll have to play around with it a little bit later on tonight - already have a lot of id... read more 04/01/2005 (12:15 pm)
Clipping zones? Ater reading Phillips post it's starting to make some sense... I think. Could you not make a blac... read more 04/01/2005 (8:37 am)
Clipping zones? Look into setWorldLimit (I believe that's it). The tutorial PDF included with T2D goes into this.... read more 04/01/2005 (3:12 am)
What script editors do you guys use? I use Ultra-Edit using the color syntax from the resources section, although I don't like it that mu... read more 04/01/2005 (2:07 am)
Most eagerly awaited T2D improvement? The thing I would like the most is a complete Tile-Editor Tutorial. One that could be implemented wi... read more 03/30/2005 (5:49 am)
Non (POT bitmap)? and other fun questions of T2D! @Leroy In concern of your POT errors and your sprite size. I personally, would create my sprite at ... read more 03/29/2005 (12:55 pm)
Packaging Apps for Release The cs.dso files are you're compiled TorqueScript files, and these are the files you will be distrib... read more 03/29/2005 (12:44 pm)
TorqueWiki.com Launched! @Wysardry Yes, TorqueWiki.com will point to the TDN (unless I get some amazing and unexpected offer... read more 03/29/2005 (2:36 am)
TorqueWiki.com Launched! @Pat I spoke with Josh Williams this morning, and Ben Garney was cc'd on the discussion. I was unaw... read more 03/28/2005 (1:03 pm)
TorqueWiki.com Launched! As we have been discussing in the Private SDK forum, I don't see TorqueWiki progressing to that poin... read more 03/27/2005 (8:01 pm)
TorqueWiki.com Launched! [quote] How is this going to handle all the Private stuff that should only be shown to TGE, TSE and... read more 03/27/2005 (7:14 pm)
TorqueWiki.com Launched! Thanks Neil, hit it on the head pretty much. To expound a bit more: a Wiki is pretty much the def... read more 03/27/2005 (7:07 pm)
Planning a Torque site Wow, wish I would have read this post a few days ago. Wysardry, I would be interested in the two of ... read more 03/27/2005 (11:02 am)
Date for GID8 - 11th/12th December Yeah, any info on the theme, will T2D be available to use (I remember the last post, this was still ... read more 11/30/2004 (6:20 am)
GID8 - Theme suggestions wanted Will T2dD be offered again for teh GID?... read more 11/28/2004 (6:18 pm)
Darkhorizons Lore, GuiEditor and WorldEditor MOD If you support modding, support it whole-heartedly. Look at id (Quake) and Valve (Half-Life). You do... read more 11/23/2004 (6:37 am)
Torque2D Awesome, just what I wanted to hear Jay - thanks!... read more 11/22/2004 (12:30 pm)
Torque2D Yeah, I wish I would have known about that offer. I would have liked to get a beta as well. From my ... read more 11/22/2004 (6:39 am)
Keys Heh, someone is attempting to reproduce Quakeworld's bunnyhopping. I have nothing good to add, I ... read more 11/20/2004 (4:04 pm)
Problem with MinApp I hit the debug button, got some sort of accessing error - VC6 loaded it up into what appeared to be... read more 11/18/2004 (3:06 pm)
Team Weapons For the second part, I would make your generic player datablock, then in your spawn player function ... read more 11/18/2004 (6:31 am)
How soon is 'soon'? (Torque Docs) Thanks KC, that was really easy and I am running through it right now. I'm glad I caught this topic ... read more 11/17/2004 (9:55 pm)
How soon is 'soon'? (Torque Docs) I see doxygen in the docs folder of the SDK, but what is it? I guess I need to go googling this and ... read more 11/17/2004 (9:29 pm)
Free Models :) Spaceships, spaceships, spaceships........ read more 11/17/2004 (3:28 pm)
How soon is 'soon'? (Torque Docs) Will the documents be focusing on the engine and TorqueScript, or merely the engine? I find the docu... read more 11/16/2004 (11:36 pm)
Doors and elevators There's a resource for doors in the TorqueScript section I believe, just do a search for it.... read more 11/15/2004 (11:25 pm)
Team Weapons 1) Define a custom team property in your weapon datablocks, then have your OnPickup function check i... read more 11/15/2004 (5:48 pm)
Team Needed I am curious as to how someone who can't afford web hosting will be able to afford multiple dedicate... read more 11/15/2004 (3:30 pm)
FPS+Raceing For your first question, yes this is easily possible. No offense, but on the basis of this questi... read more 11/15/2004 (2:00 am)
Mapping mouse button to yaw and pitch I've only been working with TorqueScript for 2-3 weeks now, and only did player movement a few days ... read more 11/10/2004 (6:55 am)
Torque Learning curve I've been running through the "3D Programming All in One" book for about 2-3 weeks now (starting Cha... read more 11/10/2004 (6:42 am)
Who knows what the Top 20 Independent Game Companies are? @Nauris I think Kenneth Finney does a good job of answer this question in his book, 3D Game Program... read more 10/25/2004 (3:04 pm)
Is it time for a new forum? The main problem I have with the forum is the fact it does not keep track of which threads you view.... read more 10/24/2004 (7:10 pm)
Is it time for a new forum? If it isn't broke..... don't fix it! But there is, this system is incredibly stupid.... read more 10/24/2004 (5:25 pm)
Real Aerial/Satellite Imagery & DEMs in Torque I would convert the images to greyscale and make heightmaps out of them. Heightmaps can be created d... read more 10/04/2004 (12:38 pm)
Stranded: Survival Simulation This really has the potential to be a great game, if you approach it in the same fashion as [i]The S... read more 10/04/2004 (12:32 pm)