Michael \"Evic\" Wales's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Okay everybody represent your `hood(neighborhood that is) | I noticed the "Which dot are you?" on the Community page (near the bottom) and then went looking for... read more | 06/01/2005 (10:31 pm) |
| A new model | @Michael I've been looking for a project to get involved in, and have 9 years experience w/ webdev,... read more | 05/23/2005 (12:44 am) |
| Crazy Idea? | Look up Eve: Online - it's been around for a long time, is a great game, and allows the political as... read more | 05/22/2005 (10:17 pm) |
| Top 10 Games... of all time. And prove why. | Quake It defined the term 3D First Person Shooter. It is also the longest running multiplayer game ... read more | 05/13/2005 (12:04 am) |
| Tired of seeing people pushing Firefox | The main reason I like firefox: In CSS1, IE can easily be buffer-overflowed via the glow text con... read more | 05/11/2005 (6:29 pm) |
| (fixed) Can | Matt aka. King Tut is having the same problem, although he had no problem at all on a different acco... read more | 05/10/2005 (8:51 am) |
| Graphics Alignment on Search Results | Internet Explorer 6... read more | 05/10/2005 (8:49 am) |
| Javascript Error on every page using IE 5.0 | There are issues with IE period. The majority of the GG website is compliant with W3C standards, ... read more | 05/10/2005 (8:47 am) |
| Searching Blogs and Resources | Understandable, and I have no qualms w/ that. Just curious as to why devmaster.net's results are tak... read more | 05/09/2005 (4:52 pm) |
| Google search result titles not updating to "viewed" | You are correct Jacob, it seems there is no vlink setting for these pages (or any I can tell, except... read more | 05/09/2005 (4:50 pm) |
| Point and Click game with Torque 2D? | Torque2D is fairly new, so there aren't any books out for it yet (although I heard Kenneth Finney wa... read more | 05/06/2005 (10:31 pm) |
| Point and Click game with Torque 2D? | A point-and-click game like you are referring to would be very, very, very easy on Torque2D. Torque2... read more | 05/06/2005 (2:57 pm) |
| Music to code by. | It depends on the mood I am in as to what I listen to, not only when coding but doing anything. I am... read more | 05/04/2005 (3:49 pm) |
| Would you play this? | No. If I picked a box off of the shelf, read the back and it said that, I'd put it back. Why? ... read more | 05/04/2005 (8:42 am) |
| C++ Game Framework built on TGE | I wanted to do the exact same thing when I first started playing with TGE. I didn't want to touch an... read more | 05/03/2005 (3:39 pm) |
| Indie Website Template | @Dave I have been thinking of the various ways I can distribute this framework. So far my options... read more | 04/29/2005 (12:17 am) |
| Indie Website Template | Most definitely. I intend to release around 7 templates with the framework, and I'm sure people will... read more | 04/28/2005 (7:49 am) |
| GarageGames Review! | Website needs some work. I couldn't get past the Services page, something isn't liking Firefox, and ... read more | 04/27/2005 (9:32 pm) |
| Indie Website Template | Just a quick update... I have officially made the first website w/ phpIndie, although I only have th... read more | 04/27/2005 (7:46 pm) |
| Indie Website Template | ... continued ... I think you get the point. I think the largest qualm with indie websites is the... read more | 04/27/2005 (12:19 am) |
| Indie Website Template | Using your example that website would be very possible with phpIndie. Of course, you would have to d... read more | 04/27/2005 (12:19 am) |
| Indie Website Template | Thanks for the offer John - I may eventually take you up on that. As of now, I am getting acquainted... read more | 04/26/2005 (9:36 pm) |
| Indie Website Template | Thanks for the comments Philip, they have done more than you can imagine! First, a lot of what yo... read more | 04/26/2005 (9:04 pm) |
| Indie Website Template | I have posted a [url=http://www.garagegames.com/blogs/42351/7618].plan[/url] which goes into more de... read more | 04/15/2005 (10:05 pm) |
| Indie Website Template | @Jay The Logo Designer was sort of a last-minute idea I have come up with, as I continue to think o... read more | 04/15/2005 (2:56 pm) |
| Indie Website Template | @John I think both Phil and I feel the same way, and we're not encouraging the loss of artistic fre... read more | 04/15/2005 (1:28 pm) |
| What have been your biggest challenges so far? | @Barry They've already beaten you to the punch basically. The Torque Developer Network is a wiki-li... read more | 04/15/2005 (7:50 am) |
| Hello and a question about documentation | To make the sprite translucent do so within your sprite editing program (I assume Photoshop). The PN... read more | 04/14/2005 (10:58 pm) |
| Torque-based "quest" games | All Torque products are easily capable of making these sorts of games (I am entering the ending desi... read more | 04/14/2005 (9:19 pm) |
| Truespace 5.2 for $89 - ONE DAY ONLY! | Well, you make the model of your character, then take a series of screenshots from all available ang... read more | 04/14/2005 (3:57 pm) |
| Particle Editor | I think the overlay that Melv mentioned is a more than adequate solution. Search around for the last... read more | 04/14/2005 (12:05 pm) |
| What have been your biggest challenges so far? | My biggest challenge atm is getting nice, professional grade artwork, for my various concepts.... read more | 04/14/2005 (12:03 pm) |
| Laser effect | Sorry I don't know enough TorqueScript to show the code, but I have the logic down. You would obv... read more | 04/13/2005 (1:18 am) |
| PacFish | I can, it was the world champion at Pacman that offered and he was simply proving he was the best th... read more | 04/12/2005 (11:10 pm) |
| Laser effect | The particle engine definitely wouldn't be good for lightning, use an animated sprite and through so... read more | 04/12/2005 (11:07 pm) |
| Starting with main.cs in zipfile | The very first main.cs does not compile (the one in the root dir. w/ the executable).... read more | 04/12/2005 (11:01 pm) |
| Availability of Dev Snapshot | Like everyone else said, .plan it - it will get more exposure that way anyways. I read every single ... read more | 04/12/2005 (11:15 am) |
| A day in the C++ life of T2D | I think what it comes down to is a lot of people coming to T2D are from other engines, that are not ... read more | 04/09/2005 (12:56 pm) |
| Progress bar with T2D sprite | Melv made a comment about this and fxScroller2D - search around a bit.... read more | 04/08/2005 (11:33 pm) |
| Network capabilities | The easiest ways to accomplish this is simply use an HTTP Object to activate a PHP script on your se... read more | 04/08/2005 (1:16 pm) |
| Torque Wiki ? | Torquewiki.com did exist for 2-3 days, but with the TDN coming up soon I will be redirecting that UR... read more | 04/08/2005 (1:12 pm) |
| Tutorial error with thruster particle effect | Did you copy files anywhere? The tutorials relies on everything withing \example\ and what you are t... read more | 04/08/2005 (1:28 am) |
| Coding/Content Packs ... opinions | Thinking in advance of my upcoming product, I would love to see some basic pathfinding packages (ie.... read more | 04/08/2005 (1:25 am) |
| Coding/Content Packs ... opinions | Honestly, what interests me the most, are slight engine modifications with the majorirty of the usag... read more | 04/08/2005 (12:48 am) |
| Chomping at the bit | I've found I'm spending more time on the artwork than the actual coding, although most of my coding ... read more | 04/07/2005 (10:10 pm) |
| Torque 2D to Mac | The Linux and Windows DSOs are the same, Mac's are different and require the game to be compiled on ... read more | 04/07/2005 (3:01 pm) |
| TileIt Demo! | Best Score: 234 I must say a very fun game. I look forward to faster rotation, and more game boar... read more | 04/06/2005 (3:09 pm) |
| Smaug Explains OpenGL Blending Options... | Should be submitted as a resource.... read more | 04/05/2005 (8:33 am) |
| Creating a Throttle-type bindCmd/Action Map | Yes, schedule would be the way to go. I don't have any of the references out, but here's what I woul... read more | 04/04/2005 (10:29 pm) |
| Creating aggregate objects. | I believe he just mounted the differing parts of the boss to create the entire big boss. As a certai... read more | 04/04/2005 (1:35 pm) |