Game Development Community

Michael \"Evic\" Wales's Forum Posts

Thread Post Date Posted
Okay everybody represent your `hood(neighborhood that is) I noticed the "Which dot are you?" on the Community page (near the bottom) and then went looking for... read more 06/01/2005 (10:31 pm)
A new model @Michael I've been looking for a project to get involved in, and have 9 years experience w/ webdev,... read more 05/23/2005 (12:44 am)
Crazy Idea? Look up Eve: Online - it's been around for a long time, is a great game, and allows the political as... read more 05/22/2005 (10:17 pm)
Top 10 Games... of all time. And prove why. Quake It defined the term 3D First Person Shooter. It is also the longest running multiplayer game ... read more 05/13/2005 (12:04 am)
Tired of seeing people pushing Firefox The main reason I like firefox: In CSS1, IE can easily be buffer-overflowed via the glow text con... read more 05/11/2005 (6:29 pm)
(fixed) Can Matt aka. King Tut is having the same problem, although he had no problem at all on a different acco... read more 05/10/2005 (8:51 am)
Graphics Alignment on Search Results Internet Explorer 6... read more 05/10/2005 (8:49 am)
Javascript Error on every page using IE 5.0 There are issues with IE period. The majority of the GG website is compliant with W3C standards, ... read more 05/10/2005 (8:47 am)
Searching Blogs and Resources Understandable, and I have no qualms w/ that. Just curious as to why devmaster.net's results are tak... read more 05/09/2005 (4:52 pm)
Google search result titles not updating to "viewed" You are correct Jacob, it seems there is no vlink setting for these pages (or any I can tell, except... read more 05/09/2005 (4:50 pm)
Point and Click game with Torque 2D? Torque2D is fairly new, so there aren't any books out for it yet (although I heard Kenneth Finney wa... read more 05/06/2005 (10:31 pm)
Point and Click game with Torque 2D? A point-and-click game like you are referring to would be very, very, very easy on Torque2D. Torque2... read more 05/06/2005 (2:57 pm)
Music to code by. It depends on the mood I am in as to what I listen to, not only when coding but doing anything. I am... read more 05/04/2005 (3:49 pm)
Would you play this? No. If I picked a box off of the shelf, read the back and it said that, I'd put it back. Why? ... read more 05/04/2005 (8:42 am)
C++ Game Framework built on TGE I wanted to do the exact same thing when I first started playing with TGE. I didn't want to touch an... read more 05/03/2005 (3:39 pm)
Indie Website Template @Dave I have been thinking of the various ways I can distribute this framework. So far my options... read more 04/29/2005 (12:17 am)
Indie Website Template Most definitely. I intend to release around 7 templates with the framework, and I'm sure people will... read more 04/28/2005 (7:49 am)
GarageGames Review! Website needs some work. I couldn't get past the Services page, something isn't liking Firefox, and ... read more 04/27/2005 (9:32 pm)
Indie Website Template Just a quick update... I have officially made the first website w/ phpIndie, although I only have th... read more 04/27/2005 (7:46 pm)
Indie Website Template ... continued ... I think you get the point. I think the largest qualm with indie websites is the... read more 04/27/2005 (12:19 am)
Indie Website Template Using your example that website would be very possible with phpIndie. Of course, you would have to d... read more 04/27/2005 (12:19 am)
Indie Website Template Thanks for the offer John - I may eventually take you up on that. As of now, I am getting acquainted... read more 04/26/2005 (9:36 pm)
Indie Website Template Thanks for the comments Philip, they have done more than you can imagine! First, a lot of what yo... read more 04/26/2005 (9:04 pm)
Indie Website Template I have posted a [url=http://www.garagegames.com/blogs/42351/7618].plan[/url] which goes into more de... read more 04/15/2005 (10:05 pm)
Indie Website Template @Jay The Logo Designer was sort of a last-minute idea I have come up with, as I continue to think o... read more 04/15/2005 (2:56 pm)
Indie Website Template @John I think both Phil and I feel the same way, and we're not encouraging the loss of artistic fre... read more 04/15/2005 (1:28 pm)
What have been your biggest challenges so far? @Barry They've already beaten you to the punch basically. The Torque Developer Network is a wiki-li... read more 04/15/2005 (7:50 am)
Hello and a question about documentation To make the sprite translucent do so within your sprite editing program (I assume Photoshop). The PN... read more 04/14/2005 (10:58 pm)
Torque-based "quest" games All Torque products are easily capable of making these sorts of games (I am entering the ending desi... read more 04/14/2005 (9:19 pm)
Truespace 5.2 for $89 - ONE DAY ONLY! Well, you make the model of your character, then take a series of screenshots from all available ang... read more 04/14/2005 (3:57 pm)
Particle Editor I think the overlay that Melv mentioned is a more than adequate solution. Search around for the last... read more 04/14/2005 (12:05 pm)
What have been your biggest challenges so far? My biggest challenge atm is getting nice, professional grade artwork, for my various concepts.... read more 04/14/2005 (12:03 pm)
Laser effect Sorry I don't know enough TorqueScript to show the code, but I have the logic down. You would obv... read more 04/13/2005 (1:18 am)
PacFish I can, it was the world champion at Pacman that offered and he was simply proving he was the best th... read more 04/12/2005 (11:10 pm)
Laser effect The particle engine definitely wouldn't be good for lightning, use an animated sprite and through so... read more 04/12/2005 (11:07 pm)
Starting with main.cs in zipfile The very first main.cs does not compile (the one in the root dir. w/ the executable).... read more 04/12/2005 (11:01 pm)
Availability of Dev Snapshot Like everyone else said, .plan it - it will get more exposure that way anyways. I read every single ... read more 04/12/2005 (11:15 am)
A day in the C++ life of T2D I think what it comes down to is a lot of people coming to T2D are from other engines, that are not ... read more 04/09/2005 (12:56 pm)
Progress bar with T2D sprite Melv made a comment about this and fxScroller2D - search around a bit.... read more 04/08/2005 (11:33 pm)
Network capabilities The easiest ways to accomplish this is simply use an HTTP Object to activate a PHP script on your se... read more 04/08/2005 (1:16 pm)
Torque Wiki ? Torquewiki.com did exist for 2-3 days, but with the TDN coming up soon I will be redirecting that UR... read more 04/08/2005 (1:12 pm)
Tutorial error with thruster particle effect Did you copy files anywhere? The tutorials relies on everything withing \example\ and what you are t... read more 04/08/2005 (1:28 am)
Coding/Content Packs ... opinions Thinking in advance of my upcoming product, I would love to see some basic pathfinding packages (ie.... read more 04/08/2005 (1:25 am)
Coding/Content Packs ... opinions Honestly, what interests me the most, are slight engine modifications with the majorirty of the usag... read more 04/08/2005 (12:48 am)
Chomping at the bit I've found I'm spending more time on the artwork than the actual coding, although most of my coding ... read more 04/07/2005 (10:10 pm)
Torque 2D to Mac The Linux and Windows DSOs are the same, Mac's are different and require the game to be compiled on ... read more 04/07/2005 (3:01 pm)
TileIt Demo! Best Score: 234 I must say a very fun game. I look forward to faster rotation, and more game boar... read more 04/06/2005 (3:09 pm)
Smaug Explains OpenGL Blending Options... Should be submitted as a resource.... read more 04/05/2005 (8:33 am)
Creating a Throttle-type bindCmd/Action Map Yes, schedule would be the way to go. I don't have any of the references out, but here's what I woul... read more 04/04/2005 (10:29 pm)
Creating aggregate objects. I believe he just mounted the differing parts of the boss to create the entire big boss. As a certai... read more 04/04/2005 (1:35 pm)