Sangwoo Hong's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque X 3.1.0.1 Available for Download | Awesome!... read more | 09/04/2009 (3:17 am) |
| Torque X 3.1.0.1 Available for Download | Is Torque X 3.1 not available through the creator's club site yet because the 3.1 update is for Torq... read more | 09/03/2009 (2:50 pm) |
| Torque X 3.1.0.1 Available for Download | Where do I download Torque X 3.1? I can follow "Torque X 3.0 Creators Club" link under &q... read more | 08/29/2009 (8:11 pm) |
| Torque X3D A.I question | >>In my book (coming out Labor Day ;) ) Awesome! My Amazon pre-order is in! So, um... does t... read more | 08/07/2008 (12:06 am) |
| Houdini HD with TourqueX | >>Unfortunately, LODs are not coded into the Torque X Engine. I think that should be a really high p... read more | 08/05/2008 (4:24 pm) |
| Torque X3D A.I question | Speaking of A.I. what ever happened to the A.I. pack. Is that basically dead now?... read more | 08/05/2008 (4:09 pm) |
| TorqueX 3D Builder | How much of TGEA's features will Torque X 3D builder support out of the gate? Examples that immedia... read more | 08/05/2008 (4:07 pm) |
| Torque X and HD | Cool. I'll have to try that out. I'll post when I verify.... read more | 07/20/2007 (11:37 am) |
| Is there a t2dShape3D equivalent yet? | Thanks for the info guys! Any idea when the next major release might happen? phong.... read more | 07/20/2007 (8:49 am) |
| Torque X and HD | If you try to load up say "TorqueCombat" on a 360 and you have an HD monitor, I have a 1080i myself,... read more | 07/20/2007 (1:13 am) |
| TGB vs TGBX clarification... | Thanks everybody for clarifying what's going on. There will be some funds heading GG's way as soon ... read more | 04/16/2007 (5:27 pm) |
| Rts Kit | I have to purchase the RTS kit in order to access the RTS forums right?... read more | 02/09/2007 (10:33 am) |
| Rts Kit | Has there been any progress on this front now with TGEA so close to release?... read more | 02/08/2007 (6:07 pm) |
| Making a Player Fly | Has this been turned in to a resource yet?... read more | 01/03/2007 (8:50 pm) |
| Melee animation per weapon? | Thanks everybody. I'll be looking in to this real soon. Will post as soon as I have something. :)... read more | 06/01/2006 (9:18 am) |
| More collision boxes for vehicles? | Paul, Your idea is very sound. However, it seem to me checking distance against all mount nodes... read more | 05/31/2006 (8:23 am) |
| Vehicle enter/exit animations... | I know this thread is bit stale but could any one elaborate more on the process of adding dummies to... read more | 05/30/2006 (11:08 am) |
| Exporting IFL without Max? | Has the blender exporter been updated to use IFL or UV animation since March? If not, are these fun... read more | 05/29/2006 (3:33 pm) |
| Many Blender users using TSE? | That's great news about milestone 3 folding in 1.4 stuff! Why wait? Make the tutorial! phong.... read more | 05/29/2006 (3:23 pm) |
| Remote triggered bombs? | Cool! In DN3D you toss a dynamite then blow it up then toss another etc so what you describe shou... read more | 05/26/2006 (12:04 am) |
| Adding Datablock to class (fxRenderObject) | Hey August, I've been playing with adding objects through code and a datablock for fxRenderObject... read more | 12/29/2005 (12:12 am) |
| How to I spawn/create an object programmatically in C++? | Anyone try this code in 1.4 yet? I tried and got the script to add the item to the scene. The pr... read more | 12/28/2005 (11:50 pm) |
| Kings Quest IX Needs Help | >Actually, taking a title and transferring it to another team is common industry practice. so is tak... read more | 12/19/2005 (10:51 am) |
| Kings Quest IX Needs Help | >Working for free is for suckers But they are not "working for free". VU Games never offered the... read more | 12/19/2005 (3:01 am) |
| Kings Quest IX Needs Help | >Let's say VU games does bring the project "in-house" (which means they'll take all your assets/code... read more | 12/19/2005 (2:42 am) |
| Kings Quest IX Needs Help | Stefan, if it were still a "fan only project" I wouldn't say Garagegames should do anything about it... read more | 12/18/2005 (7:43 pm) |
| Kings Quest IX Needs Help | Here is an interview with the creators. http://pc.gamespy.com/pc/freeware-king8217s-quest-ix/6770... read more | 12/18/2005 (10:27 am) |
| GuiObjectView annoying problems | Yes, a lot of discussion but no defintive answer. In the mean time I've decided to try my hand at i... read more | 06/29/2005 (11:08 am) |
| GuiObjectView annoying problems | I've posted to the original guiObjectView resource a link pointing to this thread since this thread ... read more | 06/28/2005 (10:26 pm) |
| Login time too short for private forums? | No such luck. I'm on linux. hehehe :D Wait, I have a PC at work too. I guess I could go back t... read more | 06/10/2005 (2:54 pm) |
| Login time too short for private forums? | I'm using firefox. Could there be some internet security thing in the background sweeping my cookie... read more | 06/10/2005 (1:54 pm) |
| Login time too short for private forums? | Speaking of logging in, could it not default to remembring who I am on my computer? I know people l... read more | 06/10/2005 (1:17 pm) |
| Coordinate System | I think it's 1 unit equals 1 meter in torque. I say this because if you open up player.max you see ... read more | 06/10/2005 (11:49 am) |
| Grabbing onto a ledge (to pull yourself up/drop down) | I see where maxStepHeight is compared to collisionList.maxHeight in player.cc: [code] // Try stepp... read more | 05/11/2005 (5:03 pm) |
| SP Starter Kit for single player | Has there been any progress on this project?... read more | 05/08/2005 (11:46 pm) |
| Animation of character root node (Bip01) | I take it you must be new to character studio. It's very powerful but it has many "flaws", biggest ... read more | 02/11/2005 (10:16 am) |
| Animation of character root node (Bip01) | This might sound stupid but try creating a biped, start a new file(go under file->new). Once the ne... read more | 02/10/2005 (9:50 am) |
| AI pack | What kind of sample implementations will you ship with the pack? Any "smart weapons" in the works? ... read more | 11/22/2004 (11:30 am) |
| JoyStick??? | I just tried binding the slider and rzaxis(yes, not ZAXIS but RZAXIS) to panUp and turnRight and as ... read more | 10/24/2004 (10:50 pm) |
| Fluid joystick trick | Luis, did the yaw2/pitch2 trick work out for you? I've applied the code found in the resource you m... read more | 10/24/2004 (10:17 pm) |
| Problems with In-Game Character Animations | Your problem with no z transforms has to do with the camera inheriting the z transform from Bip01. ... read more | 10/24/2004 (1:26 am) |
| Character looks like he has a stick up his butt | You didn't need to recompile any thing at all. The problem has to do with the camera inheriting the... read more | 10/24/2004 (1:23 am) |
| Animation of character root node (Bip01) | Don't give up hope! There is NOTHING WRONG with the EXPORTER and your animation is NOT BEING LOST. ... read more | 10/24/2004 (1:10 am) |
| Split screen | How would this technique apply to three or four player split screens? I'm afraid I'm not familiar e... read more | 10/20/2004 (9:59 am) |
| Split screen? | Wow, how did I miss that? More importantly, why isn't that post in resources? I did a search on ... read more | 10/20/2004 (9:45 am) |
| Xbox Controller problems | I know this is off topic but how do you get an xbox controller to plug in to a usb port? Do I just ... read more | 10/19/2004 (9:04 pm) |
| Static shape collision mesh not affecting cameras | I am using the stock camera code and have not made any changes. I think I can best describe what... read more | 10/15/2004 (12:46 pm) |
| Ground contact. | No I am not trying to force the default torque sequence on to my character. The bounding box is sit... read more | 10/15/2004 (8:55 am) |
| In-game cutscenes | How does one apply sequences to the camera?... read more | 10/11/2004 (2:17 pm) |
| How do you work? | Thanks for the input PD. I'd like to ask a few questions if you don't mind... How much of the wo... read more | 10/10/2004 (1:08 pm) |