Game Development Community

C. N.'s Forum Posts

Thread Post Date Posted
Render Terrain Normals? Emit()? I'm having trouble locating that function... a global search didn't turn up anything. ... read more 08/14/2008 (1:19 am)
Different font colours for different chat channels. Ah! I thought that the \c1, \c2, etc was for colouring the console output only. I'm going to try ... read more 07/04/2008 (9:37 am)
Strafing problem. Hey Tom, Thanks a lot for that fix. It's working great now. Looking forward to more TGB stuff ... read more 03/14/2008 (11:41 pm)
Strafing problem. *tumbleweed blows by*... read more 03/13/2008 (12:39 pm)
Strafing problem. Hmm, I've been trying this on and off for hours... I can see: %move = $moveX SPC $moveY SPC $j... read more 03/11/2008 (4:15 am)
OnMouseDown Sup all. :) I've encountered some strange behaviour as well, regarding capturing mouse clicks. I ... read more 03/07/2008 (2:03 pm)
A possible solution for real time networking Ah, I see what you mean now. It seems that the fully networked 2D engine is more of a niche marke... read more 02/18/2008 (7:05 am)
A possible solution for real time networking @Stephen: Hi, I just can't resist this thread... the lack of realtime networking in TGB has be... read more 02/15/2008 (8:48 pm)
Cannot compile @Joe: Thanks, I'm gonna try that. @Phillip: I appreciate that link. I've certainly gone through... read more 02/15/2008 (8:21 pm)
Cannot compile I'm still getting those same errors even with the VC 2005. Hmm...... read more 02/14/2008 (10:00 pm)
Cannot compile I'm still getting those same errors even with the VC 2005. Hmm...... read more 02/14/2008 (9:39 pm)
Cannot compile You know, somebody posted elsewhere that it works with VC++ 2005. I'm just going to revert back to 2... read more 02/14/2008 (4:40 pm)
Cannot compile I've got the exact same errors. Trying to find out what's going on. If I'm successful I'll post the ... read more 02/14/2008 (4:22 pm)
Scrolling curiousity. Hello?... read more 12/16/2007 (3:12 pm)
1.5 support soon? Now I'm curious about the 1.5 AND new kits/packs... take your time, hehe. I got the AdvKit workin... read more 07/31/2007 (8:56 pm)
Minimal networking example - Hello Network Tight. :)... read more 01/12/2007 (12:03 am)
Support@garagegames.com and upgrade probs @Stephen Hmm, I've been using Hotmail for ages... maybe the problem was from my end? Sorry for... read more 01/02/2007 (11:30 pm)
Support@garagegames.com and upgrade probs *sighs* Well, if they've been having email problems then I apologize... just got a little frustra... read more 01/02/2007 (8:28 pm)
Adventure Pack... @Tom: Ah, thanks! I won't hold your video capture skills against you, lol. ;)... read more 09/14/2006 (1:30 am)
Sup all Thanks.... read more 08/09/2006 (8:52 pm)
Activate right mouse button? Ah, thank you kindly.... read more 08/04/2006 (9:33 pm)
Is this legal? It looks like that source code might be needed if they ask for it. I'd say it's (possibly) a no go..... read more 07/16/2006 (1:25 am)
Feature Request? : Import Tile-Map from PNG Off topic: Dang, I loved the art in LttP, lol. Still do.... read more 07/16/2006 (1:19 am)
Congratulations GG and Melv Wow! Yeah, it looks like it's done? Thanks alot to everyone over at GG who's been bustin' their asse... read more 06/22/2006 (11:22 am)
Moving from Flash to Torque 2D Hey, like I said, only used Flash 'very little'. Wasn't trying to say anything about it. It's a very... read more 06/16/2006 (10:59 pm)
Moving from Flash to Torque 2D Well, I've only used Flash very little, so all I can say is this: Flash is great for the most simpli... read more 06/16/2006 (12:26 am)
A Poll: Who uses T2D I second that. Except, I'm not working for a company making a game. :) EDIT: Er, I'm not working ... read more 06/15/2006 (11:52 pm)
Wow, anyone tried Vista yet? Nice. TGB seems to run fine on Vista. Man, I've been using Vista all night... I absolutely love it. ... read more 06/15/2006 (1:32 am)
Mmmm, Linux. Thanks... I'll check out that mailing list. :)... read more 06/14/2006 (12:05 pm)
Mmmm, Linux. Nobody uses Linux? :(... read more 06/12/2006 (10:20 pm)
Player Physics in a Platformer @ Michael Woerister Hey, man! Nice demo! Maybe YOU should be the one doing the Platformer Tutoria... read more 06/10/2006 (10:25 pm)
Heres a fun project I'm working on lately(UPDATED) Really nice screenshots. Great work man!... read more 06/08/2006 (11:12 pm)
RC2: Animation Builder Hehe, sounds good man.... read more 06/08/2006 (10:49 pm)
RC2: Animation Builder Hmm, I tried a few different combinations but it seems to be when you click "Delete Animation" then ... read more 06/08/2006 (10:21 pm)
RC2: Animation Builder Yup, gimme one minute.... read more 06/08/2006 (10:16 pm)
Animation Builder needs frame numbers RC2: The frame numbers are a great idea, but the positions of the frame numbers in RC2 were all over... read more 06/08/2006 (10:03 pm)
RC2: Tiles don't run and other minor stuff I can't seem to get tiles running either.... read more 06/08/2006 (9:55 pm)
Bard's Tale/Wizardry/Devil Whiskey Clone? Hmm, that looks 3D to me. I'd go with TGE if you're lookin' to do something like that. TGE would be ... read more 06/08/2006 (8:44 pm)
TGB RC2 is Here Downloadin' it right now. EDIT: Got it. @Leroy: Tiles seem to work fine for me. EDIT: Oops, sc... read more 06/08/2006 (8:27 pm)
RC1: Particle editing and rollout image/animation selection Ah, lol! I'll keep that in mind. Thanks, hehe.... read more 06/08/2006 (11:46 am)
Are you a pure T2D owner? Pure TGB'er here, although I'm seriously considering TGE soon.... read more 05/27/2006 (5:12 pm)
Upgrade to commercial license? As far as I know, TGB is going into final release June 7. Yup, she's almost done! Aw yeah.... read more 05/27/2006 (5:11 pm)
New TGB pricing model - upgrade typo? Wow, EA ftw! Lmao! Edit: TGB is ABSOLUTELY worth those prices... it is odd that it's more expensi... read more 05/26/2006 (12:31 am)
Tgb And Opentnl? @Joseph Helm: Thanks for that link. I don't own TGE but I'll think about getting it to accomplish wh... read more 05/23/2006 (7:23 pm)
T2D Networking: Will all T2D clients perform the *exact* same? Hmm, I wouldn't try using too much physics over a network at all. T2D's physics model is what has le... read more 03/08/2006 (10:56 am)
Decent looking water effects for T2D? Hey, awesome water effects in your game!... read more 03/08/2006 (10:27 am)
T2d Vs. Tgb Hmm... Torque Game Builder? Something about it just doesn't sound right. I'm gonna miss calling it T... read more 02/27/2006 (12:56 pm)
Alpha3 1.1 is live Superb! I gotta say that I like the comma separated arguments, too. One thing that used to always... read more 01/23/2006 (10:58 pm)
Turn-based vs. Realtime Networking... Ah, but it is possible though? I think that clarifies things alot... Thanks!... read more 01/04/2006 (1:17 pm)
Happy New Year T2D dev crew Happy New Year to Garage Games and all Torque Developers. :)... read more 12/31/2005 (1:21 pm)
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