Game Development Community

Joe Bestor's Forum Posts

Thread Post Date Posted
Retired SEGA project, seeking help. Oh Pascal!... read more 04/23/2005 (11:20 pm)
Ball and Chain physics?... Way cool!... read more 04/08/2005 (7:39 pm)
Cloudburst: GG private release Yes, xbox controller. I'll set to use the thumbpad to gain diagonal movement. So far to date, Halo h... read more 03/16/2005 (3:11 pm)
Which editor for TorqueScript? In conText you can use Find to search through all files. Don't think it has the dot finish typing fu... read more 03/16/2005 (2:46 pm)
Cloudburst: GG private release David, just some gamepad feedback for your future projects... Using OpenGL in options menu, the s... read more 03/16/2005 (2:38 pm)
Setting up C++ Tried to build T2D in VC .net as a debug version and then as a release version. Both result in the f... read more 03/16/2005 (2:10 pm)
Should I change these invalid paths? Thanks Melv!... read more 03/16/2005 (10:58 am)
Should I change these invalid paths? Thinking they could have been: [code] $currentEffectFile = "particleeditor/client/effects/"; $cur... read more 03/16/2005 (10:21 am)
We'd still be playing Pong without WHOM? Hey Jay, don't bring QA down to their level! And that comment coming from an advanced programmer, ts... read more 03/15/2005 (10:23 pm)
How is your T2D project environment set up? I'm using conText with a syntax file from the resources here as well. I think I can emulate your dev... read more 03/15/2005 (3:59 pm)
How is your T2D project environment set up? Ha, I hadn't looked to see what -game did. Knowing mod was used to load games, editors, etc. I was w... read more 03/15/2005 (3:35 pm)
Cloudburst: GG private release Hows the danger multiplier points decided? I see points added to my score when enemy fire crosses th... read more 03/14/2005 (12:46 pm)
Cloudburst: GG private release On the gamepad support, you would only have to support joystick use, correct? Then my 3rd party xbox... read more 03/13/2005 (6:43 pm)
Secondary motion Ah cut it out Rob, you're definitely advanced enough to start jumping into c++!... read more 03/13/2005 (5:44 pm)
Torque Script Doku Search resources for minapp. A couple of tutorials that will get you started.... read more 03/13/2005 (5:21 pm)
GUI Editor Docs? If you're looking to learn more how to use the gui editor, try the minapp tutorials. Search resource... read more 03/13/2005 (5:18 pm)
Comunity created tutorials? Have you read the T2d informal technical overview? You may get some ideas of what to try next that y... read more 03/13/2005 (5:13 pm)
Need Team Amen George, but at least he's not from marketing!... read more 03/12/2005 (7:22 pm)
Early Adopter, how early No one really knows but look how long TSE has been in EA, at least 6 months now.... read more 03/12/2005 (8:29 am)
Comments requested on cinematic system I like it. Is adding the functionality to T2D as easy as adding a source file and header file to ... read more 03/11/2005 (2:59 pm)
Cloudburst: GG private release David, how about adding support for game controllers. On your game half-lite I'm able to use my xbox... read more 03/11/2005 (2:45 pm)
Any advice for RPG development? There's a 2nd edition (June 23, 2004) to that book from Jim Adams as well.... read more 03/11/2005 (2:32 pm)
Torque 2D Vs. Reaction From what I've heard, the Reaction Engine is a flat hierarchy so I don't know if you'll gain much in... read more 03/11/2005 (10:04 am)
Torque 2D Question Torque T2D public forum is located at the bottom of the forum listings. Networking will be implem... read more 03/10/2005 (6:33 pm)
Math Needs You can pick up "Mathematics for 3D Game Programming & Computer Graphics" 2nd edition (2003) by Eric... read more 03/10/2005 (9:28 am)
Case Sensitive Now I'm confused but I wasn't before reading this thread, I was just mistaken. Doesn't matter, I'm s... read more 03/09/2005 (7:31 pm)
Star Castle Was omega race the one where you had to defend a group of triangles that enemy ships would tow away?... read more 03/09/2005 (6:47 pm)
Ball and Chain physics?... I found this site [url]http://www.sodaplay.com[/url] and have a better concept of how Gish was done.... read more 03/07/2005 (3:06 pm)
Oh no flickery flickery! Derek man you're 2 for 2 The missing openGL dlls related to d3d not showing up in options menu an... read more 03/07/2005 (12:48 am)
DirectX support in T2D Mine works as well, thanks!... read more 03/07/2005 (12:39 am)
Free sprites inside :) The GG community is blessed! Thank You... read more 03/07/2005 (12:19 am)
Upx T2d.exe Ahh, I knew some people had rebuilt the exe and I was wondering how much code they put into it to tr... read more 03/07/2005 (12:14 am)
$pref::spaceshooter::bestScore = "18342"; Speaking of $prefs, is a defaults.cs file necessary? How about we load the prefs.cs file instead and... read more 03/07/2005 (12:10 am)
Texture Bleeding With Celled Image maps Hey Ray was the before screenshot taken on a Trinitron monitor! ... read more 03/06/2005 (6:29 pm)
Welcome to The Future There was actually three: Sean Bean (Goldeneye) Jonathan Pryce (Tomorrow Never Dies) Michael Lons... read more 03/06/2005 (4:17 pm)
Welcome to The Future As I'm not a supporter of movie remakes, especially if the original was good enough. I didn't see th... read more 03/06/2005 (3:09 pm)
Ball and Chain physics?... I'm sure there are write-ups but are they public accessible? Last year I was in email contact wit... read more 03/06/2005 (12:32 pm)
Refresh rate bug Happens to me and I have a Radeon 8500. Yes I posted already in Roberts other post under General ... read more 03/06/2005 (12:24 pm)
Oh no flickery flickery! Happens here and I have a Radeon 8500.... read more 03/06/2005 (12:18 pm)
Does this sound logical P1Score1.setImageMap( scoreMap, %index ); Is this common in torquescript? Or will a getImageMap b... read more 03/06/2005 (11:18 am)
Ball and Chain physics?... Gives me an idea how the chains in Gish were done. Any ideas how the Gish hero movement was done?... read more 03/06/2005 (4:03 am)
Welcome to The Future Steep for me right now. I read your profile, I'm a tester as well and in the same boat. I'll probabl... read more 03/05/2005 (10:46 pm)
Serpent - In progress David, everytime the snake dies the game crashes and I have to end task the application. I have not ... read more 03/05/2005 (10:39 pm)
Welcome to The Future I'm hooked. I'll have to find a copy.... read more 03/05/2005 (4:38 pm)
Noob, trying to decide John, I know there have been owners of A6 and other engines who've switched to Torque for various re... read more 03/05/2005 (4:04 pm)
Notepad Invaders Play the sound through your pc speaker for a hidden message! I'm not gonna tell!... read more 03/05/2005 (3:20 pm)
Welcome to The Future Did Heart of Darkness come out of Asia? If so, I think I've heard of it...does the story draw you in... read more 03/05/2005 (3:06 pm)
Welcome to The Future Target rocks for low budget older games! Mafia for $10, a must for game designers for story, miss... read more 03/05/2005 (2:24 pm)
Serpent - In progress You beat me to it! I'll be making a snakebite, yadda yadda yadda, game as well. It was the first ... read more 03/04/2005 (6:14 pm)
Biplane Battle - Beta 1 I'm red!... read more 03/04/2005 (5:47 pm)
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