Joe Bestor's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Retired SEGA project, seeking help. | Oh Pascal!... read more | 04/23/2005 (11:20 pm) |
| Ball and Chain physics?... | Way cool!... read more | 04/08/2005 (7:39 pm) |
| Cloudburst: GG private release | Yes, xbox controller. I'll set to use the thumbpad to gain diagonal movement. So far to date, Halo h... read more | 03/16/2005 (3:11 pm) |
| Which editor for TorqueScript? | In conText you can use Find to search through all files. Don't think it has the dot finish typing fu... read more | 03/16/2005 (2:46 pm) |
| Cloudburst: GG private release | David, just some gamepad feedback for your future projects... Using OpenGL in options menu, the s... read more | 03/16/2005 (2:38 pm) |
| Setting up C++ | Tried to build T2D in VC .net as a debug version and then as a release version. Both result in the f... read more | 03/16/2005 (2:10 pm) |
| Should I change these invalid paths? | Thanks Melv!... read more | 03/16/2005 (10:58 am) |
| Should I change these invalid paths? | Thinking they could have been: [code] $currentEffectFile = "particleeditor/client/effects/"; $cur... read more | 03/16/2005 (10:21 am) |
| We'd still be playing Pong without WHOM? | Hey Jay, don't bring QA down to their level! And that comment coming from an advanced programmer, ts... read more | 03/15/2005 (10:23 pm) |
| How is your T2D project environment set up? | I'm using conText with a syntax file from the resources here as well. I think I can emulate your dev... read more | 03/15/2005 (3:59 pm) |
| How is your T2D project environment set up? | Ha, I hadn't looked to see what -game did. Knowing mod was used to load games, editors, etc. I was w... read more | 03/15/2005 (3:35 pm) |
| Cloudburst: GG private release | Hows the danger multiplier points decided? I see points added to my score when enemy fire crosses th... read more | 03/14/2005 (12:46 pm) |
| Cloudburst: GG private release | On the gamepad support, you would only have to support joystick use, correct? Then my 3rd party xbox... read more | 03/13/2005 (6:43 pm) |
| Secondary motion | Ah cut it out Rob, you're definitely advanced enough to start jumping into c++!... read more | 03/13/2005 (5:44 pm) |
| Torque Script Doku | Search resources for minapp. A couple of tutorials that will get you started.... read more | 03/13/2005 (5:21 pm) |
| GUI Editor Docs? | If you're looking to learn more how to use the gui editor, try the minapp tutorials. Search resource... read more | 03/13/2005 (5:18 pm) |
| Comunity created tutorials? | Have you read the T2d informal technical overview? You may get some ideas of what to try next that y... read more | 03/13/2005 (5:13 pm) |
| Need Team | Amen George, but at least he's not from marketing!... read more | 03/12/2005 (7:22 pm) |
| Early Adopter, how early | No one really knows but look how long TSE has been in EA, at least 6 months now.... read more | 03/12/2005 (8:29 am) |
| Comments requested on cinematic system | I like it. Is adding the functionality to T2D as easy as adding a source file and header file to ... read more | 03/11/2005 (2:59 pm) |
| Cloudburst: GG private release | David, how about adding support for game controllers. On your game half-lite I'm able to use my xbox... read more | 03/11/2005 (2:45 pm) |
| Any advice for RPG development? | There's a 2nd edition (June 23, 2004) to that book from Jim Adams as well.... read more | 03/11/2005 (2:32 pm) |
| Torque 2D Vs. Reaction | From what I've heard, the Reaction Engine is a flat hierarchy so I don't know if you'll gain much in... read more | 03/11/2005 (10:04 am) |
| Torque 2D Question | Torque T2D public forum is located at the bottom of the forum listings. Networking will be implem... read more | 03/10/2005 (6:33 pm) |
| Math Needs | You can pick up "Mathematics for 3D Game Programming & Computer Graphics" 2nd edition (2003) by Eric... read more | 03/10/2005 (9:28 am) |
| Case Sensitive | Now I'm confused but I wasn't before reading this thread, I was just mistaken. Doesn't matter, I'm s... read more | 03/09/2005 (7:31 pm) |
| Star Castle | Was omega race the one where you had to defend a group of triangles that enemy ships would tow away?... read more | 03/09/2005 (6:47 pm) |
| Ball and Chain physics?... | I found this site [url]http://www.sodaplay.com[/url] and have a better concept of how Gish was done.... read more | 03/07/2005 (3:06 pm) |
| Oh no flickery flickery! | Derek man you're 2 for 2 The missing openGL dlls related to d3d not showing up in options menu an... read more | 03/07/2005 (12:48 am) |
| DirectX support in T2D | Mine works as well, thanks!... read more | 03/07/2005 (12:39 am) |
| Free sprites inside :) | The GG community is blessed! Thank You... read more | 03/07/2005 (12:19 am) |
| Upx T2d.exe | Ahh, I knew some people had rebuilt the exe and I was wondering how much code they put into it to tr... read more | 03/07/2005 (12:14 am) |
| $pref::spaceshooter::bestScore = "18342"; | Speaking of $prefs, is a defaults.cs file necessary? How about we load the prefs.cs file instead and... read more | 03/07/2005 (12:10 am) |
| Texture Bleeding With Celled Image maps |
Hey Ray was the before screenshot taken on a Trinitron monitor! |
03/06/2005 (6:29 pm) |
| Welcome to The Future | There was actually three: Sean Bean (Goldeneye) Jonathan Pryce (Tomorrow Never Dies) Michael Lons... read more | 03/06/2005 (4:17 pm) |
| Welcome to The Future | As I'm not a supporter of movie remakes, especially if the original was good enough. I didn't see th... read more | 03/06/2005 (3:09 pm) |
| Ball and Chain physics?... | I'm sure there are write-ups but are they public accessible? Last year I was in email contact wit... read more | 03/06/2005 (12:32 pm) |
| Refresh rate bug | Happens to me and I have a Radeon 8500. Yes I posted already in Roberts other post under General ... read more | 03/06/2005 (12:24 pm) |
| Oh no flickery flickery! | Happens here and I have a Radeon 8500.... read more | 03/06/2005 (12:18 pm) |
| Does this sound logical | P1Score1.setImageMap( scoreMap, %index ); Is this common in torquescript? Or will a getImageMap b... read more | 03/06/2005 (11:18 am) |
| Ball and Chain physics?... | Gives me an idea how the chains in Gish were done. Any ideas how the Gish hero movement was done?... read more | 03/06/2005 (4:03 am) |
| Welcome to The Future | Steep for me right now. I read your profile, I'm a tester as well and in the same boat. I'll probabl... read more | 03/05/2005 (10:46 pm) |
| Serpent - In progress | David, everytime the snake dies the game crashes and I have to end task the application. I have not ... read more | 03/05/2005 (10:39 pm) |
| Welcome to The Future | I'm hooked. I'll have to find a copy.... read more | 03/05/2005 (4:38 pm) |
| Noob, trying to decide | John, I know there have been owners of A6 and other engines who've switched to Torque for various re... read more | 03/05/2005 (4:04 pm) |
| Notepad Invaders | Play the sound through your pc speaker for a hidden message! I'm not gonna tell!... read more | 03/05/2005 (3:20 pm) |
| Welcome to The Future | Did Heart of Darkness come out of Asia? If so, I think I've heard of it...does the story draw you in... read more | 03/05/2005 (3:06 pm) |
| Welcome to The Future | Target rocks for low budget older games! Mafia for $10, a must for game designers for story, miss... read more | 03/05/2005 (2:24 pm) |
| Serpent - In progress | You beat me to it! I'll be making a snakebite, yadda yadda yadda, game as well. It was the first ... read more | 03/04/2005 (6:14 pm) |
| Biplane Battle - Beta 1 | I'm red!... read more | 03/04/2005 (5:47 pm) |