Game Development Community

Adam Schofield's Forum Posts

Thread Post Date Posted
OpenGL Support I'm a Mac user and thought I'd throw my 2c into this thread. Currently I run TGEA under boot camp wh... read more 07/18/2007 (5:50 am)
Ben Garney's Forest Pack Status? Ok, just one more and I'll be quiet until its release, does the forest have to be the same tree obje... read more 06/06/2007 (7:05 pm)
Ben Garney's Forest Pack Status? I do like the idea of masking the forest clearing. I wouldn't imagine there would be the need for th... read more 06/06/2007 (6:23 pm)
Ben Garney's Forest Pack Status? Looking good, further the Jay's comment about Ben Garney's code making it into the pack, I remember ... read more 06/06/2007 (6:03 pm)
Ben Garney's Forest Pack Status? Got any screen shots kicking around Tom?... read more 06/06/2007 (5:28 pm)
WheeledVehicle - followPath unknown Something that I noticed with the path following is that the first marker position is where the car ... read more 06/06/2007 (6:49 am)
What 3d program can i use too 3d modeling in mac os x? I use [url=www.maxon.net]Cinema 4D[/url] to create models, export as .obj. Then using [url=www.paral... read more 05/08/2007 (6:47 am)
Audio.cpp... our old friend I look forward to hearing what you come up with... bad pun ahoy!... read more 02/19/2007 (8:04 pm)
Off road project - racing Had a look at the demo and thought I'd offer some comments. The steering is quite sharp for the k... read more 02/19/2007 (6:50 pm)
Want To Buy Game I've got a RPG idea in the pipeline... tell me what you think. You play the representative of a M... read more 09/19/2006 (5:43 pm)
Forest pack for TSE The Forest Pack Tech preview mentioned in Ben's blog is [url=www.garagegames.com/blogs/8863/9817]her... read more 08/31/2006 (7:22 pm)
Friday... Not only is it Friday... its the first day of spring and its going to be 27 degrees tomorrow!!... read more 08/31/2006 (6:43 pm)
Torque/1.5/WhatsNew Wow, how did I miss this thread? Must have been busy working on games for [url=www.austgamingexpo.co... read more 08/30/2006 (5:28 pm)
TSE 1.0 Release Date Challenge From Brian's last blog on a release date... [quote]We're hoping that we'll be ready for a 1.0 rel... read more 08/28/2006 (7:10 pm)
Forum Etiquette *If your new READ I think your preemptive strike on a forum etiquette flame war (#1) was a stroke of genius... or am I... read more 07/30/2006 (6:38 pm)
Vehicle animation @Tom. 1. I don't know the answer to this but would also like to know, in wheeledvehicle.h and whe... read more 07/16/2006 (6:08 pm)
Friday... Wow, 6 hours 53 minutes until I finish! (Australian Eastern Standard Time)... read more 07/13/2006 (5:08 pm)
Friday... Its Friday in Australia... ok its only 9 am but at least we get the weekend first... (flamebait to T... read more 07/13/2006 (3:55 pm)
Friday... Not to point out the bleeding obvious but its 4:26 on a Friday afternoon and I'm ducking out of the ... read more 07/06/2006 (11:26 pm)
Car Pack? Hey Eric, I know you're new to Torque (opens can of worms) but have you seen [url=www.garagegames.co... read more 05/23/2006 (9:33 pm)
Abandoned building Yeah its nice, but those damn property developers keep coming around and sizing up this thread for r... read more 05/16/2006 (10:29 pm)
Metric Units In Torque Thanks to Paul for helping out with the scale(metre) part of this problem. Type the below into the c... read more 05/16/2006 (9:51 pm)
Torque Weather Effects Nothing is here apart from this damn haiku, Please delete thread.... read more 04/26/2006 (11:48 pm)
TSE & Realtime @Mincetro. Its more dependant on your ability to create the art assets; shaders, models, lighting et... read more 04/26/2006 (12:54 am)
Abandoned building Abandoned thread?... read more 04/14/2006 (10:51 pm)
Huge Terrain Creator (HTC) for TSE @ Vincent. Have you, or other HTC users thought of writing an article for TDN? I put up an article o... read more 04/11/2006 (8:33 pm)
TSE Update - Milestone 3 release @Jeremiah's point. I took your point to be that a player could cheat my using an invisable material ... read more 04/10/2006 (8:54 pm)
Glow .. not glowing Ahh, that'd explain it. In an earlier version of the BuggyGT I had, I was only using 2 LOD's as well... read more 03/27/2006 (7:42 pm)
TSE Starter.racing download [url=www.dozycow.com/torque/BuggyGT_0.2.zip]Here[/url] is where I'm at with the BuggyGT, am having s... read more 03/22/2006 (8:26 pm)
Glow .. not glowing Not to take over your thread C2 but I too am having glow problems with the latest head concerning ve... read more 03/22/2006 (7:37 pm)
Tips for L3dt and Raw to chu convertion I thought I may have been wrong with saying use the Vert. Scale from within L3DT rather than using t... read more 03/19/2006 (8:51 pm)
Terrain + L3DT Have a look at [url=www.garagegames.com/mg/forums/result.thread.php?qt=40480]this[/url] thread. O... read more 03/14/2006 (8:23 pm)
Tips for L3dt and Raw to chu convertion @ Haider. Regarding this part of your process. [quote]Open L3dtvi2 viewer and go to view --> Map ... read more 03/09/2006 (7:21 pm)
New Water/Atlas Effects @ Steve & Anton. There is also [url=www.videolan.org/]VLC[/url] to view ogg files, the movies are en... read more 03/01/2006 (6:33 pm)
Cinema 4D conversion process I use C4D for all my modelling needs and here is the process I followed. 1. I switched from Mac t... read more 02/27/2006 (7:37 pm)
New Water/Atlas Effects This is a movie showing the shore effects (waves) used in Command & Conquer and Far Cry, thought it ... read more 02/27/2006 (7:15 pm)
TSE Starter.racing download Just thought I'd share where I'm at with the BuggyGT, I have the animations working out of Milkshape... read more 02/27/2006 (7:14 pm)
TSE Starter.racing download @ Joseph. Not sure if this would interest you but I've started working on a GT version of the stock ... read more 02/21/2006 (8:56 pm)
More realistic waters edge This is a little off the current topic, anyway. Besides beaches and sandy banks, most shore lines... read more 01/19/2006 (8:45 pm)
Let's get TDN cranking The [b]move[/b] item moves the page, not the link. All the pages linked to, bar the Materials FAQ, a... read more 12/08/2005 (7:45 pm)
Let's get TDN cranking For some reason I can't edit wiki/TorqueShaderEngine. Just wanted to clean up the old menu by movin... read more 12/07/2005 (7:43 pm)
Vehicle Physics @David. There was a bug with [url=www.garagegames.com/mg/forums/result.thread.php?qt=32418]Static... read more 11/15/2005 (3:27 pm)
Shaders on Atlas Terrain [URL=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8835]Here[/URL] is Kevin's reso... read more 10/14/2005 (4:54 pm)
Shaders on Atlas Terrain Arr (pirate style) do you mean 'these things' as in Legacy or Atlas? I have no interest in Legacy an... read more 10/12/2005 (9:21 am)
Fullscreen IR and nightvision effects... Any news on a resource for this? Or will it be turning up on TDN around TSE/Shaders/Awesome_Stuff... read more 10/11/2005 (11:29 am)
Ben Garney's Forest Pack Status? I saw the manual for the Forest Pack over at TDN... its locked away now ;)... read more 10/11/2005 (8:12 am)
Please put your posts in the correct forums Rather than a 'Submit Thread' button I'd suggest a 'Review Thread' button that, when pressed brings ... read more 10/04/2005 (9:37 pm)
Metallic water anyone? I think this would be a good thread in the Shaders section rather than in General Discussion. I'm... read more 09/26/2005 (11:50 pm)
Google Earth @ Nigel, yes mostly desert until you come across this rock that someone tried to hide in the desert ... read more 09/09/2005 (4:30 am)
TSE Starter.fps download Hey Joseph, any progress with the Racing.Starter? I got the bravetree car pack working a few weeks a... read more 09/04/2005 (2:40 pm)
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