Teromous's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Looking for feed back on work | Your work is very good. In my opinion, the point of a main screen GUI is to convince the user that ... read more | 09/22/2005 (3:28 am) |
| Map2dif_plus & gaps | I don't think the shape is concave. I constructed the turn from three seperate shapes; two have one... read more | 09/17/2005 (1:33 am) |
| Map2dif_plus & gaps | I haven't tried any of the other programs. Do you know if Cartography Shop does the same? I'm more... read more | 09/16/2005 (9:31 pm) |
| Spell systems. | Thank you for the responses. I've been thinking about it and it seems that if I want spells that be... read more | 09/01/2005 (2:27 pm) |
| Possible patent infringement by TGE... | In regards to the lense flare, they could not file a lawsuit unless torque processed a lense flare i... read more | 06/12/2005 (3:26 am) |
| As a programmer, what game is the most impressive youve seen? | Without viewing the source or having an intimate knowledge of how much code is re-used by a game com... read more | 06/08/2005 (11:36 pm) |
| Simple question (flagpole) | Thanks for the summary Gonzo. It gets confusing doing tutorials when there is more example than exp... read more | 02/04/2005 (4:04 pm) |
| MAK Fireball | That reminds me of a mech suit I saw on turbosquid. Is yours a mech suit, or a robot? http://www.t... read more | 01/29/2005 (5:15 pm) |
| Rate of Fire | Thanks man! Actually I found that setting it to a low number makes it faster. Thanks for pointing ... read more | 01/27/2005 (1:45 am) |
| MilkShape | Assuming you're making a player model: while you're building your skeleton, make a joint on the hand... read more | 01/23/2005 (10:09 pm) |
| Num. Pad? | Thanks for the information. I'll play with it a bit more to see if I can activate it.... read more | 12/07/2004 (9:09 pm) |
| Num. Pad? | Anyone?... read more | 12/07/2004 (7:00 pm) |
| Warden Patrol | I think the game sounds hilarious. Most people do that with Grand Theft Auto or Midnight Club, but ... read more | 11/15/2004 (12:04 pm) |