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Teromous's Forum Posts

Thread Post Date Posted
Dynamic function calls?? Thank you Phillip, that is EXACTLY what I am looking for! Thanks for the tip too Orion. Everyt... read more 04/12/2008 (2:16 pm)
Readline() Thanks for the insight! This is closer to what I was wanting to do, which is make the character she... read more 04/11/2008 (7:46 pm)
Apology to GG and Phillip O'Shea I don't know which is more disturbing, that picture or the fact that you guys have swords.... read more 04/08/2008 (7:28 pm)
Really bothered by the Starter Kits The original poster's complaint really wasn't so much about the lack of documentation. The reason I... read more 04/08/2008 (6:49 am)
Really bothered by the Starter Kits Included in my TGB file is a "Documentation Overview". This file contains a tutorial on behaviors, ... read more 04/07/2008 (6:02 pm)
Really bothered by the Starter Kits @Stephen: As it stands, you have a greater chance at making money by selling content or starter kits... read more 04/07/2008 (4:41 am)
Readline() What I'm doing isn't very complicated. The code I posted above is pretty much the whole code I'm us... read more 04/06/2008 (3:25 pm)
Readline() Well I have noticed that doing: %line1 = %file.readLine(); %line2 = %file.readLine(); %line3 = ... read more 04/06/2008 (12:12 pm)
TDN is back up I'm in the same boat as you Deozaan. After weeks of taking a break I came back and started working ... read more 04/06/2008 (11:03 am)
While loop that isn't endless Ah I see what you're saying. Instead of having a while loop, have the second function call the firs... read more 03/01/2008 (3:17 pm)
A possible solution for real time networking You hit the nail right on the head Chris. For me, it's more reasonable to make a game in 2D because... read more 02/29/2008 (7:42 pm)
OnMouseDown I tried setting it to 0 on EffectWindow like you said, then changing it to function SceneWindow2D::o... read more 02/27/2008 (2:16 pm)
OnMouseDown Aah cool, I didn't know that setting it to 0 would do that. I thought that the mouse click would "h... read more 02/27/2008 (2:00 pm)
OnMouseDown After reading one of the other posts and trying some stuff out, deleting: new t2dSceneWindow(E... read more 02/27/2008 (12:31 pm)
MouseDown issues I figured out what was causing this not to work: new t2dSceneWindow(EffectWindow) { can... read more 02/27/2008 (12:30 pm)
MouseDown issues I got it to work on a blank project, but no such luck with Adventure Kit.... read more 02/27/2008 (11:22 am)
MouseDown issues Yeah I forgot to mention that I set both useWindowMouseEvents = "1"; useObjectMouseEv... read more 02/27/2008 (10:11 am)
MouseDown issues I'm doing all my changes in TGB Adventure Kit if any of you guys have it. That's all I'm trying to ... read more 02/27/2008 (9:13 am)
MouseDown issues Yeah everything is executed in my game.cs file and there were no errors listed in the console, but I... read more 02/27/2008 (3:35 am)
MouseDown issues Tried all of these: function t2dSceneObject::onMouseDown(%this, %modifier, %worldPosition, %click... read more 02/26/2008 (6:55 pm)
MouseDown issues Just realized that using t2dsceneobject::0nMouseDown(%worldPosition); INSIDE a function would be the... read more 02/26/2008 (6:19 pm)
MouseDown issues Well this is odd...I tried doing this: function Action() { t2dsceneobject::onMouseDown(%wo... read more 02/26/2008 (5:35 pm)
MouseDown issues Ah this is driving me nuts! I don't care how this is done, I just want to be able to get some sort ... read more 02/26/2008 (4:48 pm)
MouseDown issues I replaced: function sceneWindow2D::onMouseDown(%this, %modifier, %worldPosition, %clicks) { ... read more 02/26/2008 (3:16 pm)
Animation mounted to player Figured it out finally. Hopefully this will help somebody else out: %theAnim = new t2dAnimate... read more 02/23/2008 (8:17 am)
Animation mounted to player Still working on it, but can't seem to get it to work. It seems like it would be a simple thing to ... read more 02/23/2008 (7:08 am)
Animation mounted to player Has anyone mounted an animation before?... read more 02/20/2008 (7:05 pm)
Animation mounted to player I wasn't sure if I explained it well enough so here's a bit more detail: I don't want to change t... read more 02/18/2008 (7:48 am)
Where could 500K + take me? "...totally different, something with a lot of AI, owning castles/houses, playing 1-3 characters at ... read more 02/16/2008 (10:09 pm)
Can't load Particles in the program Ah thanks again!!! I forgot about using $ instead of %... read more 02/12/2008 (7:09 pm)
Can't load Particles in the program Thank you!!!!!!! Now all I have to do is figure out the mounting. I'm having a problem mounting ... read more 02/12/2008 (6:29 pm)
Can't load Particles in the program I have my code set up so that when a button is pushed, a heal sound happens then a particle effect s... read more 02/12/2008 (5:46 pm)
Particles over player I thought this might help: t2dParticleEffect::loadEffect() - Cannot Load-Effect; not in a scene! ... read more 02/12/2008 (4:52 pm)
I know 1.7.1 just released, but... Better documentation, more tutorials, library of code with descriptions and samples.... read more 02/12/2008 (4:28 pm)
Changing Projects Location? I looked around and couldn't find it in any of the scripts (I might have missed it), but my guess is... read more 05/06/2007 (3:39 pm)
Tgb Mmo I really don't mean to deter you from making an mmo; I believe that if you want something bad enough... read more 05/06/2007 (3:29 pm)
Tgb Mmo You really could make an mmo with any engine you use. There is no "mmo template" for TGB or anythin... read more 05/04/2007 (12:28 pm)
Filter Mode issue Well that sucks. Looks like another problem with TGB that I can't fix.... read more 04/29/2007 (5:59 pm)
Filter Mode issue I am getting 120.5 FPS on the average, and it varies between 119-124. I do not get the same jittery... read more 04/28/2007 (10:41 pm)
I have to say, I'm not all that impressed so far A thing to keep in mind too, is that this is a very early version of the engine. In the future GG w... read more 04/27/2007 (2:07 pm)
Replacing the character The animations will load just fine most of the time, it's just that in certain cases it won't. For ... read more 04/24/2007 (7:01 pm)
Replacing the character ...or maybe the problem isn't solved. Now I'm getting the same error: t2dAnimationController::pl... read more 04/22/2007 (2:52 pm)
Replacing the character Problem solved. As usual it was nothing more than a typo...never get caught up in copy/paste...a wo... read more 04/22/2007 (12:20 pm)
Weird collisions I've had this problem numerous times as well. Most of the time it happens when I make a rhombus aro... read more 04/11/2007 (6:13 pm)
Isometric game It's a good system that's already set up, but not if you intend on selling your game. GPL software ... read more 04/11/2007 (6:07 pm)
Y Sorting issue with player Nevermind, I fixed it. I'm guessing that the problem was layerSortMode0 not doing what it was s... read more 03/28/2007 (12:16 pm)
Concepts for free Hey your work is excelent! I am really impressed with the robotic/marine suit and the architecture ... read more 12/13/2005 (1:57 am)
Guards spawn? Just an update for those who might also be doing the AI from the A3D book. If you apply the code di... read more 10/02/2005 (4:48 am)
Guards spawn? Just an update, I did solve my problem. In the function "createbots" is the path labeled "MissionGr... read more 10/01/2005 (8:56 pm)
Universal Combat: AWA sold over 35,000 copies in first 11 days I got a copy of the game a while back when it was being praised for being re-released. It was so bu... read more 09/29/2005 (3:52 am)