Teromous's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Dynamic function calls?? | Thank you Phillip, that is EXACTLY what I am looking for! Thanks for the tip too Orion. Everyt... read more | 04/12/2008 (2:16 pm) |
| Readline() | Thanks for the insight! This is closer to what I was wanting to do, which is make the character she... read more | 04/11/2008 (7:46 pm) |
| Apology to GG and Phillip O'Shea | I don't know which is more disturbing, that picture or the fact that you guys have swords.... read more | 04/08/2008 (7:28 pm) |
| Really bothered by the Starter Kits | The original poster's complaint really wasn't so much about the lack of documentation. The reason I... read more | 04/08/2008 (6:49 am) |
| Really bothered by the Starter Kits | Included in my TGB file is a "Documentation Overview". This file contains a tutorial on behaviors, ... read more | 04/07/2008 (6:02 pm) |
| Really bothered by the Starter Kits | @Stephen: As it stands, you have a greater chance at making money by selling content or starter kits... read more | 04/07/2008 (4:41 am) |
| Readline() | What I'm doing isn't very complicated. The code I posted above is pretty much the whole code I'm us... read more | 04/06/2008 (3:25 pm) |
| Readline() | Well I have noticed that doing: %line1 = %file.readLine(); %line2 = %file.readLine(); %line3 = ... read more | 04/06/2008 (12:12 pm) |
| TDN is back up | I'm in the same boat as you Deozaan. After weeks of taking a break I came back and started working ... read more | 04/06/2008 (11:03 am) |
| While loop that isn't endless | Ah I see what you're saying. Instead of having a while loop, have the second function call the firs... read more | 03/01/2008 (3:17 pm) |
| A possible solution for real time networking | You hit the nail right on the head Chris. For me, it's more reasonable to make a game in 2D because... read more | 02/29/2008 (7:42 pm) |
| OnMouseDown | I tried setting it to 0 on EffectWindow like you said, then changing it to function SceneWindow2D::o... read more | 02/27/2008 (2:16 pm) |
| OnMouseDown | Aah cool, I didn't know that setting it to 0 would do that. I thought that the mouse click would "h... read more | 02/27/2008 (2:00 pm) |
| OnMouseDown | After reading one of the other posts and trying some stuff out, deleting: new t2dSceneWindow(E... read more | 02/27/2008 (12:31 pm) |
| MouseDown issues | I figured out what was causing this not to work: new t2dSceneWindow(EffectWindow) { can... read more | 02/27/2008 (12:30 pm) |
| MouseDown issues | I got it to work on a blank project, but no such luck with Adventure Kit.... read more | 02/27/2008 (11:22 am) |
| MouseDown issues | Yeah I forgot to mention that I set both useWindowMouseEvents = "1"; useObjectMouseEv... read more | 02/27/2008 (10:11 am) |
| MouseDown issues | I'm doing all my changes in TGB Adventure Kit if any of you guys have it. That's all I'm trying to ... read more | 02/27/2008 (9:13 am) |
| MouseDown issues | Yeah everything is executed in my game.cs file and there were no errors listed in the console, but I... read more | 02/27/2008 (3:35 am) |
| MouseDown issues | Tried all of these: function t2dSceneObject::onMouseDown(%this, %modifier, %worldPosition, %click... read more | 02/26/2008 (6:55 pm) |
| MouseDown issues | Just realized that using t2dsceneobject::0nMouseDown(%worldPosition); INSIDE a function would be the... read more | 02/26/2008 (6:19 pm) |
| MouseDown issues | Well this is odd...I tried doing this: function Action() { t2dsceneobject::onMouseDown(%wo... read more | 02/26/2008 (5:35 pm) |
| MouseDown issues | Ah this is driving me nuts! I don't care how this is done, I just want to be able to get some sort ... read more | 02/26/2008 (4:48 pm) |
| MouseDown issues | I replaced: function sceneWindow2D::onMouseDown(%this, %modifier, %worldPosition, %clicks) { ... read more | 02/26/2008 (3:16 pm) |
| Animation mounted to player | Figured it out finally. Hopefully this will help somebody else out: %theAnim = new t2dAnimate... read more | 02/23/2008 (8:17 am) |
| Animation mounted to player | Still working on it, but can't seem to get it to work. It seems like it would be a simple thing to ... read more | 02/23/2008 (7:08 am) |
| Animation mounted to player | Has anyone mounted an animation before?... read more | 02/20/2008 (7:05 pm) |
| Animation mounted to player | I wasn't sure if I explained it well enough so here's a bit more detail: I don't want to change t... read more | 02/18/2008 (7:48 am) |
| Where could 500K + take me? | "...totally different, something with a lot of AI, owning castles/houses, playing 1-3 characters at ... read more | 02/16/2008 (10:09 pm) |
| Can't load Particles in the program | Ah thanks again!!! I forgot about using $ instead of %... read more | 02/12/2008 (7:09 pm) |
| Can't load Particles in the program | Thank you!!!!!!! Now all I have to do is figure out the mounting. I'm having a problem mounting ... read more | 02/12/2008 (6:29 pm) |
| Can't load Particles in the program | I have my code set up so that when a button is pushed, a heal sound happens then a particle effect s... read more | 02/12/2008 (5:46 pm) |
| Particles over player | I thought this might help: t2dParticleEffect::loadEffect() - Cannot Load-Effect; not in a scene! ... read more | 02/12/2008 (4:52 pm) |
| I know 1.7.1 just released, but... | Better documentation, more tutorials, library of code with descriptions and samples.... read more | 02/12/2008 (4:28 pm) |
| Changing Projects Location? | I looked around and couldn't find it in any of the scripts (I might have missed it), but my guess is... read more | 05/06/2007 (3:39 pm) |
| Tgb Mmo | I really don't mean to deter you from making an mmo; I believe that if you want something bad enough... read more | 05/06/2007 (3:29 pm) |
| Tgb Mmo | You really could make an mmo with any engine you use. There is no "mmo template" for TGB or anythin... read more | 05/04/2007 (12:28 pm) |
| Filter Mode issue | Well that sucks. Looks like another problem with TGB that I can't fix.... read more | 04/29/2007 (5:59 pm) |
| Filter Mode issue | I am getting 120.5 FPS on the average, and it varies between 119-124. I do not get the same jittery... read more | 04/28/2007 (10:41 pm) |
| I have to say, I'm not all that impressed so far | A thing to keep in mind too, is that this is a very early version of the engine. In the future GG w... read more | 04/27/2007 (2:07 pm) |
| Replacing the character | The animations will load just fine most of the time, it's just that in certain cases it won't. For ... read more | 04/24/2007 (7:01 pm) |
| Replacing the character | ...or maybe the problem isn't solved. Now I'm getting the same error: t2dAnimationController::pl... read more | 04/22/2007 (2:52 pm) |
| Replacing the character | Problem solved. As usual it was nothing more than a typo...never get caught up in copy/paste...a wo... read more | 04/22/2007 (12:20 pm) |
| Weird collisions | I've had this problem numerous times as well. Most of the time it happens when I make a rhombus aro... read more | 04/11/2007 (6:13 pm) |
| Isometric game | It's a good system that's already set up, but not if you intend on selling your game. GPL software ... read more | 04/11/2007 (6:07 pm) |
| Y Sorting issue with player | Nevermind, I fixed it. I'm guessing that the problem was layerSortMode0 not doing what it was s... read more | 03/28/2007 (12:16 pm) |
| Concepts for free | Hey your work is excelent! I am really impressed with the robotic/marine suit and the architecture ... read more | 12/13/2005 (1:57 am) |
| Guards spawn? | Just an update for those who might also be doing the AI from the A3D book. If you apply the code di... read more | 10/02/2005 (4:48 am) |
| Guards spawn? | Just an update, I did solve my problem. In the function "createbots" is the path labeled "MissionGr... read more | 10/01/2005 (8:56 pm) |
| Universal Combat: AWA sold over 35,000 copies in first 11 days | I got a copy of the game a while back when it was being praised for being re-released. It was so bu... read more | 09/29/2005 (3:52 am) |