Game Development Community

Steve's Forum Posts

Thread Post Date Posted
GPGT Chapter 9 - Issues and Questions Very cool. I have already run into things I would like to change in the source code, and although i ... read more 01/02/2008 (3:57 pm)
Is torsion still supported and developed? Touching on what Brian said, is there anyone who can shed a bit more light on the pros and cons of C... read more 12/31/2007 (7:43 am)
Can I get Torque Game Engine 1.5 in CD form? Just burn the downloaded file to a CD then. However, as long as GG is in business you can install i... read more 12/27/2007 (7:28 am)
GPGT Chapter 9 - Issues and Questions I, for one, am glad to see that Ed is back in action and that Volume 2 may yet become a reality. I ... read more 12/27/2007 (7:14 am)
Will Constructor be fished or droped -- ? I agree with Sun Yu. Although I am relatively new to Torque I have read many thousands of posts. I... read more 12/18/2007 (7:43 am)
Searching objects in the editor This tool looks great, it could be a real time saver! I went to your blog site and watched the vide... read more 12/13/2007 (6:51 am)
Editing heightmaps already imported Thanks, it's working fine now. I can't imagine the time and effort it would have taken me to figure... read more 12/09/2007 (10:19 am)
Looking for beginners (maybe even a mentor?) If the MaxGaming one sucks, is there another one that's better?... read more 12/08/2007 (5:56 am)
Minions of Mirth I just went to the MMOkit website, i don't see a download for a TGEA version. Could you tell me whi... read more 12/02/2007 (8:40 am)
I need a team! Well, as long as it came up in my "unread posts", I read them. This one was good for a laugh along ... read more 11/26/2007 (7:16 am)
What free trial I think I'm not impressed with TGEA. It does look a whole lot better. Am I wrong or are many of th... read more 11/24/2007 (6:23 am)
Better Engine's User-Control Modification(s) I don't believe you need the source code to access the scripts (the files ending in .cs). You will ... read more 11/23/2007 (6:11 am)
How can I tell where I am @Brian, what you are saying is true, and I think I sort of came to that conclusion while I was work... read more 11/21/2007 (6:36 am)
How can I tell where I am I found it, thanks for the info.... read more 11/20/2007 (1:09 pm)
How can I tell where I am In the name of all goodness and mercy, how do I turn it off?... read more 11/20/2007 (12:41 pm)
Vc++ 2005 working but still have questions Thank you, it appears to work now. I don't understand how or why, but for the moment I have what i... read more 11/17/2007 (10:57 am)
Vc++ 2005 working but still have questions I thoought i did that, but apparently I only did it for the release version. The tutorial says to s... read more 11/12/2007 (2:13 pm)
Map Maybe this one? http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2006... read more 11/11/2007 (6:39 am)
Constructor can't export cathedral I got it to work on a more powerful computer: 4 gig ram, windows xp, geforce 6800(?) not sure wha... read more 11/09/2007 (10:03 am)
Constructor can't export cathedral Well, crap. I have been reading this post, and I thought to myself "I know constuctor works because... read more 11/09/2007 (8:26 am)
Tnl? I can see why people are confused about this. If TGE is $150 for indies, and TNL is $300 , I think... read more 11/09/2007 (4:37 am)
Constructor can't export cathedral There is a patch to Constructor. I don't know which problems it deals with specifically. Also, I c... read more 11/08/2007 (6:53 am)
Problem in 1.5.2 I could be way off base here, or I could perhaps not be understanding you, but why are you running T... read more 11/08/2007 (6:36 am)
Should the community spider and index the GG forums? If anyone who is involved in the decision making process reads this, please add my vote to those who... read more 11/08/2007 (6:11 am)
Which 3d model file format can be imported into TGE? Doesn't the educational version of Maya "watermark" everything you produce with it? And, if so, won... read more 11/05/2007 (5:40 am)
21 Tips for Working with TGE 1.5 GUIs Indeed! Your contributions are appreciated.... read more 10/31/2007 (2:10 pm)
Remapping w,a,s,d to Arrow keys Well, I did some testing. If you make the changes in default.bind.cs it works fine. If you make th... read more 10/31/2007 (8:10 am)
Strip Compass for starter.fps released Well, I finally got it to work. I'm not sure what went wrong or how, but I don't understand how thi... read more 10/30/2007 (9:51 am)
Remapping w,a,s,d to Arrow keys Very Impressive! Part of my problem was that it took me awhile to realize that config.cs was the co... read more 10/19/2007 (3:16 pm)
GPGT Chapter 4 - Issues and Questions Does anyone know if this stuff works with TGE 1.5.2? I am having a few problems. At the moment, s... read more 10/16/2007 (4:57 pm)
Please help me understand mission area editor Got it, thanks. Not sure how useful this will be to me, but I understand the concept and purpose o... read more 10/15/2007 (10:47 am)
Starter.fps "stronghold" will not load Well, I'll be danged. You are right, it does not hang it just takes an "unacceptably" long time to l... read more 10/15/2007 (9:46 am)
Strip Compass for starter.fps released Well, I have just started playing around with TGE 1.5.2 and Ed's book GPGT and I'm having a lot of f... read more 10/15/2007 (9:10 am)
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