Steve's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| please look at this script, its short, and i really need help | Well, I'm relieved that I'm able to follow the docs and write 6 lines of script correctly. I spent ... read more | 06/29/2009 (3:34 pm) |
| Beta Documentation Feedback | Michael -- for me , no it's not overkill, it would be more appropriate to call it "good info&qu... read more | 06/29/2009 (3:24 pm) |
| Problem Loading a terrain | Start here, the official docs, read the terrain section: http://docs.garagegames.com/t3d/official... read more | 06/28/2009 (3:16 pm) |
| Beta Documentation Feedback | couple more touch up candidates: Artist section / collada / supported functionality: geometry ... read more | 06/28/2009 (7:02 am) |
| Beta Documentation Feedback | Yes, the Advanced Lighting is the one. I forgot my fonts are set at 14 point, It fits ok at 12, wh... read more | 06/27/2009 (11:41 am) |
| Beta Documentation Feedback | Michael -- thanks for your reply. I understand (theoretically, at least) what a difficult job you h... read more | 06/27/2009 (7:01 am) |
| Beta Documentation Feedback | Hi Michael; Before I begin, let me say that if you already know and are dealing with the issue I ... read more | 06/26/2009 (11:31 am) |
| Beta 3 bug: Terrain Base Texture problem *fixed* | Thursday nite: Step 1: set DirectX to retail, after noticing it was [b]already[/b] set to debug!... read more | 06/26/2009 (9:44 am) |
| Anyone using the RPGDialog resource? Help | could you please link to the RPG dialog resource? ... read more | 06/26/2009 (5:02 am) |
| Beta 3 bug: Terrain Base Texture problem *fixed* | Well crap, I guess I'm not a very good tester. 1. Gerry is correct, if I edit the terrain and sa... read more | 06/25/2009 (10:51 am) |
| Beta 3 bug: Terrain Base Texture problem *fixed* | Hey! Using the new DDS does appear to cure my problems in Warrior Camp. Of course I still have th... read more | 06/25/2009 (7:49 am) |
| Beta 3 bug: Terrain Base Texture problem *fixed* | I am still having base texture problems in warrior camp. If I use terrain painter to paint any spot... read more | 06/25/2009 (6:37 am) |
| The concept of datablocks. | This was a good post on it: http://www.garagegames.com/community/forums/viewthread/92321... read more | 06/25/2009 (4:03 am) |
| Beta 3 bug: Terrain Base Texture problem *fixed* | Maybe you and me are the only 2 people left with this problem? I been worried about when it will ge... read more | 06/24/2009 (6:03 pm) |
| please look at this script, its short, and i really need help | Thank you so much for your reply, Rene. I will retest ASAP!... read more | 06/24/2009 (5:04 am) |
| What happened to the marketplace ???? | I would pay for: specific, correct answers to various questions left unresolved by my forum posts. ... read more | 06/23/2009 (6:57 pm) |
| Yack Pack for TGEA 1.8.1 | anyone know how to contact the developer and ask if a T3D version is in the works?... read more | 06/23/2009 (5:17 am) |
| Polysoup, StaticShapes, Difs and DTSes basic concepts | Thanks. And, is there any way to enable Polysoup on StaticShapes that are animated? (not to be conf... read more | 06/22/2009 (1:11 pm) |
| Polysoup, StaticShapes, Difs and DTSes basic concepts | Well #2 is different than #1 because in #2 im asking about StaticShape objects but in #1 about TSSta... read more | 06/20/2009 (4:56 pm) |
| please look at this script, its short, and i really need help | Well, I did delete the .dts file. The cube showed up with the wrong texture, and NO collsion mesh (... read more | 06/16/2009 (1:46 pm) |
| please look at this script, its short, and i really need help | Um, I don't understand your answer, please forgive my ignorance. May I ask some more questions to m... read more | 06/16/2009 (11:00 am) |
| we still need atlas terrain in T3D | @Manoel -- I understood your explanation and the link you sent the first time, but this makes it cle... read more | 06/16/2009 (10:11 am) |
| Any Torque 3D users in South FL? | I am in Homestead, but I do not think that I am qualified to tutor. If we could find a few more peo... read more | 06/16/2009 (8:03 am) |
| we still need atlas terrain in T3D | @Manoel -- I do appreciate you taking the time out to share that explanation. @Bloodknight -- It ... read more | 06/16/2009 (8:01 am) |
| we still need atlas terrain in T3D | but why? Not that it matters, but just for my personal education, can someone give a simple explanat... read more | 06/16/2009 (5:49 am) |
| we still need atlas terrain in T3D | Well, they say that it's better to be silent and considered ignorant than to open one's mouth, and p... read more | 06/15/2009 (5:31 pm) |
| TSShapeConstructor versus StaticShapeData | Wow. I don't know what to do anymore. I reloaded a clean copy of the cube.dae file and the jpg, an... read more | 06/15/2009 (6:40 am) |
| TGE private forum doesn't show up in 'view all unread' list. | So that's what it is! Lol, I thought something was strange. ... read more | 06/13/2009 (5:19 pm) |
| TSShapeConstructor versus StaticShapeData | FYI, If I leave out the TSShapeConstructor and preload part, I can load the spinning cube as many ti... read more | 06/13/2009 (6:26 am) |
| TSShapeConstructor versus StaticShapeData | This code neither loads the animation, nor puts a collision mesh: datablock StaticShapeData(Cube)... read more | 06/13/2009 (6:18 am) |
| TSShapeConstructor versus StaticShapeData | Chris -- thank you so much for your comments. Use Both! I followed your advice, but I am still gett... read more | 06/13/2009 (5:11 am) |
| TSShapeConstructor versus StaticShapeData | If I could successfully import my animated object using a TSShapeConstructor datablock as opposed t... read more | 06/12/2009 (7:05 pm) |
| we still need atlas terrain in T3D | @Manoel -- thanks. At the moment I still have a lot of "leveling up" to do in other aspect... read more | 06/12/2009 (3:33 pm) |
| we still need atlas terrain in T3D | @Pat -- well I appreciate new and delete, but as a beginner, I need a bit more understanding. I mea... read more | 06/12/2009 (11:47 am) |
| we still need atlas terrain in T3D | How would one implement multiple terrain blocks? What mechanism would be used to unload one block a... read more | 06/12/2009 (10:40 am) |
| noob warning.. how to build for deploy | I don't. Sometimes it takes a while to get an answer :(. Must have something to do with that butto... read more | 06/12/2009 (8:34 am) |
| I cant seem to change console font size(resolved) | Resolved, sorry. ... read more | 06/11/2009 (2:27 pm) |
| Terrain Base Texture problem | didn't help me either. Should I put it back how it used to be or does it matter? ... read more | 06/10/2009 (3:39 pm) |
| Terrain Base Texture problem | I am still experiencing this issue in Beta2. I will report back after I try the fix. ... read more | 06/10/2009 (3:15 pm) |
| Light wave 3D.... | Can Lightwave and 3d max trade files between them back and forth?... read more | 06/09/2009 (6:30 am) |
| lightwave versus 3ds max | thank you both for the info. ... read more | 06/09/2009 (6:29 am) |
| Max 2010 Dts exporter availability? | oops. lol, didnt think about TGEA and TGE. ... read more | 06/08/2009 (11:47 am) |
| Light wave 3D.... | Pretty sure Maya will do you good, but I never heard anyone say it was on the low cost end before!... read more | 06/08/2009 (11:46 am) |
| Light wave 3D.... | Hmm, I saw this thred after I posted about Lightwave versus 3Ds Max. Which package did you get Kevi... read more | 06/08/2009 (10:59 am) |
| Max 2010 Dts exporter availability? | Forgive my ignorance but can someone explain why a DTS exporter is needed now that Collada is availa... read more | 06/08/2009 (10:53 am) |
| Rotating Character | Peter -- I have been watching your posts on point and click style movement and now, overhead cameras... read more | 06/07/2009 (5:41 am) |
| My watch list | I cant swear to it, but I'm pretty sure you can always check the "notify me of new replies"... read more | 06/06/2009 (10:39 am) |
| My watch list | you click the box where it says "Notify me of new replies"! Welcome to Torque! Oh ya, i r... read more | 06/06/2009 (9:56 am) |
| Game Programmer's Guide to Torque | Almost all of the script stuff, datablock explanations, game classes etc in GPGt are applicable to T... read more | 06/06/2009 (9:55 am) |
| GPGT Forum Is Open | It is on mine, though I haven't looked at it. It is not in the folder appendices, it is, appropriate... read more | 06/06/2009 (9:50 am) |