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Steve's Forum Posts

Thread Post Date Posted
please look at this script, its short, and i really need help Well, I'm relieved that I'm able to follow the docs and write 6 lines of script correctly. I spent ... read more 06/29/2009 (3:34 pm)
Beta Documentation Feedback Michael -- for me , no it's not overkill, it would be more appropriate to call it "good info&qu... read more 06/29/2009 (3:24 pm)
Problem Loading a terrain Start here, the official docs, read the terrain section: http://docs.garagegames.com/t3d/official... read more 06/28/2009 (3:16 pm)
Beta Documentation Feedback couple more touch up candidates: Artist section / collada / supported functionality: geometry ... read more 06/28/2009 (7:02 am)
Beta Documentation Feedback Yes, the Advanced Lighting is the one. I forgot my fonts are set at 14 point, It fits ok at 12, wh... read more 06/27/2009 (11:41 am)
Beta Documentation Feedback Michael -- thanks for your reply. I understand (theoretically, at least) what a difficult job you h... read more 06/27/2009 (7:01 am)
Beta Documentation Feedback Hi Michael; Before I begin, let me say that if you already know and are dealing with the issue I ... read more 06/26/2009 (11:31 am)
Beta 3 bug: Terrain Base Texture problem *fixed* Thursday nite: Step 1: set DirectX to retail, after noticing it was [b]already[/b] set to debug!... read more 06/26/2009 (9:44 am)
Anyone using the RPGDialog resource? Help could you please link to the RPG dialog resource? ... read more 06/26/2009 (5:02 am)
Beta 3 bug: Terrain Base Texture problem *fixed* Well crap, I guess I'm not a very good tester. 1. Gerry is correct, if I edit the terrain and sa... read more 06/25/2009 (10:51 am)
Beta 3 bug: Terrain Base Texture problem *fixed* Hey! Using the new DDS does appear to cure my problems in Warrior Camp. Of course I still have th... read more 06/25/2009 (7:49 am)
Beta 3 bug: Terrain Base Texture problem *fixed* I am still having base texture problems in warrior camp. If I use terrain painter to paint any spot... read more 06/25/2009 (6:37 am)
The concept of datablocks. This was a good post on it: http://www.garagegames.com/community/forums/viewthread/92321... read more 06/25/2009 (4:03 am)
Beta 3 bug: Terrain Base Texture problem *fixed* Maybe you and me are the only 2 people left with this problem? I been worried about when it will ge... read more 06/24/2009 (6:03 pm)
please look at this script, its short, and i really need help Thank you so much for your reply, Rene. I will retest ASAP!... read more 06/24/2009 (5:04 am)
What happened to the marketplace ???? I would pay for: specific, correct answers to various questions left unresolved by my forum posts. ... read more 06/23/2009 (6:57 pm)
Yack Pack for TGEA 1.8.1 anyone know how to contact the developer and ask if a T3D version is in the works?... read more 06/23/2009 (5:17 am)
Polysoup, StaticShapes, Difs and DTSes basic concepts Thanks. And, is there any way to enable Polysoup on StaticShapes that are animated? (not to be conf... read more 06/22/2009 (1:11 pm)
Polysoup, StaticShapes, Difs and DTSes basic concepts Well #2 is different than #1 because in #2 im asking about StaticShape objects but in #1 about TSSta... read more 06/20/2009 (4:56 pm)
please look at this script, its short, and i really need help Well, I did delete the .dts file. The cube showed up with the wrong texture, and NO collsion mesh (... read more 06/16/2009 (1:46 pm)
please look at this script, its short, and i really need help Um, I don't understand your answer, please forgive my ignorance. May I ask some more questions to m... read more 06/16/2009 (11:00 am)
we still need atlas terrain in T3D @Manoel -- I understood your explanation and the link you sent the first time, but this makes it cle... read more 06/16/2009 (10:11 am)
Any Torque 3D users in South FL? I am in Homestead, but I do not think that I am qualified to tutor. If we could find a few more peo... read more 06/16/2009 (8:03 am)
we still need atlas terrain in T3D @Manoel -- I do appreciate you taking the time out to share that explanation. @Bloodknight -- It ... read more 06/16/2009 (8:01 am)
we still need atlas terrain in T3D but why? Not that it matters, but just for my personal education, can someone give a simple explanat... read more 06/16/2009 (5:49 am)
we still need atlas terrain in T3D Well, they say that it's better to be silent and considered ignorant than to open one's mouth, and p... read more 06/15/2009 (5:31 pm)
TSShapeConstructor versus StaticShapeData Wow. I don't know what to do anymore. I reloaded a clean copy of the cube.dae file and the jpg, an... read more 06/15/2009 (6:40 am)
TGE private forum doesn't show up in 'view all unread' list. So that's what it is! Lol, I thought something was strange. ... read more 06/13/2009 (5:19 pm)
TSShapeConstructor versus StaticShapeData FYI, If I leave out the TSShapeConstructor and preload part, I can load the spinning cube as many ti... read more 06/13/2009 (6:26 am)
TSShapeConstructor versus StaticShapeData This code neither loads the animation, nor puts a collision mesh: datablock StaticShapeData(Cube)... read more 06/13/2009 (6:18 am)
TSShapeConstructor versus StaticShapeData Chris -- thank you so much for your comments. Use Both! I followed your advice, but I am still gett... read more 06/13/2009 (5:11 am)
TSShapeConstructor versus StaticShapeData If I could successfully import my animated object using a TSShapeConstructor datablock as opposed t... read more 06/12/2009 (7:05 pm)
we still need atlas terrain in T3D @Manoel -- thanks. At the moment I still have a lot of "leveling up" to do in other aspect... read more 06/12/2009 (3:33 pm)
we still need atlas terrain in T3D @Pat -- well I appreciate new and delete, but as a beginner, I need a bit more understanding. I mea... read more 06/12/2009 (11:47 am)
we still need atlas terrain in T3D How would one implement multiple terrain blocks? What mechanism would be used to unload one block a... read more 06/12/2009 (10:40 am)
noob warning.. how to build for deploy I don't. Sometimes it takes a while to get an answer :(. Must have something to do with that butto... read more 06/12/2009 (8:34 am)
I cant seem to change console font size(resolved) Resolved, sorry. ... read more 06/11/2009 (2:27 pm)
Terrain Base Texture problem didn't help me either. Should I put it back how it used to be or does it matter? ... read more 06/10/2009 (3:39 pm)
Terrain Base Texture problem I am still experiencing this issue in Beta2. I will report back after I try the fix. ... read more 06/10/2009 (3:15 pm)
Light wave 3D.... Can Lightwave and 3d max trade files between them back and forth?... read more 06/09/2009 (6:30 am)
lightwave versus 3ds max thank you both for the info. ... read more 06/09/2009 (6:29 am)
Max 2010 Dts exporter availability? oops. lol, didnt think about TGEA and TGE. ... read more 06/08/2009 (11:47 am)
Light wave 3D.... Pretty sure Maya will do you good, but I never heard anyone say it was on the low cost end before!... read more 06/08/2009 (11:46 am)
Light wave 3D.... Hmm, I saw this thred after I posted about Lightwave versus 3Ds Max. Which package did you get Kevi... read more 06/08/2009 (10:59 am)
Max 2010 Dts exporter availability? Forgive my ignorance but can someone explain why a DTS exporter is needed now that Collada is availa... read more 06/08/2009 (10:53 am)
Rotating Character Peter -- I have been watching your posts on point and click style movement and now, overhead cameras... read more 06/07/2009 (5:41 am)
My watch list I cant swear to it, but I'm pretty sure you can always check the "notify me of new replies"... read more 06/06/2009 (10:39 am)
My watch list you click the box where it says "Notify me of new replies"! Welcome to Torque! Oh ya, i r... read more 06/06/2009 (9:56 am)
Game Programmer's Guide to Torque Almost all of the script stuff, datablock explanations, game classes etc in GPGt are applicable to T... read more 06/06/2009 (9:55 am)
GPGT Forum Is Open It is on mine, though I haven't looked at it. It is not in the folder appendices, it is, appropriate... read more 06/06/2009 (9:50 am)