Steve's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Release Candidate for Torque3D | Great!!! So you all are gonna be the first then, right? :-) In all seriousness, here is my take ... read more | 08/03/2009 (11:57 am) |
| Bug in path markers | This might help: [url]http://www.garagegames.com/community/forums/viewthread/97365[/url]... read more | 08/02/2009 (7:19 pm) |
| TGEA setup and install | ok thanks, I'll wait till then. ... read more | 07/31/2009 (9:51 am) |
| Path finding | Well, I guess there is something I still don't understand. I can get some of these functions runnin... read more | 07/31/2009 (9:06 am) |
| TGEA setup and install | So, does Plastic Tweaker work with T3d? ... read more | 07/31/2009 (7:29 am) |
| Welcome To The GMK Forums! | Hi, GMK people. Just so you know, when I went to view the demo videos, via the GG site, it attemp... read more | 07/31/2009 (6:36 am) |
| Path finding | Great idea! I will certainly use this. It is the basis of just what I wanted...a way to spawn my o... read more | 07/31/2009 (6:15 am) |
| Tribes2 sequel is a goldmine waiting for a place to happen | Well, you gotta figure that with the hiring of Louis Castle and the moving of some % of the employee... read more | 07/30/2009 (3:35 pm) |
| Path finding | Well, for a long time, I thought that the bot did not spawn. I cannot find the bot, but I see i... read more | 07/30/2009 (10:32 am) |
| Path finding | I, myself, have a couple related questions, which I hope do not hijack this thread. Now that I unde... read more | 07/29/2009 (2:02 pm) |
| Path finding | Here is my understanding of it, which is basically a reiteration of what Michael said above: AIMa... read more | 07/29/2009 (1:52 pm) |
| a question for those with dual screens | One video card, dual 24" monitors of the same make. I get similar results, about half the fps ... read more | 07/27/2009 (6:06 am) |
| very petty suggestion (destroy toolbox notification balloon) | I haven't heard one person say they actually like that notification balloon. That about sums it up,... read more | 07/27/2009 (5:58 am) |
| A few questions about T3D | Those are good questions/requests. ... read more | 07/23/2009 (8:00 am) |
| Can StaticShape use Polysoup? | I have never been able to use PolySoup on a StaticShape. Due to the confusion between TSStatic and ... read more | 07/20/2009 (3:22 pm) |
| Minor Problem = my lack of knowledge | Did you delete the object called The Sun? When you create a scattersky, if you still have a separat... read more | 07/18/2009 (2:03 pm) |
| Beta 3 bug -- trouble moving objects in Z, using gizmo | lol, I wonder how I posted here. Too many open windows. Well, I'll check it in Beta4 and see what'... read more | 07/17/2009 (5:30 pm) |
| Beta 3 bug -- trouble moving objects in Z, using gizmo | Is anyone else at all having this problem? Perhaps I should just wait for beta4 and hope it disappe... read more | 07/17/2009 (7:04 am) |
| Parent datablock | Yep, making superclass = armor did it! I guess I should have been able to figure that out, once I u... read more | 07/17/2009 (6:55 am) |
| Parent datablock | Well, I am having the exact same problem as Peter. I believe I understand what Rene and Michael are... read more | 07/17/2009 (5:41 am) |
| Parent datablock | So, uh what is "super class name " for , then? ... read more | 07/16/2009 (9:41 am) |
| T3D's features? | Ya man, this engine kicks all types of ass, so far. I Hope to see dozens of kits, add ons, and what... read more | 07/16/2009 (7:58 am) |
| Torque 3D Vs Unity | [quote] "By the time I'm done with Torque 3D's documentation, there will be no comparison. ...t... read more | 07/16/2009 (7:55 am) |
| Torque 3D Show Off Thread! | @ deepscratch -- double Wow! I knew it was good when, as I was watching the video, I forgot it was... read more | 07/14/2009 (8:37 am) |
| How relevant is the book The Game Programmer's Guide to Torque: Under the Hood of the Torque Game Engine (GarageGames) | Plenty relevant. If you have any inclination to buy it, you should heed your intuition and do so, i... read more | 07/13/2009 (12:14 pm) |
| Torque 3D Show Off Thread! | Does deepscratch have the coolest avatar or what?... read more | 07/12/2009 (11:51 am) |
| AFX ROCKS!!!! | I'll support it with my cash purchase if it gets ported to T3d.... read more | 07/10/2009 (4:56 pm) |
| Precipitations don't follow cam rotation... | I noticed this a long time ago, but I had so many other things to worry about, I decided not to brin... read more | 07/09/2009 (1:30 pm) |
| Torque 3D Vs Unity | The shape editor is an unbelievably great time saver. Honestly, I think a lot of people don't yet r... read more | 07/08/2009 (5:31 pm) |
| help with key bindings | This is only slightly related, but if I want to bind a function to the side mouse buttons in script,... read more | 07/07/2009 (7:33 am) |
| Need step-by-step instructions for importing collada player models | I am new to all this, and I don't know a lot about the legacy stuff, but since today is still July4t... read more | 07/05/2009 (12:47 pm) |
| Road Tool Roads = No Show | Well, I don't know if this is related to your issue or not, but there is a problem with completely f... read more | 07/05/2009 (12:34 pm) |
| Example using collada and TSShapeConstructor | new? T3d book? ... read more | 07/03/2009 (5:42 pm) |
| Somethings Fishy... Free Stuff?? | Well, up until they unlocked access to the TGE and TGEA forums, owning those engines was important. ... read more | 07/03/2009 (5:40 pm) |
| Collada file - Multiple absolute texture paths | Also, if you must open any Dae file to parse or look at it, for god's sake get away from notepad. G... read more | 07/03/2009 (5:34 pm) |
| Auto-billboards and TSShapeConstructor | If I understand what you did correctly, my first suggestion is: To begin with, don't try this &qu... read more | 07/03/2009 (10:21 am) |
| Torque 3D Show Off Thread! | Yes, the quality is awesome, but what I find more amazing and inspiring is the diversity of what we ... read more | 07/03/2009 (10:03 am) |
| What 3D apps are you using? | I bought Lightwave because I detest the way AutoDesk does business. ... read more | 07/02/2009 (2:45 pm) |
| TSShapeConstructor versus StaticShapeData | Holy Mother of Pearl!!!!! It works. It works!! I did change the engine code, correctly. My... read more | 07/02/2009 (10:56 am) |
| TSShapeConstructor versus StaticShapeData | I can only assume I did something wrong, when I changed the engine code, I'll try to do it again, th... read more | 07/02/2009 (9:42 am) |
| TSShapeConstructor versus StaticShapeData | This is great info, Rene, except for one thing. For me, at least, it doesn't work. I posted what g... read more | 07/02/2009 (8:24 am) |
| ScatterSky doesn't cast shadows | @Manoel -- thanks for teaching me that. @Michael -- I don't think that the fact that it works f... read more | 07/01/2009 (7:37 pm) |
| "Fit view to selection and orbit" | thank you! ... read more | 07/01/2009 (6:49 pm) |
| ScatterSky doesn't cast shadows | I don't know how to bring up the player in the material editor, and he is the only object not castin... read more | 07/01/2009 (1:51 pm) |
| "Fit view to selection and orbit" | When you say it "should" release the camera, do you mean it would be nice if it would as a... read more | 07/01/2009 (1:38 pm) |
| Strange Player loading interdependencies | Well I can't get this to work, at all. What to work? The same thing I have been trying to get to wo... read more | 07/01/2009 (1:33 pm) |
| ScatterSky doesn't cast shadows | uh...ok. If I never altered the player material, where would I find said material to check if it is... read more | 07/01/2009 (5:46 am) |
| ScatterSky doesn't cast shadows | Thanks for replying to my question about the sun object, Manoel. In regards, however, to your sug... read more | 06/30/2009 (11:27 am) |
| ScatterSky doesn't cast shadows | I have 2 questions on this as well: 1. Am I correct to assume that with ScatterSky on, you don't... read more | 06/29/2009 (5:40 pm) |
| Strange Player loading interdependencies | Does this apply to using TSShapeConstructor to create Collision meshes,or is that a separate issue? ... read more | 06/29/2009 (4:42 pm) |