Game Development Community

Steve's Forum Posts

Thread Post Date Posted
Release Candidate for Torque3D Great!!! So you all are gonna be the first then, right? :-) In all seriousness, here is my take ... read more 08/03/2009 (11:57 am)
Bug in path markers This might help: [url]http://www.garagegames.com/community/forums/viewthread/97365[/url]... read more 08/02/2009 (7:19 pm)
TGEA setup and install ok thanks, I'll wait till then. ... read more 07/31/2009 (9:51 am)
Path finding Well, I guess there is something I still don't understand. I can get some of these functions runnin... read more 07/31/2009 (9:06 am)
TGEA setup and install So, does Plastic Tweaker work with T3d? ... read more 07/31/2009 (7:29 am)
Welcome To The GMK Forums! Hi, GMK people. Just so you know, when I went to view the demo videos, via the GG site, it attemp... read more 07/31/2009 (6:36 am)
Path finding Great idea! I will certainly use this. It is the basis of just what I wanted...a way to spawn my o... read more 07/31/2009 (6:15 am)
Tribes2 sequel is a goldmine waiting for a place to happen Well, you gotta figure that with the hiring of Louis Castle and the moving of some % of the employee... read more 07/30/2009 (3:35 pm)
Path finding Well, for a long time, I thought that the bot did not spawn. I cannot find the bot, but I see i... read more 07/30/2009 (10:32 am)
Path finding I, myself, have a couple related questions, which I hope do not hijack this thread. Now that I unde... read more 07/29/2009 (2:02 pm)
Path finding Here is my understanding of it, which is basically a reiteration of what Michael said above: AIMa... read more 07/29/2009 (1:52 pm)
a question for those with dual screens One video card, dual 24" monitors of the same make. I get similar results, about half the fps ... read more 07/27/2009 (6:06 am)
very petty suggestion (destroy toolbox notification balloon) I haven't heard one person say they actually like that notification balloon. That about sums it up,... read more 07/27/2009 (5:58 am)
A few questions about T3D Those are good questions/requests. ... read more 07/23/2009 (8:00 am)
Can StaticShape use Polysoup? I have never been able to use PolySoup on a StaticShape. Due to the confusion between TSStatic and ... read more 07/20/2009 (3:22 pm)
Minor Problem = my lack of knowledge Did you delete the object called The Sun? When you create a scattersky, if you still have a separat... read more 07/18/2009 (2:03 pm)
Beta 3 bug -- trouble moving objects in Z, using gizmo lol, I wonder how I posted here. Too many open windows. Well, I'll check it in Beta4 and see what'... read more 07/17/2009 (5:30 pm)
Beta 3 bug -- trouble moving objects in Z, using gizmo Is anyone else at all having this problem? Perhaps I should just wait for beta4 and hope it disappe... read more 07/17/2009 (7:04 am)
Parent datablock Yep, making superclass = armor did it! I guess I should have been able to figure that out, once I u... read more 07/17/2009 (6:55 am)
Parent datablock Well, I am having the exact same problem as Peter. I believe I understand what Rene and Michael are... read more 07/17/2009 (5:41 am)
Parent datablock So, uh what is "super class name " for , then? ... read more 07/16/2009 (9:41 am)
T3D's features? Ya man, this engine kicks all types of ass, so far. I Hope to see dozens of kits, add ons, and what... read more 07/16/2009 (7:58 am)
Torque 3D Vs Unity [quote] "By the time I'm done with Torque 3D's documentation, there will be no comparison. ...t... read more 07/16/2009 (7:55 am)
Torque 3D Show Off Thread! @ deepscratch -- double Wow! I knew it was good when, as I was watching the video, I forgot it was... read more 07/14/2009 (8:37 am)
How relevant is the book The Game Programmer's Guide to Torque: Under the Hood of the Torque Game Engine (GarageGames) Plenty relevant. If you have any inclination to buy it, you should heed your intuition and do so, i... read more 07/13/2009 (12:14 pm)
Torque 3D Show Off Thread! Does deepscratch have the coolest avatar or what?... read more 07/12/2009 (11:51 am)
AFX ROCKS!!!! I'll support it with my cash purchase if it gets ported to T3d.... read more 07/10/2009 (4:56 pm)
Precipitations don't follow cam rotation... I noticed this a long time ago, but I had so many other things to worry about, I decided not to brin... read more 07/09/2009 (1:30 pm)
Torque 3D Vs Unity The shape editor is an unbelievably great time saver. Honestly, I think a lot of people don't yet r... read more 07/08/2009 (5:31 pm)
help with key bindings This is only slightly related, but if I want to bind a function to the side mouse buttons in script,... read more 07/07/2009 (7:33 am)
Need step-by-step instructions for importing collada player models I am new to all this, and I don't know a lot about the legacy stuff, but since today is still July4t... read more 07/05/2009 (12:47 pm)
Road Tool Roads = No Show Well, I don't know if this is related to your issue or not, but there is a problem with completely f... read more 07/05/2009 (12:34 pm)
Example using collada and TSShapeConstructor new? T3d book? ... read more 07/03/2009 (5:42 pm)
Somethings Fishy... Free Stuff?? Well, up until they unlocked access to the TGE and TGEA forums, owning those engines was important. ... read more 07/03/2009 (5:40 pm)
Collada file - Multiple absolute texture paths Also, if you must open any Dae file to parse or look at it, for god's sake get away from notepad. G... read more 07/03/2009 (5:34 pm)
Auto-billboards and TSShapeConstructor If I understand what you did correctly, my first suggestion is: To begin with, don't try this &qu... read more 07/03/2009 (10:21 am)
Torque 3D Show Off Thread! Yes, the quality is awesome, but what I find more amazing and inspiring is the diversity of what we ... read more 07/03/2009 (10:03 am)
What 3D apps are you using? I bought Lightwave because I detest the way AutoDesk does business. ... read more 07/02/2009 (2:45 pm)
TSShapeConstructor versus StaticShapeData Holy Mother of Pearl!!!!! It works. It works!! I did change the engine code, correctly. My... read more 07/02/2009 (10:56 am)
TSShapeConstructor versus StaticShapeData I can only assume I did something wrong, when I changed the engine code, I'll try to do it again, th... read more 07/02/2009 (9:42 am)
TSShapeConstructor versus StaticShapeData This is great info, Rene, except for one thing. For me, at least, it doesn't work. I posted what g... read more 07/02/2009 (8:24 am)
ScatterSky doesn't cast shadows @Manoel -- thanks for teaching me that. @Michael -- I don't think that the fact that it works f... read more 07/01/2009 (7:37 pm)
"Fit view to selection and orbit" thank you! ... read more 07/01/2009 (6:49 pm)
ScatterSky doesn't cast shadows I don't know how to bring up the player in the material editor, and he is the only object not castin... read more 07/01/2009 (1:51 pm)
"Fit view to selection and orbit" When you say it "should" release the camera, do you mean it would be nice if it would as a... read more 07/01/2009 (1:38 pm)
Strange Player loading interdependencies Well I can't get this to work, at all. What to work? The same thing I have been trying to get to wo... read more 07/01/2009 (1:33 pm)
ScatterSky doesn't cast shadows uh...ok. If I never altered the player material, where would I find said material to check if it is... read more 07/01/2009 (5:46 am)
ScatterSky doesn't cast shadows Thanks for replying to my question about the sun object, Manoel. In regards, however, to your sug... read more 06/30/2009 (11:27 am)
ScatterSky doesn't cast shadows I have 2 questions on this as well: 1. Am I correct to assume that with ScatterSky on, you don't... read more 06/29/2009 (5:40 pm)
Strange Player loading interdependencies Does this apply to using TSShapeConstructor to create Collision meshes,or is that a separate issue? ... read more 06/29/2009 (4:42 pm)