Steve's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| L3DT and "lego" terrain | try to export as png and see if that helps. ... read more | 08/27/2009 (10:35 am) |
| fxForceField, Collision Object, Walls - request for beta tester | Ok, I'm DLing and testing, but I can tell it's great already! Edit: I am not really a good beta ... read more | 08/27/2009 (7:16 am) |
| Porting games and resources to Torque 3D | @Konrad -- are you still planning to port Yack Pack over? ... read more | 08/26/2009 (2:46 pm) |
| BG Cliff Construction Kit discussion | Hey Konrad, what is this dungeon construction kit of yours I also see on Vimeo? Is that / will that... read more | 08/26/2009 (2:45 pm) |
| AiPlayer, what calls ::think? | I am working with T3D, so I am not sure if the following applies to TGE, but it may: 1. It const... read more | 08/24/2009 (9:57 pm) |
| Torque 3D Beta 5 Bug - Shape Editor Sequences - can't edit start/end frames | It's hard (at least for me it was) to get the first one working. After that, the ease of the whole... read more | 08/24/2009 (5:02 pm) |
| Torque 3D Beta 5 Bug - Shape Editor Sequences - can't edit start/end frames | It creates a new datablock or a new OnAdd function? I haven't used it in a while, but it didn't cre... read more | 08/24/2009 (2:10 pm) |
| BG Cliff Construction Kit discussion | I will buy it the day it comes out for T3D, regardless of where it is being sold from. I have been ... read more | 08/23/2009 (3:24 pm) |
| T3D Shape Editor | I agree with EB....it is difficult (for me at least) to describe these problems. I also had trouble... read more | 08/20/2009 (7:26 pm) |
| Torque 3D Beta 5 Bug - Shape Editor Sequences - can't edit start/end frames | Ok I just did one....Here are the steps, most of which you are doing correctly, I am sure. 1. Lo... read more | 08/20/2009 (7:19 pm) |
| map to 3dsMax ? ( resolved) | Lol, I'm pretty sure it makes less sense to me than you. All I know is I have a bunch of models, so... read more | 08/20/2009 (6:49 pm) |
| Torque 3D Beta 5 Bug - Shape Editor Sequences - can't edit start/end frames | I had this too. I think it is something like the material editor, where if you don't hit return in ... read more | 08/20/2009 (12:36 pm) |
| T3D Shape Editor | Oh good, its not me. I have found that it works, but sometimes you have to do the same thing over ... read more | 08/18/2009 (12:46 pm) |
| [beta5 & previous] Collision code allow the Eye and Weapons to clip through meshes | thanks , Kenneth... read more | 08/17/2009 (6:28 pm) |
| DTSes that worked in TGEA, but not in T3D | I did not use Kork to test with, no. Would I have to import him with all his animations or just the... read more | 08/16/2009 (2:05 pm) |
| have headlights, but need help with brakelights | Most excellent!... read more | 08/15/2009 (6:57 am) |
| Mission Changing code in Trigger - difficult? | I got it to work in T3D. Well, I haven't messed with spawn points yet, but I did get it to load the... read more | 08/14/2009 (12:14 pm) |
| B5 Bug -- world camera up key (E) no longer works | Yep, that did it. Thanks a lot for taking the time to help me. ... read more | 08/14/2009 (9:45 am) |
| [Beta 5 Bug] Material Editor with existing shapes | lol, he asked for it. ... read more | 08/14/2009 (5:04 am) |
| B5 Bug -- world camera up key (E) no longer works | Ok, let me try that. I agree, I thought they got rid of config.cs, I didnt see it in Beta 4. E... read more | 08/13/2009 (7:18 pm) |
| B5 Bug -- world camera up key (E) no longer works | Well, yes, I need help, sad to say. I found in scripts/client/defaultbind.cs : Line 640 is where... read more | 08/13/2009 (6:36 pm) |
| B5 Bug -- world camera up key (E) no longer works | Well, I would still like it back, if someone could tell me how to implement it, I would be grateful.... read more | 08/13/2009 (1:57 pm) |
| [beta5 & previous] Collision code allow the Eye and Weapons to clip through meshes | I can't comment on the technical aspects, but I agree that somehow, someway, by somebody, this needs... read more | 08/13/2009 (8:34 am) |
| toggle shadow viz? | thanks.... read more | 08/12/2009 (10:39 am) |
| basic lighting causes loss of gizmo | @Michael -- I can't seem to make any adjustments as you suggest. @Ross -- Yes, I see now, that if... read more | 08/12/2009 (10:34 am) |
| basic lighting causes loss of gizmo | That would be good. I can't figure it out at all. ... read more | 08/12/2009 (8:05 am) |
| 30+ FPS? | In practice will a 9800 gt run off a 300 watt power supply? ... read more | 08/12/2009 (7:26 am) |
| Basic Lighting Shadow Oddness | Don't get rid of that level! The day will come when it will be a "torque collector's item cla... read more | 08/11/2009 (11:42 am) |
| [B5 RESOLVED] BL Disappearing Terrain Sections | I had this as well. It *seemed* to correct itself after I reload the mission with basic lighting al... read more | 08/11/2009 (6:56 am) |
| Path Markers are hard to see and position | I added this. It is actually quite nice. Thank you, Jaimi. ... read more | 08/10/2009 (10:50 am) |
| Bug in path markers | @Michael -- couple questions, please. First, why must AIManager be called from inside StartGame() ?... read more | 08/09/2009 (2:28 pm) |
| Bug in path markers | @Michael : The default code runs through AIManager. My line of code is not the default. I do n... read more | 08/09/2009 (2:16 pm) |
| T3D Basic Release | yep, yep. If you want someone to finally make a real Blockbuster of a game with T3D, you *need* to ... read more | 08/09/2009 (1:31 pm) |
| Bug in path markers | I have not studied Judy's code yet, but I am almost sure that she is correct when she says: [quot... read more | 08/09/2009 (1:02 pm) |
| quick script question on Schedule() | ok thanks, its working now, and I have additional info to boot. ... read more | 08/07/2009 (12:36 pm) |
| quick script question on Schedule() | Thanks, that worked. So, schedule can sometimes be used as a stand alone function, but playAudio is... read more | 08/07/2009 (9:04 am) |
| Walking | I would like to have a look at it, when you are done, if it's not too much to ask. ... read more | 08/07/2009 (6:31 am) |
| Rebuy Yack Pack for T3D? | yep, that's what I said. Perhaps one day, someone in the torque community who knows more than I, wi... read more | 08/05/2009 (4:44 pm) |
| Rebuy Yack Pack for T3D? | For anyone whom it matters to.... I spoke with the Yack Pack people and they have no plans to update... read more | 08/05/2009 (9:05 am) |
| Beta Documentation Feedback | Yes, the outline looks great. Although I hesitate to do so, my own needs compel me to make a couple... read more | 08/05/2009 (8:53 am) |
| Path Markers are hard to see and position | I will use this, thanks!... read more | 08/05/2009 (8:37 am) |
| Groups in Torque 3D | thanks, Michael... read more | 08/04/2009 (10:52 am) |
| Groups in Torque 3D | I wouldn't mind getting an answer to this question, be it either here or in the private T3d forum. ... read more | 08/04/2009 (9:37 am) |
| Experienced programmer T3D/TGE/TGEA looking for work. | When will guidebot be available for purchase?... read more | 08/04/2009 (8:20 am) |
| Is there a resource showing how to enable polysoup on staticShape data? | I don't believe Polysoup can be used on StaticShapes, only on TStatic. Check out your other post wh... read more | 08/03/2009 (8:53 pm) |
| General question about collisions | lol, ok then. Just making sure I know what my limits are :-) ... read more | 08/03/2009 (8:51 pm) |
| General question about collisions | Whoa, whoa , whoa! Polysoup can be used on StaticShapes? Or are we talking about TSSTatics here? ... read more | 08/03/2009 (5:06 pm) |
| Bug in path markers | Update: I can call AIManager::Spawn (which calls AIplayer::spawnonpath) using Any of the followi... read more | 08/03/2009 (12:50 pm) |
| Charater Creator | yea, I would shell out too. ... read more | 08/03/2009 (12:30 pm) |
| Bug in path markers | I have been having alot of trouble with the AI code myself. I want to do my own AI and not rely on ... read more | 08/03/2009 (12:11 pm) |