Game Development Community

Steve's Forum Posts

Thread Post Date Posted
Terrain Texture Limit Wow! Looking forward to seeing them. ... read more 10/23/2009 (9:02 pm)
Move from Version 1.0 to 1.01... Does Beyond Compare have any real advantages over WinMerge? Also, along the same vein, can anyone p... read more 10/23/2009 (8:45 pm)
Terrain Texture Limit nice grass. ... read more 10/23/2009 (8:40 pm)
TGEA 1.8.2 Released This is very encouraging to me, even though I don't use TGEA anymore. Good to see GG taking the hig... read more 10/18/2009 (8:39 pm)
Floor collision in doorways needs to be jumped over to enter Thanks, David. This been a very educational post for me. ... read more 10/09/2009 (10:01 am)
Floor collision in doorways needs to be jumped over to enter [quote] opted to manually add in the collisions for as many as I can as they are way more efficient ... read more 10/09/2009 (12:12 am)
Floor collision in doorways needs to be jumped over to enter Doh! This explains also why I was having trouble with basement stairs inside a DTS. Thanks a lot. ... read more 10/08/2009 (10:04 am)
T3D - Ground Cover questions Thanks much , Ross. #4 is especially enlightening. ... read more 10/07/2009 (10:00 pm)
Floor collision in doorways needs to be jumped over to enter Well, I don't know what a "step up bounce is". Could you please explain that to me, Steve... read more 10/07/2009 (9:57 pm)
Floor collision in doorways needs to be jumped over to enter I have had this problem....alot. Since they are purchased models, I always figured the the problem ... read more 10/07/2009 (8:54 pm)
[BUG 1.0] Moving/Resizing/Scaling object tends to select another object yes, thank goodness. In my limited testing, it works. Very, very irritating bug. ... read more 10/07/2009 (8:51 pm)
T3D - Ground Cover questions Thanks guys! Working now. It was actually the probability > 0 that I needed. Edit: Actuall... read more 10/07/2009 (6:29 pm)
T3D - Ground Cover questions Thanks Brett, but I still can't get it to work. Maybe it is working, but I see nothing. Your instr... read more 10/07/2009 (5:02 pm)
T3D - Ground Cover questions I have never been able to get this to work. Being that there is no documentation on it, I am at a d... read more 10/07/2009 (12:30 pm)
T3D - Game Mechanics Kit and Sticks & Twigs Add-ons I was so impressed with the quality of the sticks and twigs pack that I purchased it 2 or 3 weeks ag... read more 10/05/2009 (4:14 pm)
1.1 Release Timeline Hell, I'll be happy when we have full docs and no show stopping bugs. You can't ask for an easier to... read more 10/04/2009 (2:53 pm)
Thoughts on TGE moving forward... I'm not sure if this is a silly question, but why wouldn't you start with TGEA instead of TGE on all... read more 10/04/2009 (2:31 pm)
how to make it dark inside buildings Well, thank you all for the answers. At the moment, I must admit I haven't studied lighting much ye... read more 10/02/2009 (2:59 pm)
Terrain Tile @Tom -- thanks for the honest answer. If I could do what you can do, I would write it myself too! ... read more 10/01/2009 (9:54 pm)
Terrain Tile @Tom -- I gotta ask (sorry, but I got to): Any idea how far out the paging/streaming system is? Le... read more 10/01/2009 (12:08 pm)
Beta Documentation Feedback thank you Michael, for all your hard work, and for the latest Doc push. T3D can only be as good as ... read more 09/29/2009 (10:07 am)
Does Torque Collaborative World Design Tool work with T3D ? FYI, and I could be wrong, but I seem to remember reading that the tool only works on Stock Torque, ... read more 09/27/2009 (8:37 pm)
Raising/Lowering The Level Of the Terrain Thanks for the info, Michael, but I found out what the problem was. For some reason, in L3DT if you... read more 09/24/2009 (9:15 pm)
Raising/Lowering The Level Of the Terrain Is there a MinTerrainHeight in T3D? I have been having trouble using the lower height tool on some ... read more 09/24/2009 (10:58 am)
Have 3 DTSfiles - Different LODs - how to combine? Ok, I see that now. I think I'll take your advice and stay away from this, however. Thanks for the ... read more 09/21/2009 (12:18 am)
Have 3 DTSfiles - Different LODs - how to combine? When I open a DTS in HxD hex editor, the hex codes come up fine, but the ascii is all garbled. Any ... read more 09/20/2009 (10:35 pm)
Have 3 DTSfiles - Different LODs - how to combine? What program will open DTS files so that I can manually edit them, please?... read more 09/20/2009 (12:40 pm)
[Beta 5 Bug] Camera Pokes Through Walls (w/ Fix) tryin this right now. Thanks so much for it. ... read more 09/10/2009 (8:36 pm)
Question regarding 3D objects um...what would be a good reason to use bounds box type?... read more 09/06/2009 (6:48 pm)
Requesting Basic Script Examples... go Kevin!... read more 09/05/2009 (11:19 am)
Beta5Bug - Scene Tree Horizontal Scroll Bar disappears Grrrr. Well, is there any way you can tell me where to change it to "always on" ? I loo... read more 09/02/2009 (8:01 pm)
Beta5Bug - Scene Tree Horizontal Scroll Bar disappears Thanks for the info. I do believe, however, that the scroll bar for some reason is sometimes off wh... read more 09/02/2009 (7:08 pm)
Beta5Bug -- soft object snapping is not working np, thanks for the reply, it helps a lot. ... read more 09/02/2009 (8:22 am)
Yack Pack port to Torque 3D I am following it too :-) , I wonder if I will be able to replicate all this myself. Also, I k... read more 09/01/2009 (1:56 pm)
Beta5Bug -- soft object snapping is not working I am unsure of the proper procedure in cases like this, where a bug report receives no response from... read more 09/01/2009 (1:14 pm)
play a simple sound? how? I got sound files to work. I did this: datablock SFXDescription(chainsound) { volume = 3.0;... read more 08/31/2009 (3:21 pm)
Static object collisions I have had good look with visible mesh. If you use collision mesh, but the object in question has n... read more 08/31/2009 (2:48 pm)
World Editor crashes on load I believe the sun is scripted in: game/levels/whatever_the_name_of_your_mission_is.mis ... read more 08/30/2009 (3:18 pm)
Beta 5 precompile failed? (Torsion) If there are script errors, I believe precompile will fail. Fix the script errors and it should pre... read more 08/29/2009 (8:49 pm)
T3D Elevators That is EB's site. No problem there!... read more 08/29/2009 (7:21 pm)
fxForceField, Collision Object, Walls - request for beta tester Jaimi -- at this point, it appears to be working fine for me. My problem was related to the AI I am... read more 08/29/2009 (3:17 pm)
T3D Elevators The download link for that resource is broken. If anyone has the code, could they please re-post i... read more 08/29/2009 (3:03 pm)
T3D Elevators would Jaimi's new forcefield resource prevent this falling off?... read more 08/29/2009 (1:14 pm)
DTS File Format Info & Help thanks. ... read more 08/28/2009 (3:15 pm)
DTS File Format Info & Help Certainly the one you posted is a heck of a lot better than none, but any chance of one with english... read more 08/28/2009 (1:35 pm)
fxForceField, Collision Object, Walls - request for beta tester @Jaimi -- in my case, it appears to most definitely *not* be related to the distance of the object f... read more 08/28/2009 (1:28 pm)
Yack Pack to T3D I contacted the creator, Filament Games. They were very nice, but they told me that they do not int... read more 08/27/2009 (9:06 pm)
fxForceField, Collision Object, Walls - request for beta tester I forgot to mention, although I am not sure it is relevant, that I am using Kevin Mitchell's custom ... read more 08/27/2009 (2:37 pm)
Watched Resources Watched resources and blogs for the win!!! This would be really very helpful. ... read more 08/27/2009 (11:56 am)
L3DT and "lego" terrain No Problem. Since you are using L3DT, maybe this resource written by Jacob might help you: [url]h... read more 08/27/2009 (10:59 am)