Game Development Community

Steve's Forum Posts

Thread Post Date Posted
[Need Help] - Installation some work, I think it was never finished, was done to get ISO kit and AFX 2.0 working together, wasn... read more 09/27/2010 (1:52 pm)
Mesh On in Torque 3d I would like to be able to do this as well. It would be nice if you could share your implementation... read more 09/21/2010 (10:48 am)
Detail maps Andy, I am afraid I don't quite understand what you are saying. Are you doing all your terrain pain... read more 09/21/2010 (2:53 am)
Detail maps Yes, but how did the terrain look in game, Muir? Did your layers give you something a lot better th... read more 09/18/2010 (5:13 pm)
Changing square size? Uh...not sure what you mean by saving power. But just play around, make the changes, and if you don... read more 09/18/2010 (12:07 am)
Changing square size? Yes, because you can change the square size from inside the editor, but it will have the effect of m... read more 09/17/2010 (11:00 am)
Item Mouse Over does your item have to glow on selection? I know there was a resource to enable an outline silhouet... read more 09/13/2010 (6:57 pm)
fxForceField, Collision Object, Walls - request for beta tester Thanks for the help, Jaimi. Your code above got rid of most of the errors. If you are too busy to ... read more 09/12/2010 (12:56 am)
Detail maps Pardon my ignorance, but what is an AO?... read more 09/10/2010 (6:07 pm)
Detail maps I agree 100% with Joe. This *was* a very useful post to me. Good thing I read it before it got dis... read more 09/10/2010 (11:44 am)
Torque really need some kind of basic "steb by step tutorials" Good luck with that Thomas, it looks great. ... read more 09/06/2010 (11:11 am)
Torque really need some kind of basic "steb by step tutorials" @Thomas -- well I wish you had T3D. If you are still working on TGE, I am not too surprised that th... read more 09/05/2010 (11:24 pm)
Troubles with Player spawning as an AIPlayer Class Well, things are looking a bit better. I am actually trying to get this to work in stock T3d first.... read more 09/04/2010 (4:26 pm)
Torque really need some kind of basic "steb by step tutorials" I am interested too, Thomas. But not for TGE, only T3D. And yes, I would pay. I think for it to b... read more 09/04/2010 (4:20 pm)
Troubles with Player spawning as an AIPlayer Class Hi Svengali; I have been looking at the same post you refer to...Mquaker's stuff. I can't even g... read more 09/03/2010 (9:26 pm)
fxForceField, Collision Object, Walls - request for beta tester Here they are. Looks like something(s) was changed that your code relied on. Error 23 error C2... read more 09/03/2010 (6:22 pm)
Morrowind like MMO? No, it is not going to be able to do what you want...unless you have the skill to drastically re-wri... read more 09/02/2010 (11:49 pm)
T3D 1.1 Beta 2 - Terrain DetailMap Strangth Problem - RESOLVED Yea, and giving the full path to the file and the line number??? Very cool!... read more 08/25/2010 (12:36 pm)
T3D 1,1 Beta 2 - Deleting New Material Causes Editor Script Errors - RESOLVED Yes, and it was logged, but not yet verified: [url]http://www.torquepowered.com/community/forums/... read more 08/24/2010 (4:26 pm)
Foliage Replicator and GroundCover This old post references a couple of other posts that have some GroundCover info that might help: ... read more 08/22/2010 (1:54 pm)
One annoying bug - LOGGED As of 1.1 Beta 2, I also am having the same problem as the OP. I don't believe I have ever touched ... read more 08/21/2010 (1:44 pm)
fxForceField, Collision Object, Walls - request for beta tester Hi Jaimi; Haven't seen you around in a while. Is there any chance of updating this to work in 1.... read more 08/19/2010 (10:11 pm)
T3D 1.1 Beta 2 -- Material Editor causing runtime errors - RESOLVED I don't know. That would be good info to have. I thought about scanning or parsing the materials to... read more 08/16/2010 (1:47 pm)
T3D 1.1 Beta 2 -- Material Editor causing runtime errors - RESOLVED I have noticed the exact same thing, Richard. Originally I thought that it was a specific thumbnail... read more 08/15/2010 (4:56 pm)
T3D 1.1 Beta 2 -- Material Editor causing runtime errors - RESOLVED I have between 700 and 800 materials. I copied my entire art directory to another computer and it c... read more 08/14/2010 (6:55 pm)
T3D 1.1 Beta 2 -- Material Editor causing runtime errors - RESOLVED Ok, here it is...I think. I am not too well versed in this. Let me know if this is not what you ne... read more 08/09/2010 (10:16 pm)
Material Editor Critical Problem I am having serious problems with the material editor as well. In my case, it is restricted to T3D c... read more 08/09/2010 (2:35 am)
[Bug 1.1B] - Material Editor Crashes Thanks Steve, but installing DxSDk 2010 didnt help the situation. I am sure my materials are a m... read more 08/07/2010 (6:58 pm)
[Bug 1.1B] - Material Editor Crashes As of T3D beta 2, I am still getting runtime errors whenever the material editor tries to populate t... read more 08/06/2010 (10:59 pm)
[Bug 1.1B] - Material Editor Crashes Thank you so much, Scott, for your quick response. This is really good news for me. ... read more 07/26/2010 (4:30 pm)
Torque3d Terrain Detail Textures I believe it is the "gives additional detail" aspect that is more important here. Diffuse... read more 07/22/2010 (4:15 pm)
Forest Editor Wind Effects for Artists @ Konrad; Any progress on uploading the procedural painting engine changes to the resource sectio... read more 07/19/2010 (2:16 pm)
Edit Nice start. Good luck!... read more 07/15/2010 (2:36 pm)
probably a dumb question Start here: [url]http://www.torquepowered.com/community/resources/view/17275[/url] ... read more 07/03/2010 (12:40 pm)
Why WAS Torque3D documentation so poor? Well, I do appreciate you taking responsibility for your statements Michael. But getting back to... read more 06/25/2010 (10:42 am)
Why WAS Torque3D documentation so poor? I am certainly not happy with how my T3D experience has gone. Make it at least $30,000 worth of u... read more 06/25/2010 (8:54 am)
Is Westwood College worth it? (Update) Damn good post Michael. Sure to help someone, maybe many. ... read more 05/31/2010 (9:35 am)
AI question yea, but at least he got his answer! :D... read more 04/18/2010 (11:26 am)
Decal Road Bug - skeleton (and road) disappears The problem with that solution (change near clipping plane in level object using world editor) which... read more 04/14/2010 (9:44 am)
Torque 3D Professional only forum/place? So, can I make a request here for username and password to the MMOKit, Xerves? Or should I PM you :... read more 04/07/2010 (7:49 am)
[Bug 1.1Beta] GUI Editor Thanks so much for the info, Rene. ... read more 04/05/2010 (4:56 am)
[Bug 1.1Beta] GUI Editor I am having trouble with this too... I think. I am trying to work through the GUI tutorials in th... read more 04/04/2010 (11:34 am)
Upcoming(?) Terrain improvements It's good to know we terrain freaks have something to look forward to :-) . Thanks for the info. ... read more 03/10/2010 (8:36 am)
Upcoming(?) Terrain improvements Even Unity has streaming or paged assets and terrain (whatever the proper term is) don't they? I t... read more 03/05/2010 (8:59 am)
Unread Threads when you click in the upper right where it says "view all unread" that will change to &quo... read more 03/04/2010 (3:43 pm)
Basic terrian collision I think that what you are talking about is being in world camera mode as opposed to player camera mo... read more 02/18/2010 (2:06 pm)
Hide Scattersky edge paging terrain....mmmmm good.... read more 02/17/2010 (11:29 am)
Auto LODs broken? and Shape & Foliage Replicators MIA? I don't particularly understand why they were taken out myself. Were they broken? If not, what har... read more 02/15/2010 (2:56 pm)
Offer to enhance the documentation for Torque3D I'd like to see it as well. ... read more 02/13/2010 (4:46 pm)
Basic terrian collision It's automatic. If your spawn sphere is set below the terrain, that might make it appear that you a... read more 02/10/2010 (3:39 pm)