Aaron E's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque running in browser (PC and mac both) ? | Hi, And the answers are . . . 1. Yes, Neil Marshall has done something like it. 2. He has... read more | 02/26/2007 (1:22 pm) |
| Loading executables | Hi Lizzie, The short answer is yes, it is possible to get TGE to can call external apps from arbi... read more | 02/26/2007 (5:00 am) |
| Torque Football? | Wayne, I've never tried it, but if I wanted to build a 'quick and dirty' prototype of a football ... read more | 02/25/2007 (7:19 am) |
| Do I get Torque for.... | Mac, Linux, Windows -- yes. But not Xbox, Playstation or Nintendo consoles.... read more | 02/24/2007 (9:43 pm) |
| Wacom tablets | @A Herrera I've only used Wacom products (Intuos and Graphire) and have loved using them. I've n... read more | 02/24/2007 (1:30 pm) |
| Hybrid Engine | @Steve Another option would be to hire hire a contractor to the engines for you. He or she would n... read more | 02/23/2007 (7:47 am) |
| Hybrid Engine | Hi Thomas, I agree, integrating TGB with TGE makes more sense than adding on an imperfect Flash i... read more | 02/22/2007 (5:18 pm) |
| Hybrid Engine | The TGB in TGE option would be better all around and with fewer caveats. However, I should mention ... read more | 02/22/2007 (7:00 am) |
| Me is brand new :) | Hi Eric, If you licence the engine, only you are allowed to see the C++ source code. However, yo... read more | 02/22/2007 (6:25 am) |
| Garage Games Featured Partners? | Wow. I had forgotten all about this thread. After six months, I kind of gave up on it. ;) @Mor... read more | 02/21/2007 (9:21 pm) |
| Movie displayed on wall (cinema) | Hello, There are ways to do this. Probably the best solution would be to adapt the In-game Theor... read more | 02/21/2007 (9:48 am) |
| Weared Problems Please Help | Morris, A modeling app is where you should be handling this. And, depending on the modeler you u... read more | 02/20/2007 (5:25 pm) |
| XSI DTS Exporter Beta Download | Michael, The 'utility' UI stuff isn't in this version of the XSI exporter (see Matt's second para... read more | 02/15/2007 (1:08 pm) |
| Baldur's Gate PS2 interactive water | Nice vid, Thomas.... read more | 02/14/2007 (9:40 am) |
| Rigidshape oddness | #1 -- Try moving forward or backward before exiting world edit mode. Seems to work for me. #2 --... read more | 02/14/2007 (9:13 am) |
| Complexity of Shapes | I'm not a Maya user, this may not help, but here goes . . . How complex are we talking? What's y... read more | 02/14/2007 (9:06 am) |
| Torque Curriculum Resources: Video Tutorials | Michael, What topics are you most in need of? Maybe if a list is compiled, then various communit... read more | 02/13/2007 (12:36 pm) |
| TGEA give access to all TGE? | Ah, it looks like the product page has changed. The stuff you see under "Related Products" now used... read more | 02/13/2007 (10:34 am) |
| TGEA give access to all TGE? | One note: you can't get TGEA Early Adopter without first becoming a TGE licensee. So if you have TG... read more | 02/13/2007 (9:58 am) |
| A level with no gravity ? | @Jan If all you need is zero-G flying vehicles, then that is easy to do -- in the engine code. I... read more | 02/13/2007 (9:11 am) |
| A level with no gravity ? | @Jan First off, let me strongly encourage you to get the TGE source. It has been an excellent in... read more | 02/13/2007 (6:52 am) |
| Construtor Question | @Lee "Vaporware" To quote a famous Spaniard . . . 'You keep using that word, I do not thin... read more | 02/10/2007 (6:24 am) |
| Before I begin learning to model... | Ryan, Since you're on a budget, you might also want to take a look at Fragmotion, SharpConstruct,... read more | 02/09/2007 (10:45 am) |
| Need an object oriented design/organization program | Sean, Are you referring to Visio? It's great for keeping complex relationships and processes org... read more | 02/07/2007 (12:11 pm) |
| Tribes Revival | Steve, Visit [url]http://www.legionsgame.com/[/url] and notice the little Garage Games logo at th... read more | 02/01/2007 (10:33 am) |
| When will the Constructor be released? | The bottom line is that there is no way to satisfy everyone. Attempting to do so only risks one's s... read more | 02/01/2007 (8:52 am) |
| XSI DTS Exporter Beta Download | Matt, I just did a quick install and test and it seems to be working great with your example dwar... read more | 01/31/2007 (1:50 pm) |
| Texture Memory | Just to toss in a couple of pennies . . . don't forget the effects of texture compression, both from... read more | 01/31/2007 (9:21 am) |
| What version of SoftImage XSI are you using? | I'm arriving late to this thread, but here's the info . . . XSI Foundation, version 5.0, no updat... read more | 01/29/2007 (9:25 am) |
| Post an photo of your "office | I guess I'll start with mine. This is from a few months ago, when it was very empty, just my XPS an... read more | 01/21/2007 (7:42 am) |
| Will there be support for doors, elevators etc. in future? | Balu, Check out Zod's Multiplayer Starter kit. It works with stock TGE (no engine changes) and h... read more | 01/19/2007 (7:31 am) |
| How to obtain a license | Great info David!... read more | 01/17/2007 (10:16 am) |
| Better Engine Documentation | [quote]I think there should be somewhere where members can add an engine function reference for some... read more | 01/10/2007 (5:35 am) |
| Limiting range of view using fog or something? | In the world editor (F11) under the sky heading there should be two relevant data fields for fog dra... read more | 01/10/2007 (5:26 am) |
| Firing two mounted guns | If you haven't already tried it, let me recommend Zod's multigame starter kit. It has exactly what ... read more | 01/09/2007 (2:58 pm) |
| Mixing interior and exterior scenes | @Matthew TGE proper has vast, yet limited terrain areas. Yeah, that sounds like a contradiction.... read more | 01/09/2007 (2:45 pm) |
| Torque physics vs. Newton Game Dynamics | @Matthew Oops. I submitted my first post before reading about your interest in ragdoll physics. ... read more | 01/08/2007 (12:52 pm) |
| Torque physics vs. Newton Game Dynamics | Hi guys, I've been tinkering around with stock Torque physics lately and have achieved some prett... read more | 01/08/2007 (12:47 pm) |
| Unfinished project dump | If I had only read your post and hadn't looked at the pics, I would have suggested Dark Messiah of M... read more | 01/07/2007 (4:23 pm) |
| Newbie questions | @Leo Something I should have mentioned earlier . . . Start Small (tm). The built up 'conceptual ... read more | 01/07/2007 (7:30 am) |
| Newbie questions | Here goes . . . 1. Yes, if you have the time, talent and dedication, you can get almost any inpu... read more | 01/06/2007 (7:13 am) |
| Hot potato" projectiles | Here's an off-beat option . . . Instead of using projectiles, you could tap into the throw func... read more | 01/05/2007 (11:47 am) |
| Can I make something like this | I haven't looked into any of the things you've referred to, but from the screenshots -- yes, Torque ... read more | 01/02/2007 (7:43 am) |
| Sources for animated models | Here are some nice inexpensive animated models . . . [url]http://www.exisexchange.com/[/url] [... read more | 01/01/2007 (9:54 pm) |
| Spectator mode | Item #2, sounds like you could just disable the chat hud stuff until the player respawns. [code]... read more | 01/01/2007 (4:56 am) |
| So my mom got my dad a Wii... This is his response | Excellent vid.... read more | 12/28/2006 (7:45 pm) |
| Modify a model on the fly | Check into some of what Sam Redfern is doing with his current project, also automobile based. There... read more | 12/28/2006 (9:03 am) |
| Unfinished project dump | Great job. I love the look of these.... read more | 12/26/2006 (8:16 am) |
| Guided Projectile with only Scripting | Brian K., Feel free to ignore this if you want . . . If projectile tracking is a required feat... read more | 12/22/2006 (1:40 pm) |
| SoftImage XSI | Matt, Thank you for all you've been doing for the community. As a long-time Caligari customer, I... read more | 12/22/2006 (1:02 pm) |