Game Development Community

Aaron E's Forum Posts

Thread Post Date Posted
Torque running in browser (PC and mac both) ? Hi, And the answers are . . . 1. Yes, Neil Marshall has done something like it. 2. He has... read more 02/26/2007 (1:22 pm)
Loading executables Hi Lizzie, The short answer is yes, it is possible to get TGE to can call external apps from arbi... read more 02/26/2007 (5:00 am)
Torque Football? Wayne, I've never tried it, but if I wanted to build a 'quick and dirty' prototype of a football ... read more 02/25/2007 (7:19 am)
Do I get Torque for.... Mac, Linux, Windows -- yes. But not Xbox, Playstation or Nintendo consoles.... read more 02/24/2007 (9:43 pm)
Wacom tablets @A Herrera I've only used Wacom products (Intuos and Graphire) and have loved using them. I've n... read more 02/24/2007 (1:30 pm)
Hybrid Engine @Steve Another option would be to hire hire a contractor to the engines for you. He or she would n... read more 02/23/2007 (7:47 am)
Hybrid Engine Hi Thomas, I agree, integrating TGB with TGE makes more sense than adding on an imperfect Flash i... read more 02/22/2007 (5:18 pm)
Hybrid Engine The TGB in TGE option would be better all around and with fewer caveats. However, I should mention ... read more 02/22/2007 (7:00 am)
Me is brand new :) Hi Eric, If you licence the engine, only you are allowed to see the C++ source code. However, yo... read more 02/22/2007 (6:25 am)
Garage Games Featured Partners? Wow. I had forgotten all about this thread. After six months, I kind of gave up on it. ;) @Mor... read more 02/21/2007 (9:21 pm)
Movie displayed on wall (cinema) Hello, There are ways to do this. Probably the best solution would be to adapt the In-game Theor... read more 02/21/2007 (9:48 am)
Weared Problems Please Help Morris, A modeling app is where you should be handling this. And, depending on the modeler you u... read more 02/20/2007 (5:25 pm)
XSI DTS Exporter Beta Download Michael, The 'utility' UI stuff isn't in this version of the XSI exporter (see Matt's second para... read more 02/15/2007 (1:08 pm)
Baldur's Gate PS2 interactive water Nice vid, Thomas.... read more 02/14/2007 (9:40 am)
Rigidshape oddness #1 -- Try moving forward or backward before exiting world edit mode. Seems to work for me. #2 --... read more 02/14/2007 (9:13 am)
Complexity of Shapes I'm not a Maya user, this may not help, but here goes . . . How complex are we talking? What's y... read more 02/14/2007 (9:06 am)
Torque Curriculum Resources: Video Tutorials Michael, What topics are you most in need of? Maybe if a list is compiled, then various communit... read more 02/13/2007 (12:36 pm)
TGEA give access to all TGE? Ah, it looks like the product page has changed. The stuff you see under "Related Products" now used... read more 02/13/2007 (10:34 am)
TGEA give access to all TGE? One note: you can't get TGEA Early Adopter without first becoming a TGE licensee. So if you have TG... read more 02/13/2007 (9:58 am)
A level with no gravity ? @Jan If all you need is zero-G flying vehicles, then that is easy to do -- in the engine code. I... read more 02/13/2007 (9:11 am)
A level with no gravity ? @Jan First off, let me strongly encourage you to get the TGE source. It has been an excellent in... read more 02/13/2007 (6:52 am)
Construtor Question @Lee "Vaporware" To quote a famous Spaniard . . . 'You keep using that word, I do not thin... read more 02/10/2007 (6:24 am)
Before I begin learning to model... Ryan, Since you're on a budget, you might also want to take a look at Fragmotion, SharpConstruct,... read more 02/09/2007 (10:45 am)
Need an object oriented design/organization program Sean, Are you referring to Visio? It's great for keeping complex relationships and processes org... read more 02/07/2007 (12:11 pm)
Tribes Revival Steve, Visit [url]http://www.legionsgame.com/[/url] and notice the little Garage Games logo at th... read more 02/01/2007 (10:33 am)
When will the Constructor be released? The bottom line is that there is no way to satisfy everyone. Attempting to do so only risks one's s... read more 02/01/2007 (8:52 am)
XSI DTS Exporter Beta Download Matt, I just did a quick install and test and it seems to be working great with your example dwar... read more 01/31/2007 (1:50 pm)
Texture Memory Just to toss in a couple of pennies . . . don't forget the effects of texture compression, both from... read more 01/31/2007 (9:21 am)
What version of SoftImage XSI are you using? I'm arriving late to this thread, but here's the info . . . XSI Foundation, version 5.0, no updat... read more 01/29/2007 (9:25 am)
Post an photo of your "office I guess I'll start with mine. This is from a few months ago, when it was very empty, just my XPS an... read more 01/21/2007 (7:42 am)
Will there be support for doors, elevators etc. in future? Balu, Check out Zod's Multiplayer Starter kit. It works with stock TGE (no engine changes) and h... read more 01/19/2007 (7:31 am)
How to obtain a license Great info David!... read more 01/17/2007 (10:16 am)
Better Engine Documentation [quote]I think there should be somewhere where members can add an engine function reference for some... read more 01/10/2007 (5:35 am)
Limiting range of view using fog or something? In the world editor (F11) under the sky heading there should be two relevant data fields for fog dra... read more 01/10/2007 (5:26 am)
Firing two mounted guns If you haven't already tried it, let me recommend Zod's multigame starter kit. It has exactly what ... read more 01/09/2007 (2:58 pm)
Mixing interior and exterior scenes @Matthew TGE proper has vast, yet limited terrain areas. Yeah, that sounds like a contradiction.... read more 01/09/2007 (2:45 pm)
Torque physics vs. Newton Game Dynamics @Matthew Oops. I submitted my first post before reading about your interest in ragdoll physics. ... read more 01/08/2007 (12:52 pm)
Torque physics vs. Newton Game Dynamics Hi guys, I've been tinkering around with stock Torque physics lately and have achieved some prett... read more 01/08/2007 (12:47 pm)
Unfinished project dump If I had only read your post and hadn't looked at the pics, I would have suggested Dark Messiah of M... read more 01/07/2007 (4:23 pm)
Newbie questions @Leo Something I should have mentioned earlier . . . Start Small (tm). The built up 'conceptual ... read more 01/07/2007 (7:30 am)
Newbie questions Here goes . . . 1. Yes, if you have the time, talent and dedication, you can get almost any inpu... read more 01/06/2007 (7:13 am)
Hot potato" projectiles Here's an off-beat option . . . Instead of using projectiles, you could tap into the throw func... read more 01/05/2007 (11:47 am)
Can I make something like this I haven't looked into any of the things you've referred to, but from the screenshots -- yes, Torque ... read more 01/02/2007 (7:43 am)
Sources for animated models Here are some nice inexpensive animated models . . . [url]http://www.exisexchange.com/[/url] [... read more 01/01/2007 (9:54 pm)
Spectator mode Item #2, sounds like you could just disable the chat hud stuff until the player respawns. [code]... read more 01/01/2007 (4:56 am)
So my mom got my dad a Wii... This is his response Excellent vid.... read more 12/28/2006 (7:45 pm)
Modify a model on the fly Check into some of what Sam Redfern is doing with his current project, also automobile based. There... read more 12/28/2006 (9:03 am)
Unfinished project dump Great job. I love the look of these.... read more 12/26/2006 (8:16 am)
Guided Projectile with only Scripting Brian K., Feel free to ignore this if you want . . . If projectile tracking is a required feat... read more 12/22/2006 (1:40 pm)
SoftImage XSI Matt, Thank you for all you've been doing for the community. As a long-time Caligari customer, I... read more 12/22/2006 (1:02 pm)