Aaron E's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Josh Ritter is a Genius | Sure wish I could go to that one.... read more | 04/01/2007 (4:25 pm) |
| Modernization Kit Beta | @T Squared I don't have any answers to your problem, just some questions that might help someone ... read more | 04/01/2007 (5:48 am) |
| How to modify the FPS starter kit? | Nice skyboxes guys. I can't wait to give them a whirl.... read more | 03/31/2007 (10:00 pm) |
| How to modify the FPS starter kit? | It sounds like you're missing a texture that is referenced in the .DML file. Dig through your sky_n... read more | 03/31/2007 (8:04 pm) |
| TGEA ...or... TGE? | Oops. Forgot the link . . . [url]http://www.garagegames.com/blogs/44904/12553[/url]... read more | 03/31/2007 (7:46 pm) |
| TGEA ...or... TGE? | Adam, If you haven't already, check out Russell Fincher's .plan about his adventures in TGEA terr... read more | 03/31/2007 (7:45 pm) |
| Modernization Kit Beta | @Alex RE: autogen -- that's good to know. I'm loving the MK (except for those minor issues). I ... read more | 03/31/2007 (7:37 pm) |
| Modernization Kit Beta | I'm able to move DIF objects directly with the mouse and the manipulator widget. However sometimes,... read more | 03/31/2007 (6:28 pm) |
| Modernization Kit Beta | Sorry, I meant the auto generating normal maps. It's a cool feature, but I don't need it for every ... read more | 03/31/2007 (6:08 pm) |
| New Tgea Demo App | Hmm. I hadn't seen that quote. Bummer.... read more | 03/31/2007 (1:53 pm) |
| New Tgea Demo App | There's a strong chance that this will be a full-fledged game one of these days. Check it . . . ... read more | 03/31/2007 (12:45 pm) |
| Modernization Kit Beta | @T I've been curious about the same thing.... read more | 03/31/2007 (8:13 am) |
| Exis Echange Weapons Pack | Tim, I can't answer your question, but the pack is still available on the Exis website. [url]h... read more | 03/30/2007 (8:35 pm) |
| Different Weapon Models | The short answer, yes. Here are some links . . . [url]http://www.garagegames.com/index.php?sec... read more | 03/30/2007 (6:52 pm) |
| Flying Vehicle following a path | It' looks like you're mixing and matching two very different things. AiPlayers have some degree of ... read more | 03/29/2007 (4:05 pm) |
| Flying Vehicle following a path | Scriptable, maybe yes, maybe no. There are some very nice ground-based script-only AI resources... read more | 03/29/2007 (2:41 pm) |
| Flying Vehicle following a path | @Gustavo I'm interested in this as well. However, Martin Schultz might be working on something r... read more | 03/29/2007 (12:23 pm) |
| Starsiege 2845? | Sounds like a great deal for Vivendi. Maybe less so for the Clancore guys. I'm curious if they con... read more | 03/29/2007 (12:20 pm) |
| Starsiege 2845? | @Zod, :) TGE continues to amaze me the more I discover about it.... read more | 03/29/2007 (11:30 am) |
| Terrain | Wow. Lots of questions. Where to begin? Hmm. TGE (or legacy terrain in TGEA) can be infinitely... read more | 03/29/2007 (6:03 am) |
| Starsiege 2845? | Jake, I'm sorry to hear that. If I can ask, what TGEA problems forced you to revert?... read more | 03/29/2007 (4:32 am) |
| Starsiege 2845? | Also, you can download an older version (in TGE) from here . . . [url]http://www.clancorenetwork.... read more | 03/28/2007 (2:23 pm) |
| Starsiege 2845? | The guys at Clancore posted this little news item . . . [url]http://www.clancorenetwork.com/forum... read more | 03/28/2007 (2:21 pm) |
| Modernization Kit Beta | Hello all, I'm having a problem with reflective water on my laptop. It's a Dell XPS Gen 2 with a... read more | 03/28/2007 (6:22 am) |
| Shadows on DTS with TGE 1.4.2 | Melv May developed a DTS shadow solution a few years ago. I don't have a link for it, but that woul... read more | 03/27/2007 (10:21 am) |
| Custom GUI Graphics? | @DL Bitmap Buttons ----------------- Here is a slightly edited version of an answer I gave to... read more | 03/26/2007 (8:51 pm) |
| Game Artist looking for work | Ando, Don't be afraid to show off some of your other work . . . [image]http://i12.tinypic.com/... read more | 03/26/2007 (3:08 am) |
| Saving ML Text edit contents to user-specified files | The text chat log is just a regular text file that can be read in Notepad or Microsoft Word. Or you... read more | 03/25/2007 (6:22 pm) |
| A Free 3d Maker for Mac | Here's one . . . [url]http://www.blender.org/download/get-blender/[/url] But if you're an art-... read more | 03/25/2007 (5:08 pm) |
| Saving ML Text edit contents to user-specified files | Saix, I eventually gave up trying to create and manage journals from there. Instead, I just tapp... read more | 03/25/2007 (3:29 pm) |
| Unable to load map | Hi Tom, It usually happens because a Torque client is missing one or more files that the server s... read more | 03/25/2007 (11:29 am) |
| Bump Map on a DIF | @Nick :)... read more | 03/20/2007 (3:00 pm) |
| A fast question about TSE | In my *very* unscientific tests, TSE/TGEA seems to work fine with 2048x2028 textures on .DTS objects... read more | 03/19/2007 (5:04 am) |
| Someone joined my game - Weston who are you? | @Weston Good to know. I just checked and it looks like your site is back up.... read more | 03/16/2007 (2:53 pm) |
| Someone joined my game - Weston who are you? | Hey Weston, Where did your website go? I was about to show one of my interns some of your work a... read more | 03/16/2007 (5:16 am) |
| Singularity FPS teaser video (Torque 1.5) | Lee, As for rigid body physics, you can achieve some cool effects with them -- no engine changes ... read more | 03/12/2007 (4:30 pm) |
| Bump maps and dts | Q, I'm guessing the problem is not in your materials.cs file but with your .DTS shape instead. ... read more | 03/12/2007 (3:59 pm) |
| Bump maps and dts | Holy cross-posts, Batman. :) I'm not very experienced with TGEA, but I'll see if I can find s... read more | 03/12/2007 (3:07 pm) |
| Modeling Help Please | Alan, Considering the type of game you're making, you might do better with this model for your ma... read more | 03/12/2007 (9:09 am) |
| Flying vehicle getting started | @Martin Your FSK looks very nice. Somehow I missed your blog post.... read more | 03/12/2007 (7:43 am) |
| DEMO for our Half Life 2 MOD | Oh. One more thing . . . . the video looks really good. Excellent work. And I love the website. ... read more | 03/12/2007 (7:41 am) |
| Projectile Particle Trails Interpolation | Linkage . . . [url]http://the-viking.info/images/doxan_trails.jpg[/url] :)... read more | 03/12/2007 (7:26 am) |
| DEMO for our Half Life 2 MOD | Linkage . . . [url]http://www.teravisiongames.com/files/demo_ss.mov[/url] :)... read more | 03/12/2007 (7:22 am) |
| New here. Saying hi | Hello Brad. Welcome to the site.... read more | 03/11/2007 (1:02 pm) |
| Resize Tool for Textures | Very cool.... read more | 03/07/2007 (6:19 am) |
| Original License = No More Torque for Me? | Hi J, After 5 years (or so) they finally started charging for upgrades to TGE. Sounds reasonable... read more | 03/06/2007 (12:40 pm) |
| AI on enemy | Hi Eduardo, Killer Kork is the best AI solution I've found, and the greatest thing about it is th... read more | 03/04/2007 (5:53 am) |
| Logo and name | From the link you provided, it looks like you as an individual can register a trademark. Here's the... read more | 03/03/2007 (9:05 am) |
| Logo and name | Hi Vladimir, To the question, should I protect? Yes. Anything that is important to you is worth... read more | 03/03/2007 (5:24 am) |
| Charachter selector | Vladimir, Hitting refresh on a forum repeats the last message you sent. It's a weird website "... read more | 02/28/2007 (12:29 pm) |