Game Development Community

Aaron E's Forum Posts

Thread Post Date Posted
Mouse issues in all(?) GG products. Just adding to the list . . . I don't get that problem on any of the systems I test with (6 diffe... read more 05/07/2007 (8:25 am)
Singularity FPS test version available Lee, I tried it on my laptop and got horrible results (as expected). The frame rate was great wh... read more 05/06/2007 (7:31 am)
Hidden quirks? As long as you make games with the engine, show the GG splash screen for 4 seconds and don't make mo... read more 05/06/2007 (7:00 am)
It's driving me crazy.. Also, if your TGE app is set for 1024x768 resolution and your GUI editor layout is set for 640x480, ... read more 05/05/2007 (9:41 pm)
Bumpmap and details not working Michael, Are you using TGE or TGEA?... read more 05/05/2007 (4:00 pm)
From the demo on.... G, Once you're in the 3D world, you can hit F11 to enter world edit mode. That will let you drop... read more 05/05/2007 (12:51 pm)
A mistake with recompile I can't help much with the errors, but I can say that Debug builds of any engine will run much slowe... read more 05/05/2007 (6:02 am)
Game introduction Animation Hi, With a little C++ coding, you can get Flash animations or .AVI files playing in Torque. But ... read more 05/05/2007 (5:54 am)
Terrain detail need help Glad to help out.... read more 05/04/2007 (5:19 pm)
Terrain detail need help Hi Snowhill, Look in your .MIS files for the terrain block, it should look something like this . ... read more 05/04/2007 (3:32 pm)
1.5.1 Character directional sunlight @Chris, I replaced some of the 1.5.1 lighting files (.cc and .h) with a few from one of John K's ... read more 05/03/2007 (3:50 pm)
Are programmers more generous than artists? @Ben M. It's very cool to see you here on the GG boards. Your website is required viewing for my... read more 05/03/2007 (3:44 pm)
Installation question Perry, While I'm at it, I should mention, that if you include the .DSO and .ML files, you can bur... read more 05/03/2007 (2:51 pm)
Just afew questions AI - The script-only resource known as Killer Kork is a nice starting point for ground-based AI unit... read more 05/03/2007 (10:44 am)
Installation question Give this a try, copy your entire Torque Installation directory (including engine, example, and othe... read more 05/02/2007 (8:06 pm)
I need some input 1) no 2) the forums do those things, yes, but they are for much more than that. The forums are a p... read more 05/01/2007 (12:34 pm)
What does Garage Games want? For game products sold through GG, it should be fun. It can be strange, or quirky, or dark, or pr... read more 05/01/2007 (12:27 pm)
Invoke a web browser Just getting back to this thread. Make sure you're adding the files themselves into the project. T... read more 05/01/2007 (10:27 am)
Html embedded web Browser TGE- free Resource The Mozilla browser for Torque seriously rocks. Mr. Ritter deserves a cold Dr. Pepper for his excel... read more 05/01/2007 (8:37 am)
Difference of .dst and .dif? Ooops. Too late. :)... read more 04/30/2007 (7:52 pm)
Difference of .dst and .dif? Tyler, Reading about it won't help much until you experience each object type within the engine.... read more 04/30/2007 (7:51 pm)
60 sec end mission function I may be misunderstanding your question but there is already a system in place. Currently it goes f... read more 04/30/2007 (5:50 am)
Future of Torque on Linux [quote]comparing apples to horses[/quote] :)... read more 04/29/2007 (4:27 pm)
Invoke a web browser Jonathan, I'm still trying to figure everything out with the web browser resource, but I'll help ... read more 04/29/2007 (4:05 pm)
Invoke a web browser The resource David linked to is excellent. I'm currently using it in TGE and it works great. There... read more 04/29/2007 (8:17 am)
Game Art for Indie developers Excellent stuff. I've seen your work in a couple of places before (Dresden, CGTalk) . Very cool.... read more 04/29/2007 (7:38 am)
Invoke a web browser Yes, it is possible. Take a look at the in-game help gui. It uses TML (Torque Markup Language) and... read more 04/29/2007 (7:36 am)
Are programmers more generous than artists? Hi guys, I suspect that the Torque End User License Agreement is responsible for many of the code... read more 04/27/2007 (6:01 am)
Can you use Bryce 6.1 for building terrain for TGE or TGEA? Short answer, yes. It will take a little work but it is very possible. I sometimes use Bryce 5 and... read more 04/22/2007 (6:18 pm)
Good for Complete noobs? 3DGPAIO is a very good book for learning Torque basics, including scripting. However, it does not h... read more 04/22/2007 (3:32 pm)
Constructor and blurred textures It sounds like it's switching to a lower quality mipmap image. You could change your ansiotropy val... read more 04/18/2007 (12:01 pm)
New to Torque- A question if you dont mind... Yes, multiplayer support is built into the engine. And, from the comparisons I've heard, the networ... read more 04/16/2007 (7:14 pm)
Developing network game on 1 machine Graeme, One option for you might be to try running torque on some computers in a college open lab... read more 04/16/2007 (5:14 pm)
Under 100 There is currently no DTS/Torque exporter for Silo 1.4 or 2, but you can easily save your objects as... read more 04/13/2007 (3:02 pm)
Developers staying with a game after release Cheating: I was a pen and paper role-playing geek long before I discovered online games, so I ten... read more 04/13/2007 (10:03 am)
Pics to model by? @J If I've misunderstood your post, please excuse my meddling. With that said . . . The last ... read more 04/13/2007 (9:22 am)
Under 100 Silo 2 (still in beta). Here's a character I've been working on in Silo . . . [url]http://ww... read more 04/12/2007 (9:19 pm)
Serving Ads inside Torque If I were in your position, I would start with TGE 1.5, add Josh Ritter's web browser add-on, then a... read more 04/11/2007 (11:16 am)
Pics to model by? [url]www.3d.sk[/url] It isn't cheap, but it's the best source I've found so far. Some of the dev... read more 04/11/2007 (6:41 am)
New character - Weapon Disappears? Hi guys, I seem to recall that this was a bounding box issue. Hopefully someone will correct me ... read more 04/10/2007 (1:35 pm)
Indie vs Commercial You can't do contract TGE programming with Indie either. Not legally anyway.... read more 04/07/2007 (7:41 am)
Character Polys John, I've gotten Torque up to 110,000 triangles with no *major* slowdowns, but that is far from ... read more 04/06/2007 (7:10 pm)
Character Polys Most .DTS shape exporters have a 10,000 triangle limit. More faces than that often cause the models... read more 04/06/2007 (2:20 pm)
Questions about TGE in need of being answered please Brian, Here ya' go . . . 1. Depending on the exporter you use, the triangle/face limit for ... read more 04/06/2007 (1:57 am)
Is this so hard? @David :)... read more 04/02/2007 (4:51 pm)
Is this so hard? GG wants to be open to all indies. At least that's how I understand things. Also, not every in... read more 04/02/2007 (2:48 pm)
Less polys on a curve I don't know how it works in Max, but in Silo, you can select entire loops and delete them, causing ... read more 04/02/2007 (2:38 pm)
Josh Ritter is a Genius Sorry for the cringiness of the topic. Browsing the Internet from Torque is a feature I've wanted f... read more 04/01/2007 (6:46 pm)
Castle DIF crashing TGEA Mikael, I just tried it and it works great adding from the world editor and doing a full relight.... read more 04/01/2007 (5:29 pm)
Constructor Released @Matt That dev snapshot looks beautiful.... read more 04/01/2007 (4:26 pm)