Aaron E's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Microsoft Surface - ok, I want to make games for this BAD | This was on AOTS last night. I think they will be will be doing a more in-depth look at it soon. V... read more | 05/31/2007 (4:43 am) |
| Textures | @Ben I. It sounds like you're getting the idea. Normal maps are special 'textures' that can be b... read more | 05/30/2007 (2:52 pm) |
| Camera smoothing | Hi Ben, Your programmer should look at these files . . . engine\game\camera.cc engine\game\ca... read more | 05/30/2007 (11:21 am) |
| Shadow Problem in Torque advanced | [Edit: removed de-railing content]... read more | 05/29/2007 (10:18 am) |
| Can't get cvs to work | Hmm. Strange. Just to test this out, I'm downloading 1.5.2 at the moment (75% now) and it's workin... read more | 05/29/2007 (8:00 am) |
| 1.5.2 SDK download not working | Hi guys, I'm downloading 1.5.2 quite merrily as I type this message. 43% and it seems to be workin... read more | 05/29/2007 (7:59 am) |
| Can't get cvs to work | CVS is no longer supported. All Engine downloads come from your My Account page now.... read more | 05/29/2007 (7:22 am) |
| Profession Advice | @Michael This is OT -- you're from San Antonio. Cool. Ok. Now back on topic. If you are det... read more | 05/29/2007 (4:40 am) |
| Shadow Problem in Torque advanced | [Edit: Removed de-railing content]... read more | 05/28/2007 (7:03 am) |
| Get texture light? | Daniel, There was a thread on this exact thing about a year and a half ago. A number of potentia... read more | 05/28/2007 (6:14 am) |
| Shadow Problem in Torque advanced | Yes, the pics I posted are from TGE, not TGEA. However, the lighting between the two engines may ha... read more | 05/28/2007 (5:49 am) |
| Ai Finding Cover | BrYcE, There is a really good article up on TDN that might be a big help to you as well. I'm not... read more | 05/27/2007 (12:46 pm) |
| Ai Finding Cover | BrYcE, If you're using the Killer Kork resource, you might want to take a look at the ammo and he... read more | 05/27/2007 (6:14 am) |
| Shadow Problem in Torque advanced | Hello, Yes, it is possible to cast dynamic shadows onto dts objects. It requires a very simple c... read more | 05/26/2007 (5:16 am) |
| Creating LODs for 30+ Models (Shapes) | James, In addition to getting all your LODs completed, you should take a look at the LOD + Alpha ... read more | 05/25/2007 (3:51 am) |
| Deform, Modify Map at runtime | @Stephen Ah. I missed that resource somehow. It looks very interesting. @Deva Here's a link... read more | 05/24/2007 (6:42 pm) |
| How to make TGE fullscreen? | Andrew, The easiest way is to just hold down the alt key and hit the enter key on your keyboard. ... read more | 05/24/2007 (5:27 pm) |
| Deform, Modify Map at runtime | Terrain deformation at runtime actually works now, but it is tied into the in-game world editor (F11... read more | 05/24/2007 (12:44 pm) |
| Example Games | Hi, By source code, do you mean C++ or do you mean Torque Script 'code'? The TGE C++ source ... read more | 05/24/2007 (4:57 am) |
| Combining objects/datablocks? | Yes, it is possible with engine modifications. I've heard of people creating new types of vehicles,... read more | 05/24/2007 (4:31 am) |
| Player Invisible at distance | Ok. That's the problem then. The number at the end is not a reference to the 'level' of detail, bu... read more | 05/23/2007 (11:43 am) |
| Player Invisible at distance | Joel, Can you tell us the names of the meshes in your heirarchy? For example . . . myorc2 my... read more | 05/23/2007 (9:35 am) |
| Too many details for mesh? | @Daniel, LODs probably aren't the issue, but I was kind of curious about it. LODs are generall... read more | 05/21/2007 (2:57 pm) |
| Too many details for mesh? | I'm not a Max user so, this may not be of much help. Generally with all of the exporters, you can g... read more | 05/21/2007 (12:21 pm) |
| GuiObjectView Problems | Ah. I owe you a ton of thank yous for that little trick. It seems to have worked perfectly. T... read more | 05/21/2007 (10:30 am) |
| GuiObjectView Problems | Kirk, Sounds good. I'll give it a try. I'll post my results in a few minutes. Thank you.... read more | 05/21/2007 (10:18 am) |
| GuiObjectView Problems | Hi guys, I'm just giving this the four-day bump. Thanks.... read more | 05/21/2007 (8:58 am) |
| Stupid question no.2 | @Michael D Yes, it is *possible* to make a unique game without re-compiling the example executabl... read more | 05/20/2007 (8:01 am) |
| Documentation is tough work... | Hi Berserk, Yes, that Matt F. and this Matt F. are the same guy. I would have suggested looking at... read more | 05/19/2007 (12:11 pm) |
| Multiplayer games | As I understand it, TNL is the networking guts that were (more or less) behind tribes 1/2 and most T... read more | 05/19/2007 (7:32 am) |
| Building a game(questions) | @Anthony I really like TGE. It is a bit tough getting started with it, but I believe the results... read more | 05/19/2007 (6:59 am) |
| Scrapland | I've seen character designs for the game, and some marketing materials, and I really like the visual... read more | 05/19/2007 (6:53 am) |
| Looking for a "Start At Zero" style Tutorial | Mathieu, Excellent link. I hadn't noticed that one before. Thanks for posting it.... read more | 05/19/2007 (5:16 am) |
| Hackable Mission File? | Shon, As I understand it, the mission file is pushed from the server to the clients, so everyone ... read more | 05/19/2007 (5:15 am) |
| Model texture | Tafts, I don't know how it is in Max, but the gameSpace to Torque exporter requires that we add t... read more | 05/19/2007 (3:32 am) |
| Conjurer | I like the design. What's your polygon budget for her?... read more | 05/18/2007 (2:16 pm) |
| Iris | @Ben Cool looking character. The hooded vest (I think that's what it is) is especially interesting... read more | 05/18/2007 (11:03 am) |
| Game concept "Mechasoul | Maxim, I read the original posting and thought it sounded very cool. With that idea and your art... read more | 05/17/2007 (6:51 am) |
| Newbie Terrain Question | Try changing the setheight value in one of the world editor menus. i can't remember which one, but ... read more | 05/16/2007 (1:06 pm) |
| Protecting IP of a free game | @MB, Ben mentioned something about a large personal project on his website (www.poopinmymouth.com... read more | 05/16/2007 (11:23 am) |
| Protecting IP of a free game | Ben, Yep, Magnus is right. Thankfully, US copyright law isn't as insane as US patent law (not ye... read more | 05/16/2007 (11:05 am) |
| Building a game(questions) | Anthony, The basic plan you've outlined sounds good. Player controls are automatically assigned,... read more | 05/16/2007 (9:39 am) |
| There's No exec("./player.cs"); In game.cs | Jackson, If you wanted to, you could exec that script from your mission file. I use that trick t... read more | 05/10/2007 (1:35 pm) |
| Looking for someone to write a DTS exporter for modo | Dion, I'm a happy Silo 2 user, but Modo has always intrigued me. It looks like a great app. I... read more | 05/10/2007 (3:45 am) |
| New to this and wanted to know.... | [Oops. Looks like Tim beat me again. :)] Hi, 1. Ok. :) 2. Yes, there are established e... read more | 05/09/2007 (8:47 pm) |
| Lower Quality JPEGs | The way I understand it, low quality and high quality JPEG images use the same amount of video memor... read more | 05/08/2007 (12:04 pm) |
| Long time game developer/New Torque member | @Stefan dds?... read more | 05/08/2007 (11:19 am) |
| Issue with Special Characters in text gui elements | I had the same basic questions a few years ago. Torque converts a requested system font into a sp... read more | 05/07/2007 (1:59 pm) |
| More options upcoming in PD Pro's particle system | PD Pro and PD Particles are both considered "natural" painting programs. More similar to Painter th... read more | 05/07/2007 (11:43 am) |
| More options upcoming in PD Pro's particle system | Philip, I'm currently using PD Pro 3.5 and can't afford to upgrade right now, but the new feature... read more | 05/07/2007 (11:19 am) |